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Skip Navigation LinksHigh Fantasy HERO>Vancian Magic>Vancian Spells
Spell List
Record Count: 1190

Minor Illusionary Lightning Bolt View
Wizardry Illusion
Real Cost: 3 Active Points: 15
Provider: Killer Shrike Source: New Content
Keywords
Shadow
Description
Shadow based magics harm opponent for a while if believed (ECV attacks succeeds)
Effect
Drain BODY 0 1/2d6, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), Area of Effect Hex: Accurate (+1/2), Ranged (+1/2), BOECV (Mental Defense applies; +1), Range Modifiers Apply (-1/4) (15 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4), Requires A Magic Skill vs Spell Resistance Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll -1/4)
Edition
HERO System 5th Edition

Oloron The Magnificents Personal Makeover View
Wizardry Illusion
Real Cost: 5 Active Points: 15
Provider: Killer Shrike Source: New Content
Keywords
Glamer
Description
Though not a Wizard of great consequence, Oloron nevertheless stood out in any crowd thanks to his sublime mastery of high fashion, amazing good looks, and exemplary standards of personal hygiene and toiletry. Not content with what could be accomplished in these areas by mundane means, Oloron developed several spells over the course of his life to make the world a better looking place.
Effect
+20 COM, 1 Continuing Charge lasting 1 Day (+0), Difficult To Dispel (x4 Active Points) (+1/2) (15 Active Points); Extra Time (1 Minute, Only to Activate, Character May Take No Other Actions, -1), Concentration 0 DCV (-1/2), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Oloron's Most Glorious Haberdashery View
Wizardry Transmutation
Real Cost: 3 Active Points: 15
Provider: Killer Shrike Source: New Content
Keywords
Transmogrify
Description
Though not a Wizard of great consequence, Oloron nevertheless stood out in any crowd thanks to his sublime mastery of high fashion, amazing good looks, and exemplary standards of personal hygiene and toiletry. Not content with what could be accomplished in these areas by mundane means, Oloron developed several spells over the course of his life to make the world a better looking place.
Effect
Cosmetic Transform 2d6 (Clothes Into Any Other Clothing), Lingering +1 Phase (+1/4), Improved Target Group (+1/4) (15 Active Points); 1 Continuing Charge lasting 1 Extra Phase (-1 3/4), Extra Time (Full Phase, Delayed Phase, -3/4), No Range (-1/2), Limited Target Limited (-1/2), Gestures (-1/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Oloron's Subtle Bolstering View
Wizardry Illusion
Real Cost: 5 Active Points: 15
Provider: Killer Shrike Source: New Content
Keywords
Glamer
Description
Though not a Wizard of great consequence, Oloron nevertheless stood out in any crowd thanks to his sublime mastery of high fashion, amazing good looks, and exemplary standards of personal hygiene and toiletry. Not content with what could be accomplished in these areas by mundane means, Oloron developed several spells over the course of his life to make the world a better looking place.
Effect
+15 PRE, 1 Continuing Charge lasting 1 Day (+0) (15 Active Points); Extra Time (1 Minute, Only to Activate, Character May Take No Other Actions, -1), Concentration 0 DCV (-1/2), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Richter's Minor Illusion Parsing View
Wizardry Divination
Real Cost: 4 Active Points: 15
Provider: Killer Shrike Source: New Content
Keywords
Divining
Description
Painfully thin and physically unimpressive, nevertheless the Master Illusionist Richter was incredibly perceptive and shrewd.

This apprentice-primer version of Ricter's famous spell grants the caster the ability to peer through illusions for up to a minute (unless dispelled / encounters Anti-Magic).
Effect
+5 PER with all Sense Groups (15 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Only to See Through Illusions (-1), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Extra Time (Delayed Phase, -1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Acid Splash View
Bardic Conjuration Level 0
Wizardry Conjuration Level 0
Stregari Conjuring Level 0
Real Cost: 5 Active Points: 15
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Acid
Effect
Ranged Killing Attack 1 point (vs. PD), Penetrating (+1/2), Uncontrolled (+1/2), Continuous (+1) (15 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Gestures (-1/4), Incantations (-1/4), Extra Time (Delayed Phase, Only to Activate, -1/4)
Edition
HERO System 5th Edition

Acid Splash View
Wizardry Conjuring Level 0
Real Cost: 4 Active Points: 15
Provider: eepjr24 Source: D&D 5e PHB
Keywords
Conjuration, Attack, Physical, Acid
Description
You throw a bubble of acid at a target.
Effect
1d6-1 Ranged Killing Attack versus PD, Penetrating (+1/2) (15 Active Points); 1 Charge (-2), Gestures (-1/4), Incantations (-1/4), Extra Time: Delayed Phase (-1/4), Concentration 1/2 DCV (-1/4), Limited Range: 20m
Edition
HERO System 6th Edition

Apprentices Illusionary Acid Attack View
Wizardry Illusion Level 0
Real Cost: 3 Active Points: 15
Provider: Killer Shrike Source: New Content
Keywords
Shadow
Description
Shadow based magics harm opponent for a while if believed (ECV attacks succeeds)
Effect
Drain COM, CON 0 1/2d6, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), Ranged (+1/2), COM, CON simultaneously (+1/2), BOECV (Mental Defense applies; +1), Range Modifiers Apply (-1/4) (15 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4), Requires A Magic Skill vs Spell Resistance Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll -1/4)
Edition
HERO System 5th Edition

Arcane Mark View
Wizardry Universal Level 0
Stregari Hexcasting Level 0
Real Cost: 3 Active Points: 15
Provider: Killer Shrike Source: D&D 3e Core
Effect
Cosmetic Transform 2d6 (Inanimate Object to Identical Inanimate Object With Arcane Mark (DF: Recognizable W/ Special Senses (Detect Magic, Mage Sight, etc), Not Distinctive In Some Cultures; 5 point Disadvantage), Erase, Dispel Magic), Lingering up to 1 Turn (+1/2) (15 Active Points); Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2), 1 Continuing Charge lasting 1 Turn (-1 1/2), Limited Target (Inanimate Objects Only; -1/2), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Arrow Ward View
Wizardry Abjuration Level 0
Sphere Guardian Level 1
Real Cost: 3 Active Points: 15
Provider: Killer Shrike Source: New Content
Effect
Missile Deflection (Arrows, Slings, Etc.), Lingering up to 1 Turn (+1/2) (15 Active Points); 1 Continuing Charges lasting 1 Turn each (-1 1/2), Incantations (Complex; -1/2), Instant (-1/2), Gestures (Complex; -1/2), Visible (-1/4), Will Not Work Against Heavy Missiles (-1/4)
Edition
HERO System 5th Edition

