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Skip Navigation LinksHigh Fantasy HERO>Vancian Magic>Vancian Spells>Arcane>Wizardry>Abjuration
Spell List
Record Count: 116

Arrow Ward View
Wizardry Abjuration Level 0
Sphere Guardian Level 1
Real Cost: 3 Active Points: 15
Provider: Killer Shrike Source: New Content
Effect
Missile Deflection (Arrows, Slings, Etc.), Lingering up to 1 Turn (+1/2) (15 Active Points); 1 Continuing Charges lasting 1 Turn each (-1 1/2), Incantations (Complex; -1/2), Instant (-1/2), Gestures (Complex; -1/2), Visible (-1/4), Will Not Work Against Heavy Missiles (-1/4)
Edition
HERO System 5th Edition

Blade Ward View
Bardic Universal Level 0
Wizardry Abjuration Level 0
Real Cost: 4 Active Points: 15
Provider: eepjr24 Source: D&D 5e PHB
Keywords
Defense
Description
For one turn you have resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks.
Effect
25% Resistant Physical Damage Reduction (15 Active Points), 1 Continuing Charge lasting 1 Turn (-1 1/4); Only versus weapon attacks [No KB, Falling, spells, etc] (-3/4), Gestures (-1/4), Incantations (-1/4), Visible (-1/4)
Edition
HERO System 6th Edition

Personal Time Ward View
Wizardry Abjuration Level 0
Stregari Bewitching Level 0
Real Cost: 1 Active Points: 15
Provider: Killer Shrike Source: New Content
Keywords
Time
Description
Long Term Endurance Lost Paid When Spell Is Cast
Effect
Life Support (Longevity: Immortal), 1 Continuing Charges lasting 1 Century each (+0), Difficult To Dispel (x256 Active Points) (+2) (15 Active Points); Window Of Opportunity (once per 25 Years; window remains open for 1 Day; On Casters Day Of Birth On 25 Year Increments; -6 1/4), Side Effects, Side Effect occurs automatically whenever Power is used (Caster take 15 LTE loss; -2), Extra Time 1 Hour, Only to Activate (Character May Take No Other Actions; -1 3/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Protection from Stones and Boulders View
Paladin Investiture Level 0
Wizardry Abjuration Level 0
Sphere Elemental Level 1
Sphere Protection Level 1
Real Cost: 5 Active Points: 15
Provider: Killer Shrike Source: New Content
Keywords
Earth
Effect
Missile Deflection (Thrown Objects), Adjacent Hex (+1/2), Lingering up to 1 Hour (+1 1/2) (15 Active Points); 1 Continuing Charges lasting 1 Hour each (-1/2), Incantations (Complex; -1/2), Instant (-1/2), Gestures (Complex; -1/2), Visible (-1/4)
Edition
HERO System 5th Edition

Resistance View
Bardic Abjuration Level 0
Clerical General Level 0
Druidic Natural Level 0
Paladin Investiture Level 0
Wizardry Abjuration Level 0
Real Cost: 4 Active Points: 14
Provider: Killer Shrike Source: D&D 3e Core
Description
Provides some protection against unusual attacks to self or others
Effect
+4 Mental Defense, Usable By Other (+1/4), LOS Not Required To Maintain (+1/2) (7 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4) (Real Cost: 2)
plus
PowD (4 points), Usable By Other (+1/4), LOS Not Required To Maintain (+1/2) (7 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4) (Real Cost: 2)
Edition
HERO System 5th Edition

Sleepward View
Wizardry Abjuration Level 0
Sphere Guardian Level 1
Real Cost: 7 Active Points: 15
Provider: Killer Shrike Source: New Content
Effect
Life Support (Sleeping: Character does not sleep), 1 Continuing Charges lasting 1 Day each (+0), Persistent (+1/2), Usable Simultaneously (up to 8192 people at once; +3 1/2) (15 Active Points); Extra Time Full Phase, Only to Activate (Delayed Phase; -1/2), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Spell Resistance View
Wizardry Abjuration Level 0
Real Cost: 3 Active Points: 15
Provider: Killer Shrike Source: New Content
Description
Spell Resistance is described in the Default Magic System Guidelines, Long Term Endurance Lost Paid When Spell Is Cast
Effect
Spell Resistance 11-, 1 Continuing Charges lasting 1 Day each (+0), Difficult To Dispel (x4 Active Points) (+1/2) (15 Active Points); Extra Time 1 Turn (Post-Segment 12) (-1 1/4), Side Effects, Side Effect occurs automatically whenever Power is used (Caster takes 3 LTE loss; -1), Gestures (Complex; -1/2), Incantations (-1/4), Concentration 1/2 DCV (-1/4) 11-
Edition
HERO System 5th Edition

Survive Elementals View
Wizardry Abjuration Level 0
Sphere Elemental Level 1
Sphere Protection Level 1
Real Cost: 5 Active Points: 15
Provider: Killer Shrike Source: D&D 3e Core
Description
When spell is cast select SFX from list; the first 6 BODY you take from a source of that SFX is taken from the Body provided by this spell, effectively not really harming the protected person. When all 6 BODY are gone, spell ends.
Effect
+6 BODY, 1 Continuing Charges lasting 1 Day each (+0), Variable Special Effects (fire,acid,cold,sonic,electric) Limited Group of SFX (+1/4) (15 Active Points); SFX Must be chosen when cast (-1), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Alarm View
Bardic Abjuration Level 1
Ranger Warden Level 1
Wizardry Abjuration Level 1
Stregari Divining Level 1
Real Cost: 6 Active Points: 25
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Glamer
Description
The oft-overlooked spell is a life saver. It lasts a day and when triggered it alerts the caster of unauthorized entry within an area. However, it can only detect things that the caster would normally be able to detect.
Effect
  • Hearing Group and Mental Awareness Images, 1 Continuing Charges lasting 1 Day each (+1/4), Trigger (Unauthorized entity enters Area) (+1/4), Increases Size (4" radius; +1/2), Uncontrolled (+1/2) (20 Active Points); Set Effect (Alarm Bell) (-1), Extra Time 1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power (-3/4), No Range (-1/2), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4), Linked to Alarm Indicator (-1/4) (Real Cost: 5)
  • Mind Link (With Alarm Spell), 1 Continuing Charges lasting 1 Day each (+0) (5 Active Points); Only to receive mental ping from Alarm spell; 1way (-1), Extra Time 1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power (-3/4), Linked to Alarm Giver (-1/2), Greater Power is Constant or in use most or all of the time (+1/4), Lesser Power can only be used when character uses greater Power at full value (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 1)
Edition
HERO System 5th Edition

