Skip Navigation Links
Here There Be Monsters
Setting
Paradigm
Assumptions
Key Notes
Starting
House Rules
Gear
AbilitiesExpand Abilities
SkillsExpand Skills
Talents
Perks
PowersExpand Powers
Scroll up
Scroll down
Warding
Scroll up
Scroll down
Exorcism
Intervention
Invocation
Hex
Autodidactism
Scroll up
Scroll down
Playable Origins
MysticExpand Mystic
PsychicExpand Psychic
BelieverExpand Believer
InnatusExpand Innatus
Professional
Alchemist
Occultist
Wizard
Mysterian
Spellbinder
Elementalist
Invoker
Necromantist
Daemonologist
Scroll up
Scroll down
Suppressor
Scroll up
Scroll down
Exorcism
Intervention
Scroll up
Scroll down
Daemonsouled
Demimonde
Eld Folk
Immortal
Lycanthrope
Prophesized
Vampyrii
Scroll up
Scroll down
Characters
Iconic \ Pregens
NPCs
DossiersExpand Dossiers
The Morrigan
The Ancient Mariner
Tudor Brezak
Baraerazil
Cult Of The Red Hand
No Face Man
L'Éminence Nocturne
Scroll up
Scroll down
Vignettes
Zombie Apocalypse
Bjorn To Ride Easy
Banshee Troubles
Tomorrows Passed
Venus Malefica
Tears of Tierrasola
Campaigns
We Too Unto DarknessExpand We Too Unto Darkness
Be At Ease, Hunters
Jon BreggExpand Jon Bregg
Miles HendricksExpand Miles Hendricks
Ebon BelaskoExpand Ebon Belasko
Jonas MailerExpand Jonas Mailer
Clark Dugard
Arc 1Expand Arc 1
Arc 2Expand Arc 2
Scroll up
Scroll down
Shticks
Dossier
Best Served Cold
On The Road Again
Scroll up
Scroll down
Shticks
Dossier
Scroll up
Scroll down
Shticks
Scroll up
Scroll down
Shticks
Scroll up
Scroll down
Session 1
Session 2
Session 3
Session 4
Scroll up
Scroll down
Session 1
Scroll up
Scroll down
Credits
Contact Webmaster
KillerShrike.com

Skip Navigation LinksHere There Be Monsters>Campaigns>We Too Unto Darkness>Arc 1>Session 2
WE TOO UNTO DARKNESS
Arc 1
Session 2
Characters At 125 points
Miles Ebon Jonas Jon
Mystic Innatus Mystic Innatus
MILES HENDRICKS
MILES HENDRICKS
CHARACTER SHEET
HERO DESIGNER FILE
MILES HENDRICKS Pic
Miles Hendricks (HDC)
EBON BELASKO
EBON BELASKO
CHARACTER SHEET
HERO DESIGNER FILE
EBON BELASKO Pic
Ebon Belasko (HDC)
JONAS MAILER
JONAS MAILER
CHARACTER SHEET
HERO DESIGNER FILE
JONAS MAILER Pic
Jonas Mailer (HDC)
JON BREGG
JON BREGG
CHARACTER SHEET
HERO DESIGNER FILE
JON BREGG Pic
Jon Bregg (HDC)
Hermetic Valravn Alchemist Werewolf
Spell List (HDC) Wereform (HDC)   Wereform (HDC)
Dossier     Dossier
<- Previous Next ->
Pursuing Daile
The Hunters pursuit of Daile was delayed a few minutes by the need to destroy the remaining dozen zombies, and then pacifying the four civilian members of the Zombie Bus movie crew. Suprisingly, one of the bimbettes, Dorothy, proved herself to be more than she seemed, streaking into the mosh pit of zombies chomping on Jonas, kicking a zombie through the air with a flying jump kick that crushed the zombie's chest and ribs.
DOROTHY
DOROTHY
CHARACTER SHEET
HERO DESIGNER FILE
DOROTHY MICHAELS Pic
Dorothy (HDC)
Jon and Jonas spun a bullshit "virus outbreak" story for the civilians, collected their keys (they left them with their cell phones as it was determined that there was no signal in the remote environs), and left Dorothy in charge.
That settled, the Hunters took up the cold trail to pursue Daile into the abandoned factory. As the Hunters hashed out a quick plan of action, Miles pointed out that they were on a fact finding mission, and that Zombie Daile had not been sanctioned and they had not yet witnessed any actual Accords violations...in short, they may have jumped the gun and were on shaky ground.
His legal opinion was that they couldn't just terminate Daile unless the situation escalated into a Sanctionable situation. Miles urged the group to instead apprehend Daile and turn her over to Section M for arbitration.
Ebon suggested using the civilians as bait, in the hopes that Daile would kill them to make more zombies with and thus provide a clear cut violation allowing the Hunters to whack her, but the other Hunters shot that down.
For his part, Jon was of the opinion that he could just kill her on general principle and not worry about whether the group could collect a bounty for it; to his way of thinking she deserved to die for trucking in death magics and attacking him earlier and the Accords don't protect supernaturals from other supernaturals so long as they keep it on the low down and avoid collateral damage. Ebon and Jonas were on board for that.
