|
Char
|
Total
|
Base
|
Cost
|
Roll
|
Notes
|
STR
|
15
|
10
|
0
|
12-
|
HTH Damage 3d6 END [3]
|
DEX
|
10
|
10
|
0
|
11-
|
|
CON
|
15
|
10
|
0
|
12-
|
|
INT
|
8
|
10
|
-2
|
11-
|
PER Roll 11-
|
EGO
|
15
|
10
|
0
|
12-
|
|
PRE
|
15
|
10
|
0
|
12-
|
PRE Attack: 3d6
|
|
|
|
|
|
|
OCV
|
5
|
3
|
0
|
|
|
DCV
|
8
|
3
|
0
|
|
|
OMCV
|
3
|
3
|
0
|
|
|
DMCV
|
3
|
3
|
0
|
|
|
SPD
|
3
|
2.0
|
10
|
|
Phases: 4, 8, 12
|
|
|
|
|
|
|
PD
|
3
|
2
|
1
|
|
3 PD (0 rPD)
|
ED
|
2
|
2
|
0
|
|
2 ED (0 rED)
|
REC
|
5
|
4
|
1
|
|
|
END
|
35
|
20
|
3
|
|
|
BODY
|
10
|
10
|
0
|
|
|
STUN
|
30
|
20
|
5
|
|
|
|
|
|
|
|
|
Running
|
14m
|
12
|
2
|
|
|
Swimming
|
4m
|
4
|
0
|
|
|
Leaping
|
4m
|
4
|
0
|
20
|
Total Characteristics Points
|
|
|
|
|
|
Cost
|
Complication
|
10
|
Distinctive Features: Aura of Faith (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Uncommonly-Used Senses; Not Distinctive In Some Cultures)
|
10
|
Hunter's Burden: Professional (Evil Supernatural Entities; Rival is A Group; Seek to Harm or Kill Rival)
|
10
|
Psychological Complication: Bold and Unsubtle (Common; Moderate)
|
15
|
Psychological Complication: Truth for truth's sake! (Common; Strong)
|
5
|
Social Complication: Unfamiliar with American Ways Frequently, Minor, Not Limiting In Some Cultures
|
50
|
Total Complications Cost
|
|
Base
|
Complications
|
XP
|
Total
|
125
|
50
|
0
|
125
|
|
|
|
Cost
|
Name
|
3
|
+1 with Nikimenid
|
2
|
CuK: Parsi 10-
|
2
|
KS: Supernatural World 11-
|
3
|
KS: Zoroastrianism 12-
|
3
|
Linguist
|
2
|
1)
Language: English (completely fluent; literate) (4 Active Points)
|
0
|
2)
Language: Gujarati (imitate dialects; literate) (6 Active Points)
|
0
|
3)
Language: Urdu (basic conversation; literate) (2 Active Points)
|
2
|
PS: Hunter 11-
|
17
|
Total Skills Cost
|
Cost
|
Name
|
|
Nikimenid
|
4
|
1)
+1 HTH Damage Class(es)
|
4
|
2)
Digging Joints: 1/2 Phase, +0 OCV, +0 DCV, 35 STR vs. Grabs
|
4
|
3)
Knees and Elbows: 1/2 Phase, +0 OCV, -2 DCV, HKA 2 1/2d6, Strike
|
3
|
4)
Tripping Kicks: 1/2 Phase, +2 OCV, -1 DCV, 5d6 Strike, Target Falls
|
5
|
5)
Whirlwind Kicks: 1/2 Phase, +1 OCV, +0 DCV, 8d6, Strike
|
20
|
Total Fighting Skills Cost
|
Cost
|
Name
|
34
|
Believer Pool (59) (plus Character Creation Resource Points)
|
2
|
Contacts Pool (4)
|
1
|
Money: Well Off
|
1
|
Supernatural Hunter License
|
3
|
Vehicles Pool (6)
|
41
|
Total Perks Cost
|
Cost
|
Name
|
12
|
Combat Luck (6 PD/6 ED)
|
10
|
Supernatural Awareness
|
5
|
Miraculous Survival
|
27
|
Total Talents Cost
|
|
|
|
, all slots Only While In Good Standing With Faith (-1/4)
|
|
1)
Blessed Strikes
:
+5 STR (Reduced Negation (4)), Variable Advantage (+1/4 Advantages; Limited Group of Advantages (Affects Desolid (Mystical), Armor Piercing, 1/2 Endurance, Autofire x3); +1/2) (Modifiers affect Base Characteristic)
Notes:
Real Cost: 17 points
|
2
|
2)
Blessed Reactions
:
Lightning Reflexes (+6 DEX to act first with All HTH Attacks) (3 Active Points)
Notes:
Real Cost: 2 points
|
|
3)
Blessed Resiliance
:
+5 CON (5 Active Points)
Notes:
Real Cost: 4
|
|
4)
Blessed Resolve