Alarm View
Ranger Abjuration Level 1
Wizardry Abjuration Level 1
Real Cost: 5 Active Points: 18
Provider: eepjr24 Source: D&D 5e PHB
Keywords
Abjuration, Utility, Images
Description
The oft-overlooked spell is a life saver. It lasts a day and when triggered it alerts the caster of unauthorized entry within an area with a bell tone. However, it can only detect things that the caster would normally be able to detect. Requires a tiny bell and a piece of fine silver wire to cast.
Effect
Hearing Group and Mental Awareness Images, 1 Continuing Charge lasting 1 Day (+1/4), Trigger (Unauthorized creature enters Area) (+1/4), Area of Effect Radius: 4m (+1/4), Uncontrolled (+1/2) (18 Active Points); Set Effect: Alarm Bell (-1), Extra Time: 1 Minute, Only to Activate (-3/4), No Range (-1/2), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4), Unified (-1/4)
Mind Link: With alarm spell, 1 Continuing Charge lasting 1 Day (+0) (5 Active Points); Extra Time: 1 Minute, Only to Activate (-3/4), No Range (-1/2), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4), Unified (-1/4), Linked (-1/2)
Edition
HERO System 6th Edition

Arrest View
Bardic Abjuration Level 1
Wizardry Abjuration Level 1
Stregari Bewitching Level 1
Real Cost: 10 Active Points: 30
Provider: Shadowcat Source: New Content
Description
The caster prevents the movement of someone or something for up to 20 minutes. Strong people and fast moving objects can overcome this effect.
Effect
Telekinesis (20 STR) (30 Active Points); 1 Continuing Charge lasting 20 Minutes (-1/2), Extra Time (Full Phase, -1/2), Limited Range (-1/4), Gestures (-1/4), Incantations (-1/4), Affects Whole Object (-1/4)
Edition
HERO System 5th Edition

Dreamshield View
Wizardry Abjuration Level 1
Stregari Divining Level 1
Real Cost: 7 Active Points: 29
Provider: Killer Shrike Source: New Content
Keywords
Dream
Description
Shield Mind from Dream Attacks
Effect
+16 Mental Defense, 1 Continuing Charges lasting 1 Day each (+0), UBO (+1/4), Persistent (+1/2) (29 Active Points); Only Versus Sleep/Dream Powers (-2), Extra Time Full Phase, Only to Activate (Delayed Phase; -1/2), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Endure Elements View
Clerical General Level 1
Druidic Natural Level 1
Paladin Investiture Level 1
Wizardry Abjuration Level 1
Domain Strength Level 1
Sphere Elemental Level 2
Sphere Protection Level 2
Real Cost: 6 Active Points: 30
Provider: Killer Shrike Source: D&D 3e Core
Keywords
VSFX, Protective
Description
When this spell is cast, the caster must chose Fire, Cold, Electricity, or Sonic. The spell's Armor works vs. that kind of energy for up to one Day (unless dispelled or encounters Anti-Magic).
Effect
Armor (0 PD/20 ED), 1 Continuing Charges lasting 1 Day each (+0) (30 Active Points); Must Select 1 SFX (Fire, Cold, Electricity, Sonic) When Cast Which Armor Works Against (-1 1/2), Ablative BODY (-1), Extra Time Extra Segment, Only to Activate (Delayed Phase; -1/2), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Hold Portal View
Wizardry Abjuration Level 1
Real Cost: 5 Active Points: 30
Provider: Killer Shrike Source: D&D 3e Core
Effect
Entangle 1d6, 2 DEF (standard effect: 1 BODY, 2 DEF), Immediately Goes Away After 6 Hours (+0), Area of Effect Hex: Nonselective (+1/4), IPE (Sight Group, Touch Group; +3/4) (30 Active Points); 1 Charges (-2), Only To Block Doors (Effectively Adds an Invisible 2 DEF, 1 BODY to Doors; must be penetrated to use Lockpicking) (-1), Only To Form Barriers (-1), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Mass Resistance View
Druidic Natural Level 1
Paladin Investiture Level 1
Wizardry Abjuration Level 1
Real Cost: 9 Active Points: 29
Provider: Killer Shrike Source: D&D 3e Core
Description
Provides a modicum of protection vs unusual attacks
Effect
+6 Mental Defense, LOS Not Required To Maintain (+1/2), Usable Simultaneously (up to 4 people at once; +3/4) (16 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 5)
plus
PowD (6 points), LOS Not Required To Maintain (+1/2), Usable Simultaneously (up to 4 people at once; +3/4) (13 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 4)
Edition
HERO System 5th Edition

Mordenkainen�s Protection from Avians View
Druidic Natural Level 1
Ranger Warden Level 1
Wizardry Abjuration Level 1
Sphere Animal Level 2
Sphere Protection Level 2
Stregari Bewitching Level 1
Real Cost: 10 Active Points: 30
Provider: Killer Shrike Source: AD&D 1e Supplement
Keywords
Protective
Description
"Avian" typically means bird-like flying creatures, but might also include some reptilian fliers or more unusual creatures at the GM's discretion.
Effect
  • +1 with DCV, Usable By Other (+1/4), Persistant (+1/2), Ranged (+1/2) (11 Active Points); 1 Charges (-2), Only vs Avians (-2), Extra Time Delayed Phase, Only to Activate Constant or Persistent Power (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4) (Real Cost: 2)
  • Armor (5 PD/0 ED), Only vs Avians (+0), Usable By Other (+1/4), Hardened (+1/4), Ranged (+1/2), Persistant (+1/2) (19 Active Points); 1 Continuing Charges lasting 20 Minutes each (-1/2), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Extra Time Delayed Phase, Only to Activate Constant or Persistent Power (-1/4) (Real Cost: 8)
Edition
HERO System 5th Edition

Protection from [Alignment] View
Bardic Abjuration Level 1
Clerical General Level 1
Paladin Investiture Level 1
Ranger Warden Level 1
Wizardry Abjuration Level 1
Domain Chaos Level 1
Domain Evil Level 1
Domain Good Level 1
Domain Law Level 1
Real Cost: 7 Active Points: 30
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Alignment, Protective
Effect
Force Field (4 PD/4 ED/5 Mental Defense/4 Power Defense), Usable By Other (+1/4), LOS Not Required To Maintain (+1/2) (30 Active Points); Only vs [Alignment] Power loses about half of its effectiveness (-1), 1 Continuing Charge lasting 5 Minutes (-3/4), Extra Time (Full Phase, Delayed Phase, -3/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Shield View
Wizardry Abjuration Level 1
Domain Protection Level 1
Real Cost: 8 Active Points: 30
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Force
Description
Caster may change which hex side shield protects on as 0 phase action.
Effect
  • Force Field (7 PD/7 ED/2 Flash Defense: Sight Group), Hardened (+1/4) (20 Active Points); Only vs 1 opponents on 1 hex side at a time (-1 1/2), 1 Continuing Charges lasting 5 Minutes each (-3/4), Incantations (-1/4), Gestures (-1/4), Linked to Concealment Effect (-1/4) (Real Cost: 5)
  • +2 with DCV (10 Active Points); Only vs 1 opponents on 1 hex side at a time (-1 1/2), Visible (-1/4), Linked to Shield Effect (-1/4), Incantations (-1/4), Gestures (-1/4) (Real Cost: 3)
Edition
HERO System 5th Edition

