Believer Pool (30) (plus Character Creation Resource Points)
2
Equipment Pool (10)
2
Fringe Benefit: Ordained Minister
1
Positive Reputation: Helps Poor Kids (Hudson City Hoods) 14-, +1/+1d6
1
Supernatural Hunter License
5
Vehicle Pool (10)
16
Total Perks Cost
TALENTS
Cost
Name
20
Heroic Recovery 5d6 ()
20
Total Talents Cost
Big T
Panpiper
RESOURCES
Believer Pool 30 / 30
1)
Fist of Faith
:
Hand-To-Hand Attack +3d6 (15 Active Points); Only vs. Supernatural Targets (-1), Hand-To-Hand Attack (-1/4), Only While In Good Standing With Faith (-1/4)
Notes:
Real Cost: 6 points
1
2)
Pray for My Brothers And Sisters
:
Healing BODY 2d6 (20 Active Points); Extra Time (1 Minute, -1 1/2), Concentration (0 DCV; -1/2), Others Only (-1/2), Incantations (Requires Incantations throughout; -1/2), Requires A Roll (KS: Scripture Skill roll; -1/2)
Notes:
Real Cost: 4 points
2
3)
Weight of Faith
:
Density Increase (1,200 kg mass, +15 STR, +3 PD/ED, -6m KB), Persistent (+1/4), Reduced Endurance (0 END; +1/2) (21 Active Points); Only vs. Supernatural Targets (-1), Only While In Good Standing With Faith (-1/4)
Notes:
Real Cost: 9 points
0
4)
Sheild of Faith
:
Resistant Protection (5 PD/5 ED) (15 Active Points); Only vs. Supernatural Threats (-1), Only While In Good Standing With Faith (-1/4)
Notes:
Real Cost: 7 points
0
5)
Unshakeable Faith
:
Mental Defense (5 points total) (5 Active Points); Only While In Good Standing With Faith (-1/4)
Notes:
Real Cost: 4 points
0
Equipment Pool (10/10)
1)
10 Heavy Rings
:
HA +1d6 (5 Active Points); OIF (-1/2), Hand-To-Hand Attack (-1/4)
Notes:
Real Cost: 3
1
2)
Sunday Best Clothes Seven Days A Week
:
+1/+1d6 Striking Appearance (vs. all characters) (3 Active Points); IAF (-1/2)
Notes:
Real Cost: 2
3)
Concealed Armored Vest
:
Resistant Protection (3 PD/3 ED), Impenetrable (+1/4) (11 Active Points); Vest: Locations 11-13 (-1 1/2), IIF (Ballistic Mesh Vest; -1/4), No Mass (-0)
Notes:
Real Cost: 4
Tyrone "Big T" Jackson is a huge barrel of a man, thick and sturdy and possessed of prodigious strength of arm and character.
BACKGROUND
An ex-con/enforcer who found his faith in prison and now works with street kids. These days Tyrone protects the poor and downtrodden, particularly orphans and street kids, from dark forces. He collects the bounties his efforts yield and uses the money for good works, charity, and maintaining his flock.
PERSONALITY
Atone, and stay right with Jesus.
QUOTE
"Halelujah, brothers and sisters! Can I get a Praise Be? "
TACTICS AND COMBAT NOTES
Tyrone is a huge man and has great strength and physical durability. However, as strong as his flesh might be, it is the unyielding power of his faith that makes him truly remarkable, able to smite the wicked and unjust supernatural forces that seek to beset and travail the innocent with a furious vengeance and reighteousness. Supernatural forces collide with the bastion of his fervor and find his belief no easy burden to shift, and he is filled by his love for the Lord with vast strength with which to grapple with the unclean and unworthy.
CAMPAIGN USE
Tyrone is a big character both physically and personality-wise. He is effectively a brick vs. the Supernatural, and can lend a team of Hunters the powerful bulwark of his faith.
