Skip Navigation Links
MenuExpand Menu
Skip Navigation LinksMenu>Content>Spells>Primal>Animal Spells

Animal Spells

Primal Spell (Animal), Mind-Affecting

Create advantage while Sneakily Primal vs a Mediocre (+0) difficulty to create a spell Aspect on myself called Animal Friendship for one (1) scene or until all invocations are used. While this Aspect is active I may justify using Primal to have social encounters with animals as if I share a language with them, and under most circumstances animals are generally friendly to me. I may also invoke this Aspect to grant myself bonuses when attempting to charm animals, such as when creating advantage to make animals want to help or cooperate with me.

Overcoming Spell Aspects is explained in the Simple Magic guidelines.

Primal Spell (Animal)

Summoning magic is handled using the servitor guidelines.

Servitors are explained in the Simple Magic guidelines.

Primal Spell (Animal), Buff

Create advantage while Arcane vs a Fair (+2) difficulty to apply the spell Aspect Breath Of The Fish to myself or an ally in my zone. The recipient may invoke this Aspect to breathe underwater for a scene.

Overcoming Spell Aspects is explained in the Simple Magic guidelines.

Primal Spell (Animal), Buff

Create advantage while Carefully Primal vs a Fair (+2) difficulty to create a spell Aspect on myself or an ally in my zone called Cleverness Of The Monkey for one (1) scene or until all invocations are used. While this Aspect is active the recipient may invoke this Aspect to grant themselves +1 Clever for three (3) consecutive exchanges.

Overcoming Spell Aspects is explained in the Simple Magic guidelines.

Primal Spell (Animal), Buff

Create advantage while Carefully Primal vs a Fair (+2) difficulty to create a spell Aspect on myself or an ally in my zone called Hide Of The Rhino for one (1) scene or until all invocations are used. While this Aspect is active the recipient may invoke this Aspect to absorb two (2) shifts of damage.

Overcoming Spell Aspects is explained in the Simple Magic guidelines.

Primal Spell (Animal), Summoning

Create Advantage while Carefully Primal vs a Good (+3) difficulty to attach the spell Aspect Murder of Crows! to a target up to two zones away to summon a mob of angry crows and cause them to attack and harry the target. See the Murder of Crows servitor profile for details.

Servitors are explained in the Simple Magic guidelines.

Summoning Difficulty: +4

Caw Caw Caw, Murder On The Wing, Obedient

Good At: Pecking (+2), Distracting (+1)

Bad At: No Thumbs (-2)

Hits: [1][1][1][1]

Primal Spell (Animal), Buff

Create advantage while Carefully Primal vs a Fair (+2) difficulty to create a spell Aspect on myself or an ally in my zone called Patience Of The Owl for one (1) scene or until all invocations are used. While this Aspect is active the recipient may invoke this Aspect to grant themselves +1 Careful for three (3) consecutive exchanges.

Overcoming Spell Aspects is explained in the Simple Magic guidelines.

Primal Spell (Animal), Buff

Create advantage while Carefully Primal vs a Fair (+2) difficulty to create a spell Aspect on myself or an ally in my zone called Quickness Of The Hummingbird for one (1) scene or until all invocations are used. While this Aspect is active the recipient may invoke this Aspect to grant themselves +1 Quick for three (3) consecutive exchanges.

Overcoming Spell Aspects is explained in the Simple Magic guidelines.

Primal Spell (Animal), Buff

Create advantage while Carefully Primal vs a Fair (+2) difficulty to create a spell Aspect on myself or an ally in my zone called Speed Of The Cheetah for one (1) scene or until all invocations are used. While this Aspect is active the recipient may invoke this Aspect to go first in an exchange or to move an extra zone and still attack, or invoke it twice to do both at the same time (this is an exception to the general rule about invoking an Aspect twice for the same action, as it does two different things when invoked in this way).

Overcoming Spell Aspects is explained in the Simple Magic guidelines.

Primal Spell (Animal), Buff

Create advantage while Carefully Primal vs a Mediocre (+0) difficulty to create a spell Aspect on myself or an ally within my zone called Stature Of The Bear for one (1) scene or until all invocations have been used. While this Aspect is active the recipient and their gear grow to the size of a large bear, and they become stronger and tougher than they normally are. The recipient of the Aspect may invoke it to gain a bonus whenever their size, strength, and durability would benefit them.

Overcoming Spell Aspects is explained in the Simple Magic guidelines.

Primal Spell (Animal), Buff

Create advantage while Carefully Primal vs a Fair (+2) difficulty to create a spell Aspect on myself or an ally in my zone called Stealth Of The Panther for one (1) scene or until all invocations are used. While this Aspect is active I am more stealthy than I normally am. I may invoke this Aspect to grant myself +1 Sneaky for three (3) consecutive exchanges.

Overcoming Spell Aspects is explained in the Simple Magic guidelines.

Primal Spell (Animal), Buff

Create advantage while Carefully Primal vs a Fair (+2) difficulty to create a spell Aspect on myself or an ally in my zone called Strength Of The Ape for one (1) scene or until all invocations are used. While this Aspect is active the recipient may invoke this Aspect to grant themselves +1 Forceful for three (3) consecutive exchanges.

Overcoming Spell Aspects is explained in the Simple Magic guidelines.

Primal Spell (Animal), Animal Shape, Buff

Create advantage while Primal vs a Good (+3) difficulty to create a spell Aspect on myself or an ally in my zone called Winged Flight for one (1) scene or until all invocations are used. When this Aspect is created the recipient sprouts magnificent wings and while the Aspect is active the recipient can use these wings to fly. While flying the recipient is unaffected by obstacles that they can reasonably fly over, and they can hover out of easy reach of the ground thus frustrating melee attackers. Additionally when moving one or more (1+) zones the recipient may move one (1) additional zone. The recipient may invoke this Aspect to move one (1) additional zone or to gain a +2 bonus to overcome obstacles to their movement.

Overcoming Spell Aspects is explained in the Simple Magic guidelines.