Bigby's Interposing Hand View
Wizardry Enchantment Level 0
Stregari Bewitching Level 0
Real Cost: 3 Active Points: 15
Provider: Killer Shrike Source: New Content
Keywords
Mind-Affecting, Compulsion
Description
Interposing hand creates a Large magic hand that appears between you and one opponent.
Effect
+3 with DCV (15 Active Points); Only vs One Opponent (-1 1/2), 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Delayed Phase, -3/4), Gestures (-1/4), Incantations (-1/4), Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Magic Skill vs Spell Resistance; -1/4)
Edition
HERO System 5th Edition

Blade Ward View
Bardic Universal Level 0
Wizardry Abjuration Level 0
Real Cost: 4 Active Points: 15
Provider: eepjr24 Source: D&D 5e PHB
Keywords
Defense
Description
For one turn you have resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks.
Effect
25% Resistant Physical Damage Reduction (15 Active Points), 1 Continuing Charge lasting 1 Turn (-1 1/4); Only versus weapon attacks [No KB, Falling, spells, etc] (-3/4), Gestures (-1/4), Incantations (-1/4), Visible (-1/4)
Edition
HERO System 6th Edition

Bonechar's Added Appendage View
Wizardry Necromancy Level 0
Real Cost: 2 Active Points: 14
Provider: Killer Shrike Source: New Content
Effect
Extra Limb (1), 1 Continuing Charge lasting 1 Century (+0), Inherent (+1/4), Does Not Require LOS To Maintain (+1/2), UAA (+1) (14 Active Points); Extra Time (1 Hour, Only to Activate, Character May Take No Other Actions, -1 3/4), One Limb Only (-1), Need Prepared Body Part (-1), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Bonechar's Ivory Shield View
Wizardry Necromancy Level 0
Real Cost: 4 Active Points: 15
Provider: Killer Shrike Source: New Content
Keywords
Armor, Protective, Transmogrify
Description
A necromancer of sinister mien and questionable morals, Bonechare was nevertheless a prolific innovator of dark magics both before and after becoming a liche.

This spell, which is more of a mystical preparation, fuses a collection of bones into a gleaming white bone shield that offers its bearer significant protections. The shield lasts for a week unless destroyed or dispelled. The bearer need not be proficient with shields to use it; its magical nature compensates.
Effect
To Create: Extra Time (20 Minutes, Only to Activate; -1 1/4), OIF Expendable (Need A Supply Of Bones To Create; -1/2), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Gestures (-1/4)

All Effects of Created Shield: 1 Continuing Charge lasting 1 Week (+0), OIF Durable (Bone Shield)
  • +3 with DCV (15 Active Points; Real Cost: 4)
Edition
HERO System 5th Edition

Bonechar's Osseous Armor View
Wizardry Necromancy Level 0
Real Cost: 5 Active Points: 15
Provider: Killer Shrike Source: New Content
Keywords
Armor, Protective, Transmogrify
Description
A necromancer of sinister mien and questionable morals, Bonechare was nevertheless a prolific innovator of dark magics both before and after becoming a liche.

This spell transforms a pile of bones into a suit of Armor that grants considerable protection from harm. The wearer does not need to be proficient with armor to use this magical suit. The armor crumbles to dust after a week unless dispelled previously.
Effect
To Create Armor: Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), OIF Expendable (Pile of Bones; -1/2), Gestures (-1/4), Incantations (-1/4)

Created Armor: 1 Continuing Charge lasting 1 Week (+0), OIF Durable (Bone Armor; -1/2)

Armor (5 PD/5 ED) (15 Active Points)
Edition
HERO System 5th Edition

Bonechar's Undead Virtue View
Wizardry Necromancy Level 0
Real Cost: 6 Active Points: 13
Provider: Killer Shrike Source: New Content
Keywords
Death, Negative, Protective, Transmogrify
Description
A necromancer of sinister mien and questionable morals, Bonechare was nevertheless a prolific innovator of dark magics both before and after becoming a liche.

This spell imbues the recipient with dark energies that mask any mortal frailties they might have.
Effect
LoW (-3) for both Normal and Resistant Defense, 1 Continuing Charge lasting 1 Day (+0), UBO (+1/4), Ranged (+1/2), LOS Not Required To Maintain (+1/2) (13 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Chill Touch View
Wizardry Necromantic Level 0
Real Cost: 3 Active Points: 15
Provider: eepjr24 Source: D&D 5e PHB
Keywords
Necromantic, Attack, Negative, Combat Skill
Description
A ghostly skeletal hand touches the target and discharges necromantic energy into them. If the target is undead it also imparis them for an additional phase.
Effect
[Grave] 1d6-1 Ranged Killing Attack versus ED (10 Active Points); 1 Charge (-2), Gestures (-1/4), Incantations (-1/4), Extra Time: Delayed Phase (-1/4), Concentration 1/2 DCV (-1/4)
[Chilled] Change Environment: Chilled (-1 OCV) (5 Active Points); 1 Charge of 1 Extra Phase (-1 1/2), Gestures (-1/4), Incantations (-1/4), Extra Time: Delayed Phase (-1/4), Concentration 1/2 DCV (-1/4), Linked to Grave: Must use both (-3/4), Undead Only (-1/2)
Edition
HERO System 6th Edition

