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Father Jacob The Rose
Char  Total  Base  Cost  Roll  Notes 
STR 8 10 -2 11-   HTH Damage 1 1/2d6 END [1]
DEX 8 10 -4 11-  
CON 8 10 -2 11-  
INT 13 10 3 12-   PER Roll 12-
EGO 18 10 8 13-  
PRE 18 10 8 13-   PRE Attack: 3 1/2d6
           
OCV 3 3 0
DCV 7 3 0
OMCV 6 3 9
DMCV 6 3 9
SPD 2 2.0 0 Phases: 6, 12
           
PD 2 2 0 2 PD (0 rPD)
ED 2 2 0 2 ED (0 rED)
REC 5 4 1
END 30 20 2
BODY 10 10 0
STUN 20 20 0
           
Running 11m 12 -1
Swimming 2m 4 -1
Leaping 2m 4 -1 29 Total Characteristics Points
Pose
COMPLICATIONS
Cost  Complication
10 Hunted: Vatican Infrequently (Mo Pow; NCI; Trusted Relationship; PC Must Report In Periodically; Watching)
10 Social Complication: Subject to Orders (Vatican) Infrequently, Major
10 Distinctive Features: Aura of Faith (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Uncommonly-Used Senses; Not Distinctive In Some Cultures)
20 Psychological Complication: Catholocism, Wow! (Priestly Code of Conduct, Celibacy, Vatican II Adherence) (Common; Total)
50 Total Complications Cost
EXPERIENCE POINTS
Base Complications XP Total
125 50 0 125

Father Jacob The Rose
SKILLS
Cost  Name
2 AK: Campaign area 11-
3 Conversation 13-
1 Cryptography 8-
1 Deduction 8-
3 Linguist
0 1) Language: English (idiomatic; literate)
1 2) Language: German (basic conversation; literate)
1 3) Language: Greek (Byzantine) (fluent conversation; literate)
1 4) Language: Greek (Koine) (fluent conversation; literate)
1 5) Language: Hebrew (Classical) (fluent conversation; literate)
1 6) Language: Latin (completely fluent; literate)
3 Jack of All Trades
2 1) PS: Hunter 12-
2 2) PS: Priest 13-
2 3) PS: Researcher 12-
1 Priestly Training, PS: Priest, PS: Researcher
2 1) CK: Vatican City 12-
2 2) CuK: Clergy 12-
2 3) Oratory 13-
3 Scholar
2 1) KS: Biblical Text 12-
2 2) KS: Catholic Teachings 12-
2 3) KS: General Theology 12-
2 4) KS: Supernatural World 12-
42 Total Skills Cost
PERKS
Cost  Name
44 Believer : Resource Pool (69) (plus Character Creation Resource Points)
2 Contact Pool (4)
6 Fringe Benefit: Membership (Ordo Dominus; Catholic Order), Priest
1 Positive Reputation: Well Liked Priest (Catholics of Campaign City) 11-, +1/+1d6
1 Supernatural Hunter License
54 Total Perks Cost

Father Jacob The Rose
Believer Pool (69/69)
1) Grace of God : Supernatural Resistance: 10, Usable Simultaneously (up to 8 people at once; +3/4), Recipient must remain close to Grantor, Recipient must be within Limited Range of the Grantor for power to be granted; OAF (Crucifix; -1), Only While In Good Standing With Faith (-1/4)
Notes: Real Cost: 23 points
0
2) Binding Light : Entangle 3d6, 2 PD/2 ED, Alternate Combat Value (uses OMCV against DMCV; +1/4), Works Against EGO, Not STR (+1/4), Affects Desolidified Ghosts & Daemons (+1/4), LOS (+1/2), Takes No Damage From Attacks All Attacks (+1/2); OAF (Crucifix; -1), Only While In Good Standing With Faith (-1/4)
Notes: Real Cost: 31 points
7
3) Mantle of Divine Benevolence : +4 DCV, Usable Simultaneously (up to 8 people at once; +3/4), Recipient must be within Limited Range of the Grantor for power to be granted, Recipient must remain close to Grantor (35 Active Points); OAF (Crucifix; -1), Only While In Good Standing With Faith (-1/4)
Notes: Real Cost: 15 points

Contact Pool (4/4)
1) Sawyer : Contact (Contact has useful Skills or resources, Good relationship with Contact) 11-

Father Jacob The Rose
APPEARANCE
Height:   6' 1" Hair:  Brown
Weight:  190 lbs Eyes:  Brown
A comfortable looking middle aged priest with a friendly smile and an open heart, Jacob wears priestly attire "on and off duty", and lives his calling around the clock.
BACKGROUND
Jocob grew up in the "Our Sister of Infinite Mercies and Compassion" orphanage in Hudson City, and it was there that his eyes were opened to the esoteric world around him. The resident priest, Father McHugh, was an extrodinary man and felt that Jacob was a special child. He took Jacob under his wing and exposed him to the truth of the world as he performed exorcisms. Experiencing Father McHugh's struggle against daemonic influences first hand, Jacob's Faith was solidified in the miraculous display of the Lord's love and power for his flock.

Jacob grew up and went into the seminary where he excelled in scholarly duties, and his exceptional Faith and character were noticed. He rose in the Catholic Church and eventually received an incredible honor in being invited to give service in the Vatican Library itself!

