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Skip Navigation LinksHigh Fantasy HERO>Vancian Magic>Vancian Spells>Arcane>Elementalism
Spell List
Record Count: 265

Air Tendrils View
Elementalism Aeromancy Level 0
Real Cost: 5 Active Points: 15
Provider: Killer Shrike Source: New Content
Keywords
Air
Effect
Swinging 15" (15 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Incantations (-1/4)
Edition
HERO System 5th Edition

Aquatic Movement View
Druidic Natural Level 0
Elementalism Hydromancy Level 0
Real Cost: 1 Active Points: 3
Provider: Killer Shrike Source: New Content
Keywords
Water
Effect
Environmental Movement (Water), 1 Continuing Charge lasting 1 Century (+0) (3 Active Points); Extra Time (1 Day, Only to Activate Constant or Persistent Power, Character May Take No Other Actions, -2 1/4), Concentration (1/2 DCV; -1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Arrow Deflection View
Elementalism Aeromancy Level 0
Real Cost: 8 Active Points: 15
Provider: Killer Shrike Source: New Content
Keywords
Air
Effect
Missile Deflection (Arrows, Slings, Etc.) (10 Active Points); 1 Charge (-2), Will Not Work Against Heavy Missiles (-1/4), Gestures (-1/4) (Real Cost: 3)
plus
+5 with Missile Deflection (1 Charge) (Real Cost: 5)
Edition
HERO System 5th Edition

Catch the Currents View
Elementalism Hydromancy Level 0
Real Cost: 4 Active Points: 14
Provider: Killer Shrike Source: New Content
Keywords
Water
Effect
Swimming 5", 1 Continuing Charge lasting 1 Day (+1/4), Persistent (+1/2), Usable As Attack (+1) (14 Active Points); Only Usable On Inanimate Objects (-1), Extra Time (1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power, Character May Take No Other Actions, -3/4), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Detect Heatsource View
Elementalism Pyromancy Level 0
Ranger Warden Level 0
Sphere Sun Level 1
Real Cost: 5 Active Points: 15
Provider: Killer Shrike Source: New Content
Keywords
Fire
Effect
Detect Temperature 11- (Unusual Group), Discriminatory, Sense, Tracking, 1 Continuing Charge lasting 1 Century (+0) (15 Active Points); Extra Time (1 Minute, Only to Activate Constant or Persistent Power, Character May Take No Other Actions, -1), Gestures (Requires both hands; -1/2), Concentration (0 DCV; -1/2), Incantations (-1/4)
Edition
HERO System 5th Edition

Durability View
Elementalism Geomancy Level 0
Real Cost: 3 Active Points: 7
Provider: Killer Shrike Source: New Content
Keywords
Earth
Effect
Damage Resistance (5 PD/5 ED), 1 Continuing Charge lasting 1 Day (+0), Hardened (x2; +1/2) (7 Active Points); Extra Time (Delayed Phase, Only to Activate Constant or Persistent Power, -1/4), Incantations (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4)
Edition
HERO System 5th Edition

Firesdance View
Druidic Natural Level 0
Elementalism Pyromancy Level 0
Real Cost: 4 Active Points: 15
Provider: Killer Shrike Source: New Content
Keywords
Fire
Effect
Telekinesis (3 STR), Fine Manipulation (15 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Only Works On Fire (-1), Incantations (-1/4), Concentration (1/2 DCV; -1/4), Affects Whole Object (-1/4)
Edition
HERO System 5th Edition

Granitesoul View
Elementalism Geomancy Level 0
Real Cost: 6 Active Points: 15
Provider: Killer Shrike Source: New Content
Effect
Lack Of Weakness (-15) for Normal Defense, 1 Continuing Charge lasting 1 Day (+0) (15 Active Points); Extra Time (1 Minute, Only to Activate Constant or Persistent Power, Character May Take No Other Actions, -1), Concentration (0 DCV; -1/2)
Edition
HERO System 5th Edition

Lesser Embrace of Fire View
Druidic Natural Level 0
Elementalism Pyromancy Level 0
Real Cost: 5 Active Points: 15
Provider: Killer Shrike Source: New Content
Keywords
Fire
Effect
Energy Damage Reduction, Resistant, 25% (15 Active Points); Only Works Against Limited Type Of Attack (Heat/Fire only) Very Limited Type of Attack (-1), 1 Continuing Charge lasting 1 Minute (-1), Incantations (-1/4)
Edition
HERO System 5th Edition

Lesser Shield of Airy Comfort View
Elementalism Aeromancy Level 0
Real Cost: 5 Active Points: 15
Provider: Killer Shrike Source: New Content
Keywords
Air
Effect
Force Field (8 PD/7 ED) (15 Active Points); Only Works Outdoors (-1), Extra Time (Delayed Phase, Only to Activate Constant or Persistent Power, -1/4), Incantations (-1/4), Gestures (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4)
Edition
HERO System 5th Edition

Liquid Pain View
Elementalism Pyromancy Level 0
Real Cost: 4 Active Points: 15
Provider: Killer Shrike Source: New Content
Keywords
Fire
Effect
Energy Blast 3d6 (vs. ED) (15 Active Points); 1 Charge (-2), Gestures (-1/4), Requires A Magic Skill vs Spell Resistance Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests -1/4), Incantations (-1/4), Extra Time (Delayed Phase, -1/4)
Edition
HERO System 5th Edition

Mailskin View
Elementalism Geomancy Level 0
Real Cost: 6 Active Points: 15
Provider: Killer Shrike Source: New Content
Keywords
Metal
Effect
Armor (5 PD/5 ED) (15 Active Points); Extra Time (Extra Segment, Only to Activate Constant or Persistent Power, Character May Take No Other Actions, Delayed Phase, -1/2), Incantations (-1/4), Gestures (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4), Visible (-1/4)
Edition
HERO System 5th Edition