Mirror Shield View
Bardic Abjuration Level 2
Wizardry Abjuration Level 2
Real Cost: 9 Active Points: 40
Provider: Shadowcat Source: Books of Eldritch Might
Effect
Missile Deflection (Any Ranged Attack), Missile Reflection (40 Active Points); Only vs Magic Ray / Missile Attacks (-1), OIF Fragile (Hand Mirror In The Shape Of A Shield; -3/4), 1 Continuing Charge lasting 5 Minutes (-3/4), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Resist Elements View
Clerical General Level 2
Druidic Natural Level 2
Paladin Investiture Level 2
Ranger Warden Level 2
Wizardry Abjuration Level 2
Domain Fire Level 3
Sphere Elemental Level 3
Real Cost: 9 Active Points: 45
Provider: Killer Shrike Source: D&D 3e Core
Effect
Armor (0 PD/30 ED), 1 Continuing Charges lasting 1 Day each (+0) (45 Active Points); Must Select 1 SFX (Fire, Cold, Electricity, Sonic) When Cast Which Armor Works Against (-1 1/2), Ablative BODY or STUN (-1), Extra Time Extra Segment, Only to Activate (Delayed Phase; -1/2), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Spell Resistance View
Paladin Investiture Level 2
Wizardry Abjuration Level 2
Sphere Protection Level 3
Real Cost: 10 Active Points: 45
Provider: Killer Shrike Source: New Content
Description
Spell Resistance is described in the Default Magic System Guidelines, Long Term Endurance Lost Paid When Spell Is Cast
Effect
Spell Resistance 16-, 1 Continuing Charges lasting 1 Day each (+0), UBO (+1/4), Persistent (+1/2), Difficult To Dispel (x4 Active Points) (+1/2) (45 Active Points); Extra Time 1 Turn (Post-Segment 12) (-1 1/4), Side Effects, Side Effect occurs automatically whenever Power is used (Caster takes 9 LTE loss; -1), Gestures (Complex; -1/2), Incantations (-1/4), Concentration 1/2 DCV (-1/4) 16-
Edition
HERO System 5th Edition

Static Veil View
Bardic Abjuration Level 2
Wizardry Abjuration Level 2
Domain Protection Level 2
Sphere Divination Level 3
Sphere Protection Level 3
Stregari Divining Level 2
Real Cost: 14 Active Points: 45
Provider: Shadowcat Source: Books of Eldritch Might
Description
The caster creates a zone impervious to scrying attempts for up to an hour.
Effect
Invisibility to Mystic and Mystic Groups, Area Of Effect Radius: 3" (+1), UAA (+1) (45 Active Points); Extra Time (5 Minutes, Only to Activate, -1), Only vs. Scrying Effects (-1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Dispel Magic [All] View
Bardic Abjuration Level 3
Clerical General Level 3
Druidic Natural Level 3
Paladin Investiture Level 3
Wizardry Abjuration Level 3
Sphere Protection Level 4
Stregari Bewitching Level 3
Real Cost: 14 Active Points: 58
Provider: Killer Shrike Source: D&D 3e Core
Effect
Dispel All Magic 6 1/2d6, All Magic Simultaneously (+2) (58 Active Points); 1 Charges (-2), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll Abjuration Skill vs Magic Skill of Caster; -1/4), Incantations (-1/4), Gestures (-1/4), Extra Time Delayed Phase (-1/4)
Edition
HERO System 5th Edition

Dispel Magic [Arcane] View
Bardic Abjuration Level 3
Wizardry Abjuration Level 3
Stregari Bewitching Level 3
Real Cost: 14 Active Points: 58
Provider: Killer Shrike Source: New Content
Effect
Dispel Arcane Magic 13d6, Any Arcane Magic Effect 1 at a time (+1/2) (58 Active Points); 1 Charges (-2), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll Abjuration Skill vs Magic Skill of Caster; -1/4), Incantations (-1/4), Gestures (-1/4), Extra Time Delayed Phase (-1/4)
Edition
HERO System 5th Edition

Dispel Magic [Divine] View
Clerical General Level 3
Druidic Natural Level 3
Paladin Investiture Level 3
Wizardry Abjuration Level 3
Sphere Protection Level 4
Real Cost: 14 Active Points: 58
Provider: Killer Shrike Source: New Content
Keywords
Anti-Magic
Effect
Dispel Divine Magic 13d6, Any Divine Magic Effect 1 at a time (+1/2) (58 Active Points); 1 Charges (-2), Extra Time Delayed Phase (-1/4), Gestures (-1/4), Incantations (-1/4), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll Abjuration Skill vs Magic Skill of Caster; -1/4)
Edition
HERO System 5th Edition

Dispel Magic [Elemental] View
Wizardry Abjuration Level 3
Real Cost: 15 Active Points: 60
Provider: Killer Shrike Source: New Content
Effect
Dispel Elementalism Magic 16d6, Any Elementalism Effect one at a time (+1/4) (60 Active Points); 1 Charges (-2), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll Abjuration Skill vs Magic Skill of Caster; -1/4), Incantations (-1/4), Gestures (-1/4), Extra Time Delayed Phase (-1/4)
Edition
HERO System 5th Edition

Dispel Magic [Specific] View
Bardic Abjuration Level 3
Clerical General Level 3
Druidic Natural Level 3
Paladin Investiture Level 3
Wizardry Abjuration Level 3
Domain Magic Level 3
Sphere Protection Level 4
Stregari Bewitching Level 3
Real Cost: 15 Active Points: 60
Provider: Killer Shrike Source: D&D 3e Core
Effect
Dispel Magic 10d6, Any Magic Effect 1 at a time (+1) (60 Active Points); 1 Charges (-2), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll Abjuration Skill vs Magic Skill of Caster; -1/4), Incantations (-1/4), Gestures (-1/4), Extra Time Delayed Phase (-1/4)
Edition
HERO System 5th Edition

Dispel Magic [Wizardry] View
Wizardry Abjuration Level 3
Real Cost: 15 Active Points: 60
Provider: Killer Shrike Source: New Content
Effect
Dispel Wizardry Magic 16d6, Any Wizardry Effect one at a time (+1/4) (60 Active Points); 1 Charges (-2), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll Abjuration Skill vs Magic Skill of Caster; -1/4), Incantations (-1/4), Gestures (-1/4), Extra Time Delayed Phase (-1/4)
Edition
HERO System 5th Edition

Explosive Runes View
Wizardry Abjuration Level 3
Real Cost: 10 Active Points: 58
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Fire
Effect
Energy Blast 6 1/2d6 (vs. ED), Trigger (+1/4), Explosion (Cone; -1 DC/2"; +1/2) (58 Active Points); 1 Charges (-2), Only To "Trap" An Openable Object (Door, Chest, Drawer, Etc) (-1 1/2), Extra Time Full Phase (-1/2), Gestures (-1/4), Incantations (-1/4), Requires A Magic Skill vs Spell Resistance Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests -1/4)
Edition
HERO System 5th Edition

Greater Resistance View
Paladin Investiture Level 3
Wizardry Abjuration Level 3
Real Cost: 23 Active Points: 57
Provider: Killer Shrike Source: D&D 3e Core
Description
Provides a modicum of protection vs unusual attacks
Effect
+16 Mental Defense, Usable By Other (+1/4), LOS Not Required To Maintain (+1/2) (29 Active Points); Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 12)
plus
PowD (16 points), Usable By Other (+1/4), LOS Not Required To Maintain (+1/2) (28 Active Points); Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 11)
Edition
HERO System 5th Edition

