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Forosati Nik Killer Shrike
Char  Total  Base  Cost  Roll  Notes 
STR 15 10 0 12-   HTH Damage 3d6 END [3]
DEX 10 10 0 11-  
CON 15 10 0 12-  
INT 8 10 -2 11-   PER Roll 11-
EGO 15 10 0 12-  
PRE 15 10 0 12-   PRE Attack: 3d6
           
OCV 5 3 0
DCV 8 3 0
OMCV 3 3 0
DMCV 3 3 0
SPD 3 2.0 10 Phases: 4, 8, 12
           
PD 3 2 1 3 PD (0 rPD)
ED 2 2 0 2 ED (0 rED)
REC 5 4 1
END 35 20 3
BODY 10 10 0
STUN 30 20 5
           
Running 14m 12 2
Swimming 4m 4 0
Leaping 4m 4 0 20 Total Characteristics Points
Pose
COMPLICATIONS
Cost  Complication
10 Distinctive Features: Aura of Faith (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Uncommonly-Used Senses; Not Distinctive In Some Cultures)
10 Hunter's Burden: Professional (Evil Supernatural Entities; Rival is A Group; Seek to Harm or Kill Rival)
10 Psychological Complication: Bold and Unsubtle (Common; Moderate)
15 Psychological Complication: Truth for truth's sake! (Common; Strong)
5 Social Complication: Unfamiliar with American Ways Frequently, Minor, Not Limiting In Some Cultures
50 Total Complications Cost
EXPERIENCE POINTS
Base Complications XP Total
125 50 0 125

Forosati Nik Killer Shrike
SKILLS
Cost  Name
3 +1 with Nikimenid
2 CuK: Parsi 10-
2 KS: Supernatural World 11-
3 KS: Zoroastrianism 12-
3 Linguist
2 1) Language: English (completely fluent; literate) (4 Active Points)
0 2) Language: Gujarati (imitate dialects; literate) (6 Active Points)
0 3) Language: Urdu (basic conversation; literate) (2 Active Points)
2 PS: Hunter 11-
17 Total Skills Cost
FIGHTING SKILLS
Cost  Name
Nikimenid
4 1) +1 HTH Damage Class(es)
4 2) Digging Joints: 1/2 Phase, +0 OCV, +0 DCV, 35 STR vs. Grabs
4 3) Knees and Elbows: 1/2 Phase, +0 OCV, -2 DCV, HKA 2 1/2d6, Strike
3 4) Tripping Kicks: 1/2 Phase, +2 OCV, -1 DCV, 5d6 Strike, Target Falls
5 5) Whirlwind Kicks: 1/2 Phase, +1 OCV, +0 DCV, 8d6, Strike
20 Total Fighting Skills Cost
PERKS
Cost  Name
34 Believer Pool (59) (plus Character Creation Resource Points)
2 Contacts Pool (4)
1 Money: Well Off
1 Supernatural Hunter License
3 Vehicles Pool (6)
41 Total Perks Cost
TALENTS
Cost  Name
12 Combat Luck (6 PD/6 ED)
10 Supernatural Awareness
5 Miraculous Survival
27 Total Talents Cost

Forosati Nik Killer Shrike
Believer Pool (59/59), all slots Only While In Good Standing With Faith (-1/4)
1) Blessed Strikes : +5 STR (Reduced Negation (4)), Variable Advantage (+1/4 Advantages; Limited Group of Advantages (Affects Desolid (Mystical), Armor Piercing, 1/2 Endurance, Autofire x3); +1/2) (Modifiers affect Base Characteristic)
Notes: Real Cost: 17 points
2
2) Blessed Reactions : Lightning Reflexes (+6 DEX to act first with All HTH Attacks) (3 Active Points)
Notes: Real Cost: 2 points
3) Blessed Resiliance : +5 CON (5 Active Points)
Notes: Real Cost: 4
4) Blessed Resolve : +5 EGO (5 Active Points)
Notes: Real Cost: 4
5) Blessed Courage : +5 PRE (5 Active Points)
Notes: Real Cost: 4
6) Blessed Focus : +2 OCV (10 Active Points)
Notes: Real Cost: 8
7) Blessed Avoidance : +5 DCV
Notes: Real Cost: 20 points

Contact Pool (6/6)
1) Contact: Doctor Allosius Jones (Contact has significant Contacts of his own, Contact has useful Skills or resources, Good relationship with Contact) 8-
Notes: Real Cost: 4 points

Vehicle Pool (6/6)
1) Small Sports Car : (Total: 6 Active Cost, 6 Real Cost) Vehicle (Real Cost: 6) 0

Forosati Nik Killer Shrike
APPEARANCE
Height:   5' 9" Hair:  Black
Weight:  139 lbs Eyes:  Black
Forosati is an attractive and fit woman who exudes the grace and poise of a dancer. She normally wears smart business casual attire, but when going out to Hunt monsters she usually dons distinctive ceremonial garb that seemingly offers no protection, but which she claims serves to steel her mind and evince her commitment to the Nik family's sacred tradition of fighting evil. At Doctor Allosius's urging she wears a long coat over such attire until its time to brawl so as to avoid drawing the attention of normals.
BACKGROUND
Forosati is a fierce and determined woman, of a long line of Achaemenid warriors stretching back at least to the time of Darius the Great, dedicated to battling the evils of Angra Mainyu and doing good deeds. The Nik family line migrated to India from Persia many centuries ago, but continued their work of ridding the world of evils, handing down the duty and obligation from generation to generation.

