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DiallaMarteme

Mask of Disguise (-2): Because I have a powerful magical item that allows me to change my appearance, I may spend a Fate point to cause myself to look like someone else for a scene or longer. My magical disguise can be overcome by those with appropriate senses or magic against a Legendary (+8) difficulty.

Magical Dagger (-2): Because I have a mildly magical weapon, while wielding it I may use Roguish in place of Combatives and I gain +1 to attack.

Note: though presented as an opponent, Dialla is equivalent to a starting character and could be used as a pregenerated player character.

Dialla is wearing her gear, and has a pouch with around 30 gp in mixed coinage. She spent most of her funds on her mission of vengeance and to secure passage on the Wanton Ways. She does however have one remaining potion of healing.

Potion In A Flask, Faintly Magical (Healing)

Benefit: A character may drink the potion as an action to 'cast' the spell Heal on themselves. Treat this as if the overcome attempt succeeded with four (4) shifts of effect.

Uses: [1]

Each usage box indicates a seperate use or application and each use expends a usage box; when there are none left the item is expended.

Divine Spell (Healing)

While Carefully Divine attempt to clear a specific stress box or Consequence by overcoming a difficulty equal to the numerical value of the stress box or Consequence.

Known Spells

Dialla Marteme is but a journeyman arcanist (+2 Arcane), and thus only able to manage cantrips and a handful of minor spells. Additionally, she can only have two active spell Aspects in effect at any given time. Cantrips can take many forms, but the following are the minor spells she is able to cast.

Arcane Spell (Illusion), Invisibility

Create advantage while Sneakily Arcane vs an Average (+1) difficulty to create a spell Aspect on myself called Invisible for one (1) scene or until all invocations are used. While the Aspect is in play, I cannot be seen by normal senses. I may invoke the Aspect to gain a bonus on an action where being invisible helps me succeed, such as attacking an unaware opponent. The spell Aspect can be temporarily neutralized by those with unusual senses or magic or special items creating an applicable advantage; the ability or item will generally specify how it works or what the difficulty is. The spell Aspect can also be overcome and thus removed by some abilities that explicitly counter invisibility or dispel magic in which case the difficulty is determined as normal per the simple magic guidelines.

Overcoming Spell Aspects is explained in the Simple Magic guidelines.

Arcane Spell (Enchantment), Mind-Affecting

Create advantage while Sneakily Arcane vs an Average (+1) difficulty to create a spell Aspect on myself called Arcanely Charming for one (1) scene or until all invocations are used. While this Aspect is active I may add my Arcane Archetype to my Roguish Archetype in social encounters. Also I may invoke this Aspect to grant myself bonuses when attempting to charm people, such as when creating advantage to make others want to help or cooperate with me.

Overcoming Spell Aspects is explained in the Simple Magic guidelines.

Arcane Spell (Divination, Illusion), Glamer

Create advantage while Carefully Arcane vs an Average (+1) difficulty to create a spell Aspect on a target zone called Alarum for 1 scene or until all invocations are used. When I do this, I note a list of people who will not set off the alarm and I also decide if the alarm will be audible and how loud or if it will instead just mentally alert me. While the Aspect is active any person or thing other than those I listed as exceptions causes a magical alarm to go off. The Aspect can be detected with mystical senses, and can be overcome by appropriate magic; the difficulty to do either is determined as normal per the simple magic guidelines.

Overcoming Spell Aspects is explained in the Simple Magic guidelines.

Arcane Spell (Abjuration), Force

Create advantage while Carefully Arcane vs an Average (+1) difficulty to apply the spell Aspect Magic Shield to myself. While this Aspect is active I reduce damage from physical and magical attacks by one (1). This Aspect may also be invoked to offer protection when defending from physical or magical harm.

Arcane Spell (Evocation), Force

While Forcefully Arcane I may attack a target within two (2) zones with a bolt of pure eldritch force. I may also attack targets further away with this spell, taking a -1 shift penalty for each additional two (2) zones between us. If I succeed with style I cannot reduce the stress to gain a boost, but if my target defends against this attack with style they do not get a boost either.