Nevertheless, though it was not a popular position with the rest of the group whose blood was up, Miles persisted and pointed out that if they instead apprehended Daile they would at a minimum get a finders fee and possibly also a dossier creation bonus if Zombie Daile was heretofore unknown to Section M. And if it turned out there was already a bounty on her, they'd collect that too; bounties are generally paid out dead or alive.
But if they killed Daile and it later turned out that they were in the wrong not only would they have to deal with the possible repurcussions but they also likely wouldn't get paid. Also, killing a necromancer isn't always smart as sometimes they just come back stronger. Jonas at least was swayed by the money argument.
As the discussion was winding down and the Hunters were nearing the front of the abandoned factory, they heard shots fired from within and the group sprung into action. Quickly infiltrating the dilapidated structure, they easily found Zombie Daile caged in the back corner of an empty office and being shot at by the disgraced cop Jimmy Hunt.
Jonas and Ebon took up positions to offer covering fire if it proved necessary, while Miles entered the room and attempted to defuse the situation by appealing to Jimmy's sense of lawfulness.
However, Daile used the opportunity to viciously attack Jimmy with a spell while his back was turned to her, and the situation got ugly. In the end Zombie Daile was shot nearly to death by Jimmy Hunt, but after she lost consciousness Jonas and Miles used various skills and abilities to stabilize her condition and keep her from death's door.
<- Previous Next ->
GMs Note: Another strong session. We got off to a bang, finishing up the combat from the first session. WilyQ, the player of Miles, was still determined to play HTBM seriously. Miles reasserted the premise and in-game conception of the Accords and what the Hunters could and could not do legitimately.
However, while the intent was good, the execution was rough. I had to pause the game for a moment to reenforce the setting's premises. After that the players were less fixated on violence, and it allowed Miles to seek a non-lethal outcome.
The main thing to come out of this session is that Jon re-asserted himself as the tactical leader of the group again, strengthening his first session performance in this area, while Miles established himself firmly as the Jiminy Cricket of the group, protecting the Hunters from themselves and keeping them on the rails.
Ebon was consistent with his first session portrayal, and firmly established himself as the scout / skirmisher of the group. The character worked as intended.
Jonas had a hard time of it all around. His most significant contribution was in "tanking" damage for the group, though given the durability of all the characters this is a relative thing. The groups consensus was that they liked the idea of Jonas as the team brick. This led us to make a few tweaks to the character using the XP from the first two sessions...which turned out to be successful thus far.
XP Awarded: the players tied on a vote for the players of Jon and Miles for Most Valuable Player, and I again decided to be generous and grant both characters a point.
  • Ebon: 4
  • Jon: 4 + 1 MVP
  • Miles: 3 + 1 MVP
  • Jonas: 4
Skip Navigation Links
Here There Be MonstersExpand Here There Be Monsters
Setting
ParadigmExpand Paradigm
Playable OriginsExpand Playable Origins
CharactersExpand Characters
VignettesExpand Vignettes
CampaignsExpand Campaigns
Credits
Contact Webmaster
KillerShrike.com
Scroll up
Scroll down
Assumptions
Key Notes
Starting
House Rules
Gear
AbilitiesExpand Abilities
Scroll up
Scroll down
SkillsExpand Skills
Talents
Perks
PowersExpand Powers
Scroll up
Scroll down
Warding
Scroll up
Scroll down
Exorcism
Intervention
Invocation
Hex
Autodidactism
Scroll up
Scroll down
MysticExpand Mystic
PsychicExpand Psychic
BelieverExpand Believer
InnatusExpand Innatus
Professional
Scroll up
Scroll down
Alchemist
Occultist
Wizard
Mysterian
Spellbinder
Elementalist
Invoker
Necromantist
Daemonologist
Scroll up
Scroll down
Suppressor
Scroll up
Scroll down
Exorcism
Intervention
Scroll up
Scroll down
Daemonsouled
Demimonde
Eld Folk
Immortal
Lycanthrope
Prophesized
Vampyrii
Scroll up
Scroll down
Iconic \ Pregens
NPCs
DossiersExpand Dossiers
Scroll up
Scroll down
The Morrigan
The Ancient Mariner
Tudor Brezak
Baraerazil
Cult Of The Red Hand
No Face Man
L'Éminence Nocturne
Scroll up
Scroll down
Zombie Apocalypse
Bjorn To Ride Easy
Banshee Troubles
Tomorrows Passed
Venus Malefica
Tears of Tierrasola
Scroll up
Scroll down
We Too Unto DarknessExpand We Too Unto Darkness
Be At Ease, Hunters
Scroll up
Scroll down
Jon BreggExpand Jon Bregg
Miles HendricksExpand Miles Hendricks
Ebon BelaskoExpand Ebon Belasko
Jonas MailerExpand Jonas Mailer
Clark Dugard
Arc 1Expand Arc 1
Arc 2Expand Arc 2
Scroll up
Scroll down
Shticks
Dossier
Best Served Cold
On The Road Again
Scroll up
Scroll down
Shticks
Dossier
Scroll up
Scroll down
Shticks
Scroll up
Scroll down
Shticks
Scroll up
Scroll down
Session 1
Session 2
Session 3
Session 4
Scroll up
Scroll down
Session 1
Scroll up
Scroll down
Home       killershrike@killershrike.com       Legal