|
Char
|
Total
|
Base
|
Cost
|
Roll
|
Notes
|
STR
|
10
|
10
|
0
|
11-
|
HTH Damage 2d6 END [1]
|
DEX
|
7
|
10
|
-6
|
10-
|
|
CON
|
10
|
10
|
0
|
11-
|
|
INT
|
18
|
10
|
8
|
13-
|
PER Roll 13-
|
EGO
|
20
|
10
|
10
|
13-
|
|
PRE
|
20
|
10
|
10
|
13-
|
PRE Attack: 4d6
|
|
|
|
|
|
|
OCV
|
3
|
3
|
0
|
|
|
DCV
|
4
|
3
|
5
|
|
|
OMCV
|
4
|
3
|
3
|
|
|
DMCV
|
5
|
3
|
6
|
|
|
SPD
|
2
|
2.0
|
0
|
|
Phases: 6, 12
|
|
|
|
|
|
|
PD
|
2
|
2
|
0
|
|
2 PD (0 rPD)
|
ED
|
2
|
2
|
0
|
|
2 ED (0 rED)
|
REC
|
5
|
4
|
1
|
|
|
END
|
20
|
20
|
0
|
|
|
BODY
|
10
|
10
|
0
|
|
|
STUN
|
22
|
20
|
1
|
|
|
|
|
|
|
|
|
Running
|
10m
|
12
|
-7
|
|
|
Swimming
|
2m
|
4
|
-1
|
|
|
Leaping
|
2m
|
4
|
-1
|
29
|
Total Characteristics Points
|
|
|
|
|
|
Cost
|
Complication
|
5
|
Distinctive Features: Hugely powerful aura (Not Concealable; Noticed and Recognizable; Detectable By Supernatural Awareness; Not Distinctive In Some Cultures)
|
5
|
Negative Reputation: Insufficiently adherent to eastern orthodox doctrine, Infrequently (Extreme; Conservative Hardliner Eastern Orthodox Church Elders)
|
15
|
Physical Complication: Lame (cannot run) (Frequently; Slightly Impairing)
|
15
|
Psychological Complication: Must Protect The Innocent And Helpless (Uncommon; Total)
|
10
|
Social Complication: Priestly Vows Very Frequently, Minor, Not Limiting In Some Cultures
|
50
|
Total Complications Cost
|
|
Base
|
Complications
|
XP
|
Total
|
125
|
50
|
0
|
125
|
|
|
|
Cost
|
Name
|
4
|
+2 with double barrel, sawed off shotgun
|
3
|
Jack of All Trades
|
2
|
1)
PS: Exorcist (3 Active Points) 13-
|
1
|
2)
PS: Hunter (2 Active Points) 11-
|
2
|
3)
PS: Priest (3 Active Points) 13-
|
3
|
Linguist
|
1
|
1)
Language: Aramaic (fluent conversation; literate) (3 Active Points)
|
1
|
2)
Language: Enochian (fluent conversation; literate) (3 Active Points)
|
1
|
3)
Language: Greek (Koine) (fluent conversation; literate) (3 Active Points)
|
1
|
4)
Language: Hebrew (Classical) (fluent conversation; literate) (3 Active Points)
|
2
|
5)
Language: Latin (completely fluent; literate) (4 Active Points)
|
3
|
Oratory 13-
|
3
|
Persuasion 13-
|
3
|
Scholar
|
2
|
1)
KS: Daemonology (3 Active Points) 13-
|
2
|
2)
KS: Mystical Lore (3 Active Points) 13-
|
2
|
3)
KS: Supernatural World (3 Active Points) 13-
|
2
|
4)
KS: Theology (3 Active Points) 13-
|
1
|
WF: Shotguns
|
39
|
Total Skills Cost
|
Cost
|
Name
|
5
|
Believer Pool (30) (plus Character Creation Resource Points)
|
6
|
Contact Pool (12)
|
5
|
Eastern Orthodox: Bishop
Notes:
A 'wandering' bishop, having recieved the 'laying on of hands' of 'apostolic succession'. Beholden to no one but equal in religious authority.
