Entangle 2d6, 2 DEF, Takes No Damage From Physical Attacks Limited Group (+1/4), Works Against EGO, Not STR (+1/4), Invisible to Fully Invisible Group, SFX Only (+1/4), Cannot Be Escaped With Teleportation (+1/4), Based On EGO Combat Value (Mental Defense; Mental Defense applies; +1), Range Modifiers Apply (-1/4) (55 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Gestures (-1/4), Incantations (-1/4), Cannot Form Barriers (-1/4), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; Seduction; -1/4) |