Roots in the Earth View
Druidic Natural Level 0
Elementalism Geomancy Level 0
Real Cost: 6 Active Points: 14
Provider: Killer Shrike Source: New Content
Keywords
Earth
Effect
Knockback Resistance -7", 1 Continuing Charge lasting 1 Day (+0) (14 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power, Character May Take No Other Actions, -3/4), Only In Contact With Ground (-1/2), Concentration (1/2 DCV; -1/4)
Edition
HERO System 5th Edition

Stonebones View
Elementalism Geomancy Level 0
Real Cost: 5 Active Points: 15
Provider: Killer Shrike Source: New Content
Keywords
Earth
Effect
Density Increase ((800 kg mass, +15 STR, +3 PD/ED, -3" KB) (15 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Water Breathing View
Elementalism Hydromancy Level 0
Sphere Elemental Level 1
Real Cost: 8 Active Points: 15
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Water
Effect
Life Support, Expanded Breathing (Water), 1 Continuing Charges lasting 1 Day each (+0), Persistant (+1/2), Usable Simultaneously (x16 Number of Targets +1 1/2) (15 Active Points); Concentration 1/2 DCV (-1/4), Gestures (-1/4), Extra Time Delayed Phase, Only to Activate Constant or Persistent Power (-1/4)
Edition
HERO System 5th Edition

A Breath of Fresh Air View
Druidic Natural Level 1
Elementalism Aeromancy Level 1
Stregari Conjuring Level 1
Real Cost: 15 Active Points: 30
Provider: Killer Shrike Source: New Content
Keywords
Air
Effect
Change Environment (Freshen Air) 32" radius (30 Active Points); Gestures (-1/4), Incantations (-1/4), Concentration (1/2 DCV; -1/4), 1 Continuing Charge lasting 1 Hour (-1/4)
Edition
HERO System 5th Edition

Armor of Air View
Elementalism Aeromancy Level 1
Real Cost: 10 Active Points: 30
Provider: Killer Shrike Source: New Content
Keywords
Air
Effect
Physical Damage Reduction, Resistant, 50% (30 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Visible (-1/4), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Bursting Flames View
Elementalism Pyromancy Level 1
Real Cost: 7 Active Points: 30
Provider: Killer Shrike Source: New Content
Keywords
Fire
Effect
Energy Blast 4d6 (vs. ED), Explosion (+1/2) (30 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Concealing Fog View
Elementalism Hydromancy Level 1
Domain Weather Level 1
Sphere Elemental Level 2
Sphere Weather Level 2
Real Cost: 10 Active Points: 29
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Water
Effect
Darkness to Sight Group and Normal Smell 2" radius, Personal Immunity (+1/4) (29 Active Points); No Range (-1/2), 1 Continuing Charges lasting 20 Minutes each (-1/2), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4), Extra Time Delayed Phase (-1/4)
Edition
HERO System 5th Edition

Discerning Bursting Flames View
Elementalism Pyromancy Level 1
Real Cost: 7 Active Points: 30
Provider: Killer Shrike Source: New Content
Keywords
Fire
Effect
Energy Blast 3d6+1 (vs. ED), Explosion (+1/2), Selective Target (+1/4) (30 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Fiery Propulsion View
Elementalism Pyromancy Level 1
Real Cost: 7 Active Points: 30
Provider: Killer Shrike Source: New Content
Keywords
Fire
Effect
Leaping +25" (2" forward, 13 1/2" upward) (Accurate) (30 Active Points); 1 Charge (-2), Upward Movement Only (-1), Incantations (-1/4)
Edition
HERO System 5th Edition

Immunity to Rocks & Boulders View
Elementalism Geomancy Level 1
Real Cost: 9 Active Points: 30
Provider: Killer Shrike Source: New Content
Keywords
Earth
Effect
Missile Deflection (Bullets & Shrapnel), Full Range (+1) (30 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Only Works Against Limited Type Of Attack (Rocks & Boulders) Very Limited Type of Attack (-1), Incantations (-1/4)
Edition
HERO System 5th Edition

Inner Fire View
Elementalism Pyromancy Level 1
Sphere Sun Level 2
Real Cost: 13 Active Points: 30
Provider: Killer Shrike Source: New Content
Keywords
Fire
Effect
Armor (0 PD/20 ED) (30 Active Points); Only Works Against Limited Type Of Attack Ice/Cold Powers (-1/2), Incantations (-1/4), Gestures (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4)
Edition
HERO System 5th Edition

Lesser Flight of the Phoenix View
Elementalism Pyromancy Level 1
Domain Sun Level 1
Sphere Sun Level 2
Real Cost: 10 Active Points: 30
Provider: Killer Shrike Source: New Content
Keywords
Fire
Effect
Flight 12", Combat Acceleration/Deceleration (+1/4) (30 Active Points); Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, Character May Take No Other Actions, -1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Gestures (-1/4), Incantations (-1/4), No Noncombat Movement (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4)
Edition
HERO System 5th Edition

Lesser Move Like the Wind View
Elementalism Aeromancy Level 1
Real Cost: 8 Active Points: 29
Provider: Killer Shrike Source: New Content
Keywords
Air
Effect
Teleportation 7", No Relative Velocity, Position Shift (29 Active Points); 1 Charge (-2), Must Pass Through Intervening Space (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Lesser Steelskin View
Elementalism Geomancy Level 1
Real Cost: 9 Active Points: 30
Provider: Killer Shrike Source: New Content
Keywords
Metal
Effect
Armor (8 PD/8 ED), Hardened (+1/4) (30 Active Points); Extra Time (1 Minute, Only to Activate Constant or Persistent Power, Character May Take No Other Actions, -1), Gestures (-1/4), Nonpersistent (-1/4), Incantations (-1/4), Concentration (1/2 DCV; -1/4), 1 Continuing Charge lasting 1 Hour (-1/4), Visible (-1/4)
Edition
HERO System 5th Edition