:
+5 EGO (5 Active Points)
Notes:
Real Cost: 4
|
|
5)
Blessed Courage
:
+5 PRE (5 Active Points)
Notes:
Real Cost: 4
|
|
6)
Blessed Focus
:
+2 OCV (10 Active Points)
Notes:
Real Cost: 8
|
|
7)
Blessed Avoidance
:
+5 DCV
Notes:
Real Cost: 20 points
|
|
|
|
|
|
1)
Contact: Doctor Allosius Jones (Contact has significant Contacts of his own, Contact has useful Skills or resources, Good relationship with Contact) 8-
Notes:
Real Cost: 4 points
|
|
|
|
|
|
1)
Small Sports Car
:
(Total: 6 Active Cost, 6 Real Cost) Vehicle (Real Cost: 6)
|
0
|
|
|
|
Forosati is an attractive and fit woman who exudes the grace and poise of a dancer. She normally wears smart business casual attire, but when going out to Hunt monsters she usually dons distinctive ceremonial garb that seemingly offers no protection, but which she claims serves to steel her mind and evince her commitment to the Nik family's sacred tradition of fighting evil. At Doctor Allosius's urging she wears a long coat over such attire until its time to brawl so as to avoid drawing the attention of normals.
|
Forosati is a fierce and determined woman, of a long line of Achaemenid warriors stretching back at least to the time of Darius the Great, dedicated to battling the evils of Angra Mainyu and doing good deeds. The Nik family line migrated to India from Persia many centuries ago, but continued their work of ridding the world of evils, handing down the duty and obligation from generation to generation.
Forosati had already begun to earn her honor in her homeland, successfully participating in several Hunts with other Indian Hunters and her brothers. However her father bade her to go to America and learn from an old friend of his with whom he had once had many adventures in his youth, the Hunter known as Doctor Allosius Jones. Though it pained her to do so, Forosati dutifully did as her father asked. The adventures she has had, and continues to have, since then have made the journey worth it!
|
Forosati is no blushing violet or shrinking scholastic. She is bold, physical, aggressive, and without fear, but also kind, compassionate, and truthful to a fault. Forosati's faith, which is simple and direct but sincere and devout, protects her and she bravely and boldly puts herself into harms way on a regular basis.
|
{impatiently} "Now can fight them?"
|
In theory, Forosati is nothing more than a respectably trained martial artist. However, she somehow seems to avoid injury more often than not, and is very difficult to come to grips with; and she somehow lands hits in all the places her targets would rather she didn't She can see the supernatural, and the power of her Faith ensures that she can harm all but the most powerful of supernatural creatures. Forosati sticks and moves, with deceptively graceful slicing kicks and leg sweeps that leave her foes laid out and discombobulated. However, without her faith Forosati would be a pale shadow of what she is.
|
Forosati is not a priest or aesetic hermit, but her Faith is real and tangible nonetheless.