It was during his time in the dusty and extensive archives that Jacob's Faith received it's first serious test. Cataloging and translating a new shipment of ancient Greek writings only recently uncovered in archaeological digs, Jacob found a daemonic tract under his unprepared gaze. The daemon bound to the tract, left trammeled and forgotten for millennia, hungrily attempted to devour Jacob's mind. For reasons he could never later explain, Jacob began to recite Nehemiah 2;. "Therefore thou deliveredst them unto the hand of their enemies, who vexed them: and in the time of their trouble, when they cried unto thee, thou heardest them from heaven; and according to thy manifold mercies thou gavest them saviours, who saved them out of the hand of their enemies!"

And as he extoled the scripture, Jacob felt a great and comforting warmth overtake him in a rapture unlike any he had felt before. A steady bright light emanated from Jacobs crucifix, stunning the daemon and allowing Jacob to drop the tablet.

Reporting the incident to his superiors, Jacob and his tale were investigated by the secretive Ordo Dominus, who found the tablet to indeed be a daemonic tract, and attested that Jacob had demonstrated uncommon power of Faith, which surely saved his mind and perhaps his very soul. Jacob was himself subsequently recruited into the Ordo Dominus and in due time after education and preparation he became one of their investigators, working a number of cases in Europe with more senior members. Having proven himself capable, he was sent to the Archdiocese of the Campaign City to be the Ordo's resident investigator in the region, responsible for looking into any Supernatural occurances to determine if the Church should involve itself.

Since then, Jacob has continued his devotion to his Faith and to the Church. He works for the Vatican in cooperation with other authorities and anyone in need.
PERSONALITY
Father Jacob has a calling, and he pursues it with his fullest engagement. All else is secondary.
QUOTE
"The name of the Lord is a strong tower; the righteous run to it and are safe. Come close, and be shielded by the bastion of my Lord's love for all of his penitent sons and daughters."
TACTICS AND COMBAT NOTES
Father Jacob tries to avoid violence when possible and relies mostly on his Faith to shield him and his companions from harm. Other than warding those around him from danger, he can also bind those that would try to do harm unto him or others.
CAMPAIGN USE
Father Jacob has great power to provide aid to more aggressive Hunters, and has vast scholarly knowledge of languages and theology.

Father Jacob The Rose
SPEED CHART DEX 8 SPD 2 PHASES 12 1 2 3 4 5 6 7 8 9 10 11
DEFENSES
  PD ED MD PowD
NONRESISTANT 2 2 0 0
RESISTANT 0 0    
FATIGUE & HEALTH REC 5   
  BODY STUN END
MAXIMUM 10 20 30
CURRENT      
MOVEMENT
Type Total
Run (12m) 11m [22m NC]
Swim (4m) 2m [4m NC]
H. Leap (4m) 2m
V. Leap (2m) 1m
BASE COMBAT VALUES
  OFFENSIVE DEFENSIVE
PHYSICAL 3 7
MENTAL 6 6
HIT LOCATIONS
3d6 Roll Location STUNx N STUN BODYx To Hit rDEF
3 CROWN x5 x2 x2 -8  
4 TEMPLE x5 x2 x2 -8  
5 FACE x5 x2 x2 -8  
6 HANDS x1 x1/2 x1/2 -6  
7 RIGHT ARM x2 x1/2 x1/2 -5  
8 LEFT ARM x2 x1/2 x1/2 -5  
9 SHOULDERS x3 x1 x1 -5  
10 HI CHEST x3 x1 x1 -3  
11 LO CHEST x3 x1 x1 -3  
12 STOMACH x4 x1 1/2 x1 -7  
13 VITALS x4 x1 1/2 x2 -8  
14 THIGHS x2 x1 x1 -4  
15 HI LEGS x2 x1/2 x1/2 -6  
16 MID LEGS x2 x1/2 x1/2 -6  
17 LO LEGS x1 x1/2 x1/2 -8  
18 FEET x1 x1/2 x1/2 -8  
RANGE MODIFIERS  
Range (m) 0-8 9-16 17-32 33-64 65-125 126-250
RMOD 0 -2 -4 -6 -8 -10

COMBAT MANEUVERS
Cost  Maneuver  Phase  OCV  DCV  Effect 
0 Block 1/2 +0 +0 Block, abort
0 Brace 0 +2 1/2 +2 vs. Range Mod.
0 Called Shot: Head 0 -4 - 1d6+3 (Head to Shoulders)
0 Called Shot: High 0 -2 - 2d6+1 (Head to Vitals)
0 Called Shot: Body 0 -1 - 2d6+4 (Hands to Legs)
0 Called Shot: Low 0 -2 - 2d6+6 (Shoulders to Feet)
0 Called Shot: Leg 0 -4 - 1d6+12 (Vitals to Feet)
0 Disarm 1/2 -2 +0 Can disarm
0 Dodge 1/2 -- +3 Abort, vs. all attacks
0 Grab 1/2 -1 -2 Grab two limbs
0 Grab By 1/2 -3 -4 Move and Grab; +(v/10) to STR
0 Haymaker 1/2* +0 -5 +4 DCs to attack
0 Move By 1/2 -2 -2 STR/2 + v/10; you take 1/3
0 Move Through 1/2 -v/10 -3 STR + v/6, you take 1/2 or full
0 Multiple Attack 1 var 1/2 Attack multiple times
0 Presense Attack 0 +0 +0 3 1/2d6 +/- modifiers
0 Set 1 +1 +0 Ranged Attacks only
0 Shove 1/2 -1 -1 Push 1m per 5 STR
0 Strike 1/2 +0 +0 STR or weapon
0 Throw 1/2 +0 +0 Throw w/ STR dmg
0 Trip 1/2 -1 -2 Target Falls
0 Total Cost of Fighting Skills

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