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Skip Navigation LinksHigh Fantasy HERO>Vancian Magic>Vancian Spells>Arcane>Wizardry>Necromancy
Spell List
Record Count: 187

Bonechar's Added Appendage View
Wizardry Necromancy Level 0
Real Cost: 2 Active Points: 14
Provider: Killer Shrike Source: New Content
Effect
Extra Limb (1), 1 Continuing Charge lasting 1 Century (+0), Inherent (+1/4), Does Not Require LOS To Maintain (+1/2), UAA (+1) (14 Active Points); Extra Time (1 Hour, Only to Activate, Character May Take No Other Actions, -1 3/4), One Limb Only (-1), Need Prepared Body Part (-1), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Bonechar's Ivory Shield View
Wizardry Necromancy Level 0
Real Cost: 4 Active Points: 15
Provider: Killer Shrike Source: New Content
Keywords
Armor, Protective, Transmogrify
Description
A necromancer of sinister mien and questionable morals, Bonechare was nevertheless a prolific innovator of dark magics both before and after becoming a liche.

This spell, which is more of a mystical preparation, fuses a collection of bones into a gleaming white bone shield that offers its bearer significant protections. The shield lasts for a week unless destroyed or dispelled. The bearer need not be proficient with shields to use it; its magical nature compensates.
Effect
To Create: Extra Time (20 Minutes, Only to Activate; -1 1/4), OIF Expendable (Need A Supply Of Bones To Create; -1/2), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Gestures (-1/4)

All Effects of Created Shield: 1 Continuing Charge lasting 1 Week (+0), OIF Durable (Bone Shield)
  • +3 with DCV (15 Active Points; Real Cost: 4)
Edition
HERO System 5th Edition

Bonechar's Osseous Armor View
Wizardry Necromancy Level 0
Real Cost: 5 Active Points: 15
Provider: Killer Shrike Source: New Content
Keywords
Armor, Protective, Transmogrify
Description
A necromancer of sinister mien and questionable morals, Bonechare was nevertheless a prolific innovator of dark magics both before and after becoming a liche.

This spell transforms a pile of bones into a suit of Armor that grants considerable protection from harm. The wearer does not need to be proficient with armor to use this magical suit. The armor crumbles to dust after a week unless dispelled previously.
Effect
To Create Armor: Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), OIF Expendable (Pile of Bones; -1/2), Gestures (-1/4), Incantations (-1/4)

Created Armor: 1 Continuing Charge lasting 1 Week (+0), OIF Durable (Bone Armor; -1/2)

Armor (5 PD/5 ED) (15 Active Points)
Edition
HERO System 5th Edition

Bonechar's Undead Virtue View
Wizardry Necromancy Level 0
Real Cost: 6 Active Points: 13
Provider: Killer Shrike Source: New Content
Keywords
Death, Negative, Protective, Transmogrify
Description
A necromancer of sinister mien and questionable morals, Bonechare was nevertheless a prolific innovator of dark magics both before and after becoming a liche.

This spell imbues the recipient with dark energies that mask any mortal frailties they might have.
Effect
LoW (-3) for both Normal and Resistant Defense, 1 Continuing Charge lasting 1 Day (+0), UBO (+1/4), Ranged (+1/2), LOS Not Required To Maintain (+1/2) (13 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Disrupt Undead View
Wizardry Necromancy Level 0
Stregari Binding Level 0
Real Cost: 2 Active Points: 15
Provider: Killer Shrike Source: D&D 3e Core
Description
Disrupts the dark forces animating the undead
Effect
Ranged Killing Attack 1d6 (vs. ED) (15 Active Points); 1 Charge (-2), Undead Only (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4), Beam (-1/4), Limited Range (4"+1"/15 Points in VPP Pool; -1/4), No Knockback (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Nivlik's Negative Energy Slap View
Wizardry Necromancy Level 0
Real Cost: 3 Active Points: 15
Provider: Killer Shrike Source: New Content
Keywords
Negative
Effect
HA +2d6, Lingering up to 1 Turn (+1/2) (15 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/2), Only Affects Living Creatures (-1/2), HA (-1/2), Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Magic Skill vs Spell Resistance; -1/4), Incantations (-1/4), Extra Time (Delayed Phase, -1/4), Gestures (-1/4), No Knockback (-1/4)
Edition
HERO System 5th Edition

Bonechar's Improved Osseous Armor View
Wizardry Necromancy Level 1
Real Cost: 11 Active Points: 30
Provider: Killer Shrike Source: New Content
Keywords
Armor, Protective, Transmogrify
Description
A necromancer of sinister mien and questionable morals, Bonechare was nevertheless a prolific innovator of dark magics both before and after becoming a liche.

This spell transforms a pile of bones into a suit of Armor that grants considerable protection from harm. The wearer does not need to be proficient with armor to use this magical suit. The armor crumbles to dust after a week unless dispelled previously.
Effect
To Create Armor: Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), OIF Expendable (Pile of Bones; -1/2), Gestures (-1/4), Incantations (-1/4)

Created Armor: 1 Continuing Charge lasting 1 Week (+0), OIF Durable (Bone Armor; -1/2)

Armor (8 PD/8 ED), Hardened (+1/4) (30 Active Points)
Edition
HERO System 5th Edition

Cause Fear View
Bardic Necromancy Level 1
Clerical General Level 1
Wizardry Necromancy Level 1
Domain Death Level 1
Domain Terror Level 1
Sphere Charm Level 2
Stregari Hexcasting Level 1
Real Cost: 6 Active Points: 30
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Mind-Affecting, Fear
Description
The caster becomes very frightening for up to 1 Turn (unless dispelled / encounters Anti-Magic).
Effect
+30 PRE (30 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Only to Cause Fear (-1), Extra Time (Full Phase, Delayed Phase, -1/2), Only Affects Living Creatures (-1/2)
Edition
HERO System 5th Edition

Chill Touch View
Wizardry Necromancy Level 1
Real Cost: 6 Active Points: 29
Provider: Killer Shrike Source: D&D 3e Core
Effect
Drain Strength 1d6 (10 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Linked (Chill; -1/2), Requires A Magic Skill vs Spell Resistance Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests -1/4), Gestures (-1/4) (Real Cost: 2)
plus
Ranged Killing Attack 1d6 (vs. ED), Required Hands One-Handed (+0), +1 STUN Multiplier (+1/4) (19 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), No Range (-1/2), Linked (Sap; -1/4), Requires A Magic Skill vs Spell Resistance Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests -1/4), Gestures (-1/4), No Knockback (-1/4) (Real Cost: 4)
Edition
HERO System 5th Edition

