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Teleportation Spells

Arcane Spell (Universal), Teleportation

Overcome while Cleverly Arcane to immediately teleport myself a short distance by overcoming a difficulty equal to the number of zones away the target is, +1. Thus to dimension door up to three (3) zones away would require me to overcome a Great (+4) difficulty, while five (5) zones would require me to overcome a Fantastic (+6) difficulty. When using this ability, I can not move a zone in the normal way, and if I fail the spell I go nowhere at all.

Arcane Spell (Universal), Teleportation

Overcome while Cleverly Arcane to immediately teleport myself out of the scene by overcoming a Fantastic (+6) difficulty. My range is limited to somewhere within approximately fifty (50) miles of my current location. When using this ability I can not move a zone in the normal way, and if I fail the spell I go nowhere at all. I cannot cast this spell while engaged in a conflict. I can use extra shifts on a one to one basis to carry willing travelers who share my zone with me when I teleport.

Arcane Spell (Universal), Teleportation

Overcome while Cleverly Arcane to immediately teleport myself out of the scene by overcoming a Legendary (+8) difficulty. My range is limited to somewhere within approximately five hundred (500) miles of my current location. When using this ability I can not move a zone in the normal way, and if I fail the spell I go nowhere at all. I cannot cast this spell while engaged in a conflict. I can use extra shifts on a one to one basis to carry willing travelers who share my zone with me when I teleport.