Dancing Lights View
Wizardry Evocation Level 0
Real Cost: 3 Active Points: 15
Provider: eepjr24 Source: D&D 5e PHB
Keywords
Evocation, Images, Light
Description
Create up to 4 torch sized lights within range or combine into one single vaguely man shaped light glow. Spel expires if the lights leave the range.
Effect
Normal Sight Images, Area of Effect Radius: 7m (+1/2) (15 Active Points); Only To Create Light (-1), Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), 1 Continuing Charge lasting 1 Minute (-1), Gestures (-1/4), Incantations (-1/4), Restrainable (-1/4), Concentration 1/2 DCV throughout (-1/2)
Edition
HERO System 6th Edition

Daze View
Bardic Enchantment Level 0
Wizardry Enchantment Level 0
Stregari Cursing Level 0
Real Cost: 3 Active Points: 15
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Mind-Affecting, Compulsion
Description
The caster befuddles a target, stalling them for a moment
Effect
Entangle 1d6, 1 DEF, Works Against EGO, Not STR (+1/4), Takes No Damage From Attacks Limited Group (+1/4) (15 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Mental Defense Adds To EGO (-1/2), Gestures (-1/4), Incantations (-1/4), Cannot Form Barriers (-1/4), 1/2 DCV Concentration (-1/4)
Edition
HERO System 5th Edition

Detect Poison View
Clerical General Level 0
Druidic Natural Level 0
Paladin Investiture Level 0
Ranger Warden Level 0
Wizardry Divination Level 0
Sphere Divination Level 0
Stregari Divining Level 0
Real Cost: 3 Active Points: 15
Provider: Killer Shrike Source: D&D 3e Core
Effect
Detect Poison A Class Of Things 11- (Unusual Group), Discriminatory, Range (15 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Requires an Alchemy or INT Roll (Variable RSR -1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Detect Temperature View
Druidic Natural Level 0
Wizardry Divination Level 0
Stregari Divining Level 0
Real Cost: 7 Active Points: 15
Provider: Killer Shrike Source: New Content
Effect
Detect Temperature 13- (Sight Group), Discriminatory, Tracking, 1 Continuing Charge lasting 1 Century (+0) (15 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Disrupt Undead View
Wizardry Necromancy Level 0
Stregari Binding Level 0
Real Cost: 2 Active Points: 15
Provider: Killer Shrike Source: D&D 3e Core
Description
Disrupts the dark forces animating the undead
Effect
Ranged Killing Attack 1d6 (vs. ED) (15 Active Points); 1 Charge (-2), Undead Only (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4), Beam (-1/4), Limited Range (4"+1"/15 Points in VPP Pool; -1/4), No Knockback (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Drawmij�s Beast of Burden View
Wizardry Transmutation Level 0
Real Cost: 3 Active Points: 14
Provider: Killer Shrike Source: AD&D 1e Supplement
Effect
+7 STR, UBO (+1/4), 1 Continuing Charge lasting 1 Day (+1/4), LOS Not Required To Maintain (+1/2) (14 Active Points); Only Usable By Beasts Of Burden (-2), Concentration 0 DCV (-1/2), No Figured Characteristics (-1/2), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Drawmij's Light Step View
Wizardry Transmutation Level 0
Real Cost: 6 Active Points: 14
Provider: Killer Shrike Source: AD&D 1e Supplement
Effect
Gliding 8", 1 Continuing Charge lasting 1 Day (+0), UBO (+1/4), LOS Not Required To Maintain (+1/2) (14 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Gestures (-1/4), Ground Gliding (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Ease Your Burden View
Bardic Transmutation Level 0
Wizardry Transmutation Level 0
Domain Strength Level 1
Stregari Hexcasting Level 0
Real Cost: 2 Active Points: 10
Provider: Shadowcat Source: New Content
Keywords
Investing
Description
Allows the caster or a recipient to carry twice as much weight as normal without suffering Encumbrance for an entire day (unless dispelled or nullified by Anti-Magic).
Effect
+5 STR, Usable By Other (+1/4), 1 Continuing Charge lasting 1 Day (+1/4), LOS Not Required To Maintain (+1/2) (10 Active Points); Only To Increase Carrying Capacity (-1), Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), No Figured Characteristics (-1/2), Cannot be Stacked (-1/2), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Enchanted Implement View
Bardic Transmutation Level 0
Wizardry Transmutation Level 0
Domain Skill Level 1
Real Cost: 6 Active Points: 15
Provider: Shadowcat Source: New Content
Description
The caster temporarily enchants an implement associated with a craft that grants significant bonuses to the skill of a crafter using that implement. This is an unusual use of Skill levels purchased as a Power; GM permission may be required.
Effect
+7 with PS: Any One "Craft" Professional Skill At A Time, Chosen When Cast, 1 Continuing Charge lasting 1 Day (+0), Usable By Other (+1/4), Expanded Effect (Any One "Craft" Professional Skill At A Time, Chosen When Cast) (+1/4), LOS Not Required To Maintain (+1/2) (14 Active Points); OAF (Implement Associated With Craft Enhanced; -1), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Eyes of the Night View
Wizardry Divination Level 0
Stregari Divining Level 0
Real Cost: 6 Active Points: 15
Provider: Killer Shrike Source: New Content
Description
Long Term Endurance Lost Paid When Spell Is Cast
Effect
  • Nightvision, 1 Continuing Charge lasting 6 Hours (+0) (5 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Caster takes 1 LTE loss; -1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Incantations (-1/4), Gestures (-1/4) (Real Cost: 2)
  • IR Perception (Sight Group), 1 Continuing Charge lasting 6 Hours (+0) (5 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Caster takes 1 LTE loss; -1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Incantations (-1/4), Gestures (-1/4) (Real Cost: 2)
  • UV Perception (Sight Group), 1 Continuing Charge lasting 6 Hours (+0) (5 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Caster takes 1 LTE loss; -1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Gestures (-1/4), Incantations (-1/4) (Real Cost: 2)
Edition
HERO System 5th Edition

Fire Bolt View
Wizardry Evocation Level 0
Real Cost: 4 Active Points: 15
Provider: eepjr24 Source: D&D 5e PHB
Keywords
Evocation, Fire, Attack
Description
You flick a glowing flame at an opponent in range.
Effect
1d6 Ranged Killing Attack vs ED (15 Active Points); 1 Charge (-2), Gestures (-1/4), Incantations (-1/4), Extra Time: Delayed Phase (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 6th Edition