Disrupt Undead: 10 foot Radius View
Wizardry Necromancy Level 1
Stregari Binding Level 1
Real Cost: 6 Active Points: 30
Provider: Killer Shrike Source: New Content
Effect
Ranged Killing Attack 1d6 (vs. ED), Area of Effect Radius: 2" (+1) (30 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4), Beam (-1/4), Limited Range (4"+1" per Spell Level Caster Can Use; -1/4), No Knockback (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Last Look View
Wizardry Necromancy Level 2
Domain Death Level 1
Sphere Divination Level 3
Sphere Necromantic Level 3
Stregari Divining Level 2
Real Cost: 7 Active Points: 40
Provider: Shadowcat Source: Pocket Grimoire
Keywords
Divining
Description
The caster touches a corpse and is able to see the last 5 minutes of their life culminating in their death. If the death is a violent one, the caster suffers some pain (3d6 STUN, no defenses).
Effect
Retrocognitive Clairsentience (Sight Group) (40 Active Points); Precognition/Retrocognition Only (-1), Custom Modifier (only to view last 5 minutes of targets life; -1), 1 Continuing Charge lasting 5 Minutes (-3/4), Concentration (0 DCV; Character is totally unaware of nearby events; -3/4), No Range (-1/2), Side Effects (Side Effect always occurs whenever the character does some specific act; Caster takes 3D6 Stun If Target's Death Was Violent; -1/4), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Nivlik's Minor Negative Energy Sustainment View
Wizardry Necromancy Level 1
Real Cost: 5 Active Points: 25
Provider: Killer Shrike Source: New Content
Keywords
Negative
Description
BODY & STUN gained from Aid lost first, Long Term Endurance Lost Paid When Spell Is Cast
Effect
Aid STR, BODY, CON, STUN 1d6, Delayed Return Rate (points return at the rate of 5 per 5 Minutes; +1/2), STR, CON, BODY, STUN simultaneously (+1) (25 Active Points); 1 Charge (-2), Extra Time (Full Phase, Character May Take No Other Actions, Delayed Phase, -1), Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect only affects the recipient of the benefits of the Power; All Recipients Take 5 LTE Loss After Fade Ends; -1/2), Gestures (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Nivlik's Negative Energy Punch View
Wizardry Necromancy Level 1
Real Cost: 6 Active Points: 30
Provider: Killer Shrike Source: New Content
Keywords
Negative
Effect
HA +4d6, Lingering up to 1 Turn (+1/2) (30 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/2), HA (-1/2), Only Affects Living Creatures (-1/2), Gestures (-1/4), Extra Time (Delayed Phase, -1/4), Incantations (-1/4), Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Magic Skill vs Spell Resistance; -1/4), No Knockback (-1/4)
Edition
HERO System 5th Edition

Nivlik's Negative Energy Siphon View
Wizardry Necromancy Level 1
Real Cost: 7 Active Points: 30
Provider: Killer Shrike Source: New Content
Description
BODY & STUN gained from Absorption lost first
Effect
Absorption 2d6 (energy, BODY, STUN), 1 Continuing Charge lasting 1 Day (+0), BODY, STUN simultaneously (+1/2) (15 Active Points); Only vs Negative Energy (-1 1/2), Extra Time (Full Phase, Only to Activate, Character May Take No Other Actions, -1/2), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4) (Real Cost: 4)
plus
Armor (0 PD/10 ED), 1 Continuing Charge lasting 1 Day (+0) (15 Active Points); Only vs Negative Energy (-1 1/2), Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), Only Up To Amount Rolled On Absorption (-1/2), Linked (Negative Energy Syphon; -1/2), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4) (Real Cost: 3)
Edition
HERO System 5th Edition

Siphon Magic View
Wizardry Necromancy Level 1
Real Cost: 60 Active Points: 18
Provider: Shadowcat Source: Pocket Grimoire
Keywords
Negative
Description
While spell is in effect the caster is both protected from and invigorated by magical energy attacks.
Effect
Absorption 6d6 (energy, BODY & STUN (2:1 Ratio)), 1 Continuing Charge lasting 1 Day (+0), Absorption As A Defense (x2) (60 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), Spell Ends If Absorption Limit Reached (-1/2), Gestures (-1/4), Incantations (-1/4), Visible (-1/4), Only vs. Energy From Magical Attacks (-1/4)
Edition
HERO System 5th Edition

Undead Hedge View
Wizardry Necromancy Level 2
Domain Undeath Level 1
Sphere Necromantic Level 3
Real Cost: 10 Active Points: 42
Provider: Killer Shrike Source: New Content
Keywords
Death, Protective
Description
Creates a shield against the Undead.
Effect
Force Wall (12 PD/0 ED; 3" long and 1" tall), Hardened (+1/4) (42 Active Points); Only vs Undead (-1), No Range (-1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Gestures (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Undead Hunter View
Wizardry Necromancy Level 1
Real Cost: 6 Active Points: 30
Provider: Killer Shrike Source: New Content
Effect
Find Weakness 11- with All Attacks (30 Active Points); vs Undead Only (-2), 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Magic Skill vs Spell Resistance; -1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Death Ray View
Wizardry Necromancy Level 2
Stregari Binding Level 2
Real Cost: 9 Active Points: 45
Provider: Killer Shrike Source: New Content
Effect
Ranged Killing Attack 2d6 (vs. ED), Lingering up to 1 Turn (+1/2) (45 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/2), Extra Time (Full Phase, Delayed Phase, -3/4), Incantations (-1/4), No Knockback (-1/4), Limited Range (4"+1" per Spell Level Caster Can Use; -1/4), Beam (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Greater Bone Armor View
Wizardry Necromancy Level 2
Real Cost: 16 Active Points: 45
Provider: Killer Shrike Source: New Content
Keywords
Armor, Protective, Transmogrify
Description
A necromancer of sinister mien and questionable morals, Bonechare was nevertheless a prolific innovator of dark magics both before and after becoming a liche.

This spell transforms a pile of bones into a suit of spiked Armor that grants considerable protection from harm. The wearer does not need to be proficient with armor to use this magical suit. The armor crumbles to dust after a week unless dispelled previously.
Effect
To Create Armor: Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), OIF Expendable (Pile of Bones; -1/2), Gestures (-1/4), Incantations (-1/4)

Created Armor: 1 Continuing Charge lasting 1 Week (+0), OIF Durable (Bone Armor; -1/2)

Armor (12 PD/12 ED), Hardened (+1/4) (45 Active Points)
Edition
HERO System 5th Edition

Greater Withering Touch View
Wizardry Necromancy Level 2
Real Cost: 9 Active Points: 45
Provider: Killer Shrike Source: New Content
Keywords
Negative
Effect
HA +6d6, Lingering up to 1 Turn (+1/2) (45 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/2), Only Affects Living Creatures (-1/2), HA (-1/2), No Knockback (-1/4), Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Magic Skill vs Spell Resistance; -1/4), Incantations (-1/4), Extra Time (Delayed Phase, -1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Grim Repose View
Clerical General Level 2
Wizardry Necromancy Level 2
Sphere Necromantic Level 3
Stregari Bewitching Level 2
Real Cost: 10 Active Points: 45
Provider: Shadowcat Source: Pocket Grimoire
Effect
Minor Transform 4 1/2d6 (Corpse To Preserved Corpse, Raise Dead, Resurection Effects, Anti Magic) (45 Active Points); 1 Charge (-2), No Range (-1/2), Extra Time (Full Phase, -1/2), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Improved Fear View
Bardic Necromancy Level 2
Wizardry Necromancy Level 2
Domain Terror Level 2
Sphere Charm Level 3
Stregari Hexcasting Level 2
Real Cost: 11 Active Points: 45
Provider: Killer Shrike Source: New Content
Keywords
Mind-Affecting, Fear
Description
The caster becomes very frightening for up to 1 Turn (unless dispelled / encounters Anti-Magic).
Effect
+45 PRE (45 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Only to Cause Fear (-1), Extra Time (Full Phase, Delayed Phase, -1/2), Only Affects Living Creatures (-1/2)
Edition
HERO System 5th Edition