Lesser Thunderstrike View
Druidic Natural Level 1
Elementalism Aeromancy Level 1
Domain Thunder Level 1
Real Cost: 8 Active Points: 30
Provider: Killer Shrike Source: New Content
Keywords
Sonic, Air
Description
The caster targets a specific individual with a powerful clap of thunder that both deafens and harms.
Effect
1 Charge (-2), Gestures (Requires both hands; -1/2)
  • Thunder: Hearing Group Flash 5d6 (15 Active Points); (Real Cost: 4)
  • Struck: 1d6 (vs. ED), No Normal Defense (Hearing Group Flash DEF; +1), Does BODY (+1) (15 Active Points); Linked (Thunder; -1/4) (Real Cost: 4)
Edition
HERO System 5th Edition

Lesser Windriding View
Elementalism Aeromancy Level 1
Real Cost: 9 Active Points: 30
Provider: Killer Shrike Source: New Content
Keywords
Air
Effect
Flight 10", x8 Noncombat (30 Active Points); Not Usable In Enclosed Spaces (-1), Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, Character May Take No Other Actions, -1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Liquid Cruelty View
Elementalism Pyromancy Level 1
Real Cost: 7 Active Points: 30
Provider: Killer Shrike Source: New Content
Keywords
Fire
Effect
Energy Blast 6d6 (vs. ED) (30 Active Points); 1 Charge (-2), Gestures (-1/4), Requires A Magic Skill vs Spell Resistance Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests -1/4), Incantations (-1/4), Extra Time (Delayed Phase, -1/4)
Edition
HERO System 5th Edition

Minor Burning Hands of Doom View
Elementalism Pyromancy Level 1
Real Cost: 7 Active Points: 30
Provider: Killer Shrike Source: New Content
Keywords
Fire
Effect
Ranged Killing Attack 1d6 (vs. ED), Area Of Effect Cone: 4" (+1) (30 Active Points); 1 Charge (-2), No Range (-1/2), Gestures (Requires both hands; -1/2), Requires A Magic Skill vs Spell Resistance Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll -1/4), Extra Time (Delayed Phase, -1/4)
Edition
HERO System 5th Edition

Obscuring Smoke View
Elementalism Pyromancy Level 1
Real Cost: 11 Active Points: 29
Provider: Killer Shrike Source: New Content
Keywords
Fire
Effect
Change Environment 8" radius, -4 to Hearing Group PER Rolls (29 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Incantations (-1/4), Gestures (-1/4), Does Not Work In High Winds Or Rain (-1/4)
Edition
HERO System 5th Edition

Quench Flame View
Elementalism Hydromancy Level 1
Real Cost: 10 Active Points: 29
Provider: Killer Shrike Source: New Content
Keywords
Water
Effect
Suppress Fire 2 1/2d6, One Power At A Time (+1/4), Area Of Effect Radius: 2" (+1) (29 Active Points); 1 Continuing Charge lasting 1 Minute (-1), No Range (-1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Shield of Airy Comfort View
Druidic Natural Level 1
Elementalism Aeromancy Level 1
Real Cost: 10 Active Points: 30
Provider: Killer Shrike Source: New Content
Keywords
Air
Effect
Force Field (10 PD/10 ED) (Protect Carried Items) (30 Active Points); Only Works Outdoors (-1), Extra Time (Delayed Phase, Only to Activate Constant or Persistent Power, -1/4), Incantations (-1/4), Gestures (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4)
Edition
HERO System 5th Edition

Stone-fisted View
Elementalism Geomancy Level 1
Real Cost: 7 Active Points: 30
Provider: Killer Shrike Source: New Content
Keywords
Earth
Effect
Hand-To-Hand Attack +3d6, Lingering (1 Minute) (+1) (30 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Hand-To-Hand Attack (-1/2), Required Hands Two-Handed (-1/2), Extra Time (Full Phase, -1/2), Gestures (-1/4), Visible (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Water Spout View
Druidic Natural Level 1
Elementalism Hydromancy Level 1
Real Cost: 7 Active Points: 30
Provider: Killer Shrike Source: New Content
Keywords
Water
Effect
Ranged Killing Attack 1d6 (vs. PD), Area Of Effect Line: 6" (+1) (30 Active Points); 1 Charge (-2), Gestures (Requires both hands; -1/2), No Range (-1/2), Requires A Magic Skill vs Spell Resistance Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests -1/4)
Edition
HERO System 5th Edition

Weather Manipulation View
Druidic Natural Level 2
Elementalism Aeromancy Level 2
Domain Weather Level 1
Sphere Weather Level 3
Real Cost: 8 Active Points: 34
Provider: Killer Shrike Source: New Content
Keywords
Air
Description
Long Term Endurance Lost Paid When Spell Is Cast
Effect
Change Environment 1" radius, Varying Combat Effects, Megascale (1" = 1 km; +1/4), Varying Effect Broad Group (+1) (34 Active Points); Extra Time (1 Minute, -1 1/2), 1 Continuing Charge lasting 1 Minute (-1), No Range (-1/2), Can Only Alter Weather, Not Create It (-1/4)
Edition
HERO System 5th Edition