|
4
|
Equipment Pool (20)
|
1
|
Supernatural Hunter License
|
21
|
Total Perks Cost
|
Cost
|
Name
|
6
|
Combat Luck (3 PD/3 ED)
|
5
|
Miraculous Survival
|
15
|
Supernatural Resistance: 5
|
10
|
Supernatural Awareness
|
36
|
Total Talents Cost
|
|
|
|
, all slots Only While In Good Standing With Faith (-1/4)
|
|
1)
Consecrated Shotgun Shells
:
Consecrated Shotgun Shells, Reduced Negation: 3, +1 Increased Stun Multiplier (+1/4), Area Of Effect Accurate (1m Radius; +1/2); 4 clips of 2 Boostable Charges (Consecrated Shotgun Shells; -3/4)
Notes:
Real Cost: 6 point
|
[2 bc]
|
2)
Powerful Aura
:
(Total: 8 Active Cost, 6 Real Cost) +4/+4d6 Striking Appearance (vs. Daemons and those with Supernatural Awareness) (8 Active Points) (Real Cost: 6)
|
0
|
3)
Exorcist
:
(Total: 24 Active Cost, 19 Real Cost) - +9 w Exorcism (Real Cost: 7) plus
- Exorcist Tenacity: 5 (Real Cost: 4) plus
- Exorcism Escape (Real Cost: 2) plus
- Tactical Exorcism (Real Cost: 4) plus
- Rapid Exorcism (Real Cost: 2)
|
0
|
|
|
|
|
1)
Double Barrel, Sawed Off Shotgun
:
Killing Attack - Ranged 3d6+1, Area Of Effect Accurate (1m Radius Explosion; +1/4), Increased Knockdown (x 2; +1/4) (75 Active Points); OAF (-1), STR Minimum 9 (STR Min. Cannot Add/Subtract Damage; -1), Cannot Use Targeting (-1/2), No Range (-1/2), 16 clips of 2 Boostable Charges (-1/4), Real Weapon (-1/4), Required Hands One-And-A-Half-Handed (-1/4), Reduced Penetration (-1/4)
Notes:
15 Points
|
[2 bc]
|
Walking Cane
:
Multipower, 5-point reserve, (5 Active Points); all slots OIF (Walking Cane; -1/2)
Notes:
Real Cost: 3 points (total 5 points)
|
|
1)
Thwacking Stick
:
Hand-To-Hand Attack +1d6 (5 Active Points); Hand-To-Hand Attack (-1/4)
Notes:
Real Cost: 1 point
|
1
|
2)
Offset Lameness
:
Running +5m (10m total) (5 Active Points); Only To Offset Lameness (-2), OIF (Walking Cane; -1/2)
Notes:
Real Cost: 1 point
|
1
|
|
|
|
|
1)
Contact: Eastern Orthodox Church (Contact has significant Contacts of its own, Contact has useful Skills or resources, Good relationship with Contact), Organization Contact (x3) (12 Active Points) 8-
|
|
|
|
|
Father Max is not a physically imposing man, but he is a man of enormously imposing metaphysical presence. The weight of his soul can be felt even by normal mortals through his eyes, but to those who can see beyond the bounds of mundanity the radiating strength of his eminence can be staggering. He wears his simple vestments with a quiet pride and an innate dignity.
|
There is such a thing as knowing too much.
Father Max was raised in an orphanage run by Eastern Orthodox monks. Most of the monks were goodly and godly, but Father Jonah did not seem right to the young Maximillian, and he avoided the gloomy old asthetic and the dark cloud he bore within him. What Maximillian did not realize yet was that he could see what no others in the abbey could...the Supernatural world as well as the Mundane. Father Jonah wasn't just an antisocial old monk...he was host to a Daemon.
Soon enough the Daemon riding Jonah became aware of Max as his Faith awoke and his natural force of will blossomed. Jonah was near his mortal end, and the Daemon was eager to find a suitable new host...young Max's raw and innate Supernatural proclivities made him the perfect prey. Dark things followed as the Daemon worked his evil both temporally and esoterically, trying to bring Max under its sway. But the young boy, even then, was too pure and strong of heart to fall to the Daemon's machinations. Finally, Father Jonah's heart began to fail and in desperation the Daemon cornered Maximillian in an seldom travelled corridor of the abbey and attempted to jump hosts, shedding Jonah's body and leaving the old man to die from the shock of it. A fast but furious battle of wills then transpired, but to the Daemon's utter and thorough dismay Maximillian was quickly the victor. The Daemon was expelled from this reality, back to whence it came. Jonah's dying words were a faint "Thank you!" as he breathed his last, finally a free man.
Max's earlier life thereafter was mostly one of study and understanding but the more he learned, the more he came to understand that God works through the actions of people and the motive in their hearts, and that the only thing necessary for the triumph of evil is for good men to do nothing. And so Max could not do nothing when the world was beset by the forces of darkness. Max has for the most part been primarily engaged with exorcism, largely through the auspice of his church. But of late it has been more clear to him that he cannot sit idly by till he is called upon for another exorcism. His wisdom can be of use to others who struggle daily to keep the world safe.