Improved Negative Energy Siphon View
Wizardry Necromancy Level 2
Real Cost: 10 Active Points: 44
Provider: Killer Shrike Source: New Content
Description
BODY & STUN gained from Absorption lost first
Effect
Absorption 2 1/2d6 (energy, BODY, STUN), 1 Continuing Charge lasting 1 Day (+0), BODY, STUN simultaneously (+1/2) (19 Active Points); Only vs Negative Energy (-1 1/2), Extra Time (Full Phase, Only to Activate, Character May Take No Other Actions, -1/2), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4) (Real Cost: 5)
plus
Armor (0 PD/10 ED), 1 Continuing Charge lasting 1 Day (+0) (15 Active Points); Only vs Negative Energy (-1 1/2), Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), Only Up To Amount Rolled On Absorption (-1/2), Linked (Negative Energy Syphon; -1/2), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4) (Real Cost: 3)
plus
PowD (10 points), 1 Continuing Charge lasting 1 Day (+0) (10 Active Points); Only vs Negative Energy (-1 1/2), Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), Only Up To Amount Rolled On Absorption (-1/2), Linked (Negative Energy Syphon; -1/2), Incantations (-1/4), Gestures (-1/4) (Real Cost: 2)
Edition
HERO System 5th Edition

Infection View
Clerical General Level 2
Druidic Natural Level 2
Wizardry Necromancy Level 2
Domain Destruction Level 3
Domain Decay Level 3
Stregari Cursing Level 2
Real Cost: 10 Active Points: 45
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Curse, Death
Description
Using this spell the caster can "infect" a person with a disease of their choice; repeated applications of Transform on multiple Phases will typically be needed to accomplish this task.
Effect
Minor Transform 2d6 (Person into Same Person with Disease of Choice, Healing Magic, Remove Disease), Improved Target Group (Any Disease; +1/4), Personal Immunity (+1/4), Lingering up to 1 Minute (+3/4) (45 Active Points); 1 Continuing Charge lasting 1 Minute (-1 1/4), Only Affects Living Creatures (-1/2), No Range (-1/2), Incantations (-1/4), Extra Time (Full Phase, Delayed Phase, Only to Activate, -1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Ray of Enfeeblement View
Wizardry Necromancy Level 2
Domain Decay Level 2
Real Cost: 6 Active Points: 30
Provider: Killer Shrike Source: D&D 3e Core
Description
Standard Effect: -5 STR
Effect
Drain STR 1 1/2d6, Ranged (+1/2), Delayed Return Rate (5 Points per 5 Minutes; +1/2) (30 Active Points); 1 Charge (-2), Only Affects Living Creatures (-1/2), Beam (-1/4), Incantations (-1/4), Gestures (-1/4), Extra Time (Full Phase, -1/2)
Edition
HERO System 5th Edition

Repel Undead View
Wizardry Necromancy Level 2
Real Cost: 6 Active Points: 45
Provider: Killer Shrike Source: New Content
Effect
Entangle 3d6, 6 DEF (45 Active Points); Only vs Undead (-2), 1 Charge (-2), Only To Form Barriers (-1), Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll Magic Skill vs Undead Creatures EGO Roll to Cross; -1/4), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Scare View
Wizardry Necromancy Level 2
Real Cost: 9 Active Points: 44
Provider: Killer Shrike Source: D&D 3e Core
Effect
Entangle 2d6, 3 DEF, Invisible Power Effects, SFX Only (Sight Group; +1/4), Takes No Damage From Physical Attacks Limited Group (+1/4), Lingering +1 Phase (+1/4) (44 Active Points); 1 Continuing Charge lasting 1 Extra Phase (-1 3/4), Extra Time (Full Phase, Delayed Phase, -3/4), Only Affects Living Creatures (-1/2), No Range (-1/2), Cannot Form Barriers (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Scare View
Bardic Necromancy Level 2
Wizardry Necromancy Level 2
Domain Terror Level 2
Stregari Hexcasting Level 2
Real Cost: 9 Active Points: 45
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Mind-Affecting, Fear
Description
The caster weakens the resolve of chosen targets within an area.
Effect
Drain PRE 2d6, Area of Effect Radius: 2", Selective (+1 1/4) (45 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Only Affects Living Creatures (-1/2), Incantations (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Spectral Hand View
Wizardry Necromancy Level 2
Real Cost: 12 Active Points: 40
Provider: Killer Shrike Source: D&D 3e Core
Effect
Extra Limb (1), IPE (Fully Invisible; +1) (10 Active Points); One Limb Only (-1), 1 Continuing Charge lasting 1 Minute (-1), Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect does a predefined amount of damage; Caster takes 3 BODY; -1/2), Physical Manifestation (Spectral Hand At End Of Invisible Arm; -1/4), Extra Time (Full Phase, Only to Activate, -1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4), Linked (Ranged Touch; -1/2), Greater Power is Constant or in use most or all of the time (+1/4) (Real Cost: 2)
plus
Stretching 3", IPE (Fully Invisible; +1) (30 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Concentration 1/2 DCV (-1/4), Limited Body Parts (Extra Limb Only; -1/4), Gestures (-1/4), Extra Time (Full Phase, Only to Activate, -1/4) (Real Cost: 10)
Edition
HERO System 5th Edition

Spectral Hand View
Wizardry Necromancy Level 2
Real Cost: 20 Active Points: 44
Provider: Killer Shrike Source: New Content
Effect
Extra Limb (1), 1 Continuing Charge lasting 1 Day (+0), IPE (Fully Invisible; +1) (10 Active Points); One Limb Only (-1), Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect does a predefined amount of damage; Caster takes 3 BODY; -1/2), Linked (Ranged Touch; -1/2), Greater Power is Constant or in use most or all of the time (+1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Extra Time (Full Phase, Only to Activate, -1/4), Physical Manifestation (Spectral Hand At End Of Invisible Arm; -1/4) (Real Cost: 3)
plus
Stretching 3", 1 Continuing Charge lasting 1 Day (+1/4), IPE (Fully Invisible; +1) (34 Active Points); Extra Time (Full Phase, Only to Activate, -1/4), Gestures (-1/4), Limited Body Parts (Extra Limb Only; -1/4), Concentration 1/2 DCV (-1/4) (Real Cost: 17)
Edition
HERO System 5th Edition

Thinner View
Wizardry Necromancy Level 2
Stregari Cursing Level 2
Real Cost: 9 Active Points: 40
Provider: Killer Shrike Source: New Content
Effect
Drain COM, BODY 1d6, Ranged (+1/2), COM, BODY simultaneously (+1/2), Delayed Return Rate (points return at the rate of 5 per Month; +2) (40 Active Points); 1 Charge (-2), Only Affects Living Creatures (-1/2), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4), Extra Time (Delayed Phase, -1/4)
Edition
HERO System 5th Edition

Animate Dead View
Clerical General Level 5
Wizardry Necromancy Level 5
Domain Death Level 3
Sphere Necromantic Level 6
Stregari Binding Level 5
Real Cost: 18 Active Points: 90
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Evil
Effect
Summon 8 150-point Skeletons, Slavishly Devoted (+1) (90 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Summoned Being Must Inhabit Locale (Corpses must be available) (-1/2), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

As the Dead View
Wizardry Necromancy Level 3
Real Cost: 20 Active Points: 50
Provider: Killer Shrike Source: New Content
Keywords
Death, Negative, Protective, Transmogrify
Description
A necromancer of sinister mien and questionable morals, Bonechare was nevertheless a prolific innovator of dark magics both before and after becoming a liche.

