Knockback Resistance -12", 1 Continuing Charge lasting 1 Day (+0) (24 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power, Character May Take No Other Actions, -3/4), Only On Ground (-1/2), Concentration (1/2 DCV; -1/4) (Real Cost: 10) plus Clinging (40 STR), 1 Continuing Charge lasting 1 Day (+0) (20 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power, Character May Take No Other Actions, -3/4), Only in Contact With Ground (-1/2), Concentration (1/2 DCV; -1/4) (Real Cost: 8) |