Lesser Mind Blank View
Wizardry Abjuration Level 3
Domain Liberation Level 3
Real Cost: 14 Active Points: 58
Provider: Killer Shrike Source: New Content
Keywords
Protective
Description
Long Term Endurance Lost Paid When Spell Is Cast
Effect
+20 Mental Defense, 1 Continuing Charges lasting 1 Day each (+0), Personal Immunity (+1/4), UBO (+1/4), Hardened (+1/4), Ranged (+1/2), Persistent (+1/2) (58 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Caster takes 12 LTE loss; -1), Gestures (Complex; Requires both hands; -3/4), Extra Time 1 Turn (Post-Segment 12), Only to Activate (-3/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Magic Circle against [Alignment] View
Paladin Investiture Level 3
Wizardry Abjuration Level 3
Sphere All Level 4
Real Cost: 14 Active Points: 59
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Alignment
Effect
Force Field (8 PD/8 ED/10 Mental Defense/8 Power Defense), Usable By Other (+1/4), LOS Not Required To Maintain (+1/2) (59 Active Points); Only vs [Alignment] Power loses about half of its effectiveness (-1), Extra Time (Full Phase, Delayed Phase, -3/4), 1 Continuing Charge lasting 5 Minutes (-3/4), Gestures (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Magic Circle Against [Alignment] View
Bardic Abjuration Level 4
Clerical General Level 4
Wizardry Abjuration Level 4
Domain Chaos Level 3
Domain Evil Level 3
Domain Good Level 3
Domain Law Level 3
Stregari Binding Level 4
Real Cost: 18 Active Points: 74
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Alignment
Description
Shield vs opponents of a specific Alignment. This is actually 4 Spells (Good, Evil, Chaos, Law) and must be learned seperately for each type
Effect
Force Wall (14 PD/8 ED; 3" long and 1" tall), Hardened (+1/4) (74 Active Points); Only vs [Alignment] (-1), No Range (-1/2), Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Gestures (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Mordenkainen�s Defense Against Lycanthropes View
Druidic Natural Level 3
Ranger Warden Level 3
Wizardry Abjuration Level 3
Sphere Animal Level 4
Sphere Protection Level 4
Stregari Bewitching Level 3
Real Cost: 24 Active Points: 60
Provider: Killer Shrike Source: AD&D 1e Supplement
Keywords
Protective
Effect
  • +1 with DCV, Usable By Other (+1/4), Ranged (+1/2), Persistant (+1/2) (11 Active Points); Only vs Lycanthropes (-2), 1 Charges (-2), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Extra Time Delayed Phase, Only to Activate Constant or Persistent Power (-1/4) (Real Cost: 2)
  • Armor (12 PD/0 ED), Only vs Lycanthropes (+0), Usable By Other (+1/4), Ranged (+1/2), Persistant (+1/2), Hardened (x2; +1/2) (49 Active Points); 1 Continuing Charges lasting 20 Minutes each (-1/2), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Extra Time Delayed Phase, Only to Activate Constant or Persistent Power (-1/4) (Real Cost: 22)
Edition
HERO System 5th Edition

Mordenkainen�s Defense Against Nonmagical Reptiles and Amphibians View
Druidic Natural Level 3
Ranger Warden Level 3
Wizardry Abjuration Level 3
Sphere Animal Level 4
Sphere Protection Level 4
Stregari Bewitching Level 3
Real Cost: 24 Active Points: 60
Provider: Killer Shrike Source: AD&D 1e Supplement
Keywords
Protective
Effect
  • +1 with DCV, Usable By Other (+1/4), Ranged (+1/2), Persistant (+1/2) (11 Active Points); Only vs Reptiles & Amphibians (-2), 1 Charges (-2), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Extra Time Delayed Phase, Only to Activate Constant or Persistent Power (-1/4) (Real Cost: 2)
  • Armor (12 PD/0 ED), Only vs Reptiles & Amphibians (+0), Usable By Other (+1/4), Ranged (+1/2), Persistant (+1/2), Hardened (x2; +1/2) (49 Active Points); 1 Continuing Charges lasting 20 Minutes each (-1/2), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Extra Time Delayed Phase, Only to Activate Constant or Persistent Power (-1/4) (Real Cost: 22)
Edition
HERO System 5th Edition

Mordenkainen�s Protection From Insects and Arachnids View
Clerical General Level 3
Ranger Warden Level 3
Wizardry Abjuration Level 3
Sphere Animal Level 4
Sphere Protection Level 4
Stregari Bewitching Level 3
Real Cost: 24 Active Points: 60
Provider: Killer Shrike Source: AD&D 1e Supplement
Keywords
Protective
Description
Affects insects and arachnids
Effect
  • +1 with DCV, Usable By Other (+1/4), Ranged (+1/2), Persistant (+1/2) (11 Active Points); Only vs Arachnids & Insects (-2), 1 Charges (-2), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Extra Time Delayed Phase, Only to Activate Constant or Persistent Power (-1/4) (Real Cost: 2)
  • Armor (12 PD/0 ED), Only vs Arachnids & Insects (+0), Usable By Other (+1/4), Ranged (+1/2), Persistant (+1/2), Hardened (x2; +1/2) (49 Active Points); 1 Continuing Charges lasting 20 Minutes each (-1/2), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Extra Time Delayed Phase, Only to Activate Constant or Persistent Power (-1/4) (Real Cost: 22)
Edition
HERO System 5th Edition

Nondetection View
Wizardry Abjuration Level 4
Domain Trickery Level 3
Sphere Protection Level 5
Stregari Divining Level 4
Real Cost: 23 Active Points: 75
Provider: Killer Shrike Source: D&D 3e Core
Effect
Invisibility to Sight and Mental Groups, Clairsentience and Detect Person, No Fringe, 1 Continuing Charges lasting 6 Hours each (+0), Usable By Other (+1/4), Persistent (+1/2) (75 Active Points); Extra Time 1 Minute, Only to Activate Constant or Persistent Power (-3/4), IIF Expendable (Difficult to obtain new Focus; -1/2), Gestures (-1/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll -1/4)
Edition
HERO System 5th Edition

Protection from Energy View
Clerical General Level 3
Druidic Natural Level 3
Paladin Investiture Level 3
Ranger Warden Level 3
Wizardry Abjuration Level 3
Domain Luck Level 3
Domain Protection Level 3
Sphere Elemental Level 4
Sphere Protection Level 4
Stregari Conjuring Level 3
Real Cost: 13 Active Points: 60
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Protective
Effect
Armor (0 PD/40 ED), 1 Continuing Charges lasting 1 Day each (+0) (60 Active Points); Must Select 1 SFX (Fire, Cold, Electricity, Sonic) When Cast Which Armor Works Against (-1 1/2), Ablative BODY or STUN (-1), Extra Time Extra Segment, Only to Activate (Delayed Phase; -1/2), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Protection from Undead View
Clerical General Level 3
Wizardry Abjuration Level 3
Sphere Necromantic Level 4
Sphere Protection Level 4
Stregari Bewitching Level 3
Real Cost: 24 Active Points: 60
Provider: Killer Shrike Source: AD&D 2e Supplement
Effect
+1 with DCV, Usable By Other (+1/4), Persistant (+1/2), Ranged (+1/2) (11 Active Points); 1 Charges (-2), Only vs Undead (-2), Extra Time Delayed Phase, Only to Activate Constant or Persistent Power (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4) (Real Cost: 2)
plus
Armor (12 PD/0 ED), Only vs Undead (+0), Usable By Other (+1/4), Ranged (+1/2), Persistant (+1/2), Hardened (x2; +1/2) (49 Active Points); 1 Continuing Charges lasting 20 Minutes each (-1/2), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Extra Time Delayed Phase, Only to Activate Constant or Persistent Power (-1/4) (Real Cost: 22)
Edition
HERO System 5th Edition