This spell imbues the caster with the same dark magics that empower most Undead, which grants them immunities to things that would normally be hazardous to mortal flesh and removes the need to eat, sleep, or breathe. The caster detects as an Undead for the duration (for better or ill). The effect lasts for 1 day unless dispelled.
Effect
LS (Eating: Character does not eat; Immunity: All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep), 1 Continuing Charge lasting 1 Day (+0) (50 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Detect as Undead; -1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Concentration 1/2 DCV (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Bone Helm View
Wizardry Necromancy Level 3
Real Cost: 12 Active Points: 60
Provider: Killer Shrike Source: New Content
Keywords
Fear, Death, Divining, Adornment, Protective, Transmogrify
Description
A necromancer of sinister mien and questionable morals, Bonechare was nevertheless a prolific innovator of dark magics both before and after becoming a liche.

This spell mystically enhances and transforms a skull into a sturdy and magically empowered helmet that grants its wearer several significant benefits. Assuming it isn't destroyed or dispelled, the skull's magic lasts for a full a week.
Effect
To Create: Extra Time (5 Minutes, Character May Take No Other Actions, -2 1/4), OIF Expendable (Skull; -1/2), Gestures (-1/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4)

All Effects Of Helm: 1 Continuing Charge lasting 1 Week (+0); OIF Durable (Bone Helm; -1/2)
  • +10 PRE (10 Active Points, Real Cost: 2)
  • +10 Mental Defense (10 Active Points); vs Undead Only (-2) (Real Cost: 1)
  • Detect Undead 12- (no Sense Group), Discriminatory, Analyze, Increased Arc Of Perception (240 Degrees), Range, Sense, Targeting, Telescopic (+2 versus Range Modifier), Tracking (40 Active, Real Cost: 9)
Edition
HERO System 5th Edition

Dark Touch of Life Manipulation View
Wizardry Necromancy Level 3
Real Cost: 13 Active Points: 60
Provider: Killer Shrike Source: New Content
Keywords
Negative
Effect
Drain STR, DEX, CON, COM 3d6, Four Powers Simultaneously (+1) (60 Active Points); 1 Charge (-2), Only Affects Living Creatures (-1/2), Extra Time (Full Phase, -1/2), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Gentle Repose View
Clerical General Level 3
Wizardry Necromancy Level 3
Real Cost: 16 Active Points: 60
Provider: Killer Shrike Source: D&D 3e Core
Effect
Minor Transform 2d6 (Corpse into Non-decaying Corpse), Partial Transform (+1/2), Uncontrolled (+1/2), Continuous (+1) (60 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power, -3/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4), Limited Target (Corpses) Slightly Limited (-1/4)
Edition
HERO System 5th Edition

Halt Undead View
Clerical General Level 3
Wizardry Necromancy Level 3
Stregari Binding Level 3
Real Cost: 10 Active Points: 60
Provider: Killer Shrike Source: D&D 3e Core
Effect
Entangle 2d6, 4 DEF, Takes No Damage From Physical Attacks All Attacks (+1/2), Invisible Power Effects, SFX Only (Fully Invisible; +1/2) (60 Active Points); 1 Charge (-2), Only vs Undead (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Gestures (-1/4), Cannot Form Barriers (-1/4)
Edition
HERO System 5th Edition

Improved Undead Hedge View
Wizardry Necromancy Level 4
Domain Undeath Level 3
Sphere Necromantic Level 5
Stregari Binding Level 4
Real Cost: 18 Active Points: 74
Provider: Killer Shrike Source: New Content
Keywords
Death, Protective
Description
Creates a shield against the Undead.
Effect
Force Wall (14 PD/8 ED; 3" long and 1" tall), Hardened (+1/4) (74 Active Points); Only vs Undead (-1), No Range (-1/2), Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Gestures (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Mark of the Dead View
Wizardry Necromancy Level 3
Real Cost: 14 Active Points: 59
Provider: Shadowcat Source: Books of Eldritch Might
Keywords
Negative
Description
The caster creates a eerily glowing mystic mark upon themselves or another which grants comprehensive mystical protection from harm by imbuing the bearer with necromantic energies. The bearer of the mark is susceptible to being Turned (but not destroyed) as an Undead while the effect is active. This spell can only be learned by one well versed in the Necromantic arts.
Effect
Force Field (8 PD/8 ED/8 Mental Defense/8 Power Defense) (Character Must Have KS: Necromancy Skill Roll of 13- to Learn Spell, LS: Extended Breathing (1 END per 1 Minute)), Usable By Other (+1/4), LOS Not Required To Maintain (+1/2) (59 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Can Be turned As Undead when this spell is active; -1), 1 Continuing Charge lasting 5 Minutes (-3/4), Extra Time (1 Minute, Only to Activate, -3/4), Gestures (-1/4), Incantations (-1/4), Visible (Glowing Tattoo; -1/4)
Edition
HERO System 5th Edition

Nivlik's Insidious Negative Energy Probe View
Wizardry Necromancy Level 3
Real Cost: 18 Active Points: 60
Provider: Killer Shrike Source: New Content
Keywords
Negative
Effect
Find Weakness 19- with Necromancy Spells (60 Active Points); 1 Continuing Charge lasting 5 Minutes (-3/4), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Magic Skill vs Spell Resistance; -1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Obshurvan's Undead Suborning View
Wizardry Necromancy Level 3
Real Cost: 14 Active Points: 60
Provider: Killer Shrike Source: New Content
Description
Causes Undead to pull their attacks without realizing it; any damage rebuffed appears to be inflicted (IPE: Hide Effects of Power).
Effect
FF (5 PD/5 Mental Defense/5 Power Defense), 1 Continuing Charge lasting 1 Day (+1/4), Hardened (+1/4), Persistent (+1/2), IPE, Hide effects of Power (Fully Invisible; +2) (60 Active Points); vs Undead Only (-2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Overwhelming Dread View
Wizardry Necromancy Level 3
Domain Terror Level 3
Stregari Cursing Level 3
Real Cost: 13 Active Points: 60
Provider: Killer Shrike Source: New Content
Keywords
Fear, Negative
Effect
Ego Attack 6d6 (60 Active Points); 1 Charge (-2), Extra Time (Delayed Phase, -1/4), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4), Normal Range (-1/4), Does Not Provide Mental Awareness (-1/4)
Edition
HERO System 5th Edition