|
|
|
|
|
Run (12m)
|
14m
[28m
NC]
|
Swim (4m)
|
4m
[8m
NC]
|
H. Leap (4m)
|
4m
|
V. Leap (2m)
|
2m
|
|
+1 with Nikimenid
|
|
|
|
3d6 Roll
|
Location
|
STUNx
|
N STUN
|
BODYx
|
To Hit
|
rDEF
|
3
|
CROWN
|
x5
|
x2
|
x2
|
-8
|
|
4
|
TEMPLE
|
x5
|
x2
|
x2
|
-8
|
|
5
|
FACE
|
x5
|
x2
|
x2
|
-8
|
|
6
|
HANDS
|
x1
|
x1/2
|
x1/2
|
-6
|
|
7
|
RIGHT ARM
|
x2
|
x1/2
|
x1/2
|
-5
|
|
8
|
LEFT ARM
|
x2
|
x1/2
|
x1/2
|
-5
|
|
9
|
SHOULDERS
|
x3
|
x1
|
x1
|
-5
|
|
10
|
HI CHEST
|
x3
|
x1
|
x1
|
-3
|
|
11
|
LO CHEST
|
x3
|
x1
|
x1
|
-3
|
|
12
|
STOMACH
|
x4
|
x1 1/2
|
x1
|
-7
|
|
13
|
VITALS
|
x4
|
x1 1/2
|
x2
|
-8
|
|
14
|
THIGHS
|
x2
|
x1
|
x1
|
-4
|
|
15
|
HI LEGS
|
x2
|
x1/2
|
x1/2
|
-6
|
|
16
|
MID LEGS
|
x2
|
x1/2
|
x1/2
|
-6
|
|
17
|
LO LEGS
|
x1
|
x1/2
|
x1/2
|
-8
|
|
18
|
FEET
|
x1
|
x1/2
|
x1/2
|
-8
|
|
|
|
|
|
|
|
0-8
|
9-16
|
17-32
|
33-64
|
65-125
|
126-250
|
0
|
-2
|
-4
|
-6
|
-8
|
-10
|
|
|
|
|
Cost
|
Maneuver
|
Phase
|
OCV
|
DCV
|
Effect
|
0
|
Block
|
1/2
|
+0
|
+0
|
Block, abort
|
0
|
Brace
|
0
|
+2
|
1/2
|
+2 vs. Range Mod.
|
0
|
Called Shot: Head
|
0
|
-4
|
-
|
1d6+3 (Head to Shoulders)
|
0
|
Called Shot: High
|
0
|
-2
|
-
|
2d6+1 (Head to Vitals)
|
0
|
Called Shot: Body
|
0
|
-1
|
-
|
2d6+4 (Hands to Legs)
|
0
|
Called Shot: Low
|
0
|
-2
|
-
|
2d6+6 (Shoulders to Feet)
|
0
|
Called Shot: Leg
|
0
|
-4
|
-
|
1d6+12 (Vitals to Feet)
|
0
|
Disarm
|
1/2
|
-2
|
+0
|
Can disarm
|
0
|
Dodge
|
1/2
|
--
|
+3
|
Abort, vs. all attacks
|
0
|
Grab
|
1/2
|
-1
|
-2
|
Grab two limbs
|
0
|
Grab By
|
1/2
|
-3
|
-4
|
Move and Grab; +(v/10) to STR
|
0
|
Haymaker
|
1/2*
|
+0
|
-5
|
+4 DCs to attack
|
0
|
Move By
|
1/2
|
-2
|
-2
|
STR/2 + v/10; you take 1/3
|
0
|
Move Through
|
1/2
|
-v/10
|
-3
|
STR + v/6, you take 1/2 or full
|
0
|
Multiple Attack
|
1
|
var
|
1/2
|
Attack multiple times
|
0
|
Presense Attack
|
0
|
+0
|
+0
|
3d6
+/- modifiers
|
0
|
Set
|
1
|
+1
|
+0
|
Ranged Attacks only
|
0
|
Shove
|
1/2
|
-1
|
-1
|
Push 1m per 5 STR
|
0
|
Strike
|
1/2
|
+0
|
+0
|
STR or weapon
|
0
|
Throw
|
1/2
|
+0
|
+0
|
Throw w/ STR dmg
|
0
|
Trip
|
1/2
|
-1
|
-2
|
Target Falls
|
4
|
Digging Joints
|
1/2
|
+0
|
+0
|
35 STR vs. Grabs
|
4
|
Knees and Elbows
|
1/2
|
+0
|
-2
|
HKA 2 1/2d6, Strike
|
3
|
Tripping Kicks
|
1/2
|
+2
|
-1
|
5d6 Strike, Target Falls
|
5
|
Whirlwind Kicks
|
1/2
|
+1
|
+0
|
8d6, Strike
|
20
|
Total Cost of Fighting Skills
|
|
|
|