Forosati had already begun to earn her honor in her homeland, successfully participating in several Hunts with other Indian Hunters and her brothers. However her father bade her to go to America and learn from an old friend of his with whom he had once had many adventures in his youth, the Hunter known as Doctor Allosius Jones. Though it pained her to do so, Forosati dutifully did as her father asked. The adventures she has had, and continues to have, since then have made the journey worth it!
PERSONALITY
Forosati is no blushing violet or shrinking scholastic. She is bold, physical, aggressive, and without fear, but also kind, compassionate, and truthful to a fault. Forosati's faith, which is simple and direct but sincere and devout, protects her and she bravely and boldly puts herself into harms way on a regular basis.
QUOTE
{impatiently} "Now can fight them?"
TACTICS AND COMBAT NOTES
In theory, Forosati is nothing more than a respectably trained martial artist. However, she somehow seems to avoid injury more often than not, and is very difficult to come to grips with; and she somehow lands hits in all the places her targets would rather she didn't She can see the supernatural, and the power of her Faith ensures that she can harm all but the most powerful of supernatural creatures. Forosati sticks and moves, with deceptively graceful slicing kicks and leg sweeps that leave her foes laid out and discombobulated. However, without her faith Forosati would be a pale shadow of what she is.
CAMPAIGN USE
Forosati is not a priest or aesetic hermit, but her Faith is real and tangible nonetheless.

Forosati Nik Killer Shrike
SPEED CHART DEX 10 SPD 3 PHASES 12 1 2 3 4 5 6 7 8 9 10 11
DEFENSES
  PD ED MD PowD
NONRESISTANT 3 2 0 0
RESISTANT 0 0    
FATIGUE & HEALTH REC 5   
  BODY STUN END
MAXIMUM 10 30 35
CURRENT      
MOVEMENT
Type Total
Run (12m) 14m [28m NC]
Swim (4m) 4m [8m NC]
H. Leap (4m) 4m
V. Leap (2m) 2m
COMBAT SKILL LEVELS
+1 with Nikimenid
BASE COMBAT VALUES
  OFFENSIVE DEFENSIVE
PHYSICAL 5 8
MENTAL 3 3
HIT LOCATIONS
3d6 Roll Location STUNx N STUN BODYx To Hit rDEF
3 CROWN x5 x2 x2 -8  
4 TEMPLE x5 x2 x2 -8  
5 FACE x5 x2 x2 -8  
6 HANDS x1 x1/2 x1/2 -6  
7 RIGHT ARM x2 x1/2 x1/2 -5  
8 LEFT ARM x2 x1/2 x1/2 -5  
9 SHOULDERS x3 x1 x1 -5  
10 HI CHEST x3 x1 x1 -3  
11 LO CHEST x3 x1 x1 -3  
12 STOMACH x4 x1 1/2 x1 -7  
13 VITALS x4 x1 1/2 x2 -8  
14 THIGHS x2 x1 x1 -4  
15 HI LEGS x2 x1/2 x1/2 -6  
16 MID LEGS x2 x1/2 x1/2 -6  
17 LO LEGS x1 x1/2 x1/2 -8  
18 FEET x1 x1/2 x1/2 -8  
RANGE MODIFIERS  
Range (m) 0-8 9-16 17-32 33-64 65-125 126-250
RMOD 0 -2 -4 -6 -8 -10

COMBAT MANEUVERS
Cost  Maneuver  Phase  OCV  DCV  Effect 
0 Block 1/2 +0 +0 Block, abort
0 Brace 0 +2 1/2 +2 vs. Range Mod.
0 Called Shot: Head 0 -4 - 1d6+3 (Head to Shoulders)
0 Called Shot: High 0 -2 - 2d6+1 (Head to Vitals)
0 Called Shot: Body 0 -1 - 2d6+4 (Hands to Legs)
0 Called Shot: Low 0 -2 - 2d6+6 (Shoulders to Feet)
0 Called Shot: Leg 0 -4 - 1d6+12 (Vitals to Feet)
0 Disarm 1/2 -2 +0 Can disarm
0 Dodge 1/2 -- +3 Abort, vs. all attacks
0 Grab 1/2 -1 -2 Grab two limbs
0 Grab By 1/2 -3 -4 Move and Grab; +(v/10) to STR
0 Haymaker 1/2* +0 -5 +4 DCs to attack
0 Move By 1/2 -2 -2 STR/2 + v/10; you take 1/3
0 Move Through 1/2 -v/10 -3 STR + v/6, you take 1/2 or full
0 Multiple Attack 1 var 1/2 Attack multiple times
0 Presense Attack 0 +0 +0 3d6 +/- modifiers
0 Set 1 +1 +0 Ranged Attacks only
0 Shove 1/2 -1 -1 Push 1m per 5 STR
0 Strike 1/2 +0 +0 STR or weapon
0 Throw 1/2 +0 +0 Throw w/ STR dmg
0 Trip 1/2 -1 -2 Target Falls
4 Digging Joints 1/2 +0 +0 35 STR vs. Grabs
4 Knees and Elbows 1/2 +0 -2 HKA 2 1/2d6, Strike
3 Tripping Kicks 1/2 +2 -1 5d6 Strike, Target Falls
5 Whirlwind Kicks 1/2 +1 +0 8d6, Strike
20 Total Cost of Fighting Skills

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