Regeneration View
Clerical General Level 3
Druidic Natural Level 3
Wizardry Necromancy Level 3
Real Cost: 12 Active Points: 60
Provider: Killer Shrike Source: New Content
Effect
Healing (Regeneration) 1 BODY, Resurrection, Persistent (+1/2), Reduced Endurance (0 END; +1/2) (60 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Extra Time (1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power, Character May Take No Other Actions, -3/4), Self Only (-1/2), Only Affects Living Creatures (-1/2), Gestures (-1/4), Concentration 1/2 DCV (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Sap Strength View
Wizardry Necromancy Level 3
Real Cost: 11 Active Points: 57
Provider: Killer Shrike Source: New Content
Effect
Drain Strength 2d6 (20 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Requires A Magic Skill vs Spell Resistance Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests -1/4), Gestures (-1/4), Linked (Chill; -1/4) (Real Cost: 4)
plus
Ranged Killing Attack 2d6 (vs. ED), Required Hands One-Handed (+0), +1 STUN Multiplier (+1/4) (37 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), No Range (-1/2), No Knockback (-1/4), Gestures (-1/4), Requires A Magic Skill vs Spell Resistance Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests -1/4), Linked (Sap; -1/4) (Real Cost: 7)
Edition
HERO System 5th Edition

Undead Attraction View
Wizardry Necromancy Level 3
Domain Death Level 3
Sphere Necromantic Level 4
Stregari Binding Level 3
Real Cost: 11 Active Points: 60
Provider: Shadowcat Source: Pocket Grimoire
Keywords
Death
Description
This spell allows the caster to cause any lesser Undead in the vicinity to focus their attentions upon a target that is also in the vicinity. The caster does not have direct control over the Undead, but as long as their target is alive and in the area the affected Undead will focus their attentions on that target and not attack the caster unless the caster attacks them first. NOTE: This is an unusual use of Summon; GM permission may be required.
Effect
Summon 150-point Undead, Expanded Class of Beings Lesser Undead (+1/4), Devoted (+3/4) (60 Active Points); 1 Charge (-2), Only To Cause Undead Already In The Area To Fixate On (And Likely Attack) Someone Also In The Area (-1), Summoned Being Must Inhabit Locale (-1/2), Extra Time (Full Phase, -1/2), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Undead Slayer View
Wizardry Necromancy Level 3
Real Cost: 11 Active Points: 60
Provider: Killer Shrike Source: New Content
Effect
Find Weakness 17- with All Attacks (60 Active Points); vs Undead Only (-2), 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Magic Skill vs Spell Resistance; -1/4)
Edition
HERO System 5th Edition

Vampiric Aura View
Wizardry Necromancy Level 3
Real Cost: 16 Active Points: 60
Provider: Killer Shrike Source: New Content
Effect
Extra Time (Delayed Phase, -1/4), 1 Continuing Charge lasting 1 Minute (-1), Self Only (-1/2), Gestures (-1/4), Incantations (-1/4), 1/2 DCV Concentration (-1/4)
  • Drain BODY 1d6, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), Damage Shield (Offensive; +3/4), Continuous (+1) (30 Active Points); Linked (Vampiric Healing II; -1/2) (Real Cost: 8)
  • Healing BODY 1d6, Can Heal Limbs, Heal Amount Rolled on Drain (+0), Continuous (+1) (30 Active Points); Linked (Vampiric Healing I, -1/4) (Real Cost: 8)
Edition
HERO System 5th Edition

Vampiric Touch View
Wizardry Necromancy Level 3
Real Cost: 11 Active Points: 55
Provider: Killer Shrike Source: D&D 3e Core
Effect
Drain BODY 2 1/2d6 (25 Active Points); 1 Charge (-2), Linked (Vampiric Healing II; -1/2), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll Magic Skill vs Spell Resistance; -1/4), Gestures (-1/4), Incantations (-1/4), Extra Time (Delayed Phase, -1/4) (Real Cost: 5)
plus
Healing BODY 2 1/2d6, Can Heal Limbs, Heal Amount Rolled on Drain (+0) (30 Active Points); 1 Charge (-2), Self Only (-1/2), Gestures (-1/4), Extra Time (Delayed Phase, -1/4), Linked (Vampiric Healing I; -1/4), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll Magic Skill vs Spell Resistance; -1/4), Incantations (-1/4) (Real Cost: 6)
Edition
HERO System 5th Edition

Weakness View
Wizardry Necromancy Level 3
Real Cost: 13 Active Points: 60
Provider: Killer Shrike Source: New Content
Description
Standard Effect: -9 STR
Effect
Drain Strength 3d6, Ranged (+1/2), Delayed Return Rate (5 Points per 5 Minutes; +1/2) (60 Active Points); 1 Charge (-2), Only Affects Living Creatures (-1/2), Beam (-1/4), Incantations (-1/4), Gestures (-1/4), Requires A Magic Skill vs Spell Resistance Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests -1/4), Extra Time (Delayed Phase, -1/4)
Edition
HERO System 5th Edition

Abi Dazim's Minor Horrid Wilting View
Wizardry Necromancy Level 4
Real Cost: 14 Active Points: 75
Provider: Killer Shrike Source: New Content
Keywords
Negative
Effect
Ranged Killing Attack 1d6 + 1 (vs. PD), Area of Effect Radius: 5", Selective (+1/4), AVLD: Power Defense (+1 1/2) (75 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Only Affects Living Creatures (-1/2), No Knockback (-1/4), Incantations (-1/4), Gestures (-1/4), Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Magic Skill vs Spell Resistance; -1/4)
Edition
HERO System 5th Edition

Bestow Curse View
Wizardry Necromancy Level 4
Domain Evil Level 4
Domain Decay Level 4
Real Cost: 18 Active Points: 75
Provider: Killer Shrike Source: D&D 3e Core
Effect
Drain DEX, BODY 2d6, Lingering +1 Phase (+1/4), Ranged (+1/2), DEX, BODY simultaneously (+1/2), Delayed Return Rate (points return at the rate of 5 per Day; +1 1/2) (75 Active Points); 1 Continuing Charge lasting 1 Extra Phase (-1 3/4), Extra Time (Full Phase, Delayed Phase, -3/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Block Living View
Wizardry Necromancy Level 4
Real Cost: 15 Active Points: 70
Provider: Killer Shrike Source: New Content
Effect
Entangle 3d6, 4 DEF, Takes No Damage From Physical Attacks Limited Group (+1/4), Invisible Power Effects, SFX Only (Sight Group; +1/4), Lingering up to 1 Turn (+1/2) (70 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/2), Extra Time (Full Phase, Delayed Phase, -3/4), No Range (-1/2), Only Affects Living Creatures (-1/2), Gestures (-1/4), Cannot Form Barriers (-1/4)
Edition
HERO System 5th Edition

Block Undead View
Wizardry Necromancy Level 4
Real Cost: 10 Active Points: 75
Provider: Killer Shrike Source: New Content
Effect
Entangle 5d6, 10 DEF (75 Active Points); 1 Charge (-2), Only vs Undead (-2), Only To Form Barriers (-1), Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll Magic Skill vs Undead Creatures EGO Roll to Cross; -1/4)
Edition
HERO System 5th Edition

Bone Helm View
Wizardry Necromancy Level 4
Real Cost: 15 Active Points: 75
Provider: Killer Shrike Source: New Content
Keywords
Fear, Death, Divining, Adornment, Protective, Transmogrify
Description
A necromancer of sinister mien and questionable morals, Bonechare was nevertheless a prolific innovator of dark magics both before and after becoming a liche.