Flame Burst View
Wizardry Evocation Level 0
Real Cost: 4 Active Points: 15
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Fire
Effect
Ranged Killing Attack 1d6 (vs. ED) (15 Active Points); 1 Charge (-2), Extra Time (Delayed Phase, Character May Take No Other Actions, -1/2), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Flare View
Bardic Evocation Level 0
Druidic Natural Level 0
Wizardry Evocation Level 0
Stregari Hexcasting Level 0
Real Cost: 4 Active Points: 15
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Light
Effect
Sight Group Flash 3d6 (15 Active Points); 1 Charge (-2), Gestures (-1/4), Requires A Magic Skill vs Spell Resistance Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests -1/4), Incantations (-1/4), Extra Time (Delayed Phase, -1/4)
Edition
HERO System 5th Edition

Friends View
Bardic Enchantment Level 0
Wizardry Enchantment Level 0
Real Cost: 3 Active Points: 15
Provider: eepjr24 Source: D&D 5e PHB
Keywords
Enchantment, Characteristic, Mental
Description
Gives you an advantage in speaking with single non-hostile target. However, when the spell expires, the target usually realizes that they have been influenced by a spell.
Effect
+15 PRE (15 Active Points); Only versus 1 non hostile creature selected at casting time (-1), Extra Time: Full Phase, Only to Activate Constant or Persistent Power (-1/4), 1 Continuing Charge lasting 1 Minute (-1), Gestures (-1/4), Restrainable (-1/4), Concentration 1/2 DCV throughout (-1/2), Side Effect: Always Occurs after spell expires - Target realizes that they have been affected by the spell. (3d6 Aid to EGO for target, only for realizing that they were affected by spell) (-1/2)
Edition
HERO System 6th Edition

Ghost Sound View
Bardic Illusion Level 0
Wizardry Illusion Level 0
Stregari Hexcasting Level 0
Real Cost: 5 Active Points: 14
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Figment
Description
Make a single noise at a specific decibel range for duration of spell.
Effect
Hearing Group Images, 1" radius, +/-3 to PER Roll (14 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), Gestures (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Ghosteyes View
Wizardry Divination Level 0
Stregari Divining Level 0
Real Cost: 6 Active Points: 15
Provider: Killer Shrike Source: New Content
Effect
N-Ray Perception (Sight Group), +3 to PER Roll, Increased Arc Of Perception (240 Degrees), 1 Continuing Charge lasting 6 Hours (+0) (15 Active Points); Extra Time (Full Phase, Only to Activate, Character May Take No Other Actions, -1/2), Concentration 1/2 DCV, throughout (-1/2), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Group Nightvision View
Wizardry Transmutation Level 0
Real Cost: 7 Active Points: 15
Provider: Killer Shrike Source: D&D 3e Core
Effect
Nightvision, 1 Continuing Charge lasting 1 Day (+0), LOS Not Required To Maintain (+1/2), Ranged (+1/2), Usable Simultaneously (up to 8 people at once; +1) (15 Active Points); Extra Time (Delayed Phase, Only to Activate, -1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Group Water Breathing View
Clerical General Level 0
Druidic Natural Level 0
Wizardry Transmutation Level 0
Stregari Hexcasting Level 0
Real Cost: 3 Active Points: 12
Provider: Killer Shrike Source: D&D 3e Core
Effect
Life Support (Expanded Breathing (Water)), 1 Continuing Charge lasting 6 Hours (+0), LOS Not Required To Maintain (+1/2), Usable By Other (+1), x8 Number of Targets (12 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power, -3/4), Gestures (Requires both hands; -1/2), Concentration 0 DCV (-1/2), IAF (-1/2), Incantations (-1/4)
Edition
HERO System 5th Edition

Lesser Fate-dodging View
Wizardry Divination Level 0
Stregari Divining Level 0
Real Cost: 4 Active Points: 15
Provider: Killer Shrike Source: New Content
Effect
+3 with DCV (15 Active Points); Extra Time (Full Phase, Character May Take No Other Actions, Delayed Phase, -1), 1 Continuing Charge lasting 1 Minute (-1), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Light View
Clerical General Level 0
Druidic Natural Level 0
Wizardry Evocation Level 0
Sphere Sun Level 0
Stregari Hexcasting Level 0
Real Cost: 3 Active Points: 15
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Light
Effect
Sight Group Images, Increases Size (4" radius; +1/2) (15 Active Points); Only To Create Light (-1), Set Effect (-1), OAF (-1), Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), Concentration 0 DCV (-1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Mage Hand View
Bardic Universal Level 0
Wizardry Universal Level 0
Stregari Conjuring Level 0
Real Cost: 4 Active Points: 15
Provider: Killer Shrike Source: D&D 3e Core
Effect
Telekinesis (5 STR), Invisible Power Effects (Fully Invisible; +1) (15 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Concentration 1/2 DCV, Must Concentrate throughout use of Constant Power (-1/2), Affects Whole Object (-1/4), Limited Range (4" + 1" /15 Points in VPP) (-1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Mage Hand View
Bardic Universal Level 0
Wizardry Universal Level 0
Real Cost: 2 Active Points: 9
Provider: eepjr24 Source: D&D 5e PHB
Description
Creates a ghostly hand anywhere withing the range of the spell. Can manipulate up to 10 lbs within 10 meters around the caster. Can move the hand up to 10 meters per phase.
Effect
Telekinesis (6 STR), (9 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Concentration 1/2 DCV, Must Concentrate throughout use of Constant Power (-1/2), Affects Whole Object (-1/4), Limited Range (10m) (-1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 6th Edition

