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Skip Navigation LinksVancian Magic>Vancian Spells>Divine>Clerical>Spheres (ADD2e)>Protection
Spell List
Record Count: 47

Disarming Force View
Paladin Investiture Level 2
Domain Protection Level 2
Domain War Level 2
Sphere Protection Level 3
Spell Generic
Stregari Conjuring Level 2
Real Cost: 8 Active Points: 45
Provider: Shadowcat Source: New Content
Keywords
Force
Description
The caster attempts to magically disarm an opponent of their weapon.
Effect
Telekinesis (30 STR) (45 Active Points); 1 Charge (-2), Only To Use The Disarm Maneuver At Range (-1), Extra Time (Full Phase, -1/2), Limited Range (-1/4), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Protection from Stones and Boulders View
Paladin Investiture Level 0
Wizardry Abjuration Level 0
Sphere Elemental Level 1
Sphere Protection Level 1
Real Cost: 5 Active Points: 15
Provider: Killer Shrike Source: New Content
Keywords
Earth
Effect
Missile Deflection (Thrown Objects), Adjacent Hex (+1/2), Lingering up to 1 Hour (+1 1/2) (15 Active Points); 1 Continuing Charges lasting 1 Hour each (-1/2), Incantations (Complex; -1/2), Instant (-1/2), Gestures (Complex; -1/2), Visible (-1/4)
Edition
HERO System 5th Edition

Resistance View
Domain Protection Level 0
Sphere Protection Level 1
Clerical General Level 0
Real Cost: 3 Active Points: 15
Provider: eepjr24 Source: D&D 5e PHB
Keywords
Protection, Saving Throw
Description
Improves one saving throw roll of the receivers choice, then expires.
Effect
+1 Skill Level with each of STR, DEX, CON, INT, EGO, PRE, Usable By Others (+1/4) (15 Active Points); 1 Continuing Charge lasting 1 Minute (-1), May only use 1 skill level at a time (-1/2), Expires after first use (-1/2), Restrainable (-1/4), Gestures (-1/4), Incantations (-1/4), Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2)
Edition
HERO System 6th Edition

Survive Elementals View
Wizardry Abjuration Level 0
Sphere Elemental Level 1
Sphere Protection Level 1
Real Cost: 5 Active Points: 15
Provider: Killer Shrike Source: D&D 3e Core
Description
When spell is cast select SFX from list; the first 6 BODY you take from a source of that SFX is taken from the Body provided by this spell, effectively not really harming the protected person. When all 6 BODY are gone, spell ends.
Effect
+6 BODY, 1 Continuing Charges lasting 1 Day each (+0), Variable Special Effects (fire,acid,cold,sonic,electric) Limited Group of SFX (+1/4) (15 Active Points); SFX Must be chosen when cast (-1), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Endure Elements View
Clerical General Level 1
Druidic Natural Level 1
Paladin Investiture Level 1
Wizardry Abjuration Level 1
Domain Strength Level 1
Sphere Elemental Level 2
Sphere Protection Level 2
Real Cost: 6 Active Points: 30
Provider: Killer Shrike Source: D&D 3e Core
Keywords
VSFX, Protective
Description
When this spell is cast, the caster must chose Fire, Cold, Electricity, or Sonic. The spell's Armor works vs. that kind of energy for up to one Day (unless dispelled or encounters Anti-Magic).
Effect
Armor (0 PD/20 ED), 1 Continuing Charges lasting 1 Day each (+0) (30 Active Points); Must Select 1 SFX (Fire, Cold, Electricity, Sonic) When Cast Which Armor Works Against (-1 1/2), Ablative BODY (-1), Extra Time Extra Segment, Only to Activate (Delayed Phase; -1/2), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Holy Shield View
Clerical General Level 1
Sphere Protection Level 2
Real Cost: 7 Active Points: 30
Provider: Killer Shrike Source: D&D 3e Core
Effect
+6 with DCV (30 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Delayed Phase, -3/4), OIF (Holy Symbol; -1/2), Does Not Stack With Shield Bonuses (-1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Mordenkainen�s Protection from Avians View
Druidic Natural Level 1
Ranger Warden Level 1
Wizardry Abjuration Level 1
Sphere Animal Level 2
Sphere Protection Level 2
Stregari Bewitching Level 1
Real Cost: 10 Active Points: 30
Provider: Killer Shrike Source: AD&D 1e Supplement
Keywords
Protective
Description
"Avian" typically means bird-like flying creatures, but might also include some reptilian fliers or more unusual creatures at the GM's discretion.
Effect
  • +1 with DCV, Usable By Other (+1/4), Persistant (+1/2), Ranged (+1/2) (11 Active Points); 1 Charges (-2), Only vs Avians (-2), Extra Time Delayed Phase, Only to Activate Constant or Persistent Power (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4) (Real Cost: 2)
  • Armor (5 PD/0 ED), Only vs Avians (+0), Usable By Other (+1/4), Hardened (+1/4), Ranged (+1/2), Persistant (+1/2) (19 Active Points); 1 Continuing Charges lasting 20 Minutes each (-1/2), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Extra Time Delayed Phase, Only to Activate Constant or Persistent Power (-1/4) (Real Cost: 8)
Edition
HERO System 5th Edition

