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Chapter 2

Shards of Sin

The Shards Of Sin: wherein the inscrutable Magus Skoth and the studious Pathfinder Master Korzhu align to seek out the Shard of Greed.

GM Resources lists the various opponents and challenges the adventurers will face in this adventure.

Player Characters

Skoth is a learned man of letters as well as a gentleman swordsman. A student of Thassilonian Lore he came to Magnimar to conduct further research, but a few mornings ago while meditating as part of his observances of Nethys he was blessed with a stark vision of the Irespan's Crow tower, which zoomed within to a pair of Siccatite doors bearing the Thassilonian runes for LISTEN and THE EYES. Superimposed, he then saw the Sihedron in its original form, which then seperated into seven shards, and finally all but the Shard of Greed faded away. The vision ended, leaving Skoth with an overwhelming feeling of urgency.

Never before had Skoth received such a potent and lucid vision in his meditations, and he is charged with the surety that his capricious god has chosen him to undertake a quest. His determination to succeed is beyond resolute.

Having adventured with Sheila Heidmarch in years past, Master Korzhu's academic prowess and integrity was well known to the Venture-Captain of Magnimar. Seeking an ally she could trust in pursuit of a thread of ancient knowledge she had become aware of, tracing back to ancient Thassilon and possibly the First King Xin himself, Sheila sent missives to Korzhu beseeching him to pay Heidmarch Manor a visit.

It took some months for one of the missives to find him, but Korzhu made his way to Magnimar via fast ship as soon as was practical. Once arrived, he immediately bent all of his considerable talents to assisting Sheila in her research into the rumored Shards of the Sihedron.

But, as if the meeting were fated, some scant few weeks later a hard-bitten Magus named Skoth also paid a visit at Heidmarch Manor to seek the counsel of Sheila on a vision granted to him by Nethys of what seemed to be the Shard of Greed ensconed nearby somewhere within the Tower of the Crow, a remnant support pylon of the massive Irespan.

At Sheila's behest Master Korzhu agreed to aid Skoth in further investigation of the matter...and thus adventure was born.


Session 1: The Magus Skoth, having received a vision of the Shard of Greed hidden within the ruined Irespan pylon known as the "Tower of the Crow", goes to Heidmarch Manor to consult Lady Sheila Heidmarch, an acquaintance from past adventures, on the matter. While there he is introduced to the enigmatic Master Korzhu, a scholarly Pathfinder who had been helping Lady Sheila in her researches into a topic closely related to Skoth's vision. After a small mishap with a trapped puzzlebox, Korzhu agreed to represent the Pathfinder Society and document anything of interest discovered should he and Skoth manage to penetrate the depths of the ancient Thassilonian ruin. Adventure ensues.