Mending View
Bardic Transmutation Level 0
Clerical General Level 0
Druidic Natural Level 0
Wizardry Transmutation Level 0
Stregari Conjuring Level 0
Real Cost: 2 Active Points: 10
Provider: Killer Shrike Source: D&D 3e Core
Effect
Minor Transform 0 1/2d6 (Broken Object to Whole Object (Repair Only)), Continuous (+1) (10 Active Points); Gestures, throughout (Requires both hands; Complex; -1), Limited Target (Small inanimate Objects) Very Limited (-1), Concentration 1/2 DCV, Must Concentrate throughout use of Constant Power (-1/2), 1 Continuing Charge lasting 20 Minutes (-1/2)
Edition
HERO System 5th Edition

Mending View
Clerical General Level 0
Bardic Transmutation Level 0
Druidic Natural Level 0
Wizardry Transmutation Level 0
Stregari Conjuring Level 0
Real Cost: 2 Active Points: 15
Provider: eepjr24 Source: D&D 5e PHB
Description
Mends basic items from broken to like new condition. Requires 2 lodestones.
Effect
3d6 Minor Transformation, Standard Effect (9 body), 1 Charge (-2), Extra Time: 1 minute (-1 1/2), No Range (-1/2), Incantations Throughout (-1/2), Gestures Throughout (-1/2), Restrainable (-1/4)
Edition
HERO System 6th Edition

Message View
Wizardry Transmutation Level 0
Bardic Transmutation Level 0
Real Cost: 3 Active Points: 15
Provider: eepjr24 Source: D&D 5e PHB
Keywords
Transmutation, Communication, Utility, Mental
Description
After pointing at a target the caster can whisper to the target and the target can whisper back. Those around them cannot overhear the conversation.
Effect
Mind Link: Any one mind (15 Active Points); Limited Range: 40 m (-1/2), 1 Charge of 1 Phase (-2), Gestures (-1/4), Incantations (-1/4), Restrainable (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 6th Edition

Minor Illusory Lightning Bolt View
Wizardry Illusion Level 0
Real Cost: 3 Active Points: 15
Provider: Killer Shrike Source: New Content
Keywords
Shadow
Description
Shadow based magics harm opponent for a while if believed (ECV attacks succeeds)
Effect
Drain BODY 0 1/2d6, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), BOECV (Mental Defense applies; +1), Range Modifiers Apply (-1/4), Area of Effect Line: 4" (+1) (15 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Requires A Magic Skill vs Spell Resistance Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll -1/4), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Nivlik's Negative Energy Slap View
Wizardry Necromancy Level 0
Real Cost: 3 Active Points: 15
Provider: Killer Shrike Source: New Content
Keywords
Negative
Effect
HA +2d6, Lingering up to 1 Turn (+1/2) (15 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/2), Only Affects Living Creatures (-1/2), HA (-1/2), Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Magic Skill vs Spell Resistance; -1/4), Incantations (-1/4), Extra Time (Delayed Phase, -1/4), Gestures (-1/4), No Knockback (-1/4)
Edition
HERO System 5th Edition

Open/Close View
Bardic Transmutation Level 0
Wizardry Transmutation Level 0
Real Cost: 3 Active Points: 15
Provider: Killer Shrike Source: D&D 3e Core
Effect
Telekinesis (8 STR), Invisible Power Effects, Source Only (Sight Group; +1/4) (15 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Only to Open or Close items Very Limited Group of Objects (-1), Concentration 1/2 DCV, Must Concentrate throughout use of Constant Power (-1/2), Affects Whole Object (-1/4), Gestures (-1/4), Incantations (-1/4), Limited Range (4" + 1" /15 points in VPP) (-1/4)
Edition
HERO System 5th Edition

Otiluke's Bubbling Buoyancy View
Wizardry Transmutation Level 0
Real Cost: 3 Active Points: 15
Provider: Killer Shrike Source: AD&D 1e Supplement
Effect
Flight 3", Usable Underwater (+1/4), UBO (+1/4), Ranged (+1/2), LOS Not Required To Maintain (+1/2) (15 Active Points); Only To Bring Target To Surface Of Water And Float In Place (-2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Physical Manifestation (Miniscule Bubbles Of Hardened Air; -1/4), Incantations (-1/4), Gestures (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4)
Edition
HERO System 5th Edition

Otto's Soothing Vibrations View
Wizardry Enchantment Level 0
Real Cost: 3 Active Points: 10
Provider: Killer Shrike Source: AD&D 1e Supplement
Keywords
Charm, Mind-Affecting
Description
Speaking or singing in such a fashion as to entrance those who hear it and succumb. +25 PRE for "Stop and listen to me" presence attacks.
Effect
Fascination (10 Active Points); Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2), Concentration 1/2 DCV (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4)
Edition
HERO System 5th Edition

Personal Time Ward View
Wizardry Abjuration Level 0
Stregari Bewitching Level 0
Real Cost: 1 Active Points: 15
Provider: Killer Shrike Source: New Content
Keywords
Time
Description
Long Term Endurance Lost Paid When Spell Is Cast
Effect
Life Support (Longevity: Immortal), 1 Continuing Charges lasting 1 Century each (+0), Difficult To Dispel (x256 Active Points) (+2) (15 Active Points); Window Of Opportunity (once per 25 Years; window remains open for 1 Day; On Casters Day Of Birth On 25 Year Increments; -6 1/4), Side Effects, Side Effect occurs automatically whenever Power is used (Caster take 15 LTE loss; -2), Extra Time 1 Hour, Only to Activate (Character May Take No Other Actions; -1 3/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Poison Spray View
Druidic Conjuring Level 0
Wizardry Conjuring Level 0
Real Cost: 3 Active Points: 15
Provider: eepjr24 Source: D&D 5e PHB
Keywords
Conjuration, Poison, Attack, Saving Throw
Description
Poison gas puffs from your hand at an opponents face.
Effect
1d6 Ranged Killing Attack vs ED (15 Active Points); 1 Charge (-2), Gestures (-1/4), Incantations (-1/4), Extra Time: Delayed Phase (-1/4), Contested Skill Roll: Spellcasting versus Constitution save (-1/2), Limited Range: 3m (-1/4)
Edition
HERO System 6th Edition