Air Supply View
Elementalism Aeromancy Level 2
Sphere Elemental Level 3
Real Cost: 19 Active Points: 42
Provider: Killer Shrike Source: New Content
Keywords
Air
Effect
Life Support (Safe in High Pressure; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing), Area Of Effect (8" Radius; +1 1/2) (42 Active Points); Gestures (-1/4), Incantations (-1/4), Extra Time (Delayed Phase, Only to Activate Constant or Persistent Power, Character May Take No Other Actions, -1/4), Concentration (1/2 DCV; -1/4), 1 Continuing Charge lasting 1 Hour (-1/4)
Edition
HERO System 5th Edition

Capsize View
Elementalism Aeromancy Level 2
Sphere Weather Level 3
Real Cost: 12 Active Points: 45
Provider: Killer Shrike Source: New Content
Keywords
Air
Effect
Telekinesis (30 STR) (45 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Gestures, Requires Gestures throughout (Requires both hands; -1), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Affects Whole Object (-1/4)
Edition
HERO System 5th Edition

Capsize View
Elementalism Hydromancy Level 2
Real Cost: 7 Active Points: 45
Provider: Killer Shrike Source: New Content
Keywords
Water
Effect
Telekinesis (30 STR) (45 Active Points); Only Usable Vs Vessels In The Water (-2), 1 Continuing Charge lasting 1 Turn (-1 1/4), Gestures, Requires Gestures throughout (Requires both hands; -1), Incantations (Requires Incantations throughout; -1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2)
Edition
HERO System 5th Edition

Deep Earth Roots View
Druidic Natural Level 2
Elementalism Geomancy Level 2
Real Cost: 18 Active Points: 44
Provider: Killer Shrike Source: New Content
Keywords
Earth
Effect
Knockback Resistance -12", 1 Continuing Charge lasting 1 Day (+0) (24 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power, Character May Take No Other Actions, -3/4), Only On Ground (-1/2), Concentration (1/2 DCV; -1/4) (Real Cost: 10)
plus
Clinging (40 STR), 1 Continuing Charge lasting 1 Day (+0) (20 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power, Character May Take No Other Actions, -3/4), Only in Contact With Ground (-1/2), Concentration (1/2 DCV; -1/4) (Real Cost: 8)
Edition
HERO System 5th Edition

Difusion of Pain View
Elementalism Hydromancy Level 2
Real Cost: 18 Active Points: 45
Provider: Killer Shrike Source: New Content
Keywords
Water
Effect
Physical Damage Reduction, Resistant, 50% (30 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Gestures (-1/4), Incantations (-1/4) (Real Cost: 12)
plus
Energy Damage Reduction, Resistant, 25% (15 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Gestures (-1/4), Incantations (-1/4) (Real Cost: 6)
Edition
HERO System 5th Edition

Drench View
Elementalism Hydromancy Level 2
Real Cost: 10 Active Points: 35
Provider: Killer Shrike Source: New Content
Keywords
Water
Effect
Change Environment 8" radius, -2" Run, Long-Lasting 20 Minutes, Personal Immunity (+1/4) (35 Active Points); 1 Charge (-2), Concentration (1/2 DCV; -1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Dust Spray View
Elementalism Aeromancy Level 2
Sphere Elemental Level 3
Real Cost: 14 Active Points: 45
Provider: Killer Shrike Source: New Content
Keywords
Air
Effect
Sight Group Flash 9d6 (45 Active Points); 1 Charge (-2), Gestures (-1/4)
Edition
HERO System 5th Edition

Earthen Grasp View
Elementalism Geomancy Level 2
Real Cost: 12 Active Points: 44
Provider: Killer Shrike Source: AD&D 2e Supplement
Keywords
Earth
Effect
Entangle 2d6, 5 DEF, Indirect (From The Ground) Same origin, always fired away from attacker (+1/4) (44 Active Points); 1 Charges (-2), Cannot Form Barriers (-1/4), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Far Flying Flame View
Elementalism Pyromancy Level 2
Wizardry Evocation Level 2
Domain Fire Level 2
Sphere Elemental Level 3
Real Cost: 9 Active Points: 44
Provider: Shadowcat Source: Pocket Grimoire
Keywords
Fire
Effect
Energy Blast 7d6 (vs. ED), Indirect (Same origin, always fired away from attacker; Parabolic Arc; +1/4) (44 Active Points); 1 Charge (-2), Needs 20 feet Overhead Clearance (-1/2), DEX Roll at -1 Negates (1/2), Beam (-1/4), Not In Water (-1/4), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Fireburst View
Elementalism Pyromancy Level 2
Real Cost: 13 Active Points: 45
Provider: Killer Shrike Source: New Content
Keywords
Fire
Effect
Sight Group Flash 9d6 (45 Active Points); 1 Charge (-2), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Flaming Weapon View
Elementalism Pyromancy Level 2
Wizardry Evocation Level 2
Domain Fire Level 2
Domain War Level 2
Sphere Elemental Level 3
Real Cost: 11 Active Points: 44
Provider: Shadowcat Source: Pocket Grimoire
Keywords
Fire
Description
Caster creates a weapon of mystic fire that can be used by another if they remain close. The weapon itself can be attacked; it has 9 DEF and 0 Body.
Effect
Flaming Weapon: Energy Blast 4d6+1 (vs. ED), Usable By Other (+1/4), Lingering up to 1 Minute (+3/4) (44 Active Points); 1 Continuing Charge lasting 1 Minute (-1 1/4), No Range (-1/2), Extra Time (Full Phase, -1/2), Gestures (-1/4), Incantations (-1/4), Not Usable In Water (-1/4), Physical Manifestation (Flame Weapon; -1/4)
Edition
HERO System 5th Edition

