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Enchantment Spells

Arcane Spell (Enchantment), Mind-Affecting

Create advantage while Sneakily Arcane vs an Average (+1) difficulty to create a spell Aspect on myself called Arcanely Charming for one (1) scene or until all invocations are used. While this Aspect is active I may add my Arcane Archetype to my Roguish Archetype in social encounters. Also I may invoke this Aspect to grant myself bonuses when attempting to charm people, such as when creating advantage to make others want to help or cooperate with me.

Overcoming Spell Aspects is explained in the Simple Magic guidelines.

Arcane Spell (Enchantment), Compulsion, Mind-Affecting, Sleep

Create advantage while Sneakily Arcane vs an Average (+1) difficulty to put the spell Aspect Slumber! on a nameless mook in my zone that lacks consequences; mobs written up as a single mook are valid targets. I can affect additional mooks in the same zone as well, but the difficulty increases by +2 per extra mook I want to affect. The GM may rule that some mooks are not affected by this spell; for instance things that are not 'alive' or that do not need to sleep would generally be immune. This Aspect lasts for one (1) scene or until out of invocations and those affected will sleep artificially deeply unless injured.

Overcoming Spell Aspects is explained in the Simple Magic guidelines.