Prestidigitation View
Bardic Universal Level 0
Wizardry Universal Level 0
Stregari Conjuring Level 0
Real Cost: 3 Active Points: 15
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Wish
Description
Long Term Endurance Lost Paid When Spell Is Cast
Effect
Unlock VPP, May Use VPP As If It Were A Cosmic VPP For 1 Spell Or Spell-Like Effect, Up To 15 Active Points (15 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Caster suffers 3 LTE loss; -2), 1 Continuing Charge lasting 1 Turn (-1 1/4), Incantations (-1/4), Gestures (-1/4), Extra Time (Delayed Phase, -1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Protection from Stones and Boulders View
Paladin Investiture Level 0
Wizardry Abjuration Level 0
Sphere Elemental Level 1
Sphere Protection Level 1
Real Cost: 5 Active Points: 15
Provider: Killer Shrike Source: New Content
Keywords
Earth
Effect
Missile Deflection (Thrown Objects), Adjacent Hex (+1/2), Lingering up to 1 Hour (+1 1/2) (15 Active Points); 1 Continuing Charges lasting 1 Hour each (-1/2), Incantations (Complex; -1/2), Instant (-1/2), Gestures (Complex; -1/2), Visible (-1/4)
Edition
HERO System 5th Edition

Ray of Frost View
Wizardry Evocation Level 0
Real Cost: 3 Active Points: 15
Provider: eepjr24 Source: D&D 5e PHB
Keywords
Evocation, Attack, Cold, Running
Description
A beam follows your pointing hand to strike one target. The target takes cold damage and are slowed down for an additional phase.
Effect
[Ray] 1d6-1 Ranged Killing Attack versus ED (10 Active Points); 1 Charge (-2), Gestures (-1/4), Incantations (-1/4), Extra Time: Delayed Phase (-1/4), Concentration 1/2 DCV (-1/4), Beam (-1/4), Limited Range: 20m (-1/4)
[Frost] Change Environment: Slowed (-2m Running), -1 Temperature Level (5 Active Points); 1 Charge of 1 Extra Phase (-1 1/2), Gestures (-1/4), Incantations (-1/4), Extra Time: Delayed Phase (-1/4), Concentration 1/2 DCV (-1/4), Linked to Ray: Must use both (-3/4), Beam (-1/4), Limited Range: 20m (-1/4)
Edition
HERO System 6th Edition

Ray of Frost I View
Wizardry Conjuration Level 0
Real Cost: 3 Active Points: 15
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Cold, Creation
Effect
Energy Blast 3d6 (vs. ED) (15 Active Points); 1 Charge (-2), Concentration 1/2 DCV (-1/4), Beam (-1/4), Incantations (-1/4), Gestures (-1/4), Requires A Magic Skill vs Spell Resistance Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests -1/4)
Edition
HERO System 5th Edition

Ray of Frost II View
Wizardry Conjuration Level 0
Real Cost: 3 Active Points: 15
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Cold, Creation
Effect
Ranged Killing Attack 1d6 (vs. ED) (15 Active Points); 1 Charge (-2), Extra Time (Full Phase, -1/2), Beam (-1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Read Magic View
Bardic Universal Level 0
Clerical General Level 0
Druidic Natural Level 0
Paladin Investiture Level 0
Ranger Warden Level 0
Wizardry Universal Level 0
Sphere All Level 0
Stregari Divining Level 0
Real Cost: 3 Active Points: 15
Provider: Killer Shrike Source: D&D 3e Core
Effect
Detect Meaning of Magical Writings 14- (Sight Group), Discriminatory, Increased Arc Of Perception (240 Degrees) (15 Active Points); Extra Time (1 Minute, Only to Activate Constant or Persistent Power, Delayed Phase, -1), Concentration 0 DCV (-1/2), Gestures (Requires both hands; -1/2), Gradual Effect 1 Minute (-1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Incantations (-1/4), Nonpersistent (-1/4)
Edition
HERO System 5th Edition

Repair Light Damage View
Wizardry Transmutation Level 0
Stregari Binding Level 0
Real Cost: 3 Active Points: 15
Provider: Killer Shrike Source: D&D 3e Supplement
Effect
Healing 1d6, Can Heal Limbs (15 Active Points); Only To Repair Constructs (Non-Undead Automatons) (-2), 1 Charge (-2), Extra Time (Delayed Phase, -1/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Resistance View
Bardic Abjuration Level 0
Clerical General Level 0
Druidic Natural Level 0
Paladin Investiture Level 0
Wizardry Abjuration Level 0
Real Cost: 4 Active Points: 14
Provider: Killer Shrike Source: D&D 3e Core
Description
Provides some protection against unusual attacks to self or others
Effect
+4 Mental Defense, Usable By Other (+1/4), LOS Not Required To Maintain (+1/2) (7 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4) (Real Cost: 2)
plus
PowD (4 points), Usable By Other (+1/4), LOS Not Required To Maintain (+1/2) (7 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4) (Real Cost: 2)
Edition
HERO System 5th Edition

Shadow Jump View
Wizardry Illusion Level 0
Real Cost: 2 Active Points: 15
Provider: Killer Shrike Source: New Content
Keywords
Shadow, Teleport
Effect
Teleportation 5", MegaScale (1" = 10 km; +1/2) (15 Active Points); 1 Charge (-2), Extra Time (1 Minute, Character May Take No Other Actions, To Walk Thru The Shadow Zone; -1 3/4), Restricted Path (Straight Line; -1), Concentration 1/2 DCV, throughout (-1/2), Gestures (-1/4), Must Pass Through Intervening Space (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Shocking Grasp View
Wizardry Evocation Level 0
Real Cost: 3 Active Points: 15
Provider: eepjr24 Source: D&D 5e PHB
Keywords
Evocation, Attack, Cold, Running
Description
You touch a creature to deliver a shock.
Effect
1d6 Ranged Killing Attack versus ED (15 Active Points); 1 Charge (-2), Gestures (-1/4), Incantations (-1/4), Extra Time: Full Phase, Delayed Phase (-1/2), No Range (-1/2)
Edition
HERO System 6th Edition