Freezing Weapon View
Elementalism Hydromancy Level 2
Wizardry Evocation Level 2
Domain War Level 2
Domain Cold Level 2
Sphere Elemental Level 3
Real Cost: 12 Active Points: 44
Provider: Shadowcat Source: Pocket Grimoire
Keywords
Cold
Description
Caster creates a weapon of mystic ice that can be used by another if they remain close. The weapon itself can be attacked; it has 9 DEF and 0 Body.
Effect
Energy Blast 4d6+1 (vs. ED), Usable By Other (+1/4), Lingering up to 1 Minute (+3/4) (44 Active Points); 1 Continuing Charge lasting 1 Minute (-1 1/4), No Range (-1/2), Extra Time (Full Phase, -1/2), Gestures (-1/4), Incantations (-1/4), Physical Manifestation (Ice Weapon; -1/4)
Edition
HERO System 5th Edition

Improved Catch the Currents View
Elementalism Hydromancy Level 2
Real Cost: 13 Active Points: 45
Provider: Killer Shrike Source: New Content
Keywords
Water
Effect
Swimming 15", 1 Continuing Charge lasting 1 Day (+1/4), Combat Acceleration/Deceleration (+1/4), Persistent (+1/2), Usable As Attack (+1) (45 Active Points); Only Usable On Inanimate Objects (-1), Extra Time (1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power, Character May Take No Other Actions, -3/4), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Inferior Rock Spears View
Elementalism Geomancy Level 2
Real Cost: 10 Active Points: 44
Provider: Killer Shrike Source: New Content
Keywords
Earth
Effect
Energy Blast 5d6 (vs. PD), Indirect (Any origin, any direction; +3/4) (44 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Incantations (-1/4), Must Be On/Near Rock Or Earth (-1/4)
Edition
HERO System 5th Edition

Invisible Tendrils of Air View
Elementalism Aeromancy Level 2
Real Cost: 18 Active Points: 45
Provider: Killer Shrike Source: New Content
Keywords
Air
Effect
Find Weakness 16- with Related Group of Attacks (Aeromancy) (45 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Lesser Airy Aegis View
Elementalism Aeromancy Level 2
Real Cost: 13 Active Points: 45
Provider: Killer Shrike Source: New Content
Keywords
Air
Effect
Missile Deflection (Bullets & Shrapnel), Missile Reflection, Reflect At Any Target (45 Active Points); 1 Charge (-2), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Lesser Aura of Flames View
Elementalism Pyromancy Level 2
Real Cost: 16 Active Points: 45
Provider: Killer Shrike Source: New Content
Keywords
Fire
Effect
Force Field (2 PD/2 ED) (4 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4) (Real Cost: 1)
plus
Hand-To-Hand Killing Attack 1d6 (vs. ED), Damage Shield (Offensive; +3/4), Continuous (+1) (41 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4) (Real Cost: 15)
Edition
HERO System 5th Edition

Lesser Crushing Hands of the Clouds View
Elementalism Aeromancy Level 2
Real Cost: 15 Active Points: 45
Provider: Killer Shrike Source: New Content
Keywords
Air
Effect
Telekinesis (30 STR) (45 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Gestures (-1/4), Incantations (-1/4), Extra Time (Delayed Phase, Only to Activate Constant or Persistent Power, -1/4)
Edition
HERO System 5th Edition

Mark of Air View
Elementalism Aeromancy Level 2
Wizardry Evocation Level 2
Real Cost: 11 Active Points: 42
Provider: Shadowcat Source: Books of Eldritch Might
Keywords
Air
Description
Caster creates a Mark of Air upon themselves or another; while active the Mark grants some benefit to dexterity for up to an hour. During this hour the bearer of the Mark can choose to activate a Shield of Air that protects them from attacks for up to a Minute; however doing so ends the normal Mark of Air effect, and the entire spell ends when the Shield of Air dissipates.
Effect
+3 DEX, Usable By Other (+1/4), LOS Not Required To Maintain (+1/2) (16 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), No Figured Characteristics (-1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Gestures (-1/4), Incantations (-1/4), Visible (swirling pattern on face or an extremity; -1/4) (Real Cost: 5)
plus
Shield of Air: +3 with DCV, Usable By Other (+1/4), LOS Not Required To Maintain (+1/2) (26 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), Lockout (Mark of Air; -1/2), Gestures (-1/4), Incantations (-1/4), Visible (swirling pattern on face or an extremity; -1/4), Using Shield of Air Effect Terminates Entire Compound Power When Continuing Charge Expires (-1/4) (Real Cost: 6)
Edition
HERO System 5th Edition

Mark of Earth View
Elementalism Geomancy Level 2
Wizardry Evocation Level 2
Real Cost: 10 Active Points: 44
Provider: Shadowcat Source: Books of Eldritch Might
Keywords
Earth
Description
Caster creates a Mark of Earth upon themselves or another; while active the Mark grants some benefit to strength for up to an hour. During this hour the bearer of the Mark can choose to activate a Shield of Earth that protects their body with a rocky armoring for up to a Minute; however doing so ends the normal Mark of Earth effect, and the entire spell ends when the Shield of Earth dissipates.
Effect
+3 STR, Usable By Other (+1/4), LOS Not Required To Maintain (+1/2) (5 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), No Figured Characteristics (-1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Gestures (-1/4), Incantations (-1/4), Visible (visible pattern; -1/4) (Real Cost: 1)
plus
Shield of Earth: Armor (13 PD/0 ED), UBO (+1/4), Hardened (+1/4), LOS Not Required To Maintain (+1/2) (39 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), Lockout (Mark of Earth; -1/2), Using Shield of Earth Effect Terminates Entire Compound Power When Continuing Charge Expires (-1/4), Incantations (-1/4), Gestures (-1/4), Visible (-1/4) (Real Cost: 9)
Edition
HERO System 5th Edition