Big T
Panpiper
COMBAT INFORMATION
SPEED CHART
DEX
8
SPD
2
PHASES
12
1
2
3
4
5
6
7
8
9
10
11
DEFENSES
PD
ED
MD
PowD
NONRESISTANT
8/19
3/14
5
0
RESISTANT
0/8
0/8
FATIGUE & HEALTH
REC
7
BODY
STUN
END
MAXIMUM
15
30
30
CURRENT
MOVEMENT
Type
Total
Run (12m)
10m
[20m
NC]
Swim (4m)
1m
[2m
NC]
H. Leap (4m)
2m
V. Leap (2m)
1m
COMBAT SKILL LEVELS
+2 with Bare Knuckle Brawlin (6 Active Points)
BASE COMBAT VALUES
OFFENSIVE
DEFENSIVE
PHYSICAL
4
3
MENTAL
3
3
HIT LOCATIONS
3d6 Roll
Location
STUNx
N STUN
BODYx
To Hit
rDEF
3
CROWN
x5
x2
x2
-8
4
TEMPLE
x5
x2
x2
-8
5
FACE
x5
x2
x2
-8
6
HANDS
x1
x1/2
x1/2
-6
7
RIGHT ARM
x2
x1/2
x1/2
-5
8
LEFT ARM
x2
x1/2
x1/2
-5
9
SHOULDERS
x3
x1
x1
-5
10
HI CHEST
x3
x1
x1
-3
11
LO CHEST
x3
x1
x1
-3
12
STOMACH
x4
x1 1/2
x1
-7
13
VITALS
x4
x1 1/2
x2
-8
14
THIGHS
x2
x1
x1
-4
15
HI LEGS
x2
x1/2
x1/2
-6
16
MID LEGS
x2
x1/2
x1/2
-6
17
LO LEGS
x1
x1/2
x1/2
-8
18
FEET
x1
x1/2
x1/2
-8
RANGE MODIFIERS
Range (m)
0-8
9-16
17-32
33-64
65-125
126-250
RMOD
0
-2
-4
-6
-8
-10
COMBAT MANEUVERS
Cost
Maneuver
Phase
OCV
DCV
Effect
0
Block
1/2
+0
+0
Block, abort
0
Brace
0
+2
1/2
+2 vs. Range Mod.
0
Called Shot: Head
0
-4
-
1d6+3 (Head to Shoulders)
0
Called Shot: High
0
-2
-
2d6+1 (Head to Vitals)
0
Called Shot: Body
0
-1
-
2d6+4 (Hands to Legs)
0
Called Shot: Low
0
-2
-
2d6+6 (Shoulders to Feet)
0
Called Shot: Leg
0
-4
-
1d6+12 (Vitals to Feet)
0
Disarm
1/2
-2
+0
Can disarm
0
Dodge
1/2
--
+3
Abort, vs. all attacks
0
Grab
1/2
-1
-2
Grab two limbs
0
Grab By
1/2
-3
-4
Move and Grab; +(v/10) to STR
0
Haymaker
1/2*
+0
-5
+4 DCs to attack
0
Move By
1/2
-2
-2
STR/2 + v/10; you take 1/3
0
Move Through
1/2
-v/10
-3
STR + v/6, you take 1/2 or full
0
Multiple Attack
1
var
1/2
Attack multiple times
0
Presense Attack
0
+0
+0
3d6
+/- modifiers
0
Set
1
+1
+0
Ranged Attacks only
0
Shove
1/2
-1
-1
Push 1m per 5 STR
0
Strike
1/2
+0
+0
STR or weapon
0
Throw
1/2
+0
+0
Throw w/ STR dmg
0
Trip
1/2
-1
-2
Target Falls
5
Defensive Block
1/2
+1
+3
Block, Abort
5
Defensive Strike
1/2
+1
+3
5d6 / 8d6 Strike
5
Disarming Throw
1/2
+0
+0
Grab Weapon, 30 STR / 45 STR to take weapon away; Target Falls
3
Flying Tackle
1/2
+0
-1
5d6 / 8d6 +v/10 Strike; You Fall, Target Falls; FMove
24
Total Cost of Fighting Skills
Character created with Hero Designer
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20130424
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