Sleepward View
Wizardry Abjuration Level 0
Sphere Guardian Level 1
Real Cost: 7 Active Points: 15
Provider: Killer Shrike Source: New Content
Effect
Life Support (Sleeping: Character does not sleep), 1 Continuing Charges lasting 1 Day each (+0), Persistent (+1/2), Usable Simultaneously (up to 8192 people at once; +3 1/2) (15 Active Points); Extra Time Full Phase, Only to Activate (Delayed Phase; -1/2), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Soundarian's Fundamental Resistance View
Wizardry Transmutation Level 0
Real Cost: 7 Active Points: 15
Provider: Killer Shrike Source: New Content
Effect
PowD (6 points), 1 Continuing Charge lasting 1 Day (+0), Hardened (+1/4), UBO (+1/4), LOS Not Required To Maintain (+1/2), Ranged (+1/2) (15 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Incantations (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Soundarian's Stretching Solution View
Wizardry Transmutation Level 0
Real Cost: 7 Active Points: 15
Provider: Killer Shrike Source: New Content
Effect
Stretching 2", UBO (+1/4), 1 Continuing Charge lasting 1 Day (+1/4) (15 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Spell Resistance View
Wizardry Abjuration Level 0
Real Cost: 3 Active Points: 15
Provider: Killer Shrike Source: New Content
Description
Spell Resistance is described in the Default Magic System Guidelines, Long Term Endurance Lost Paid When Spell Is Cast
Effect
Spell Resistance 11-, 1 Continuing Charges lasting 1 Day each (+0), Difficult To Dispel (x4 Active Points) (+1/2) (15 Active Points); Extra Time 1 Turn (Post-Segment 12) (-1 1/4), Side Effects, Side Effect occurs automatically whenever Power is used (Caster takes 3 LTE loss; -1), Gestures (Complex; -1/2), Incantations (-1/4), Concentration 1/2 DCV (-1/4) 11-
Edition
HERO System 5th Edition

Students Sonic Shadow View
Wizardry Illusion Level 0
Real Cost: 3 Active Points: 15
Provider: Killer Shrike Source: New Content
Keywords
Sonic, Shadow
Description
Shadow based magics harm opponent for a while if believed (ECV attacks succeeds)
Effect
Drain STUN 0 1/2d6, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), Ranged (+1/2), Lingering up to 1 Turn (+1/2), BOECV (Mental Defense applies; +1), Range Modifiers Apply (-1/4) (15 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/2), Extra Time (Full Phase, Delayed Phase, -3/4), Requires A Magic Skill vs Spell Resistance Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll -1/4), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4), No Affect Vs Deaf (-1/4)
Edition
HERO System 5th Edition

Survive Elementals View
Wizardry Abjuration Level 0
Sphere Elemental Level 1
Sphere Protection Level 1
Real Cost: 5 Active Points: 15
Provider: Killer Shrike Source: D&D 3e Core
Description
When spell is cast select SFX from list; the first 6 BODY you take from a source of that SFX is taken from the Body provided by this spell, effectively not really harming the protected person. When all 6 BODY are gone, spell ends.
Effect
+6 BODY, 1 Continuing Charges lasting 1 Day each (+0), Variable Special Effects (fire,acid,cold,sonic,electric) Limited Group of SFX (+1/4) (15 Active Points); SFX Must be chosen when cast (-1), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Tenser's Steady Aim View
Wizardry Transmutation Level 0
Real Cost: 4 Active Points: 9
Provider: Killer Shrike Source: AD&D 1e Supplement
Effect
Mounted Warrior (Ranged Combat), 1 Continuing Charge lasting 1 Day (+0), UBO (+1/4), LOS Not Required To Maintain (+1/2), Ranged (+1/2) (9 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Others Only (-1/2), Concentration 1/2 DCV (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Acid Shadow View
Wizardry Illusion Level 1
Real Cost: 7 Active Points: 30
Provider: Killer Shrike Source: New Content
Keywords
Acid, Shadow
Description
Shadow based magics harm opponent for a while if believed (ECV attack succeeds)
Effect
Drain COM, CON 1d6, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), COM, CON simultaneously (+1/2), Ranged (+1/2), BOECV (Mental Defense applies; +1), Range Modifiers Apply (-1/4) (30 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Acidic Curse View
Wizardry Evocation Level 1
Real Cost: 6 Active Points: 30
Provider: Shadowcat Source: Books of Eldritch Might
Keywords
Acid
Effect
Ranged Killing Attack 1d6+1 (vs. PD) (20 Active Points); 1 Charge (-2), DEX Roll at -1 Avoids Effect (-1/2), Gestures (-1/4), Incantations (-1/4), Limited Range (-1/4), Beam (-1/4) (Real Cost: 4)
plus
Sight Group Flash 2d6 (10 Active Points); 1 Charge (-2), DEX Roll at -1 Avoids Effect (-1/2), Linked (Ranged Killing Attack; -1/2), Gestures (-1/4), Incantations (-1/4), Limited Range (-1/4), Beam (-1/4) (Real Cost: 2)
Edition
HERO System 5th Edition

Alarm View
Bardic Abjuration Level 1
Ranger Warden Level 1
Wizardry Abjuration Level 1
Stregari Divining Level 1
Real Cost: 6 Active Points: 25
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Glamer
Description
The oft-overlooked spell is a life saver. It lasts a day and when triggered it alerts the caster of unauthorized entry within an area. However, it can only detect things that the caster would normally be able to detect.
Effect
  • Hearing Group and Mental Awareness Images, 1 Continuing Charges lasting 1 Day each (+1/4), Trigger (Unauthorized entity enters Area) (+1/4), Increases Size (4" radius; +1/2), Uncontrolled (+1/2) (20 Active Points); Set Effect (Alarm Bell) (-1), Extra Time 1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power (-3/4), No Range (-1/2), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4), Linked to Alarm Indicator (-1/4) (Real Cost: 5)
  • Mind Link (With Alarm Spell), 1 Continuing Charges lasting 1 Day each (+0) (5 Active Points); Only to receive mental ping from Alarm spell; 1way (-1), Extra Time 1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power (-3/4), Linked to Alarm Giver (-1/2), Greater Power is Constant or in use most or all of the time (+1/4), Lesser Power can only be used when character uses greater Power at full value (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 1)
Edition
HERO System 5th Edition

