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Control Spells

Spells that attempt to shape a scene, disrupt opponents, impose temporary detriments, or alter the normal course of events.

Arcane Spell (Conjuration)

Create Advantage while Sneakily Arcane vs an Epic (+7) difficulty to attach the spell Aspect Black Tentacles! to a zone up to two zones away to summon a Black Tentacles construct and cause it to attempt to entangle all targets in the affected zone and also prevent entangled targets from leaving the affected zone. See the Black Tentacles servitor profile for details.

Servitors are explained in the Simple Magic guidelines.

Summoning Difficulty: +7

Magical Tentacles, Negative, Zone

Good At: Enervating Entanglement (+6)

Limitation: An immobile construct anchored to its zone.

Stress [1][2][3]

Mild (2)

Arcane Spell (Conjuration)

Create Advantage while Sneakily Arcane vs a Great (+4) difficulty to attach the spell Aspect Lesser Black Tentacles! to a person and the zone that they are in up to two zones away to summon a Black Tentacles construct and cause it to attempt to entangle the target and prevent them from leaving their current zone. See the Lesser Black Tentacles servitor profile for details.

Servitors are explained in the Simple Magic guidelines.

Summoning Difficulty: +4

Magical Tentacles, Negative

Good At: Enervating Entanglement (+4)

Limitation: An immobile construct anchored to its zone.

Stress [1][2][3]

Mild (2)

Arcane Spell (Conjuration), Creation, Fog

Create advantage while Arcane vs an Good (+2) difficulty to add the spell Aspect Dense Fog to my zone or an adjacent zone. When I cast this spell I can choose to spread it to cover additional contiguous zones at the cost of one (1) Fate point per additional zone. This spell Aspect provides active Good (+3) defense against notice attempts and targeted abilites and it takes one additional zone's worth of movement to traverse the affected zone. The spell Aspect lasts for an entire scene or until it has no invokes remaining.

Overcoming Spell Aspects is explained in the Simple Magic guidelines.

Arcane Spell (Enchantment), Compulsion, Mind-Affecting

Create advantage while Flashily Arcane vs an Average (+1) difficulty to create a spell Aspect on a target within my zone or an adjacent zone called Hideous Laughter! for one (1) scene or until all invocations are used.

While this Aspect is active the victim is afflicted with fits of uncontrollable laughter, falling prone and becoming unable to attack or create advantage or move while madly laughing.

Anyone attacking or acting against the target may invoke this Aspect against the victim to take advantage of their condition.

This spell only affects living, sentient targets.

Overcoming Spell Aspects is explained in the Simple Magic guidelines.

Arcane Spell (Conjuration), Creation, Fog

Create advantage while Arcane vs a Mediocre (+0) difficulty to add the spell Aspect Obscuring Mist to my zone or an adjacent zone. This spell Aspect provides active Average (+1) defense against notice attempts and targeted abilites. The spell Aspect lasts for an entire scene or until it has no invokes remaining.

Overcoming Spell Aspects is explained in the Simple Magic guidelines.

Arcane Spell (Illusion), Glamer

Create advantage while Flashily Arcane vs an Average (+1) difficulty to create a spell Aspect on a target within one zone called Bedazzled! for one (1) scene or until all invocations are used. While the Aspect is active the target is partially blinded by brightly colored glittery spots of light that dance before their eyes; the target suffers a -2 penalty on all notice attempts and attacks that rely on sight. Anyone attacking or acting against the target may invoke this Aspect against the target to take advantage of their temporary blindness.

Overcoming Spell Aspects is explained in the Simple Magic guidelines.

Arcane Spell (Conjuration), Creation

Create advantage while Cleverly Arcane vs an Average (+1) difficulty to attach the spell Aspect Slippery! to either a zone, a person, or an object for very different effects. If attached to a zone the Aspect causes the ground to be very slippery, increasing the likelihood that people moving on the ground in the affected area will fall down or lose their balance. If attached to an object it makes the object extremely difficult to hold on to. If attached to a person it makes the person difficult to hold on to and also makes it difficult for that person to hold on to anything else. In all cases the Aspect can be invoked as appropriate to the narrative given the slippery situation. The Aspect lasts for one (1) scene or until no invocations remain.

Overcoming Spell Aspects is explained in the Simple Magic guidelines.

Arcane Spell (Transmutation), Debuff

Create advantage while Arcane vs an Average (+1) difficulty on a target that I can detect within two (2) zones. If I am successful I attach the spell Aspect Soooooo Sloooooow! to the target. While this Aspect is active the target can move one (1) fewer zones per exchange and cannot move a zone and attack.

Overcoming Spell Aspects is explained in the Simple Magic guidelines.