Shield View
Clerical General Level 1
Domain Luck Level 1
Sphere Combat Level 2
Sphere Protection Level 2
Real Cost: 6 Active Points: 30
Provider: Killer Shrike Source: D&D 3e Core
Effect
+6 with DCV (30 Active Points); Only vs Ranged Attacks (-1), 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Delayed Phase, -3/4), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Undetectable Aura View
Clerical General Level 1
Domain Magic Level 1
Sphere Protection Level 2
Real Cost: 7 Active Points: 28
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Glamer
Effect
Sight Group and Detect Magic Images, 1" radius, +/-1 to PER Roll, 1 Continuing Charge lasting 1 Month (+3/4) (28 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power, -3/4), Set Effect (-3/4), Concentration 0 DCV (-1/2), Only to hide an items magical aura (-1/2), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Shield Other View
Clerical General Level 2
Domain Protection Level 2
Sphere Protection Level 3
Real Cost: 14 Active Points: 42
Provider: Killer Shrike Source: D&D 3e Core
Effect
Armor (8 PD/8 ED), UBO (+1/4), LOS Not Required To Maintain (+1/2) (42 Active Points); Extra Time (Full Phase, Delayed Phase, -3/4), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Spell Resistance View
Paladin Investiture Level 2
Wizardry Abjuration Level 2
Sphere Protection Level 3
Real Cost: 10 Active Points: 45
Provider: Killer Shrike Source: New Content
Description
Spell Resistance is described in the Default Magic System Guidelines, Long Term Endurance Lost Paid When Spell Is Cast
Effect
Spell Resistance 16-, 1 Continuing Charges lasting 1 Day each (+0), UBO (+1/4), Persistent (+1/2), Difficult To Dispel (x4 Active Points) (+1/2) (45 Active Points); Extra Time 1 Turn (Post-Segment 12) (-1 1/4), Side Effects, Side Effect occurs automatically whenever Power is used (Caster takes 9 LTE loss; -1), Gestures (Complex; -1/2), Incantations (-1/4), Concentration 1/2 DCV (-1/4) 16-
Edition
HERO System 5th Edition

Static Veil View
Bardic Abjuration Level 2
Wizardry Abjuration Level 2
Domain Protection Level 2
Sphere Divination Level 3
Sphere Protection Level 3
Stregari Divining Level 2
Real Cost: 14 Active Points: 45
Provider: Shadowcat Source: Books of Eldritch Might
Description
The caster creates a zone impervious to scrying attempts for up to an hour.
Effect
Invisibility to Mystic and Mystic Groups, Area Of Effect Radius: 3" (+1), UAA (+1) (45 Active Points); Extra Time (5 Minutes, Only to Activate, -1), Only vs. Scrying Effects (-1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Undetectable Alignment View
Clerical General Level 2
Paladin Investiture Level 2
Sphere Protection Level 3
Real Cost: 16 Active Points: 44
Provider: Killer Shrike Source: D&D 3e Core
Effect
Sight Group and Detect Alignment Images, 1" radius, +/-3 to PER Rolls, UBO (+1/4), 1 Continuing Charge lasting 1 Day (+1/4), LOS Not Required To Maintain (+1/2) (44 Active Points); Extra Time (Full Phase, Delayed Phase, -3/4), IIF (Holy Symbol; -1/4), Gestures (-1/4), Incantations (-1/4), Concentration (1/2 DCV; -1/4)
Edition
HERO System 5th Edition

