|
|
Real Cost:
|
3 |
Active Points:
|
15 |
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
|
Keywords |
Evocation, Images, Light |
Description |
Create up to 4 torch sized lights within range or combine into one single vaguely man shaped light glow. Spel expires if the lights leave the range. |
Effect |
Normal Sight Images, Area of Effect Radius: 7m (+1/2) (15 Active Points); Only To Create Light (-1), Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), 1 Continuing Charge lasting 1 Minute (-1), Gestures (-1/4), Incantations (-1/4), Restrainable (-1/4), Concentration 1/2 DCV throughout (-1/2) |
Edition |
HERO System 6th Edition |
|
|
|
Real Cost:
|
4 |
Active Points:
|
15 |
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
|
Keywords |
Evocation, Fire, Attack |
Description |
You flick a glowing flame at an opponent in range. |
Effect |
1d6 Ranged Killing Attack vs ED (15 Active Points); 1 Charge (-2), Gestures (-1/4), Incantations (-1/4), Extra Time: Delayed Phase (-1/4), Concentration 1/2 DCV (-1/4) |
Edition |
HERO System 6th Edition |
|
|
|
Real Cost:
|
4 |
Active Points:
|
15 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Keywords |
Fire |
Effect |
Ranged Killing Attack 1d6 (vs. ED) (15 Active Points); 1 Charge (-2), Extra Time (Delayed Phase, Character May Take No Other Actions, -1/2), Gestures (-1/4), Incantations (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
4 |
Active Points:
|
15 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Keywords |
Light |
Effect |
Sight Group Flash 3d6 (15 Active Points); 1 Charge (-2), Gestures (-1/4), Requires A Magic Skill vs Spell Resistance Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests -1/4), Incantations (-1/4), Extra Time (Delayed Phase, -1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
3 |
Active Points:
|
15 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Keywords |
Light |
Effect |
Sight Group Images, Increases Size (4" radius; +1/2) (15 Active Points); Only To Create Light (-1), Set Effect (-1), OAF (-1), Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), Concentration 0 DCV (-1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Incantations (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
3 |
Active Points:
|
15 |
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
|
Keywords |
Evocation, Attack, Cold, Running |
Description |
A beam follows your pointing hand to strike one target. The target takes cold damage and are slowed down for an additional phase. |
Effect |
[Ray] 1d6-1 Ranged Killing Attack versus ED (10 Active Points); 1 Charge (-2), Gestures (-1/4), Incantations (-1/4), Extra Time: Delayed Phase (-1/4), Concentration 1/2 DCV (-1/4), Beam (-1/4), Limited Range: 20m (-1/4) [Frost] Change Environment: Slowed (-2m Running), -1 Temperature Level (5 Active Points); 1 Charge of 1 Extra Phase (-1 1/2), Gestures (-1/4), Incantations (-1/4), Extra Time: Delayed Phase (-1/4), Concentration 1/2 DCV (-1/4), Linked to Ray: Must use both (-3/4), Beam (-1/4), Limited Range: 20m (-1/4) |
Edition |
HERO System 6th Edition |
|
|
|
Real Cost:
|
3 |
Active Points:
|
15 |
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
|
Keywords |
Evocation, Attack, Cold, Running |
Description |
You touch a creature to deliver a shock. |
Effect |
1d6 Ranged Killing Attack versus ED (15 Active Points); 1 Charge (-2), Gestures (-1/4), Incantations (-1/4), Extra Time: Full Phase, Delayed Phase (-1/2), No Range (-1/2) |
Edition |
HERO System 6th Edition |
|