Mark of Fire View
Elementalism Pyromancy Level 2
Wizardry Evocation Level 2
Real Cost: 11 Active Points: 45
Provider: Shadowcat Source: Books of Eldritch Might
Keywords
Fire
Description
Caster creates a Mark of Fire upon themselves; while active the Mark grants some benefit to dexterity for up to an hour. During this hour the caster can choose to activate a Shield of Fire that surrounds them with a burning aura of flames for up to a Minute; however doing so ends the normal Mark of Fire effect, and the entire spell ends when the Shield of Fire dissipates.
Effect
+3 DEX (9 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), No Figured Characteristics (-1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Gestures (-1/4), Incantations (-1/4), Visible (swirling pattern on face or an extremity; -1/4) (Real Cost: 3)
plus
Shield of Fire: Energy Blast 2 1/2d6 (vs. ED), Damage Shield (Offensive; +3/4), Continuous (+1) (36 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), Lockout (Mark of Fire; -1/2), Gestures (-1/4), Incantations (-1/4), Visible (visible pattern; -1/4), Using Shield of Fire Effect Terminates Entire Compound Power When Continuing Charge Expires (-1/4) (Real Cost: 8)
Edition
HERO System 5th Edition

Mark of Frost View
Elementalism Hydromancy Level 2
Wizardry Evocation Level 2
Real Cost: 10 Active Points: 42
Provider: Shadowcat Source: Books of Eldritch Might
Keywords
Cold
Description
Caster creates a Mark of Frost upon themselves; while active the Mark grants some benefit to constitution for up to an hour. During this hour the caster can choose to activate a Shield of Frost that surrounds them with a freezing aura of cold for up to a Minute; however doing so ends the normal Mark of Frost effect, and the entire spell ends when the Shield of Frost dissipates.
Effect
+3 CON (6 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), Gestures (-1/4), Incantations (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4), Visible (-1/4) (Real Cost: 2)
plus
Shield of Frost: Energy Blast 2 1/2d6 (vs. ED), Damage Shield (Offensive; +3/4), Continuous (+1) (36 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), Lockout (Mark of ice; -1/2), Gestures (-1/4), Incantations (-1/4), Visible (visible pattern; -1/4), Using Shield of Ice Effect Terminates Entire Compound Power When Continuing Charge Expires (-1/4) (Real Cost: 8)
Edition
HERO System 5th Edition

Mass Stonebones View
Elementalism Geomancy Level 2
Real Cost: 16 Active Points: 45
Provider: Killer Shrike Source: New Content
Keywords
Earth
Effect
Density Increase ((800 kg mass, +15 STR, +3 PD/ED, -3" KB), Persistent (+1/2), Usable Simultaneously (up to 32 people at once; +1 1/2) (45 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Minor Barrage of Crystalline Shards View
Elementalism Geomancy Level 2
Real Cost: 8 Active Points: 45
Provider: Killer Shrike Source: New Content
Keywords
Earth
Effect
Ranged Killing Attack 3d6 (vs. PD) (45 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Only In Contact With Ground (-1/2), Gestures (Requires both hands; -1/2), No Range (-1/2), Incantations (-1/4)
Edition
HERO System 5th Edition

Minor Embrace of Fire View
Elementalism Pyromancy Level 2
Real Cost: 11 Active Points: 37
Provider: Killer Shrike Source: New Content
Keywords
Fire
Effect
Energy Damage Reduction, Resistant, 25%, Persistent (+1/2), Usable Simultaneously (up to 8 people at once; +1) (37 Active Points); Only Works Against Limited Type Of Attack (Heat/Fire only) Very Limited Type of Attack (-1), 1 Continuing Charge lasting 1 Minute (-1), Concentration (1/2 DCV; -1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Minor Hydrokinesis View
Druidic Natural Level 2
Elementalism Hydromancy Level 2
Real Cost: 10 Active Points: 45
Provider: Killer Shrike Source: New Content
Keywords
Water
Effect
Telekinesis (23 STR), Affects Porous (45 Active Points); Needs A Sizable Body Of Water To Function (-1), 1 Continuing Charge lasting 1 Minute (-1), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Extra Time (Delayed Phase, -1/4), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Minute Missiles View
Elementalism Pyromancy Level 2
Real Cost: 11 Active Points: 45
Provider: Killer Shrike Source: New Content
Keywords
Fire
Effect
Energy Blast 4d6 (vs. ED), Area Of Effect Radius: 2" (+1), Selective Target (+1/4) (45 Active Points); 1 Charge (-2), Extra Time (Extra Segment, Delayed Phase, -3/4), Range Based On Strength (-1/4)
Edition
HERO System 5th Edition

Molten Globule View
Elementalism Pyromancy Level 2
Real Cost: 10 Active Points: 44
Provider: Killer Shrike Source: New Content
Keywords
Fire
Effect
Energy Blast 5d6 (vs. ED), Personal Immunity (+1/4), Explosion (+1/2) (44 Active Points); 1 Charge (-2), No Range (-1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4), Extra Time (Delayed Phase, -1/4)
Edition
HERO System 5th Edition