Dispel Magic [All] View
Bardic Abjuration Level 3
Clerical General Level 3
Druidic Natural Level 3
Paladin Investiture Level 3
Wizardry Abjuration Level 3
Sphere Protection Level 4
Stregari Bewitching Level 3
Real Cost: 14 Active Points: 58
Provider: Killer Shrike Source: D&D 3e Core
Effect
Dispel All Magic 6 1/2d6, All Magic Simultaneously (+2) (58 Active Points); 1 Charges (-2), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll Abjuration Skill vs Magic Skill of Caster; -1/4), Incantations (-1/4), Gestures (-1/4), Extra Time Delayed Phase (-1/4)
Edition
HERO System 5th Edition

Dispel Magic [Divine] View
Clerical General Level 3
Druidic Natural Level 3
Paladin Investiture Level 3
Wizardry Abjuration Level 3
Sphere Protection Level 4
Real Cost: 14 Active Points: 58
Provider: Killer Shrike Source: New Content
Keywords
Anti-Magic
Effect
Dispel Divine Magic 13d6, Any Divine Magic Effect 1 at a time (+1/2) (58 Active Points); 1 Charges (-2), Extra Time Delayed Phase (-1/4), Gestures (-1/4), Incantations (-1/4), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll Abjuration Skill vs Magic Skill of Caster; -1/4)
Edition
HERO System 5th Edition

Dispel Magic [Specific] View
Bardic Abjuration Level 3
Clerical General Level 3
Druidic Natural Level 3
Paladin Investiture Level 3
Wizardry Abjuration Level 3
Domain Magic Level 3
Sphere Protection Level 4
Stregari Bewitching Level 3
Real Cost: 15 Active Points: 60
Provider: Killer Shrike Source: D&D 3e Core
Effect
Dispel Magic 10d6, Any Magic Effect 1 at a time (+1) (60 Active Points); 1 Charges (-2), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll Abjuration Skill vs Magic Skill of Caster; -1/4), Incantations (-1/4), Gestures (-1/4), Extra Time Delayed Phase (-1/4)
Edition
HERO System 5th Edition

Magic Vestments View
Clerical General Level 3
Domain War Level 3
Sphere Protection Level 4
Real Cost: 19 Active Points: 58
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Force
Description
An extremely popular defensive option for Clerics, this effect imbues the caster's robes with powerful protective magics that guard them from harm for an entire day (unless dispelled or nullified by Anti-Magic).
Effect
Armor (13 PD/13 ED), 1 Continuing Charge lasting 1 Day (+0), Hardened (x2; +1/2) (58 Active Points); Extra Time (Extra Phase, Delayed Phase, -1), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4), IIF (Clerical Robes; -1/4)
Edition
HERO System 5th Edition

Mordenkainen�s Defense Against Lycanthropes View
Druidic Natural Level 3
Ranger Warden Level 3
Wizardry Abjuration Level 3
Sphere Animal Level 4
Sphere Protection Level 4
Stregari Bewitching Level 3
Real Cost: 24 Active Points: 60
Provider: Killer Shrike Source: AD&D 1e Supplement
Keywords
Protective
Effect
  • +1 with DCV, Usable By Other (+1/4), Ranged (+1/2), Persistant (+1/2) (11 Active Points); Only vs Lycanthropes (-2), 1 Charges (-2), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Extra Time Delayed Phase, Only to Activate Constant or Persistent Power (-1/4) (Real Cost: 2)
  • Armor (12 PD/0 ED), Only vs Lycanthropes (+0), Usable By Other (+1/4), Ranged (+1/2), Persistant (+1/2), Hardened (x2; +1/2) (49 Active Points); 1 Continuing Charges lasting 20 Minutes each (-1/2), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Extra Time Delayed Phase, Only to Activate Constant or Persistent Power (-1/4) (Real Cost: 22)
Edition
HERO System 5th Edition

