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Healing

Potions that heal damage, restore vitality, cure poisons, or otherwise improve the health of the person consuming them..

Potion In A Flask, Faintly Magical (Healing)

Benefit: A character may drink the potion as an action to 'cast' the spell Heal on themselves. Treat this as if the overcome attempt succeeded with six (6) shifts of effect, and also clear all of the character's stress boxes.

Uses: [1]

Each usage box indicates a seperate use or application and each use expends a usage box; when there are none left the item is expended.

Divine Spell (Healing)

While Carefully Divine attempt to clear a specific stress box or Consequence by overcoming a difficulty equal to the numerical value of the stress box or Consequence.

Potion In A Flask, Faintly Magical (Healing)

Benefit: A character may drink the potion as an action to 'cast' the spell Heal on themselves. Treat this as if the overcome attempt succeeded with two (2) shifts of effect.

Uses: [1]

Each usage box indicates a seperate use or application and each use expends a usage box; when there are none left the item is expended.

Divine Spell (Healing)

While Carefully Divine attempt to clear a specific stress box or Consequence by overcoming a difficulty equal to the numerical value of the stress box or Consequence.

Potion In A Flask, Faintly Magical (Healing)

Benefit: A character may drink the potion as an action to 'cast' the spell Heal on themselves. Treat this as if the overcome attempt succeeded with four (4) shifts of effect.

Uses: [1]

Each usage box indicates a seperate use or application and each use expends a usage box; when there are none left the item is expended.

Divine Spell (Healing)

While Carefully Divine attempt to clear a specific stress box or Consequence by overcoming a difficulty equal to the numerical value of the stress box or Consequence.

Potion In A Flask, Faintly Magical (Healing)

Benefit: A character may drink the potion as an action to 'cast' the spell Heal on themselves. Treat this as if the overcome attempt succeeded with six (6) shifts of effect.

Uses: [1]

Each usage box indicates a seperate use or application and each use expends a usage box; when there are none left the item is expended.

Divine Spell (Healing)

While Carefully Divine attempt to clear a specific stress box or Consequence by overcoming a difficulty equal to the numerical value of the stress box or Consequence.

Potion In A Flask, Faintly Magical (Healing)

Benefit: A character may drink the potion as an action to 'cast' the spell Greater Restoration on themselves. Treat this as if the overcome attempt succeeded.

Uses: [1]

Each usage box indicates a seperate use or application and each use expends a usage box; when there are none left the item is expended.

Divine Spell (Healing)

Overcome while Carefully Divine vs a Legendary (+8) difficulty to remove all debilitating situational Aspects currently affecting the target's health or normal functioning that have a difficulty to remove of Epic (+7) or less. This does not work on environmental Aspects, scene Aspects, or other situational Aspects that affect the target externally, it only works against situational Aspects that affect them directly and personally such as poison, fatigue, curses, and so forth.

Potion In A Flask, Faintly Magical (Healing)

Benefit: A character may drink the potion as an action to 'cast' the spell Lesser Restoration on themselves. Treat this as if the overcome attempt succeeded.

Uses: [1]

Each usage box indicates a seperate use or application and each use expends a usage box; when there are none left the item is expended.

Divine Spell (Healing)

Overcome while Carefully Divine vs a Great (+4) difficulty to remove all debilitating situational Aspects currently affecting the target's health or normal functioning that have a difficulty to remove of Good (+3) or less. This does not work on environmental Aspects, scene Aspects, or other situational Aspects that affect the target externally, it only works against situational Aspects that affect them directly and personally such as poison, fatigue, curses, and so forth.

Potion In A Flask, Faintly Magical (Healing)

Benefit: A character may drink the potion as an action to 'cast' the spell Restoration on themselves. Treat this as if the overcome attempt succeeded.

Uses: [1]

Each usage box indicates a seperate use or application and each use expends a usage box; when there are none left the item is expended.

Divine Spell (Healing)

Overcome while Carefully Divine vs a Fantastic (+6) difficulty to remove all debilitating situational Aspects currently affecting the target's health or normal functioning that have a difficulty to remove of Superb (+5) or less. This does not work on environmental Aspects, scene Aspects, or other situational Aspects that affect the target externally, it only works against situational Aspects that affect them directly and personally such as poison, fatigue, curses, and so forth.