This spell mystically enhances and transforms a skull into a sturdy and magically empowered helmet that grants its wearer several significant benefits. Assuming it isn't destroyed or dispelled, the skull's magic lasts for a full a week.
Effect
To Create: Extra Time (5 Minutes, Character May Take No Other Actions, -2 1/4), OIF Expendable (Skull; -1/2), Gestures (-1/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4)

All Effects Of Helm: 1 Continuing Charge lasting 1 Week (+0); OIF Durable (Bone Helm; -1/2)
  • +15 PRE (15 Active Points, Real Cost: 3)
  • +15 Mental Defense (15 Active Points); vs Undead Only (-2) (Real Cost: 2)
  • Detect Undead 17- (no Sense Group), Discriminatory, Analyze, Increased Arc Of Perception (240 Degrees), Range, Sense, Targeting, Telescopic (+2 versus Range Modifier), Tracking (45 Active Points, Real Cost: 10)
Edition
HERO System 5th Edition

Bone Shield View
Wizardry Necromancy Level 4
Real Cost: 17 Active Points: 75
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Armor, Protective, Transmogrify
Description
A necromancer of sinister mien and questionable morals, Bonechare was nevertheless a prolific innovator of dark magics both before and after becoming a liche.

This spell, which is more of a mystical preparation, fuses a collection of bones into a gleaming white bone shield that offers its bearer significant protections. The shield lasts for a week unless destroyed or dispelled. The bearer need not be proficient with shields to use it; its magical nature compensates.
Effect
To Create: Extra Time (20 Minutes, Only to Activate; -1 1/4), OIF Expendable (Need A Supply Of Bones To Create; -1/2), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Gestures (-1/4)

All Effects of Created Shield: 1 Continuing Charge lasting 1 Week (+0), OIF Durable (Bone Shield)
  • +3 with DCV (15 Active Points; Real Cost: 4)
  • +3 with Block, (15 Active Points; Real Cost: 3)
  • Missile Deflection (Bullets & Shrapnel), Missile Reflection, Reflect At Any Target (45 Active Points; Real Cost: 10)
Edition
HERO System 5th Edition

Deadly Aura View
Wizardry Necromancy Level 4
Real Cost: 16 Active Points: 75
Provider: Killer Shrike Source: New Content
Effect
Ego Attack 3d6, Personal Immunity (+1/4), Area Of Effect Radius: 4", Selective (+1 1/4) (75 Active Points); 1 Charge (-2), No Range (-1/2), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4), Does Not Provide Mental Awareness (-1/4), Extra Time (Delayed Phase, -1/4)
Edition
HERO System 5th Edition

Enervation View
Wizardry Necromancy Level 4
Real Cost: 16 Active Points: 75
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Negative
Effect
Ranged Killing Attack 5d6 (vs. PD) (75 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Extra Time (Full Phase, Delayed Phase, -3/4), Only Affects Living Creatures (-1/2), Incantations (-1/4), Beam (-1/4), Gestures (-1/4), Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Magic Skill vs Spell Resistance; -1/4), No Knockback (-1/4)
Edition
HERO System 5th Edition

Evards Black Tentacles View
Wizardry Necromancy Level 4
Real Cost: 23 Active Points: 74
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Negative
Effect
Drain STR 0 1/2d6, Penetrating (+1/2), Area of Effect Radius: 2", Nonselective (+1), Continuous (+1) (17 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Linked (Black Tentacles; -1/2), Greater Power is Constant or in use most or all of the time (+1/4), Extra Time (Full Phase, -1/2), Gestures (-1/4), Incantations (-1/4)(Real Cost: 5)
plus
Entangle 1d6, 2 DEF, Area of Effect Radius: 3", Nonselective (+3/4), Continuous (+1) (41 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Cannot Form Barriers (-1/4), Gestures (-1/4), Extra Time (Full Phase, -1/2), Incantations (-1/4) (Real Cost: 13)
plus
Energy Blast 0 1/2d6 (vs. ED), Penetrating (+1/2), Continuous (+1), NND Protection from Negative Energy, Force Field, CON 21+ (+1), Area of Effect Radius: 3", Nonselective (+1), Does BODY (+1) (16 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Linked (Black Tentacles; -1/2), Greater Power is Constant or in use most or all of the time (+1/4), Incantations (-1/4), Extra Time (Full Phase, -1/2), Gestures (-1/4) (Real Cost: 5)
Edition
HERO System 5th Edition

Femur of Slaying View
Wizardry Necromancy Level 4
Real Cost: 15 Active Points: 70
Provider: Killer Shrike Source: New Content
Keywords
Negative, Weapon, Transmogrify
Description
A necromancer of sinister mien and questionable morals, Bonechare was nevertheless a prolific innovator of dark magics both before and after becoming a liche.

This spell shapes and imbues a femur bone with negative energies, making it into a fell weapon for up to a minute after casting after which the femur becomes a mundane object.
Effect
To Enchant Femur: Extra Time (Full Phase, Delayed Phase, -3/4), OIF (Femur; -1/2), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4)

Femur of Slaying: Lingering up to 1 Minute (+3/4); 1 Continuing Charge lasting 1 Minute (-1 1/4), OIF Durable (Femur of Slaying, -1/2)

Effect: HA +4d6, Double Knockback 2x KB (+3/4), Penetrating (x2; +1) (70 Active Points)
Edition
HERO System 5th Edition

Greater Fear View
Bardic Necromancy Level 4
Clerical General Level 4
Wizardry Necromancy Level 4
Domain Terror Level 4
Sphere Charm Level 5
Real Cost: 18 Active Points: 75
Provider: Killer Shrike Source: New Content
Keywords
Mind-Affecting, Fear
Description
The caster becomes very frightening for up to 1 Turn (unless dispelled / encounters Anti-Magic).
Effect
+75 PRE (75 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Only to Cause Fear (-1), Extra Time (Full Phase, Delayed Phase, -1/2), Only Affects Living Creatures (-1/2)
Edition
HERO System 5th Edition