Superior Arrest View
Bardic Abjuration Level 3
Wizardry Abjuration Level 3
Stregari Bewitching Level 3
Real Cost: 20 Active Points: 60
Provider: Shadowcat Source: New Content
Description
The caster prevents the movement of someone or something for up to 20 minutes. Strong people and fast moving objects can overcome this effect.
Effect
Telekinesis (40 STR) (60 Active Points); 1 Continuing Charge lasting 20 Minutes (-1/2), Extra Time (Full Phase, -1/2), Limited Range (-1/4), Gestures (-1/4), Incantations (-1/4), Affects Whole Object (-1/4)
Edition
HERO System 5th Edition

Dimensional Anchor View
Clerical General Level 4
Wizardry Abjuration Level 4
Sphere Astral Level 5
Stregari Binding Level 4
Real Cost: 11 Active Points: 75
Provider: Killer Shrike Source: D&D 3e Core
Description
Stop target from Teleporting
Effect
Entangle 2d6, 3 DEF, Works Against EGO, Not STR (+1/4), Cannot Be Escaped With Teleportation (+1/4), Takes No Damage From Attacks All Attacks (+1/2), BOECV (Mental Defense applies; +1) (75 Active Points); 1 Charges (-2), Only Stops Teleportation (-2), Extra Time Extra Segment (Delayed Phase; -3/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Fire Trap View
Wizardry Abjuration Level 4
Sphere Elemental Level 5
Real Cost: 13 Active Points: 75
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Fire
Effect
Energy Blast 8 1/2d6 (vs. ED), Trigger (Trapped Object Is Opened) (+1/4), Area of Effect Hex: Accurate (+1/2) (75 Active Points); 1 Charges (-2), Only To "Trap" An Openable Object (Door, Chest, Drawer, Etc); Attacks Opener Up To Range Of Energy Blast (-1 1/2), Extra Time Full Phase (-1/2), Requires A Magic Skill vs Spell Resistance Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests -1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Improved Resist Elements View
Druidic Natural Level 4
Wizardry Abjuration Level 4
Sphere Elemental Level 5
Sphere Protection Level 5
Real Cost: 20 Active Points: 75
Provider: Killer Shrike Source: D&D 3e Core
Description
When spell is cast select SFX from list; the first 30 BODY you take from a source of that SFX is taken from the Body provided by this spell, effectively not really harming the protected person. When all 30 BODY are gone, spell ends.
Effect
+30 BODY, 1 Continuing Charges lasting 1 Day each (+0), Variable Special Effects (fire,acid,cold,sonic,electric) Limited Group of SFX (+1/4) (75 Active Points); SFX Must be chosen when cast (-1), Extra Time 1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power (Delayed Phase; -3/4), Concentration 0 DCV (-1/2), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Lesser Globe of Invulnerability View
Wizardry Abjuration Level 4
Real Cost: 21 Active Points: 75
Provider: Killer Shrike Source: D&D 3e Core
Description
Long Term Endurance Lost Paid When Spell Is Cast
Effect
Suppress: Any Wizardry Spell simultaneously 4d6, Any Wizardry Spell simultaneously (+1/2), Personal Immunity (+1/4), Area of Effect Hex (+1/2), Uncontrolled (+1/2), Continuous (+1) (65 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Caster takes 15 LTE Loss; -1), Extra Time 1 Turn (Post-Segment 12), Only to Activate (-3/4), Gestures (-1/4), Incantations (-1/4), 1 Continuing Charges lasting 1 Hour each (-1/4)
Edition
HERO System 5th Edition

Lesser Spell Stasis View
Wizardry Abjuration Level 4
Real Cost: 23 Active Points: 70
Provider: Unknown Source: AD&D 2e Supplement
Keywords
Anti-Magic
Description
The caster creates a small Anti-Magic field around a specific individual that lasts for up to a Minute.
Effect
Suppress 4d6, all Magical Spells simultaneously (+2), Area Of Effect Hex (+1/2) (70 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Gestures (-1/4), Incantations (-1/4), Extra Time (Full Phase, Only to Activate, -1/4), Concentration (1/2 DCV; -1/4)
Edition
HERO System 5th Edition

Mass Greater Resistance View
Wizardry Abjuration Level 4
Real Cost: 29 Active Points: 74
Provider: Killer Shrike Source: D&D 3e Core
Description
Provides a modicum of protection vs unusual attacks
Effect
+16 Mental Defense, LOS Not Required To Maintain (+1/2), Usable Simultaneously (up to 4 people at once; +3/4) (38 Active Points); Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4) (Real Cost: 15)
plus
PowD (16 points), LOS Not Required To Maintain (+1/2), Usable Simultaneously (up to 4 people at once; +3/4) (36 Active Points); Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 14)
Edition
HERO System 5th Edition

Mordenkainen�s Protection From Slime View
Druidic Natural Level 4
Wizardry Abjuration Level 4
Sphere Protection Level 5
Stregari Bewitching Level 4
Real Cost: 29 Active Points: 73
Provider: Killer Shrike Source: AD&D 1e Supplement
Keywords
Protective
Effect
  • +1 with DCV, Usable By Other (+1/4), Persistant (+1/2), Ranged (+1/2) (11 Active Points); 1 Charges (-2), Only vs Slimes, Molds, Puddings, Oozes (-2), Extra Time Delayed Phase, Only to Activate Constant or Persistent Power (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4) (Real Cost: 2)
  • Armor (8 PD/7 ED), Only vs Slimes, Molds, Puddings, Oozes (+0), Usable By Other (+1/4), Ranged (+1/2), Persistant (+1/2), Hardened (x2; +1/2) (62 Active Points); 1 Continuing Charges lasting 20 Minutes each (-1/2), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Extra Time Delayed Phase, Only to Activate Constant or Persistent Power (-1/4) (Real Cost: 27)
Edition
HERO System 5th Edition

Obscure Object View
Bardic Abjuration Level 4
Clerical General Level 4
Wizardry Abjuration Level 4
Sphere Protection Level 5
Stregari Divining Level 4
Real Cost: 30 Active Points: 75
Provider: Killer Shrike Source: D&D 3e Core
Effect
Invisibility to Sight Group, Mind Scan, Danger Sense and Spatial Awareness, No Fringe, UBO (+1/4), Persistent (+1/2) (75 Active Points); Extra Time Extra Segment, Only to Activate (Delayed Phase; -1/2), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Gestures (-1/4), 1 Continuing Charges lasting 1 Hour each (-1/4)
Edition
HERO System 5th Edition