Mordenkainen�s Defense Against Nonmagical Reptiles and Amphibians View
Druidic Natural Level 3
Ranger Warden Level 3
Wizardry Abjuration Level 3
Sphere Animal Level 4
Sphere Protection Level 4
Stregari Bewitching Level 3
Real Cost: 24 Active Points: 60
Provider: Killer Shrike Source: AD&D 1e Supplement
Keywords
Protective
Effect
  • +1 with DCV, Usable By Other (+1/4), Ranged (+1/2), Persistant (+1/2) (11 Active Points); Only vs Reptiles & Amphibians (-2), 1 Charges (-2), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Extra Time Delayed Phase, Only to Activate Constant or Persistent Power (-1/4) (Real Cost: 2)
  • Armor (12 PD/0 ED), Only vs Reptiles & Amphibians (+0), Usable By Other (+1/4), Ranged (+1/2), Persistant (+1/2), Hardened (x2; +1/2) (49 Active Points); 1 Continuing Charges lasting 20 Minutes each (-1/2), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Extra Time Delayed Phase, Only to Activate Constant or Persistent Power (-1/4) (Real Cost: 22)
Edition
HERO System 5th Edition

Mordenkainen�s Protection From Insects and Arachnids View
Clerical General Level 3
Ranger Warden Level 3
Wizardry Abjuration Level 3
Sphere Animal Level 4
Sphere Protection Level 4
Stregari Bewitching Level 3
Real Cost: 24 Active Points: 60
Provider: Killer Shrike Source: AD&D 1e Supplement
Keywords
Protective
Description
Affects insects and arachnids
Effect
  • +1 with DCV, Usable By Other (+1/4), Ranged (+1/2), Persistant (+1/2) (11 Active Points); Only vs Arachnids & Insects (-2), 1 Charges (-2), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Extra Time Delayed Phase, Only to Activate Constant or Persistent Power (-1/4) (Real Cost: 2)
  • Armor (12 PD/0 ED), Only vs Arachnids & Insects (+0), Usable By Other (+1/4), Ranged (+1/2), Persistant (+1/2), Hardened (x2; +1/2) (49 Active Points); 1 Continuing Charges lasting 20 Minutes each (-1/2), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Extra Time Delayed Phase, Only to Activate Constant or Persistent Power (-1/4) (Real Cost: 22)
Edition
HERO System 5th Edition

Nondetection View
Wizardry Abjuration Level 4
Domain Trickery Level 3
Sphere Protection Level 5
Stregari Divining Level 4
Real Cost: 23 Active Points: 75
Provider: Killer Shrike Source: D&D 3e Core
Effect
Invisibility to Sight and Mental Groups, Clairsentience and Detect Person, No Fringe, 1 Continuing Charges lasting 6 Hours each (+0), Usable By Other (+1/4), Persistent (+1/2) (75 Active Points); Extra Time 1 Minute, Only to Activate Constant or Persistent Power (-3/4), IIF Expendable (Difficult to obtain new Focus; -1/2), Gestures (-1/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll -1/4)
Edition
HERO System 5th Edition

Protection from Energy View
Clerical General Level 3
Druidic Natural Level 3
Paladin Investiture Level 3
Ranger Warden Level 3
Wizardry Abjuration Level 3
Domain Luck Level 3
Domain Protection Level 3
Sphere Elemental Level 4
Sphere Protection Level 4
Stregari Conjuring Level 3
Real Cost: 13 Active Points: 60
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Protective
Effect
Armor (0 PD/40 ED), 1 Continuing Charges lasting 1 Day each (+0) (60 Active Points); Must Select 1 SFX (Fire, Cold, Electricity, Sonic) When Cast Which Armor Works Against (-1 1/2), Ablative BODY or STUN (-1), Extra Time Extra Segment, Only to Activate (Delayed Phase; -1/2), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Protection from Negative Energy View
Clerical General Level 3
Paladin Investiture Level 3
Sphere Protection Level 4
Real Cost: 15 Active Points: 60
Provider: Killer Shrike Source: D&D 3e Core
Effect
PowD (15 points), 1 Continuing Charge lasting 1 Day (+0), Hardened (+1/4), UBO (+1/4), LOS Not Required To Maintain (+1/2) (30 Active Points); Only Vs Negative Energy (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Linked (Compound Power; -1/2), Greater Power is Constant or in use most or all of the time (+1/4), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 7)
plus
Armor (0 PD/10 ED), 1 Continuing Charge lasting 1 Day (+0), Hardened (+1/4), UBO (+1/4), LOS Not Required To Maintain (+1/2) (30 Active Points); Only Vs Negative Energy (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4) (Real Cost: 8)
Edition
HERO System 5th Edition