Greater Fueled by Hate View
Wizardry Necromancy Level 4
Real Cost: 15 Active Points: 75
Provider: Killer Shrike Source: New Content
Keywords
Negative
Description
BODY & STUN gained from Aid lost first, Long Term Endurance Lost Paid When Spell Is Cast
Effect
Aid STR, BODY, CON, STUN 3d6, Delayed Return Rate (points return at the rate of 5 per 5 Minutes; +1/2), STR, CON, BODY, STUN simultaneously (+1) (75 Active Points); 1 Charge (-2), Extra Time (Full Phase, Character May Take No Other Actions, Delayed Phase, -1), Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect only affects the recipient of the benefits of the Power; All Recipients Take 15 LTE Loss After Fade Ends; -1/2), Concentration 1/2 DCV (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Greater Regeneration View
Wizardry Necromancy Level 4
Sphere Healing Level 5
Real Cost: 14 Active Points: 70
Provider: Killer Shrike Source: New Content
Effect
Healing (Regeneration) 3 BODY, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (70 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Extra Time (1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power, Character May Take No Other Actions, -3/4), Self Only (-1/2), Only Affects Living Creatures (-1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Improved Disrupt Undead 30 foot radius View
Wizardry Necromancy Level 4
Real Cost: 16 Active Points: 75
Provider: Killer Shrike Source: New Content
Effect
Ranged Killing Attack 2d6 (vs. ED), Lingering up to 1 Turn (+1/2), Area of Effect Radius: 5" (+1) (75 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/2), Extra Time (Full Phase, Delayed Phase, -3/4), Incantations (-1/4), No Knockback (-1/4), Limited Range (4"+1" per Spell Level Caster Can Use; -1/4), Beam (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Lesser Wail of the Banshee View
Wizardry Necromancy Level 4
Real Cost: 18 Active Points: 75
Provider: Killer Shrike Source: New Content
Effect
Drain BODY 3d6, Personal Immunity (+1/4), Area Of Effect Radius: 4", Selective (+1 1/4) (75 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), Concentration 1/2 DCV, Must Concentrate throughout use of Constant Power (-1/2), Incantations, Requires Incantations throughout (-1/2), Only Affects Living Creatures (-1/2)
Edition
HERO System 5th Edition

Life Bolt View
Wizardry Necromancy Level 4
Real Cost: 15 Active Points: 75
Provider: Killer Shrike Source: New Content
Effect
Ranged Killing Attack 1d6 (vs. PowD), Uncontrolled (+1/2), Does BODY (+1), Continuous (+1), AVLD: Power Defense (+1 1/2) (75 Active Points); vs Undead Only (-2), 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Nivlik's Lesser Negative Energy Blade View
Wizardry Necromancy Level 4
Real Cost: 16 Active Points: 71
Provider: Killer Shrike Source: New Content
Keywords
Negative
Effect
Hand-To-Hand Killing Attack 1d6 (1 1/2d6 w/STR) (vs. PowD), Area of Effect Hex: Accurate (+1/2), Lingering up to 1 Minute (+3/4), Does BODY (+1), AVLD: Power Defense (+1 1/2) (71 Active Points); 1 Continuing Charge lasting 1 Minute (-1 1/4), Only Affects Living Creatures (-1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Incantations (-1/4), No Knockback (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4), Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Magic Skill vs Spell Resistance; -1/4)
Edition
HERO System 5th Edition

Obshurvan's Mental Warding versus Undead View
Wizardry Necromancy Level 4
Real Cost: 14 Active Points: 74
Provider: Killer Shrike Source: New Content
Effect
+32 Mental Defense, LOS Not Required To Maintain (+1/2), Usable Simultaneously (up to 4 people at once; +3/4) (74 Active Points); vs Undead Only (-2), 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Resurrection View
Wizardry Necromancy Level 4
Real Cost: 7 Active Points: 75
Provider: Killer Shrike Source: New Content
Keywords
Death, Healing, Transmogrify
Description
A necromancer of sinister mien and questionable morals, Bonechare was nevertheless a prolific innovator of dark magics both before and after becoming a liche.

Using this powerful and macabre spell the caster can bring a person recently dead back to life using parts from another corpse to replace damaged body parts and limbs. Both corpses must be fresh or well preserved, and the procedure is lengthy. This can also be used on a living subject to replace limbs and organs.
Effect
Healing 5d6, Can Heal Limbs, Resurrection (75 Active Points); Extra Time (6 Hours, Character May Take No Other Actions, -3 3/4), 1 Charge (-2), OAF Expendable (Difficult to obtain new Focus; Appropriate Prepared Dead Body Parts; -1 1/4), Arrangement (-1/4), Gestures, throughout (Requires both hands; -1), Incantations, throughout (-1/2), Others Only (-1/2), Concentration 1/2 DCV (-1/4), Requires Light To Use (-1/4)
Edition
HERO System 5th Edition

Sap Strength View
Wizardry Necromancy Level 4
Real Cost: 18 Active Points: 75
Provider: Killer Shrike Source: New Content
Description
Standard Effect: -9 STR
Effect
Drain Strength 3d6, Ranged (+1/2), Delayed Return Rate (5 Points per 5 Minutes; +1/2), Lingering up to 1 Turn (+1/2) (75 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/2), Only Affects Living Creatures (-1/2), Beam (-1/4), Incantations (-1/4), Gestures (-1/4), Requires A Magic Skill vs Spell Resistance Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests -1/4), Extra Time (Delayed Phase, -1/4)
Edition
HERO System 5th Edition

Summon Zombie View
Wizardry Necromancy Level 5
Domain Undeath Level 4
Stregari Binding Level 5
Real Cost: 13 Active Points: 90
Provider: Killer Shrike Source: New Content
Keywords
Death
Description
Use Bestiary page 127 for base, Long Term Endurance Lost Paid When Spell Is Cast
Effect
Summon 225-point Zombie, Slavishly Devoted (+1) (90 Active Points); 1 Charge (-2), Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2), Side Effects (Caster suffers 12 LTE loss), Side Effect occurs automatically whenever Power is used (-1), Summoned Being Must Inhabit Locale (Need Corpse) (-1/2), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Accelerated Aging View
Wizardry Necromancy Level 5
Real Cost: 16 Active Points: 90
Provider: Killer Shrike Source: New Content
Keywords
Death
Effect
Ranged Killing Attack 2d6 (vs. NND), Does BODY (+1), No Normal Defense LS: Longevity (+1) (90 Active Points); 1 Charge (-2), Only Affects Living Creatures (-1/2), Requires A Magic Skill vs Spell Resistance Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests -1/4), Extra Time (Delayed Phase, -1/4), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4), Cannot Be Used With Multiple-Power Attacks (-1/4), Beam (-1/4), No Knockback (-1/4)
Edition
HERO System 5th Edition

Advanced Disrupt Undead View
Wizardry Necromancy Level 5
Stregari Binding Level 5
Real Cost: 13 Active Points: 90
Provider: Killer Shrike Source: New Content
Effect
Ranged Killing Attack 4d6 (vs. ED), Lingering up to 1 Turn (+1/2) (90 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/2), Extra Time (Full Phase, Delayed Phase, -3/4), Incantations (-1/4), No Knockback (-1/4), Limited Range (4"+1" per Spell Level Caster Can Use; -1/4), Beam (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4), vs Undead Only (-2)
Edition
HERO System 5th Edition

As the Dead View
Wizardry Necromancy Level 5
Real Cost: 43 Active Points: 87
Provider: Killer Shrike Source: New Content
Keywords
Death, Negative, Protective, Transmogrify
Description
A necromancer of sinister mien and questionable morals, Bonechare was nevertheless a prolific innovator of dark magics both before and after becoming a liche.