Protection from Acid View
Druidic Natural Level 4
Wizardry Abjuration Level 4
Sphere Protection Level 5
Real Cost: 18 Active Points: 75
Provider: Killer Shrike Source: New Content
Effect
FF (23 PD), Hardened (+1/4), IPE, Hide effects of Power (Fully Invisible; +2) (75 Active Points); Only vs Acid (-2), Extra Time Extra Segment, Only to Activate (Delayed Phase; -1/2), 1 Continuing Charges lasting 1 Hour each (-1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Protection from Arrows View
Druidic Natural Level 4
Wizardry Abjuration Level 4
Domain War Level 4
Sphere Protection Level 5
Real Cost: 18 Active Points: 75
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Protective
Effect
FF (23 PD), Hardened (+1/4), IPE, Hide effects of Power (Fully Invisible; +2) (75 Active Points); Only vs Slings & Arrows (-2), Extra Time Extra Segment, Only to Activate (Delayed Phase; -1/2), 1 Continuing Charges lasting 1 Hour each (-1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Protection from Axes View
Wizardry Abjuration Level 4
Sphere Combat Level 5
Sphere Protection Level 5
Real Cost: 18 Active Points: 75
Provider: Killer Shrike Source: New Content
Keywords
Protective
Effect
FF (23 PD), Hardened (+1/4), IPE, Hide effects of Power (Fully Invisible; +2) (75 Active Points); Only vs Picks & Axes (-2), Extra Time Extra Segment, Only to Activate (Delayed Phase; -1/2), 1 Continuing Charges lasting 1 Hour each (-1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Protection from Cold View
Wizardry Abjuration Level 4
Domain Cold Level 4
Sphere Elemental Level 5
Sphere Protection Level 5
Real Cost: 18 Active Points: 75
Provider: Killer Shrike Source: New Content
Keywords
Protective
Effect
FF (23 ED), Hardened (+1/4), IPE, Hide effects of Power (Fully Invisible; +2) (75 Active Points); Only vs Cold/Ice (-2), Extra Time Extra Segment, Only to Activate (Delayed Phase; -1/2), 1 Continuing Charges lasting 1 Hour each (-1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Protection from Electricity View
Druidic Natural Level 4
Elementalism Aeromancy Level 4
Wizardry Abjuration Level 4
Sphere Protection Level 5
Sphere Weather Level 5
Real Cost: 18 Active Points: 75
Provider: Killer Shrike Source: New Content
Keywords
Protective
Description
The caster is protected from lighting and other electrical attacks.
Effect
FF (23 ED), Hardened (+1/4), IPE, Hide effects of Power (Fully Invisible; +2) (75 Active Points); Only vs Electricity (-2), Extra Time Extra Segment, Only to Activate (Delayed Phase; -1/2), 1 Continuing Charges lasting 1 Hour each (-1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Protection from Fire View
Druidic Natural Level 4
Wizardry Abjuration Level 4
Sphere Elemental Level 5
Sphere Protection Level 5
Sphere Sun Level 5
Real Cost: 18 Active Points: 75
Provider: Killer Shrike Source: New Content
Keywords
Protective
Effect
FF (23 ED), Hardened (+1/4), IPE, Hide effects of Power (Fully Invisible; +2) (75 Active Points); Only vs Fire/Heat (-2), Extra Time Extra Segment, Only to Activate (Delayed Phase; -1/2), 1 Continuing Charges lasting 1 Hour each (-1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Protection from Hammers View
Wizardry Abjuration Level 4
Sphere Combat Level 5
Sphere Protection Level 5
Real Cost: 18 Active Points: 75
Provider: Killer Shrike Source: New Content
Effect
FF (23 PD), Hardened (+1/4), IPE, Hide effects of Power (Fully Invisible; +2) (75 Active Points); Only vs Hammers & Maces (-2), Extra Time Extra Segment, Only to Activate (Delayed Phase; -1/2), 1 Continuing Charges lasting 1 Hour each (-1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Protection from Poison View
Clerical General Level 4
Druidic Natural Level 4
Wizardry Abjuration Level 4
Sphere Protection Level 5
Stregari Bewitching Level 4
Real Cost: 25 Active Points: 75
Provider: Killer Shrike Source: AD&D 1e Supplement
Keywords
Protective
Description
Long Term Endurance Lost Paid When Spell Is Cast
Effect
LS (Immunity: All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Self-Contained Breathing), 1 Continuing Charges lasting 1 Day each (+0), Persistent (+1/2), Usable Simultaneously (up to 2 people at once; +1) (75 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Caster takes 15 LTE loss; -1), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Extra Time Delayed Phase (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Protection from Sound View
Wizardry Abjuration Level 4
Sphere Protection Level 5
Real Cost: 18 Active Points: 75
Provider: Killer Shrike Source: New Content
Keywords
Protective
Effect
FF (23 ED), Hardened (+1/4), IPE, Hide effects of Power (Fully Invisible; +2) (75 Active Points); Only vs Sonic (-2), Extra Time Extra Segment, Only to Activate (Delayed Phase; -1/2), 1 Continuing Charges lasting 1 Hour each (-1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Protection from Swords View
Wizardry Abjuration Level 4
Sphere Combat Level 5
Sphere Protection Level 5
Real Cost: 18 Active Points: 75
Provider: Killer Shrike Source: New Content
Keywords
Protective
Effect
FF (23 PD), Hardened (+1/4), IPE, Hide effects of Power (Fully Invisible; +2) (75 Active Points); Only vs Swords (-2), Extra Time Extra Segment, Only to Activate (Delayed Phase; -1/2), 1 Continuing Charges lasting 1 Hour each (-1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Remove Curse View
Bardic Abjuration Level 4
Druidic Natural Level 4
Wizardry Abjuration Level 4
Stregari Cursing Level 4
Real Cost: 17 Active Points: 75
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Anti-Magic
Effect
Dispel Curses 20d6, any Curse one at a time (+1/4) (75 Active Points); 1 Charges (-2), Extra Time Extra Segment (Delayed Phase; -3/4), Gestures (-1/4), Incantations (-1/4), Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Abjuration Skill vs Magic Skill of Caster; -1/4)
Edition
HERO System 5th Edition