Alarm View
Ranger Abjuration Level 1
Wizardry Abjuration Level 1
Real Cost: 5 Active Points: 18
Provider: eepjr24 Source: D&D 5e PHB
Keywords
Abjuration, Utility, Images
Description
The oft-overlooked spell is a life saver. It lasts a day and when triggered it alerts the caster of unauthorized entry within an area with a bell tone. However, it can only detect things that the caster would normally be able to detect. Requires a tiny bell and a piece of fine silver wire to cast.
Effect
Hearing Group and Mental Awareness Images, 1 Continuing Charge lasting 1 Day (+1/4), Trigger (Unauthorized creature enters Area) (+1/4), Area of Effect Radius: 4m (+1/4), Uncontrolled (+1/2) (18 Active Points); Set Effect: Alarm Bell (-1), Extra Time: 1 Minute, Only to Activate (-3/4), No Range (-1/2), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4), Unified (-1/4)
Mind Link: With alarm spell, 1 Continuing Charge lasting 1 Day (+0) (5 Active Points); Extra Time: 1 Minute, Only to Activate (-3/4), No Range (-1/2), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4), Unified (-1/4), Linked (-1/2)
Edition
HERO System 6th Edition

Alter Self View
Wizardry Transmutation Level 1
Domain Changeling Level 1
Real Cost: 12 Active Points: 29
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Transmogrify
Effect
Shape Shift (Sight, Hearing, Mental and Touch Groups, limited group of shapes) (29 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), 1 Continuing Charge lasting 1 Hour (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Analyze Foe View
Wizardry Divination Level 1
Real Cost: 10 Active Points: 30
Provider: Killer Shrike Source: New Content
Effect
Find Weakness 11- with All Attacks (30 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4), Extra Time (Delayed Phase, -1/4)
Edition
HERO System 5th Edition

Animate Rope View
Wizardry Transmutation Level 1
Stregari Conjuring Level 1
Real Cost: 6 Active Points: 29
Provider: Killer Shrike Source: D&D 3e Core
Effect
Telekinesis (3 STR), Fine Manipulation, Invisible Power Effects (Fully Invisible; +1) (29 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Only Works On Limited Types Of Objects (Ropes) Very Limited Group of Objects (-1), Concentration 1/2 DCV, Must Concentrate throughout use of Constant Power (-1/2), Affects Whole Object (-1/4), Limited Range (4" + 1" /15 points in VPP) (-1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Arrest View
Bardic Abjuration Level 1
Wizardry Abjuration Level 1
Stregari Bewitching Level 1
Real Cost: 10 Active Points: 30
Provider: Shadowcat Source: New Content
Description
The caster prevents the movement of someone or something for up to 20 minutes. Strong people and fast moving objects can overcome this effect.
Effect
Telekinesis (20 STR) (30 Active Points); 1 Continuing Charge lasting 20 Minutes (-1/2), Extra Time (Full Phase, -1/2), Limited Range (-1/4), Gestures (-1/4), Incantations (-1/4), Affects Whole Object (-1/4)
Edition
HERO System 5th Edition

Arrow of Flame View
Wizardry Evocation Level 1
Real Cost: 7 Active Points: 30
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Fire
Effect
Ranged Killing Attack 2d6 (vs. ED) (30 Active Points); 1 Charge (-2), Extra Time (Delayed Phase, Character May Take No Other Actions, -1/2), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Bigby's Dextrous Digits View
Wizardry Evocation Level 1
Real Cost: 9 Active Points: 28
Provider: Killer Shrike Source: AD&D 1e Supplement
Keywords
Force
Effect
Telekinesis (6 STR), Fine Manipulation, Affects Desol Any form of Desolidification (+1/2) (28 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, Character May Take No Other Actions, -1/2), Incantations (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Bonechar's Improved Osseous Armor View
Wizardry Necromancy Level 1
Real Cost: 11 Active Points: 30
Provider: Killer Shrike Source: New Content
Keywords
Armor, Protective, Transmogrify
Description
A necromancer of sinister mien and questionable morals, Bonechare was nevertheless a prolific innovator of dark magics both before and after becoming a liche.

This spell transforms a pile of bones into a suit of Armor that grants considerable protection from harm. The wearer does not need to be proficient with armor to use this magical suit. The armor crumbles to dust after a week unless dispelled previously.
Effect
To Create Armor: Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), OIF Expendable (Pile of Bones; -1/2), Gestures (-1/4), Incantations (-1/4)

Created Armor: 1 Continuing Charge lasting 1 Week (+0), OIF Durable (Bone Armor; -1/2)

Armor (8 PD/8 ED), Hardened (+1/4) (30 Active Points)
Edition
HERO System 5th Edition

Burning Hands View
Wizardry Evocation Level 1
Domain Fire Level 1
Real Cost: 7 Active Points: 30
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Fire
Effect
Burning Hands: Ranged Killing Attack 1d6 (vs. ED), Area of Effect Cone: 4" (+1) (30 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Gestures (Requires both hands; -1/2)
Edition
HERO System 5th Edition

Burning Hands View
Wizardry Evocation Level 1
Real Cost: 7 Active Points: 30
Provider: eepjr24 Source: D&D 5e PHB
Keywords
Evocation, Fire, Cone, Attack
Description
You fan your hands out with thumbs touching and shoot forth a cone of flames from your fingertips. Loose flammable items in the area are set ablaze.
Effect
1d6+1 Ranged Killing Attack vs ED: Fire, Area of Effect Cone: 6m (+1/4), Armor Piercing (+1/4) (30 Active Points); 1 Charge (-2), Gestures (-1/4), Incantations (-1/4), No Range (-1/2)
Edition
HERO System 6th Edition

Cause Fear View
Bardic Necromancy Level 1
Clerical General Level 1
Wizardry Necromancy Level 1
Domain Death Level 1
Domain Terror Level 1
Sphere Charm Level 2
Stregari Hexcasting Level 1
Real Cost: