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Byragh

Born Of Flame and Darkness: Because I have fiendish lineage, when I am Flashily Focused I am able to project searing flames from my body as an attack at targets within my zone or in an adjacent zone; these attacks are considered to be Arcane. Additionally I can justify create advantage, overcome, and defend actions when fire, heat, darkness, or demons are involved.

Fueled By Suffering: Because I channel my pain and suffering and become more dangerous when I am in danger, when I take stress or consequences from attacks I gain a Boost called Fueled By Suffering.

Abyssal Darkness: Because I have fiendish lineage, once per session as an action I have the ability to add the situational Aspect Abyssal Darkness to my zone or an adjacent zone. When I activate this ability I can choose to spread it to cover additional contiguous zones at the cost of one (1) Fate point per additional zone. This effect provides active Superb (+5) defense against notice attempts and targeted abilites. This Aspect lasts for an entire scene, though it can be overcome and removed by a character with Arcane, Divine, or Primal of +3 or higher opposed by a Legendary (+8) difficulty. I am unaffected by this Aspect.

Major Artifact (Illusion), Sihedron Shard

Good At: Seeing Through Illusions (+1), Create Major Arcana spell Aspect once per day with 12 shifts of effect

Shard of Pride

Creating Advantage with magic is explained in the Simple Magic guidelines.

As a major artifact, the Shard is practically indestructible.

1 gp, 13 sp, 18 cp, a rusty but sharp dagger, ratty robes, worn sandles.

Milestones
  • Minor (2): swapped Careful +1 for Quick +1
  • Significant (1): +1 Flashy
  • Major (0):

Ended last session with 4 Fate points

Feats

Following are some of the feats Byragh has pulled off in the past. At any given time, Byragh cannot have more than his Focused rating (currently three (3)) of situational Aspects in play stemming from his unusual abilities.

Feat

Create advantage while Flashily Focused vs a Superb (+5) difficulty to create a situational Aspect on myself called Rocket Man for 1 scene or until all invocations are used or I stop projecting propelling flames. While the Aspect is in play, I can acheive a crude form of flame-powered flight. I have poor maneuverability and can be knocked off course relatively easily, but I can collide with things for great impact and, of course, fire!

Feat

I am able to siphon power from existing flames to make my own flames stronger. If a situational Aspect involving fire is in the same zone as I am, I can create advantage while Flashily Focused vs a difficulty determined by the nature of the Aspect and GM's discretion. If successful, the situational Aspect I'm siphoning is removed from play and I create a situational Aspect on myself called Fuel My Fire. I may invoke this Aspect to enhance my own fire abilities.

Feat

I am able to overcome vs a Superb (+5) difficulty while Flashily Focused to melt most standard padlocks into useless lumps of slag.

Feat

Create advantage while Flashily Focused vs a Fantastic (+6) difficulty to create a situational Aspect on myself called Immune To Heat and Flames for 1 scene or until all invocations are used; I may create advantage against a Superb (+5) difficulty while Carefully Focused to add an additional invoke to the Aspect in later exchanges. While the Aspect is in play I am immune to merely mundane heat and flames, and can invoke it to cancel all shifts of damage from a heat or flame based attack.

Feat

Create advantage while Flashily Focused vs a Superb (+5) difficulty to create a situational Aspect along one edge of the zone that I am in called Curtain of Flames for 1 scene or until all invocations are used. This curtain is about two zones high and provides active defense against non-fire attacks made across it. Finally, it also invokes itself when corporeal people and things move through it to make a Superb (+5) attack against them.