Protection from Undead View
Clerical General Level 3
Wizardry Abjuration Level 3
Sphere Necromantic Level 4
Sphere Protection Level 4
Stregari Bewitching Level 3
Real Cost: 24 Active Points: 60
Provider: Killer Shrike Source: AD&D 2e Supplement
Effect
+1 with DCV, Usable By Other (+1/4), Persistant (+1/2), Ranged (+1/2) (11 Active Points); 1 Charges (-2), Only vs Undead (-2), Extra Time Delayed Phase, Only to Activate Constant or Persistent Power (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4) (Real Cost: 2)
plus
Armor (12 PD/0 ED), Only vs Undead (+0), Usable By Other (+1/4), Ranged (+1/2), Persistant (+1/2), Hardened (x2; +1/2) (49 Active Points); 1 Continuing Charges lasting 20 Minutes each (-1/2), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Extra Time Delayed Phase, Only to Activate Constant or Persistent Power (-1/4) (Real Cost: 22)
Edition
HERO System 5th Edition

Freedom of Movement View
Clerical General Level 4
Druidic Natural Level 4
Domain Luck Level 4
Domain Liberation Level 4
Sphere Combat Level 5
Sphere Protection Level 5
Real Cost: 20 Active Points: 70
Provider: Killer Shrike Source: D&D 3e Core
Description
Only allows subject to ignore Entangles, Grabs, and other impediments. Long Term Endurance Lost Paid When Spell Is Cast
Effect
Desolidification (affected by All Physical Attacks), UBO (+1/4), LOS Not Required To Maintain (+1/2) (70 Active Points); Does Not Protect Against Damage (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Side Effects, Side Effect occurs automatically whenever Power is used (Caster suffers 7 LTE loss; -1/2), Concentration (1/2 DCV; -1/4), 1 Continuing Charge lasting 1 Hour (-1/4)
Edition
HERO System 5th Edition

Improved Resist Elements View
Druidic Natural Level 4
Wizardry Abjuration Level 4
Sphere Elemental Level 5
Sphere Protection Level 5
Real Cost: 20 Active Points: 75
Provider: Killer Shrike Source: D&D 3e Core
Description
When spell is cast select SFX from list; the first 30 BODY you take from a source of that SFX is taken from the Body provided by this spell, effectively not really harming the protected person. When all 30 BODY are gone, spell ends.
Effect
+30 BODY, 1 Continuing Charges lasting 1 Day each (+0), Variable Special Effects (fire,acid,cold,sonic,electric) Limited Group of SFX (+1/4) (75 Active Points); SFX Must be chosen when cast (-1), Extra Time 1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power (Delayed Phase; -3/4), Concentration 0 DCV (-1/2), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Mordenkainen�s Protection From Slime View
Druidic Natural Level 4
Wizardry Abjuration Level 4
Sphere Protection Level 5
Stregari Bewitching Level 4
Real Cost: 29 Active Points: 73
Provider: Killer Shrike Source: AD&D 1e Supplement
Keywords
Protective
Effect
  • +1 with DCV, Usable By Other (+1/4), Persistant (+1/2), Ranged (+1/2) (11 Active Points); 1 Charges (-2), Only vs Slimes, Molds, Puddings, Oozes (-2), Extra Time Delayed Phase, Only to Activate Constant or Persistent Power (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4) (Real Cost: 2)
  • Armor (8 PD/7 ED), Only vs Slimes, Molds, Puddings, Oozes (+0), Usable By Other (+1/4), Ranged (+1/2), Persistant (+1/2), Hardened (x2; +1/2) (62 Active Points); 1 Continuing Charges lasting 20 Minutes each (-1/2), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Extra Time Delayed Phase, Only to Activate Constant or Persistent Power (-1/4) (Real Cost: 27)
Edition
HERO System 5th Edition