Thief Ward View
Wizardry Abjuration Level 4
Sphere Guardian Level 5
Real Cost: 11 Active Points: 75
Provider: Killer Shrike Source: New Content
Description
Long Term Endurance Lost Paid When Spell Is Cast
Effect
Entangle 2d6, 3 DEF, Only vs Characters With The Lockpicking Skill (+0), Takes No Damage From Attacks Limited Group (+1/4), Personal Immunity (+1/4), Area of Effect Hex (+1/2), IPE (Fully Invisible; +1) (75 Active Points); 1 Charges (-2), Side Effects, Side Effect occurs automatically whenever Power is used (Caster takes 15 LTE loss; -1), Only To Form Barriers (-1), Extra Time Extra Segment (Delayed Phase; -3/4), Gestures (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Von Gasik's Refusal View
Wizardry Abjuration Level 4
Real Cost: 11 Active Points: 75
Provider: Killer Shrike Source: AD&D 2e Supplement
Description
Long Term Endurance Lost Paid When Spell Is Cast
Effect
Entangle 2d6, 3 DEF, Only vs Spellcasters (Barrier does not Affect Non-Spellcasters) (+0), Personal Immunity (+1/4), Takes No Damage From Attacks Limited Group (+1/4), Area of Effect Hex (+1/2), IPE (Fully Invisible; +1) (75 Active Points); 1 Charges (-2), Only To Form Barriers (-1), Side Effects, Side Effect occurs automatically whenever Power is used (Caster takes 15 LTE loss; -1), Extra Time Extra Segment (Delayed Phase; -3/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Dismissal View
Bardic Abjuration Level 5
Clerical General Level 5
Wizardry Abjuration Level 5
Sphere Astral Level 6
Stregari Binding Level 5
Real Cost: 18 Active Points: 87
Provider: Killer Shrike Source: D&D 3e Core
Effect
Extra-Dimensional Movement (Single Dimension, Any Location (Targets Home Dimension)), Ranged (+1/2), Affects Desolidified Any form of Desolidification (+1/2), Line Of Sight (+1/2), Usable As Attack (+1) (87 Active Points); 1 Charges (-2), Extra Time Full Phase (Delayed Phase; -3/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Gestures (-1/4), Requires A Magic Skill vs Spell Resistance Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll -1/4)
Edition
HERO System 5th Edition

Lesser Protection from Spells View
Clerical General Level 5
Wizardry Abjuration Level 5
Domain Magic Level 5
Domain Protection Level 5
Sphere Protection Level 6
Real Cost: 28 Active Points: 85
Provider: Killer Shrike Source: New Content
Description
This effect grants comprehensive protection vs Magic Spells.
Effect
  • Magic Damage Reduction, Resistant, 50%, 1 Continuing Charge lasting 1 Day (+0) (30 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), Gestures (-1/4), Incantations (-1/4), Concentration (1/2 DCV; -1/4), Only vs. Spells (-1/4) (Real Cost: 11)
  • FF (5 PD/5 ED/5 Mental Defense/5 Power Defense), 1 Continuing Charge lasting 1 Day (+1/4), Hardened (x2; +1/2), IPE (Fully Invisible; +1) (55 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), Only vs Magic Spells (-3/4), Gestures (-1/4), Incantations (-1/4), Concentration (1/2 DCV; -1/4) (Real Cost: 17)
Edition
HERO System 5th Edition

Mass Endure Elements View
Wizardry Abjuration Level 5
Sphere Elemental Level 6
Sphere Protection Level 6
Real Cost: 19 Active Points: 90
Provider: Killer Shrike Source: New Content
Effect
Armor (0 PD/20 ED), 1 Continuing Charges lasting 1 Day each (+0), Persistent (+1/2), Usable Simultaneously (up to 2 people at once; +1 1/2) (90 Active Points); Must Select 1 SFX (Fire, Cold, Electricity, Sonic) When Cast Which Armor Works Against (-1 1/2), Ablative BODY or STUN (-1), Extra Time Extra Segment, Only to Activate (Delayed Phase; -1/2), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Safeguarding View
Wizardry Abjuration Level 5
Sphere Guardian Level 6
Real Cost: 18 Active Points: 90
Provider: Killer Shrike Source: AD&D 2e Supplement
Effect
Armor (10 PD/10 ED), UBO (+1/4), Hardened (x2; +1/2), Area of Effect Radius: 5", Selective (+1 1/4) (90 Active Points); Only vs Damage From Spells Cast By Caster Of This Spell (-2), Extra Time Extra Segment (Delayed Phase; -3/4), 1 Continuing Charges lasting 20 Minutes each (-1/2), Gestures (-1/4), Incantations (-1/4), Centered On Self (-1/4)
Edition
HERO System 5th Edition

Stone Skin View
Druidic Natural Level 5
Wizardry Abjuration Level 5
Real Cost: 16 Active Points: 90
Provider: Killer Shrike Source: D&D 3e Core
Description
After Spell is cast, the 1st 20 BODY and 50 STUN taken come from the Spell; track the BODY and STUN seperately from the characters normal BODY & STUN.
Effect
+20 BODY, 1 Continuing Charges lasting 1 Day each (+0) (40 Active Points); Does Not Recover, Does Not Heal (-2), Extra Time Full Phase (Character May Take No Other Actions; Delayed Phase; -1), IIF Expendable (Difficult to obtain new Focus; Diamond Worth At Least 100 gp; -1/2), No Figured Characteristics (-1/2), Gestures (-1/4), Visible (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4) (Real Cost: 7)
plus
+50 STUN, 1 Continuing Charges lasting 1 Day each (+0) (50 Active Points); Does Not Recover, Does Not Heal (-2), Extra Time Full Phase (Character May Take No Other Actions; Delayed Phase; -1), IIF Expendable (Difficult to obtain new Focus; Diamond Worth At Least 100 gp; -1/2), Gestures (-1/4), Concentration 1/2 DCV (-1/4), Visible (-1/4), Incantations (-1/4) (Real Cost: 9)
Edition
HERO System 5th Edition

Anti-Magic Field View
Clerical General Level 6
Wizardry Abjuration Level 6
Domain Magic Level 6
Domain Protection Level 6
Sphere Protection Level 7
Real Cost: 28 Active Points: 99
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Anti-Magic
Description
This spell creates a field of Anti-Magic that lasts for up to an hour. Note that with the Vancian Magic system, all effects include "contact with an Anti-Magic field with equal or greater Active Points" as part of the turn-off clause for their Charge. Thus, any Vancian spell of 99 AP or less will turn off automatically upon entering this Anti-Magic effect. Such spells also cannot be cast from within or into such a zone either.

Long Term Endurance Lost Paid When Spell Is Cast
Effect
Suppress 3 1/2d6, all Magic Simultaneously (+2), Uncontrolled (+1/2), Area of Effect Radius: 8" (+1), Continuous (+1) (99 Active Points); Side Effects, Always Occurs (Caster takes 10 LTE Loss; -1), Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), 1 Continuing Charge lasting 1 Hour (-1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Globe of Invulnerability View
Wizardry Abjuration Level 6
Real Cost: 29 Active Points: 103
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Anti-Magic
Description
Long Term Endurance Lost Paid When Spell Is Cast
Effect
Suppress: Any Arcane Spell simultaneously 4 1/2d6, Any Arcane Spell simultaneously (+1), Difficult To Dispel (x2 Active Points) (+1/4), Personal Immunity (+1/4), Area of Effect Hex (+1/2), Uncontrolled (+1/2), Continuous (+1) (80 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Caster takes 21 LTE Loss; -1), Extra Time 1 Turn (Post-Segment 12), Only to Activate (-3/4), Gestures (-1/4), Incantations (-1/4), 1 Continuing Charges lasting 1 Hour each (-1/4)
Edition
HERO System 5th Edition

Greater Dispel Magic [All] View
Bardic Abjuration Level 6
Clerical General Level 6
Druidic Natural Level 6
Wizardry Abjuration Level 6
Sphere Protection Level 7
Stregari Bewitching Level 6
Real Cost: 26 Active Points: 103
Provider: Killer Shrike Source: D&D 3e Core
Effect
Dispel All Magic 11 1/2d6, All Magic Simultaneously (+2) (103 Active Points); 1 Charges (-2), Extra Time Delayed Phase (-1/4), Gestures (-1/4), Incantations (-1/4), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll Abjuration Skill vs Magic Skill of Caster; -1/4)
Edition
HERO System 5th Edition

