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Big T Panpiper
Char  Total  Base  Cost  Roll  Notes 
STR 20/35 10 10 13- / 16-   HTH Damage 4d6/7d6 END [2/3]
DEX 8 10 -4 11-  
CON 15 10 5 12-  
INT 10 10 0 11-   PER Roll 11-
EGO 13 10 3 12-  
PRE 15 10 5 12-   PRE Attack: 3d6
           
OCV 4 3 5
DCV 3 3 0
OMCV 3 3 0
DMCV 3 3 0
SPD 2 2.0 0 Phases: 6, 12
           
PD 8/19 2 6 8/19 PD (0/8 rPD)
ED 3/14 2 1 3/14 ED (0/8 rED)
REC 7 4 3
END 30 20 2
BODY 15 10 5
STUN 30 20 5
           
Running 10m 12 -2
Swimming 1m 4 -1
Leaping 2m 4 -1 42 Total Characteristics Points
Pose
COMPLICATIONS
Cost  Complication
25 Dependent NPC: Misc Lost Souls And Impoverished Children He's Taken Under His Wing Infrequently (Incompetent; Group DNPC: x4 DNPCs)
5 Negative Reputation: Fire And Brimstone Holy Roller Sermonizer, Frequently (Known Only To A Small Group)
15 Psychological Complication: Determined To Atone For Misspent Childhood (Uncommon; Total)
5 Social Complication: Ethnic And Urban Ex-Con (Reformed) Frequently, Minor, Not Limiting In Some Cultures
50 Total Complications Cost
EXPERIENCE POINTS
Base Complications XP Total
125 50 0 125

Big T Panpiper
SKILLS
Cost  Name
3 Holy Roller Street Crusader
5 1) +2 with Bare Knuckle Brawlin (6 Active Points)
2 2) Combat Driving 11- (3 Active Points)
1 3) PS: Hunter (2 Active Points) 11-
2 4) Streetwise 12- (3 Active Points)
1 5) PS: Priest (2 Active Points) 11-
3 Scholar
3 1) KS: King James Scripture (4 Active Points) 13-
1 2) KS: Supernatural World (2 Active Points) 11-
1 3) KS: Theology (2 Active Points) 11-
1 TF: Common Motorized Ground Vehicles, Combat Driving Bonus
23 Total Skills Cost
FIGHTING SKILLS
Cost  Name
Bare Knuckle Brawlin
4 1) +1 HTH Damage Class(es)
5 2) Defensive Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort
5 3) Defensive Strike: 1/2 Phase, +1 OCV, +3 DCV, 5d6 / 8d6 Strike
5 4) Disarming Throw: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 30 STR / 45 STR to take weapon away; Target Falls
3 5) Flying Tackle: 1/2 Phase, +0 OCV, -1 DCV, 5d6 / 8d6 +v/10 Strike; You Fall, Target Falls; FMove
2 6) Weapon Element: Barehanded, Clubs, Homemade Weapons
24 Total Fighting Skills Cost
PERKS
Cost  Name
5 Believer Pool (30) (plus Character Creation Resource Points)
2 Equipment Pool (10)
2 Fringe Benefit: Ordained Minister
1 Positive Reputation: Helps Poor Kids (Hudson City Hoods) 14-, +1/+1d6
1 Supernatural Hunter License
5 Vehicle Pool (10)
16 Total Perks Cost
TALENTS
Cost  Name
20 Heroic Recovery 5d6 ()
20 Total Talents Cost

Big T Panpiper
Believer Pool 30 / 30
1) Fist of Faith : Hand-To-Hand Attack +3d6 (15 Active Points); Only vs. Supernatural Targets (-1), Hand-To-Hand Attack (-1/4), Only While In Good Standing With Faith (-1/4)
Notes: Real Cost: 6 points
1
2) Pray for My Brothers And Sisters : Healing BODY 2d6 (20 Active Points); Extra Time (1 Minute, -1 1/2), Concentration (0 DCV; -1/2), Others Only (-1/2), Incantations (Requires Incantations throughout; -1/2), Requires A Roll (KS: Scripture Skill roll; -1/2)
Notes: Real Cost: 4 points
2
3) Weight of Faith : Density Increase (1,200 kg mass, +15 STR, +3 PD/ED, -6m KB), Persistent (+1/4), Reduced Endurance (0 END; +1/2) (21 Active Points); Only vs. Supernatural Targets (-1), Only While In Good Standing With Faith (-1/4)
Notes: Real Cost: 9 points
0
4) Sheild of Faith : Resistant Protection (5 PD/5 ED) (15 Active Points); Only vs. Supernatural Threats (-1), Only While In Good Standing With Faith (-1/4)
Notes: Real Cost: 7 points
0
5) Unshakeable Faith : Mental Defense (5 points total) (5 Active Points); Only While In Good Standing With Faith (-1/4)
Notes: Real Cost: 4 points
0
Equipment Pool (10/10)
1) 10 Heavy Rings : HA +1d6 (5 Active Points); OIF (-1/2), Hand-To-Hand Attack (-1/4)
Notes: Real Cost: 3
1
2) Sunday Best Clothes Seven Days A Week : +1/+1d6 Striking Appearance (vs. all characters) (3 Active Points); IAF (-1/2)
Notes: Real Cost: 2
3) Concealed Armored Vest : Resistant Protection (3 PD/3 ED), Impenetrable (+1/4) (11 Active Points); Vest: Locations 11-13 (-1 1/2), IIF (Ballistic Mesh Vest; -1/4), No Mass (-0)
Notes: Real Cost: 4
0
4) Cell Phone - Reliable :
Notes: Real Cost: 1
Vehicle Pool (10/10)
1) Street Cruiser
Notes: Real Cost: 10

