Sublime Shadow Evocation of the Archmasters
Wizardry Illusion Level 9
Real Cost: 28 Active Points: 149
Provider: Killer Shrike Source: New Content
Shadow
Generally must acheive EGO +30 to do damage and have the target remember the damage as real; +10 more for big explosions and similar effects.
Effect
Mental Illusions 17d6, Variable Advantage (+1/2 Advantages Limited Group of Advantages (Explosion, One Hex, IPE vs Mental, Lingering 1 Turn); +3/4) (149 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Incantations (-1/4), Does Not Provide Mental Awareness (-1/4), Normal Range (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Magic Skill vs Spell Resistance; -1/4)
Edition
HERO System 5th Edition