Father Max is learned enough to know that most of the world's religions are simply metaphors for the truth seen from a different perspective. His acceptance of persons of other faiths have caused the most conservative in his church some discomfort, but he has proved too effective a diplomat with other faiths to be checked as of yet. For Max, the fundamental element for a person's faith is simply the goodness in their heart that both brings them closer to God and is the vehicle through which God manifests in the world, and this divinity shines through regardless of what doctrines, if any, that a person might subscribe to.
|
Father Max is an extremely effective preacher, not just due to his skill and knowledge, but also due to the fact that he is not doctrinal in his teaching. He would much rather lead an atheist to do good works than bring them to verbal acceptance of doctrine. He leads primarily through example, and encourages those he counsels with his strength of character and calming presense.
|
"Fear not my child, for evil cannot touch your soul unless you surrender to it."
|
Father Max does not move fast, and is most likely to be found protecting the innocent or covering their retreat. He does not seek battle with the supernatural other than possessor daemons, which he is uniquely suited to fight. But he is not to be underestimated, as he is more than capable of dropping most creatures with a single double barrel blast from the shotgun he keeps in his kit bag.
|
Father Max is a very well educated man who moves in elite academic circles. If there are complex conspiracies afoot, he might well be the one to clue into hints as to their reality.
|
|
|
|
|
Run (12m)
|
10m
[20m
NC]
|
Swim (4m)
|
2m
[4m
NC]
|
H. Leap (4m)
|
2m
|
V. Leap (2m)
|
1m
|
|
+2 with double barrel, sawed off shotgun
|
|
|
|
3d6 Roll
|
Location
|
STUNx
|
N STUN
|
BODYx
|
To Hit
|
rDEF
|
3
|
CROWN
|
x5
|
x2
|
x2
|
-8
|
|
4
|
TEMPLE
|
x5
|
x2
|
x2
|
-8
|
|
5
|
FACE
|
x5
|
x2
|
x2
|
-8
|
|
6
|
HANDS
|
x1
|
x1/2
|
x1/2
|
-6
|
|
7
|
RIGHT ARM
|
x2
|
x1/2
|
x1/2
|
-5
|
|
8
|
LEFT ARM
|
x2
|
x1/2
|
x1/2
|
-5
|
|
9
|
SHOULDERS
|
x3
|
x1
|
x1
|
-5
|
|
10
|
HI CHEST
|
x3
|
x1
|
x1
|
-3
|
|
11
|
LO CHEST
|
x3
|
x1
|
x1
|
-3
|
|
12
|
STOMACH
|
x4
|
x1 1/2
|
x1
|
-7
|
|
13
|
VITALS
|
x4
|
x1 1/2
|
x2
|
-8
|
|
14
|
THIGHS
|
x2
|
x1
|
x1
|
-4
|
|
15
|
HI LEGS
|
x2
|
x1/2
|
x1/2
|
-6
|
|
16
|
MID LEGS
|
x2
|
x1/2
|
x1/2
|
-6
|
|
17
|
LO LEGS
|
x1
|
x1/2
|
x1/2
|
-8
|
|
18
|
FEET
|
x1
|
x1/2
|
x1/2
|
-8
|
|
|
|
|
|
|
|
0-8
|
9-16
|
17-32
|
33-64
|
65-125
|
126-250
|
0
|
-2
|
-4
|
-6
|
-8
|
-10
|
|
|
|
|
Cost
|
Maneuver
|
Phase
|
OCV
|
DCV
|
Effect
|
0
|
Block
|
1/2
|
+0
|
+0
|
Block, abort
|
0
|
Brace
|
0
|
+2
|
1/2
|
+2 vs. Range Mod.
|
0
|
Called Shot: Head
|
0
|
-4
|
-
|
1d6+3 (Head to Shoulders)
|
0
|
Called Shot: High
|
0
|
-2
|
-
|
2d6+1 (Head to Vitals)
|
0
|
Called Shot: Body
|
0
|
-1
|
-
|
2d6+4 (Hands to Legs)
|
0
|
Called Shot: Low
|
0
|
-2
|
-
|
2d6+6 (Shoulders to Feet)
|
0
|
Called Shot: Leg
|
0
|
-4
|
-
|
1d6+12 (Vitals to Feet)
|
0
|
Disarm
|
1/2
|
-2
|
+0
|
Can disarm
|
0
|
Dodge
|
1/2
|
--
|
+3
|
Abort, vs. all attacks
|
0
|
Grab
|
1/2
|
-1
|
-2
|
Grab two limbs
|
0
|
Grab By
|
1/2
|
-3
|
-4
|
Move and Grab; +(v/10) to STR
|
0
|
Haymaker
|
1/2*
|
+0
|
-5
|
+4 DCs to attack
|
0
|
Move By
|
1/2
|
-2
|
-2
|
STR/2 + v/10; you take 1/3
|
0
|
Move Through
|
1/2
|
-v/10
|
-3
|
STR + v/6, you take 1/2 or full
|
0
|
Multiple Attack
|
1
|
var
|
1/2
|
Attack multiple times
|
0
|
Presense Attack
|
0
|
+0
|
+0
|
4d6
+/- modifiers
|
0
|
Set
|
1
|
+1
|
+0
|
Ranged Attacks only
|
0
|
Shove
|
1/2
|
-1
|
-1
|
Push 1m per 5 STR
|
0
|
Strike
|
1/2
|
+0
|
+0
|
STR or weapon
|
0
|
Throw
|
1/2
|
+0
|
+0
|
Throw w/ STR dmg
|
0
|
Trip
|
1/2
|
-1
|
-2
|
Target Falls
|
0
|
Total Cost of Fighting Skills
|
|
|
|