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Deific Stunts

Stunts that allow Divine characters to expand or specialize their abilities, better model concepts found in the source material, or take advantage of ideas presented in the Simple Magic guidelines and Simple Magic Options.

Destroy Undead: Because I am particularly good at destroying lesser undead, while Flashily Divine I may overcome to destroy an Undead mook in my zone or an adjacent zone; the difficulty is equal to the number of hits the mook has remaining. This does work on mobs of nameless Undead mooks, but it does not work on significant NPC Undead that have consequences.

Disrupt Undead: When I am Forcefully Arcane and attack I may spend a Fate point to target all Undead in my zone and all adjacent zones without having to split my shifts between them.

Divine Aegis: Because my patron deity protects me I may use Divine to defend against non-Divine magical and unusual attacks without needing to first create an advantage to invoke, unless I have recently done something unworthy of my faith.

Divine Favor: Because I am favored by my patron deity, I may add my Divine capability as a bonus to defend against physical attacks, unless I have recently done something unworthy of my faith.

Divine Judgment: Because I am empowered by my deity to pronounce judgments upon others, I gain +1 while Divine to create advantage to put a spell Aspect on an opponent in my zone or an adjacent zone. Only I can invoke this Aspect, and I may invoke it to improve my rolls against the opponent or to impose a -2 penalty on rolls made by the opponent. This ability uses the simple magic guidelines for create advantage and overcome. I may not use this ability if I have recently done something unworthy of my faith.

Creating Advantage with magic is explained in the Simple Magic guidelines.

Overcoming Spell Aspects is explained in the Simple Magic guidelines.

Divine Renewal: Because I am favored by my patron deity, when I am Carefully Divine I may pray for aid to clear a stress box or a Mild Consequence, or to downgrade a Moderate or Severe Consequence, by overcoming a difficulty equal to the stress box's or Consequence's numerical value. This only works on my own stress and Consequences, not that of others. If I fail to overcome the difficulty I may not attempt to clear the same stress box or heal the same Consequence again; I must wait for it to clear by other means. I cannot use this ability if I have recently done something unworthy of my faith

Divine Weapon (-2): Because I am favored by my patron deity, I have been graced with a divinely empowered weapon. If I have recently done something unworthy of my faith, the weapon loses its special abilities until I have atoned.

Divine Blade, Aura Of Protection

Good At: Blocking (+2), Cutting (+2)

Bad At: Going Unnoticed (-2)

Stress [1][2][3]

Mild (2)

See Special Items for details.

This item requires Divine +2 or better to use.

Favored Follower: Because I am favored by my patron deity, once per scene when I spend a fate point to get a reroll I may proceed as if I had rolled +2 on the dice instead of rolling a second time. I may not use this ability if I have recently done something unworthy of my faith.

Fervent Prayer: Because my faith is strong, I am sometimes especially blessed by my god. I may spend a Fate point to gain +2 Divine on one (1) action and pray for blessings appropriate to that level of Divine capability. I may not use this ability if I have recently done something unworthy of my faith.

Holy Hand Grenades: Because my patron favors me, I am able to craft special reliquaries containing holy power that are released upon impact when thrown, inflicting harm on evil outsiders, undead, and other unnatural creatures nearby. I cannot use this ability if I have recently done something unworthy of my faith.

When I am Quickly Focused I gain +1 to throw a holy hand grenade into my zone or an adjacent zone, generally against an Average (+1) difficulty.

If I am successful, my holy hand grenade explodes and inflicts a number of shifts of damage equal to my (Careful + Divine) against every eligible target in the zone without splitting shifts between them. Malign outsiders (such as demons, devils, daemons, and proteans), undead, and other similar unnatural creatures are considered to be eligible for this effect.

For a given session I can carry around and use a number of holy hand grenades equal to my (Careful + Divine). Other people can not use my holy hand grenades.

This stunt requires Divine +1 or better to use.

Nature Priest: Because I worship a nature deity I am in tune with both divine and primal forces. When using Primal to work magic I may add my Divine capability as a bonus.

Prepared Caster (Divine)

Because of my devotion to my patron deity, each morning I may 'prepare' a number of 'prayers' equal to ((Careful + Flashy) * Divine).

To prepare a prayer I roll 4dF against a Mediocre (+0) difficulty, adding a preparation bonus equal to double my Divine bonus.

I temporarily gain a new personal Aspect corresponding to the prayer I prepared with one invoke, and annotated with the margin of success.

Later during the day I may 'cast' a prepared prayer by invoking its Aspect as an action and resolving the prayer using the previously rolled margin of success.

Using Spell Write-ups

If I am preparing a prayer from a write-up that indicates an Approach be combined with Divine to cast the prayer, with language such as 'while Flashily Divine', I ignore the requirement and use my prepared bonus instead.

If I am preparing a prayer from a write-up that states a particular difficulty level, with language such as 'vs a Good (+3) difficulty)', the previously rolled margin of success is applied against the stated difficulty when I 'cast' it; any remaining shifts can be allocated per the simple magic guidelines.

It is possible for a prayer resolution to fail if the margin of success is insufficient to the difficulty or if I am opposed successfully. I can spend a Fate point at this time to add +2 shifts to the margin of success.

Unfortunately due to my focus on prepared casting, I cannot free cast anything other than simple divine effects known as orisons.

Shield of Faith: Because I am favored by my patron deity, I may add my Divine capability as a bonus to defend against indirect attacks such as poisons and strange abilities and magic, unless I have recently done something unworthy of my faith.

Smite: Because I have been granted the ability to smite those who stand against me by my patron deity, I gain +1 while Combative to strike down a foe within my zone whose nature is anathemic to my patron deity; further if my attack inflicts a consequence I gain an additional free invoke on it.

Smite The Unworthy: Because I am favored by my patron deity, when I am being Combative I may add my Divine capability to attack opponents who I know to be beyond redemption, unless I have recently done something unworthy of my faith.

True Seeing: Because my patron diety grants me awareness, my powers of observation are divinely enhanced; I may use Divine instead of Focused to notice or perceive things, and I can sense things that require mystical awareness to detect.

Turn Undead: When I am Divine and attack I may target all Undead in my zone or in an adjacent zone without having to split my shifts between them.

Turn Undead (-2): When I am Divine and attack I may target all Undead in my zone and all adjacent zones without having to split my shifts between them.

Vision of Madness: Because I have been granted the ability to grant others a chilling vision of madness by my patron deity, I gain +1 while Divine to create advantage on a foe within my zone to place the situational Aspect Vision of Madness upon them. The recipient may invoke the Aspect to gain a bonus on any action that involves causing damage or wreaking some kind of havoc or chaos, but each time they do another free invoke is added that only an opponent can invoke. Each time an opponent uses such an invoke, the recipient gets another free invoke. This cycle can repeat itself any number of times. The Aspect lasts for a scene but can be overcome by Divine magic as a Superb (+5) difficulty challenge. The recipient themselves can also overcome the Aspect while Carefully Focused as a Fantastic (+6) difficulty challenge.