Greater Dispel Magic [Arcane] View
Wizardry Abjuration Level 6
Stregari Bewitching Level 6
Real Cost: 26 Active Points: 103
Provider: Killer Shrike Source: New Content
Effect
Dispel Arcane Magic 23d6, Any Arcane Magic Effect 1 at a time (+1/2) (103 Active Points); 1 Charges (-2), Extra Time Delayed Phase (-1/4), Gestures (-1/4), Incantations (-1/4), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll Abjuration Skill vs Magic Skill of Caster; -1/4)
Edition
HERO System 5th Edition

Greater Dispel Magic [Divine] View
Clerical General Level 6
Druidic Natural Level 6
Wizardry Abjuration Level 6
Sphere Protection Level 7
Real Cost: 26 Active Points: 103
Provider: Killer Shrike Source: New Content
Effect
Dispel Divine Magic 23d6, Any Divine Magic Effect 1 at a time (+1/2) (103 Active Points); 1 Charges (-2), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll Abjuration Skill vs Magic Skill of Caster; -1/4), Incantations (-1/4), Gestures (-1/4), Extra Time Delayed Phase (-1/4)
Edition
HERO System 5th Edition

Greater Dispel Magic [Elementalism] View
Wizardry Abjuration Level 6
Real Cost: 26 Active Points: 105
Provider: Killer Shrike Source: New Content
Effect
Dispel Elementalism Magic 28d6, Any Elementalism Effect one at a time (+1/4) (105 Active Points); 1 Charges (-2), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll Abjuration Skill vs Magic Skill of Caster; -1/4), Incantations (-1/4), Gestures (-1/4), Extra Time Delayed Phase (-1/4)
Edition
HERO System 5th Edition

Greater Dispel Magic [Specific] View
Bardic Abjuration Level 6
Clerical General Level 6
Druidic Natural Level 6
Wizardry Abjuration Level 6
Domain Liberation Level 6
Sphere Protection Level 7
Stregari Bewitching Level 6
Real Cost: 26 Active Points: 105
Provider: Killer Shrike Source: D&D 3e Core
Effect
Dispel Magic 17 1/2d6, Any Magic Effect 1 at a time (+1) (105 Active Points); 1 Charges (-2), Extra Time Delayed Phase (-1/4), Gestures (-1/4), Incantations (-1/4), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll Abjuration Skill vs Magic Skill of Caster; -1/4)
Edition
HERO System 5th Edition

Greater Dispel Magic [Wizardry] View
Wizardry Abjuration Level 6
Real Cost: 26 Active Points: 105
Provider: Killer Shrike Source: New Content
Effect
Dispel Wizardry Magic 28d6, Any Wizardry Effect one at a time (+1/4) (105 Active Points); 1 Charges (-2), Extra Time Delayed Phase (-1/4), Gestures (-1/4), Incantations (-1/4), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll Abjuration Skill vs Magic Skill of Caster; -1/4)
Edition
HERO System 5th Edition

Guards and Wards - Arcane Lock View
Wizardry Abjuration Level 6
Stregari Bewitching Level 6
Real Cost: 18 Active Points: 105
Provider: Killer Shrike Source: D&D 3e Core
Effect
Entangle 2d6, 4 DEF, Immediately Goes Away After 6 Hours (+0), Personal Immunity (+1/4), Trigger (Defined Circumstance (Determined When Cast); +1/2), Area of Effect Radius: 8", Nonselective (+3/4), IPE (Fully Invisible; +1) (105 Active Points); 1 Charges (-2), Only To Block Doors (Effectively Adds an Invisible 4 DEF, 2d6 to Doors; must be penetrated to use Lockpicking) (-1), Only To Form Barriers (-1), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Guards and Wards - Fog Ward View
Wizardry Abjuration Level 6
Sphere Guardian Level 7
Real Cost: 38 Active Points: 105
Provider: Killer Shrike Source: D&D 3e Core
Description
Long Term Endurance Lost Paid When Spell Is Cast
Effect
Darkness to Sight Group 6" radius, Altered Shape Any Area (+0), 1 Continuing Charges lasting 6 Hours each (+0), Personal Immunity (+1/4), Trigger (Defined Circumstance (Determined When Cast); +1/2) (105 Active Points); Extra Time Full Phase (Character May Take No Other Actions; Delayed Phase; -1), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Guards and Wards - Fork Confusion View
Wizardry Abjuration Level 6
Sphere Guardian Level 7
Real Cost: 33 Active Points: 100
Provider: Killer Shrike Source: D&D 3e Core
Effect
Mind Control 4d6 (Human class of minds), 1 Continuing Charges lasting 6 Hours each (+0), Personal Immunity (+1/4), Invisible Power Effects, Source Only, Hide effects of Power (Mental Group; +1/2), Trigger (Determined When Spell Is Cast; +1/2), Continuous (+1), Area of Effect Radius: 7", Conforming (+1 3/4) (100 Active Points); Set Effect (Only To Make Affected Think They Went Down One Passage Instead Of Another Passage; -1/2), Extra Time Extra Segment, Only to Activate (Delayed Phase; -1/2), Gestures (-1/4), Incantations (-1/4), Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Magic Skill vs Spell Resistance; -1/4), Does Not Provide Mental Awareness (-1/4)
Edition
HERO System 5th Edition

Guards and Wards - Lost Doors View
Wizardry Abjuration Level 6
Sphere Guardian Level 7
Stregari Hexcasting Level 6
Real Cost: 31 Active Points: 101
Provider: Killer Shrike Source: D&D 3e Core
Effect
Sight and Touch Groups and Spatial Awareness Images, +/-3 to PER Roll: +3, 1 Continuing Charges lasting 6 Hours each (+0), Personal Immunity (+1/4), Conforming (+1/2), Trigger (Determined When Spell Is Cast; +1/2), Increased Size (32" radius; +1 1/4) (101 Active Points); Set Effect (Only To Make Doors Seem Like Walls; -1), Extra Time Extra Segment, Only to Activate (Delayed Phase; -1/2), Gestures (-1/4), Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Magic Skill vs Spell Resistance; -1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Guards and Wards - Stair Web View
Wizardry Abjuration Level 6
Stregari Conjuring Level 6
Real Cost: 13 Active Points: 105
Provider: Killer Shrike Source: D&D 3e Core
Effect
Entangle 2d6, 2 DEF, Immediately Goes Away After 6 Hours (+0), Personal Immunity (+1/4), Entangle And Character Both Take Damage (+1/4), Trigger (Defined Circumstance (Determined When Cast); +1/2), Continuous (+1), Area of Effect Radius: 6", Conforming (+2 1/4) (105 Active Points); Only To Block Stairwells (All Stairwells within AOE Are Clogged With Webbing Which Grows Back If Destroyed) (-2), 1 Charges (-2), Vulnerable Very Common (Fire; -1), Extra Time Full Phase (Character May Take No Other Actions; Delayed Phase; -1), Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Magic Skill vs Spell Resistance; -1/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Improved Dimensional Anchor View