This spell imbues a person with the same dark magics that empower most Undead, which grants them immunities to things that would normally be hazardous to mortal flesh and removes the need to eat, sleep, or breathe. The recipient detects as an Undead for the duration (for better or ill). The effect lasts for 1 day unless dispelled.
Effect
LS (Eating: Character does not eat; Immunity: All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep), 1 Continuing Charge lasting 1 Day (+0), Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect only affects the recipient of the benefits of the Power; Recipient Detects as Undead; +0), UBO (+1/4), LOS Not Required To Maintain (+1/2) (87 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Incantations (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Brain Gloom View
Wizardry Necromancy Level 5
Stregari Cursing Level 5
Real Cost: 20 Active Points: 90
Provider: Killer Shrike Source: New Content
Keywords
Negative
Effect
Ego Attack 9d6 (90 Active Points); 1 Charge (-2), Does Not Provide Mental Awareness (-1/4), Normal Range (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4), Delayed Phase (-1/4)
Edition
HERO System 5th Edition

Call Pack of Ghouls View
Wizardry Necromancy Level 5
Stregari Binding Level 5
Real Cost: 16 Active Points: 90
Provider: Killer Shrike Source: New Content
Description
use Bestiary page 121 as base
Effect
Summon 8 150-point Ghouls, Slavishly Devoted (+1) (90 Active Points); 1 Charge (-2), Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2), Arrives Under Own Power (-1/2), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Cause Disease View
Wizardry Necromancy Level 5
Stregari Cursing Level 5
Real Cost: 21 Active Points: 90
Provider: Killer Shrike Source: New Content
Keywords
Curse, Death
Effect
Minor Transform 4d6 (Person into Same Person with Disease of Choice, Healing Magic, Remove Disease), Improved Target Group (Any Disease; +1/4), Personal Immunity (+1/4), Lingering up to 1 Minute (+3/4) (90 Active Points); 1 Continuing Charge lasting 1 Minute (-1 1/4), Only Affects Living Creatures (-1/2), No Range (-1/2), Incantations (-1/4), Extra Time (Full Phase, Delayed Phase, Only to Activate, -1/2), Gestures (-1/4)
Edition
HERO System 5th Edition

Chill Touch View
Wizardry Necromancy Level 5
Real Cost: 18 Active Points: 86
Provider: Killer Shrike Source: New Content
Effect
  • Drain Strength 3d6 (30 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Linked (Chill; -1/4), Incantations (-1/4), Gestures (-1/4) (Real Cost: 7)
  • Ranged Killing Attack 3d6 (vs. ED), Required Hands One-Handed (+0), +1 STUN Multiplier (+1/4) (56 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), No Range (-1/2), Linked (Sap; -1/4), Incantations (-1/4), Gestures (-1/4), No Knockback (-1/4) (Real Cost: 11)
Edition
HERO System 5th Edition

Create Flesh Golem View
Wizardry Necromancy Level 5
Domain Automata Level 5
Sphere Necromantic Level 6
Stregari Binding Level 5
Real Cost: 10 Active Points: 90
Provider: Killer Shrike Source: New Content
Keywords
Creation
Description
"Casting" is a long process of constructing and enchanting a Golem rather than a "summoning ritual" or equivalent. Use Bestiary pg 78 for base, modified appropriately for campaign rules in place such as not using Hit Locations, etc. Golem exists until destroyed.
Effect
Summon 225-point Flesh Golem (Remove No Hit Locations, give +15 STR, +5 BODY), Slavishly Devoted (+1) (90 Active Points); Extra Time (1 Day, Character May Take No Other Actions, -4 1/4), 1 Charge (-2), Body Parts Required (-1/2), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Greater Regeneration View
Clerical General Level 5
Druidic Natural Level 5
Wizardry Necromancy Level 5
Real Cost: 18 Active Points: 90
Provider: Killer Shrike Source: D&D 3e Core
Effect
Healing (Regeneration) 2 BODY, Can Heal Limbs, Resurrection, Persistent (+1/2), Reduced Endurance (0 END; +1/2) (90 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Extra Time (1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power, Character May Take No Other Actions, -3/4), Self Only (-1/2), Only Affects Living Creatures (-1/2), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4)
Edition
HERO System 5th Edition

Halt Undead View
Wizardry Necromancy Level 5
Stregari Binding Level 5
Real Cost: 14 Active Points: 90
Provider: Killer Shrike Source: New Content
Effect
Entangle 2d6, 4 DEF, Invisible Power Effects, SFX Only (Fully Invisible; +1/2), Takes No Damage From Physical Attacks All Attacks (+1/2), Area of Effect Radius: 6" (+1) (90 Active Points); Only vs Undead (-2), 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Cannot Form Barriers (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Improved Dark Touch of Manipulation View
Wizardry Necromancy Level 5
Real Cost: 20 Active Points: 90
Provider: Killer Shrike Source: New Content
Effect
Drain STR, DEX, CON, COM 4 1/2d6, Four Powers Simultaneously (+1) (90 Active Points); 1 Charge (-2), Only Affects Living Creatures (-1/2), Requires A Magic Skill vs Spell Resistance Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests -1/4), Incantations (-1/4), Gestures (-1/4), Extra Time (Delayed Phase, -1/4)
Edition
HERO System 5th Edition

Improved Halt Undead View
Wizardry Necromancy Level 5
Stregari Binding Level 5
Real Cost: 14 Active Points: 90
Provider: Killer Shrike Source: New Content
Effect
Entangle 3d6, 6 DEF, Invisible Power Effects, SFX Only (Fully Invisible; +1/2), Takes No Damage From Physical Attacks All Attacks (+1/2) (90 Active Points); Only vs Undead (-2), 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Cannot Form Barriers (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Improved Vampiric Touch View
Wizardry Necromancy Level 5
Real Cost: 18 Active Points: 85
Provider: Killer Shrike Source: New Content
Effect
Drain BODY 4d6 (40 Active Points); 1 Charge (-2), Extra Time (Delayed Phase, -1/4), Incantations (-1/4), Linked (Vampiric Healing II; -1/4), Gestures (-1/4), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll Magic Skill vs Spell Resistance; -1/4) (Real Cost: 9)
plus
Healing BODY 4d6, Can Heal Limbs, Heal Amount Rolled on Drain (+0) (45 Active Points); 1 Charge (-2), Self Only (-1/2), Incantations (-1/4), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll Magic Skill vs Spell Resistance; -1/4), Linked (Vampiric Healing I; -1/4), Extra Time (Delayed Phase, -1/4), Gestures (-1/4) (Real Cost: 9)
Edition
HERO System 5th Edition

Intimidate View
Wizardry Necromancy Level 5
Domain Terror Level 5
Real Cost: 18 Active Points: 90
Provider: Killer Shrike Source: New Content
Keywords
Mind-Affecting, Fear
Description
The caster weakens the resolve of chosen targets within an area.
Effect
Drain PRE 4d6, Area of Effect Radius: 4", Selective (+1 1/4) (90 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Only Affects Living Creatures (-1/2), Incantations (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Lesser Circle of Death View
Wizardry Necromancy Level 5
Real Cost: 17 Active Points: 90