Obscure Object View
Bardic Abjuration Level 4
Clerical General Level 4
Wizardry Abjuration Level 4
Sphere Protection Level 5
Stregari Divining Level 4
Real Cost: 30 Active Points: 75
Provider: Killer Shrike Source: D&D 3e Core
Effect
Invisibility to Sight Group, Mind Scan, Danger Sense and Spatial Awareness, No Fringe, UBO (+1/4), Persistent (+1/2) (75 Active Points); Extra Time Extra Segment, Only to Activate (Delayed Phase; -1/2), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Gestures (-1/4), 1 Continuing Charges lasting 1 Hour each (-1/4)
Edition
HERO System 5th Edition

Protection from Acid View
Druidic Natural Level 4
Wizardry Abjuration Level 4
Sphere Protection Level 5
Real Cost: 18 Active Points: 75
Provider: Killer Shrike Source: New Content
Effect
FF (23 PD), Hardened (+1/4), IPE, Hide effects of Power (Fully Invisible; +2) (75 Active Points); Only vs Acid (-2), Extra Time Extra Segment, Only to Activate (Delayed Phase; -1/2), 1 Continuing Charges lasting 1 Hour each (-1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Protection from Arrows View
Druidic Natural Level 4
Wizardry Abjuration Level 4
Domain War Level 4
Sphere Protection Level 5
Real Cost: 18 Active Points: 75
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Protective
Effect
FF (23 PD), Hardened (+1/4), IPE, Hide effects of Power (Fully Invisible; +2) (75 Active Points); Only vs Slings & Arrows (-2), Extra Time Extra Segment, Only to Activate (Delayed Phase; -1/2), 1 Continuing Charges lasting 1 Hour each (-1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Protection from Axes View
Wizardry Abjuration Level 4
Sphere Combat Level 5
Sphere Protection Level 5
Real Cost: 18 Active Points: 75
Provider: Killer Shrike Source: New Content
Keywords
Protective
Effect
FF (23 PD), Hardened (+1/4), IPE, Hide effects of Power (Fully Invisible; +2) (75 Active Points); Only vs Picks & Axes (-2), Extra Time Extra Segment, Only to Activate (Delayed Phase; -1/2), 1 Continuing Charges lasting 1 Hour each (-1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Protection from Cold View
Wizardry Abjuration Level 4
Domain Cold Level 4
Sphere Elemental Level 5
Sphere Protection Level 5
Real Cost: 18 Active Points: 75
Provider: Killer Shrike Source: New Content
Keywords
Protective
Effect
FF (23 ED), Hardened (+1/4), IPE, Hide effects of Power (Fully Invisible; +2) (75 Active Points); Only vs Cold/Ice (-2), Extra Time Extra Segment, Only to Activate (Delayed Phase; -1/2), 1 Continuing Charges lasting 1 Hour each (-1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Protection from Electricity View
Druidic Natural Level 4
Elementalism Aeromancy Level 4
Wizardry Abjuration Level 4
Sphere Protection Level 5
Sphere Weather Level 5
Real Cost: 18 Active Points: 75
Provider: Killer Shrike Source: New Content
Keywords
Protective
Description
The caster is protected from lighting and other electrical attacks.
Effect
FF (23 ED), Hardened (+1/4), IPE, Hide effects of Power (Fully Invisible; +2) (75 Active Points); Only vs Electricity (-2), Extra Time Extra Segment, Only to Activate (Delayed Phase; -1/2), 1 Continuing Charges lasting 1 Hour each (-1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Protection from Fire View
Druidic Natural Level 4
Wizardry Abjuration Level 4
Sphere Elemental Level 5
Sphere Protection Level 5
Sphere Sun Level 5
Real Cost: 18 Active Points: 75
Provider: Killer Shrike Source: New Content
Keywords
Protective
Effect
FF (23 ED), Hardened (+1/4), IPE, Hide effects of Power (Fully Invisible; +2) (75 Active Points); Only vs Fire/Heat (-2), Extra Time Extra Segment, Only to Activate (Delayed Phase; -1/2), 1 Continuing Charges lasting 1 Hour each (-1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Protection from Hammers View
Wizardry Abjuration Level 4
Sphere Combat Level 5
Sphere Protection Level 5
Real Cost: 18 Active Points: 75
Provider: Killer Shrike Source: New Content
Effect
FF (23 PD), Hardened (+1/4), IPE, Hide effects of Power (Fully Invisible; +2) (75 Active Points); Only vs Hammers & Maces (-2), Extra Time Extra Segment, Only to Activate (Delayed Phase; -1/2), 1 Continuing Charges lasting 1 Hour each (-1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Protection from Poison View
Clerical General Level 4
Druidic Natural Level 4
Wizardry Abjuration Level 4
Sphere Protection Level 5
Stregari Bewitching Level 4
Real Cost: 25 Active Points: 75
Provider: Killer Shrike Source: AD&D 1e Supplement
Keywords
Protective
Description
Long Term Endurance Lost Paid When Spell Is Cast
Effect
LS (Immunity: All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Self-Contained Breathing), 1 Continuing Charges lasting 1 Day each (+0), Persistent (+1/2), Usable Simultaneously (up to 2 people at once; +1) (75 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Caster takes 15 LTE loss; -1), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Extra Time Delayed Phase (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Protection from Sound View
Wizardry Abjuration Level 4
Sphere Protection Level 5
Real Cost: 18 Active Points: 75
Provider: Killer Shrike Source: New Content
Keywords
Protective
Effect
FF (23 ED), Hardened (+1/4), IPE, Hide effects of Power (Fully Invisible; +2) (75 Active Points); Only vs Sonic (-2), Extra Time Extra Segment, Only to Activate (Delayed Phase; -1/2), 1 Continuing Charges lasting 1 Hour each (-1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Protection from Swords View
Wizardry Abjuration Level 4
Sphere Combat Level 5
Sphere Protection Level 5
Real Cost: 18 Active Points: 75
Provider: Killer Shrike Source: New Content
Keywords
Protective
Effect
FF (23 PD), Hardened (+1/4), IPE, Hide effects of Power (Fully Invisible; +2) (75 Active Points); Only vs Swords (-2), Extra Time Extra Segment, Only to Activate (Delayed Phase; -1/2), 1 Continuing Charges lasting 1 Hour each (-1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Spell Immunity View
Clerical General Level 4
Domain Protection Level 4
Sphere Protection Level 5
Real Cost: 16 Active Points: 74
Provider: Killer Shrike Source: D&D 3e Core
Description
Cast Spell to protect person X from Spell Y. If person X is attacked by Spell Y, the Dispel intercepts.
Effect
Dispel Specific Spell 16 1/2d6, Named Spell (+1/4), Trigger (Attacked By Spell Named; +1/4) (74 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Dispel [Alignment] View
Clerical General Level 5
Domain Chaos Level 5
Domain Evil Level 5
Domain Good Level 5
Domain Law Level 5
Sphere Protection Level 6
Real Cost: 15 Active Points: 90
Provider: Killer Shrike Source: D&D 3e Core
Effect
Dispel Any [Alignment] Effect One At A Time 24d6, Any [Alignment] Effect One At A Time (+1/4) (90 Active Points); 1 Charge (-2), Extra Time (1 Minute, Character May Take No Other Actions, -1 3/4), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Lesser Protection from Spells View
Clerical General Level 5
Wizardry Abjuration Level 5
Domain Magic Level 5
Domain Protection Level 5
Sphere Protection Level 6
Real Cost: 28 Active Points: 85
Provider: Killer Shrike Source: New Content
Description
This effect grants comprehensive protection vs Magic Spells.
Effect
  • Magic Damage Reduction, Resistant, 50%, 1 Continuing Charge lasting 1 Day (+0) (30 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), Gestures (-1/4), Incantations (-1/4), Concentration (1/2 DCV; -1/4), Only vs. Spells (-1/4) (Real Cost: 11)
  • FF (5 PD/5 ED/5 Mental Defense/5 Power Defense), 1 Continuing Charge lasting 1 Day (+1/4), Hardened (x2; +1/2), IPE (Fully Invisible; +1) (55 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), Only vs Magic Spells (-3/4), Gestures (-1/4), Incantations (-1/4), Concentration (1/2 DCV; -1/4) (Real Cost: 17)
Edition
HERO System 5th Edition

Mass Endure Elements View
Wizardry Abjuration Level 5
Sphere Elemental Level 6
Sphere Protection Level 6
Real Cost: 19 Active Points: 90
Provider: Killer Shrike Source: New Content
Effect
Armor (0 PD/20 ED), 1 Continuing Charges lasting 1 Day each (+0), Persistent (+1/2), Usable Simultaneously (up to 2 people at once; +1 1/2) (90 Active Points); Must Select 1 SFX (Fire, Cold, Electricity, Sonic) When Cast Which Armor Works Against (-1 1/2), Ablative BODY or STUN (-1), Extra Time Extra Segment, Only to Activate (Delayed Phase; -1/2), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Anti-Magic Field View
Clerical General Level 6
Wizardry Abjuration Level 6
Domain Magic Level 6
Domain Protection Level 6
Sphere Protection Level 7
Real Cost: 28 Active Points: 99
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Anti-Magic
Description
This spell creates a field of Anti-Magic that lasts for up to an hour. Note that with the Vancian Magic system, all effects include "contact with an Anti-Magic field with equal or greater Active Points" as part of the turn-off clause for their Charge. Thus, any Vancian spell of 99 AP or less will turn off automatically upon entering this Anti-Magic effect. Such spells also cannot be cast from within or into such a zone either.

Long Term Endurance Lost Paid When Spell Is Cast
Effect
Suppress 3 1/2d6, all Magic Simultaneously (+2), Uncontrolled (+1/2), Area of Effect Radius: 8" (+1), Continuous (+1) (99 Active Points); Side Effects, Always Occurs (Caster takes 10 LTE Loss; -1), Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), 1 Continuing Charge lasting 1 Hour (-1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Greater Dispel Magic [All] View
Bardic Abjuration Level 6
Clerical General Level 6
Druidic Natural Level 6
Wizardry Abjuration Level 6
Sphere Protection Level 7
Stregari Bewitching Level 6
Real Cost: 26 Active Points: 103
Provider: Killer Shrike Source: D&D 3e Core
Effect
Dispel All Magic 11 1/2d6, All Magic Simultaneously (+2) (103 Active Points); 1 Charges (-2), Extra Time Delayed Phase (-1/4), Gestures (-1/4), Incantations (-1/4), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll Abjuration Skill vs Magic Skill of Caster; -1/4)
Edition
HERO System 5th Edition

Greater Dispel Magic [Divine] View
Clerical General Level 6
Druidic Natural Level 6
Wizardry Abjuration Level 6
Sphere Protection Level 7
Real Cost: 26 Active Points: 103
Provider: Killer Shrike Source: New Content
Effect
Dispel Divine Magic 23d6, Any Divine Magic Effect 1 at a time (+1/2) (103 Active Points); 1 Charges (-2), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll Abjuration Skill vs Magic Skill of Caster; -1/4), Incantations (-1/4), Gestures (-1/4), Extra Time Delayed Phase (-1/4)
Edition
HERO System 5th Edition

Greater Dispel Magic [Specific] View
Bardic Abjuration Level 6
Clerical General Level 6
Druidic Natural Level 6
Wizardry Abjuration Level 6
Domain Liberation Level 6
Sphere Protection Level 7
Stregari Bewitching Level 6
Real Cost: 26 Active Points: 105
Provider: Killer Shrike Source: D&D 3e Core
Effect
Dispel Magic 17 1/2d6, Any Magic Effect 1 at a time (+1) (105 Active Points); 1 Charges (-2), Extra Time Delayed Phase (-1/4), Gestures (-1/4), Incantations (-1/4), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll Abjuration Skill vs Magic Skill of Caster; -1/4)
Edition
HERO System 5th Edition

Protection from Dragonkind View
Druidic Natural Level 6
Wizardry Abjuration Level 6
Sphere Protection Level 7
Real Cost: 42 Active Points: 102
Provider: Killer Shrike Source: New Content
Effect
+1 with DCV, Usable By Other (+1/4), Ranged (+1/2), Persistant (+1/2) (11 Active Points); Only vs Dragonkind (-2), 1 Charges (-2), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Extra Time Delayed Phase, Only to Activate Constant or Persistent Power (-1/4) (Real Cost: 2)
plus
Armor (11 PD/11 ED), Only vs Dragonkind (+0), Usable By Other (+1/4), Ranged (+1/2), Persistant (+1/2), Hardened (x2; +1/2) (91 Active Points); 1 Continuing Charges lasting 20 Minutes each (-1/2), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Extra Time Delayed Phase, Only to Activate Constant or Persistent Power (-1/4) (Real Cost: 40)
Edition
HERO System 5th Edition