Parting the Mist View
Elementalism Aeromancy Level 2
Sphere Weather Level 3
Real Cost: 13 Active Points: 45
Provider: Killer Shrike Source: New Content
Keywords
Air
Effect
Dispel Mists 12d6, One At A Time (+1/4) (45 Active Points); 1 Charge (-2), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Pebble to Boulder View
Elementalism Geomancy Level 2
Real Cost: 10 Active Points: 45
Provider: Killer Shrike Source: New Content
Keywords
Earth
Description
Assume object requires 0 STR to throw.
Effect
Energy Blast 6d6 (vs. PD), Area Of Effect Hex (+1/2) (45 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Range Based On Strength (-1/4), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Skin of Rock View
Druidic Natural Level 2
Elementalism Geomancy Level 2
Real Cost: 16 Active Points: 45
Provider: Killer Shrike Source: New Content
Keywords
Earth
Effect
Armor (10 PD/10 ED), Hardened (x2; +1/2) (45 Active Points); Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, Character May Take No Other Actions, -1/2), Visible (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Tempest Ward View
Elementalism Aeromancy Level 2
Domain Thunder Level 2
Real Cost: 19 Active Points: 45
Provider: Killer Shrike Source: New Content
Keywords
Air, Protective
Description
The caster is protected from electricity, loud noises, and bright lights for an entire day (baring counter magic)
Effect
Hardened (+1/4); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Incantations (-1/4), Gestures (-1/4)
  • FF (14 ED), 1 Continuing Charge lasting 1 Day (+1/4) (21 Active Points); Only Works Against Electricity (-1), (Real Cost: 7)
  • Hearing Group Flash Defense (10 points), 1 Continuing Charge lasting 1 Day (+0), (12 Active Points) (Real Cost: 6)
  • Sight Group Flash Defense (10 points), 1 Continuing Charge lasting 1 Day (+0) (12 Active Points) (Real Cost: 6)
Edition
HERO System 5th Edition

Tickling Tongues of Consuming Flame View
Druidic Natural Level 2
Elementalism Pyromancy Level 2
Real Cost: 15 Active Points: 45
Provider: Killer Shrike Source: New Content
Keywords
Fire
Effect
Find Weakness 16- with Related Group of Attacks (Pyromancy) (45 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Visible (-1/4), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Requires A Pyromancy Skill vs Spell Resistance Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll -1/4)
Edition
HERO System 5th Edition

Tremor Sense View
Druidic Natural Level 2
Elementalism Geomancy Level 2
Sphere Elemental Level 3
Real Cost: 19 Active Points: 43
Provider: Killer Shrike Source: New Content
Keywords
Earth
Effect
Detect Physical Vibrations (Touch Group) 11- (Unusual Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Range, Sense, Targeting Sense, Telescopic (+1 versus Range Modifier), Tracking (43 Active Points); Incantations (-1/4), Concentration (1/2 DCV; -1/4), Extra Time (Delayed Phase, Only to Activate Constant or Persistent Power, -1/4), 1 Continuing Charge lasting 1 Hour (-1/4), Only In Contact With Ground (-1/4)
Edition
HERO System 5th Edition

Waterborne View
Elementalism Hydromancy Level 2
Domain Water Level 3
Real Cost: 16 Active Points: 45
Provider: Killer Shrike Source: New Content
Keywords
Investing, Water
Description
This spell has a very lengthy casting time, but lasts for a full day (unless dispelled or nullified by Anti-Magic).
Effect
Swimming 30", 1 Continuing Charge lasting 1 Day (+1/4), Combat Acceleration/Deceleration (+1/4) (45 Active Points); Extra Time (1 Minute, Only to Activate Constant or Persistent Power, Character May Take No Other Actions, -1), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Windriding View
Elementalism Aeromancy Level 2
Real Cost: 13 Active Points: 45
Provider: Killer Shrike Source: New Content
Keywords
Air
Effect
Flight 13", x8 Noncombat, Rapid Noncombat Movement (+1/4) (45 Active Points); Not Usable In Enclosed Spaces (-1), Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, Character May Take No Other Actions, -1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Wreath of Fire View
Elementalism Pyromancy Level 2
Sphere Sun Level 3
Real Cost: 15 Active Points: 45
Provider: Killer Shrike Source: New Content
Keywords
Fire
Effect
+45 PRE (45 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Extra Time (Delayed Phase, Only to Activate Constant or Persistent Power, -1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Barrage of Crystalline Shards View
Elementalism Geomancy Level 3
Real Cost: 12 Active Points: 56
Provider: Killer Shrike Source: New Content
Keywords
Earth
Effect
Ranged Killing Attack 3d6 (vs. PD), Lingering +1 Phase (+1/4) (56 Active Points); 1 Continuing Charge lasting 1 Extra Phase (-1 3/4), Extra Time (Full Phase, Delayed Phase, -3/4), Gestures (Requires both hands; -1/2), No Range (-1/2)
Edition
HERO System 5th Edition

Biting Wind View
Elementalism Aeromancy Level 3
Real Cost: 10 Active Points: 60
Provider: Killer Shrike Source: New Content
Keywords
Air
Effect
Ranged Killing Attack 2d6 (vs. PD), Area of Effect Cone: 7" (+1) (60 Active Points); 1 Charge (-2), Extra Time (Extra Segment, Character May Take No Other Actions, -3/4), Only Usable Outside (-1/2), No Range (-1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4), No Knockback (-1/4)
Edition
HERO System 5th Edition

Blood Simmer View
Elementalism Hydromancy Level 3
Real Cost: 15 Active Points: 60
Provider: Killer Shrike Source: New Content
Effect
Ranged Killing Attack 1d6 (vs. NND), No Normal Defense (LS: Intense Heat, Abnormal Anatomy, CON 21+) (Standard; +1), Does BODY (+1), +4 STUN Multiplier (+1) (60 Active Points); 1 Charge (-2), No Knockback (-1/4), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Boiling Humidity View
Elementalism Hydromancy Level 3
Real Cost: 10 Active Points: 60
Provider: Killer Shrike Source: New Content
Keywords
Water
Effect
Ranged Killing Attack 4d6 (vs. ED) (60 Active Points); 1 Charge (-2), Extra Time (Extra Segment, Delayed Phase, -3/4), Side Effects, Side Effect occurs automatically whenever Power is used (Caster suffers 6 LTE upon casting; -1/2), No Knockback (-1/4), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll Magic Skill vs Spell Resistance; -1/4), Gradual Effect (1 Turn (Post-Segment 12); -1/4)
Edition
HERO System 5th Edition

