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Korzhu

Psychic Sense: Because I have preternatural and mildly precognitive psychic senses, I gain +1 to notice things that could harm me when I am Focused.

Psychic Sprint: Because I have mastered a psychometabolic discipline, once per scene whenever I move a zone I may choose to immediately move another zone for free and this does not prevent me from attacking. Alternately, if I do nothing but move I may use this ability to move four zones instead of two.

Psychic Blade: Because I can create tangible weapons of pure psychic energy with the strength of my mind, I may use Focused instead of Combatives when I fight with my psychic weapons.

Psychic Aura: Because I can protect myself with a psychic aura, I reduce by one (1) all stress inflicted on me by non-social attacks if I am aware of the attack.

6 pp, 69 gp, 18 sp, 12 cp. Korzhu wears very well made and fine garments and expensive mastercrafted boots, underneath a sturdy but well tailored outer coat with a fair number of pockets.

In the field, he is festooned with a belt pouch, a satchel on a shoulder strap, a spool of silk rope and a grappling hook, a mastercrafted set of archaeological tools, and a small trap-busting kit.

But to him his most valuable posession is his Pathfinder's Journal, in which he keeps meticulously detailed notes on his research and field work into 'sites of interest', as he calls them. He also sketches detailed schematics and maps when relevant. Thus, it is no surprise that he also carries a compact writing kit with powdered inks and several small ink wells, mastercrafted ink nibs in a variety of widths, and several selections of blank paper of different weights.

Alchemical Toolkit, Faintly Magical (Transmutation)

Benefit: +3 while Carefully Roguish to overcome mechanical or magical traps that have a triggering mechanism. Each Trapbusting Kit contains enough raw materials to mix up an acid or a neutralizing agent or even a small shaped explosive sufficient to counter different kinds of traps.

Uses: [1][1][1][1]

Each usage box indicates a seperate use or application and each use expends a usage box; when there are none left the item is expended.

The user must have Roguish +1 or better to use this item, and must be able to use the materials in the trapbusting kit to mix up a compound to suit the situation and be able to apply it directly to the triggering mechanism of the trap.

Alchemical Annoyance, Faintly Magical (Transmutation)

Benefit: +2 while Quickly Focused to create advantage on a target that I can detect and have a line of sight to within two (2) zones. If I am successful I attach the situational Aspect Trapped By Tanglefoot Goo! to the target with three (3) invokes which roots them in their current zone and can cause flying targets to plummet if they use winged flight. This Aspect can be removed by overcoming a Good (+4) difficulty, but each failed attempt to overcome it expends an invoke..
     However when it is expended or removed a second situational Aspect, Tanglefoot Goo Residue!, is attached to the target with four (4) invokes. The second Aspect prevents the target from moving more than one (1) zone per action, and they cannot both move and attack. The second Aspect can be removed by overcoming a Superb (+6) difficulty, but each failed attempt to overcome it expends an invoke.

Uses: [1]

Each usage box indicates a seperate use or application and each use expends a usage box; when there are none left the item is expended.

The user must be able to throw the tanglefoot bag at the target.