Big T Panpiper
APPEARANCE
Height:   6' 2" Hair:  Brown
Weight:  320 lbs Eyes:  Brown
Tyrone "Big T" Jackson is a huge barrel of a man, thick and sturdy and possessed of prodigious strength of arm and character.
BACKGROUND
An ex-con/enforcer who found his faith in prison and now works with street kids. These days Tyrone protects the poor and downtrodden, particularly orphans and street kids, from dark forces. He collects the bounties his efforts yield and uses the money for good works, charity, and maintaining his flock.
PERSONALITY
Atone, and stay right with Jesus.
QUOTE
"Halelujah, brothers and sisters! Can I get a Praise Be? "
TACTICS AND COMBAT NOTES
Tyrone is a huge man and has great strength and physical durability. However, as strong as his flesh might be, it is the unyielding power of his faith that makes him truly remarkable, able to smite the wicked and unjust supernatural forces that seek to beset and travail the innocent with a furious vengeance and reighteousness. Supernatural forces collide with the bastion of his fervor and find his belief no easy burden to shift, and he is filled by his love for the Lord with vast strength with which to grapple with the unclean and unworthy.
CAMPAIGN USE
Tyrone is a big character both physically and personality-wise. He is effectively a brick vs. the Supernatural, and can lend a team of Hunters the powerful bulwark of his faith.

Big T Panpiper
SPEED CHART DEX 8 SPD 2 PHASES 12 1 2 3 4 5 6 7 8 9 10 11
DEFENSES
  PD ED MD PowD
NONRESISTANT 8/19 3/14 5 0
RESISTANT 0/8 0/8    
FATIGUE & HEALTH REC 7   
  BODY STUN END
MAXIMUM 15 30 30
CURRENT      
MOVEMENT
Type Total
Run (12m) 10m [20m NC]
Swim (4m) 1m [2m NC]
H. Leap (4m) 2m
V. Leap (2m) 1m
COMBAT SKILL LEVELS
+2 with Bare Knuckle Brawlin (6 Active Points)
BASE COMBAT VALUES
  OFFENSIVE DEFENSIVE
PHYSICAL 4 3
MENTAL 3 3
HIT LOCATIONS
3d6 Roll Location STUNx N STUN BODYx To Hit rDEF
3 CROWN x5 x2 x2 -8  
4 TEMPLE x5 x2 x2 -8  
5 FACE x5 x2 x2 -8  
6 HANDS x1 x1/2 x1/2 -6  
7 RIGHT ARM x2 x1/2 x1/2 -5  
8 LEFT ARM x2 x1/2 x1/2 -5  
9 SHOULDERS x3 x1 x1 -5  
10 HI CHEST x3 x1 x1 -3  
11 LO CHEST x3 x1 x1 -3  
12 STOMACH x4 x1 1/2 x1 -7  
13 VITALS x4 x1 1/2 x2 -8  
14 THIGHS x2 x1 x1 -4  
15 HI LEGS x2 x1/2 x1/2 -6  
16 MID LEGS x2 x1/2 x1/2 -6  
17 LO LEGS x1 x1/2 x1/2 -8  
18 FEET x1 x1/2 x1/2 -8  
RANGE MODIFIERS  
Range (m) 0-8 9-16 17-32 33-64 65-125 126-250
RMOD 0 -2 -4 -6 -8 -10

COMBAT MANEUVERS
Cost  Maneuver  Phase  OCV  DCV  Effect 
0 Block 1/2 +0 +0 Block, abort
0 Brace 0 +2 1/2 +2 vs. Range Mod.
0 Called Shot: Head 0 -4 - 1d6+3 (Head to Shoulders)
0 Called Shot: High 0 -2 - 2d6+1 (Head to Vitals)
0 Called Shot: Body 0 -1 - 2d6+4 (Hands to Legs)
0 Called Shot: Low 0 -2 - 2d6+6 (Shoulders to Feet)
0 Called Shot: Leg 0 -4 - 1d6+12 (Vitals to Feet)
0 Disarm 1/2 -2 +0 Can disarm
0 Dodge 1/2 -- +3 Abort, vs. all attacks
0 Grab 1/2 -1 -2 Grab two limbs
0 Grab By 1/2 -3 -4 Move and Grab; +(v/10) to STR
0 Haymaker 1/2* +0 -5 +4 DCs to attack
0 Move By 1/2 -2 -2 STR/2 + v/10; you take 1/3
0 Move Through 1/2 -v/10 -3 STR + v/6, you take 1/2 or full
0 Multiple Attack 1 var 1/2 Attack multiple times
0 Presense Attack 0 +0 +0 3d6 +/- modifiers
0 Set 1 +1 +0 Ranged Attacks only
0 Shove 1/2 -1 -1 Push 1m per 5 STR
0 Strike 1/2 +0 +0 STR or weapon
0 Throw 1/2 +0 +0 Throw w/ STR dmg
0 Trip 1/2 -1 -2 Target Falls
5 Defensive Block 1/2 +1 +3 Block, Abort
5 Defensive Strike 1/2 +1 +3 5d6 / 8d6 Strike
5 Disarming Throw 1/2 +0 +0 Grab Weapon, 30 STR / 45 STR to take weapon away; Target Falls
3 Flying Tackle 1/2 +0 -1 5d6 / 8d6 +v/10 Strike; You Fall, Target Falls; FMove
24 Total Cost of Fighting Skills

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