Brusting Bonfire View
Elementalism Pyromancy Level 3
Real Cost: 15 Active Points: 60
Provider: Killer Shrike Source: New Content
Keywords
Fire
Effect
Energy Blast 8d6 (vs. ED), Explosion (+1/2) (60 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Burrow View
Elementalism Geomancy Level 3
Wizardry Transmutation Level 3
Sphere Animal Level 4
Real Cost: 26 Active Points: 59
Provider: Shadowcat Source: Pocket Grimoire
Keywords
Earth
Description
The caster is able to grant themselves or a single recipient the ability to burrow through semi-hard substances. This ability lasts for up to an hour unless dispelled or nullified by Anti-Magic.
Effect
Tunneling 3" through 6 DEF material, Fill In, Usable By Other (+1/4), LOS Not Required To Maintain (+1/2) (59 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Extra Time (Full Phase, Only to Activate, -1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Cloud Hands View
Elementalism Aeromancy Level 3
Real Cost: 16 Active Points: 60
Provider: Killer Shrike Source: New Content
Keywords
Air
Effect
Hand-To-Hand Attack +3d6, Double Knockback (+3/4), Lingering (1 Minute) (+1), Autofire (3 shots; +1/4), Non-Standard Attack Power (+1) (60 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Hand-To-Hand Attack (-1/2), Required Hands Two-Handed (-1/2), Gestures (-1/4), Incantations (-1/4), Extra Time (Delayed Phase, -1/4)
Edition
HERO System 5th Edition

Discerning Bursting Bonfire View
Elementalism Pyromancy Level 3
Real Cost: 15 Active Points: 60
Provider: Killer Shrike Source: New Content
Keywords
Fire
Effect
Energy Blast 6d6 (vs. ED), Explosion (-1 DC/2"; +3/4), Selective Target (+1/4) (60 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Earthchilde View
Elementalism Geomancy Level 3
Real Cost: 15 Active Points: 60
Provider: Killer Shrike Source: New Content
Keywords
Earth
Effect
Armor (8 PD/8 ED), Hardened (+1/4) (30 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), Visible (-1/4), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4), Nonpersistent (-1/4) (Real Cost: 8)
plus
Hand-To-Hand Attack +3d6, Lingering (1 Minute) (+1) (30 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Hand-To-Hand Attack (-1/2), Required Hands Two-Handed (-1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Gestures (-1/4), Visible (-1/4), Incantations (-1/4), Concentration (1/2 DCV; -1/4) (Real Cost: 7)
Edition
HERO System 5th Edition

Earthy Embrace View
Elementalism Geomancy Level 3
Real Cost: 15 Active Points: 60
Provider: Killer Shrike Source: New Content
Keywords
Earth
Effect
Entangle 4d6, 6 DEF (Stops A Given Sense Group Sight Group) (60 Active Points); 1 Charge (-2), Gestures (-1/4), Extra Time (Delayed Phase, -1/4), Incantations (-1/4), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll Magic Skill vs Spell Resistance; -1/4)
Edition
HERO System 5th Edition

Flamedart View
Elementalism Pyromancy Level 3
Real Cost: 15 Active Points: 60
Provider: Killer Shrike Source: New Content
Keywords
Fire
Effect
Ranged Killing Attack 4d6 (vs. ED) (60 Active Points); 1 Charge (-2), Gestures (-1/4), Requires A Magic Skill vs Spell Resistance Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll -1/4), Incantations (-1/4), Extra Time (Delayed Phase, -1/4)
Edition
HERO System 5th Edition

Flaming Breath of the Dragon View
Elementalism Pyromancy Level 3
Real Cost: 10 Active Points: 60
Provider: Killer Shrike Source: New Content
Keywords
Fire
Effect
Energy Blast 6d6 (vs. ED), Area Of Effect Cone: 7" (+1) (60 Active Points); 1 Charge (-2), Restrainable (-1/2), No Range (-1/2), Extra Time (Full Phase, -1/2), Requires A Magic Skill vs Spell Resistance Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll -1/4), No Knockback (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Flash Dehydration View
Druidic Natural Level 3
Elementalism Hydromancy Level 3
Real Cost: 16 Active Points: 60
Provider: Killer Shrike Source: New Content
Keywords
Water
Effect
Energy Blast 6d6 (vs. ED), No Normal Defense (Unusual Anatomy (Not Water Based), CON 21+; +1) (60 Active Points); 1 Charge (-2), Concentration (1/2 DCV; -1/4), Extra Time (Delayed Phase, -1/4), Requires A Magic Skill vs Spell Resistance Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll -1/4)
Edition
HERO System 5th Edition

Gaseous Form View
Elementalism Aeromancy Level 3
Real Cost: 17 Active Points: 60
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Air
Effect
Gas Form: Desolidification (affected by Wind/Air) (40 Active Points); Cannot Pass Through Solid Objects (-1/2), 1 Continuing Charges lasting 20 Minutes each (-1/2), Extra Time Full Phase, Only to Activate Constant or Persistent Power (-1/4), Delayed Phase (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4), Linked to Lighter than Air (-1/4) (Real Cost: 11)
plus
Lighter than Air: Flight 10" (20 Active Points); 1 Continuing Charges lasting 20 Minutes each (-1/2), Extra Time Full Phase, Only to Activate Constant or Persistent Power (-1/4), Delayed Phase (-1/4), Linked to Gas Form (-1/2), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Gestures (-1/4) (Real Cost: 6)
Edition
HERO System 5th Edition

Granite Fisted