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Undead

Undead are once-living creatures animated by spiritual or supernatural forces. Most undead were once living. Knowing details about the phase of existence that preceded a creature's undeath is often invaluable in determining its motives.

Holy water damages undead as though it were acid. Distributed by goodly religious orders the world over, holy water is the only line of defense against undead for many commoners. Undead are also healed by negative energy and harmed by positive energy. Undead are typically immune to numerous magical effects, including mind-affecting effects and abilities that affect a creature's physical constitution.

Undead are almost invariably evil or inimical to life, as are the means to create such beings.

Summoning Difficulty: +1

Putrescent Ambulatory Corpse, Feeling No Pain, BRAAAAINS!!!!

Good At: Being Scary And Gross (+2), Melee (+2), Being Quick Or Nimble (+2), Resist Damage (+2)

Bad At: Resist Headshots And Burst Damage (-2)

Hits: [1]

Summoning Difficulty: +13

Super-Ghoul, Corporeal Undead, Paralyzing Bite, Horrendous Stench Of The Unclean

Good At: Biting (+4), Paralyzing (+4), Stench (+2)

Bad At: Hiding (Due To Smell) (-4)

Stress [1][2][3]

Mild (2)

Moderate (4)

Do not treat as a mob.

Summoning Difficulty: +5

Corporeal Undead, Paralyzing Bite, Stench Of The Unclean

Good At: Biting (+3), Paralyzing (+3)

Bad At: Organization (-2), Elves Are Immune To My Paralysis

Hits: [1][1]  

Up to five (5) ghouls will fight as a mob; add two (2) hit boxes per ghoul.

+1 attack and defense for every three (3) ghouls remaining in the mob.

Summoning Difficulty: +7

Amphibious Ghoul, Corporeal Undead, Paralyzing Bite

Good At: Biting (+2), Paralyzing (+2), Swimming (+2), Fighting While In Water (+2)

Bad At: Being On Solid Land (-2), Elves Are Immune To My Paralysis

Hits: [1][1]  

Up to five (5) lacedons will fight as a mob; add two (2) hit boxes per lacedon.

+1 attack and defense for every three (3) lacedons remaining in the mob.

Summoning Difficulty: +5

Leg Bone Connected To The..., Undead Animated Bonepile

Good At: Being Scary And Gross (+1), Melee (+1), Resisting Damage (+4)

Bad At: Resisting Smashing Damage (-2)

Hits: [1]  

Up to ten (10) skeletons will fight as a mob; add one (1) hit boxes per skeleton.

+1 attack for every three (3) skeletons remaining in the mob.

Summoning Difficulty: +5

Putrescent Ambulatory Corpse, Feeling No Pain, BRAAAAINS!!!!

Good At: Being Scary And Gross (+2), Melee (+2), Resist Damage (+4)

Bad At: Resist Headshots And Burst Damage (-2), Being Quick Or Nimble (-2)

Hits: [1]  

Up to ten (10) zombies will fight as a mob; add one (1) hit boxes per zombie.

+1 attack for every three (3) zombies remaining in the mob.