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Mirriam

Divine Favor: Because I am favored by my patron deity, I may add my Divine capability as a bonus to defend against physical attacks, unless I have recently done something unworthy of my faith.

Smite The Unworthy: Because I am favored by my patron deity, when I am being Combative I may add my Divine capability to attack opponents who I know to be beyond redemption, unless I have recently done something unworthy of my faith.

Walk Softly And Carry A Really Big Sword: Because I am well armed and visibly dangerous, I may add my Combative capability to create advantage or overcome when I attempt to intimidate or assert control over a social situation if I am armed appropriately.

Mirriam wears practical no-frills field plate armor, carries a REALLY big two-handed sword and a long dagger, and wears high-quality boots suitable for both walking and kicking.

Her goddess seems to provide what is necessary to aid Mirriam in her holy missions; thus she carries no more gear or money than seems to be necessary. Any excess is either used to provide succor to those in need or relinquished at the first shrine of Sarenrae encountered along the way.