Rogue (D&D 5e) | |
Profession
Template for
Hero System 6e by eepjr24 |
|
Dealing
in subterfuge and exploiting their foes weaknesses are the arts of the
Rogue. Whether a spy, footpad or acquirer of artifacts these crafty
adventurers are often sought out by others for their particular skills. |
|
Cost | Ability |
3 | +3 INT |
3 | +3 PRE |
6 | +3 DEX |
5 | +1 OCV |
1 | AF: Light Armor |
3 | Choose at least 3 points of WF (ex: Blades, Bows) |
12 | Choose at least 12 points from: Acting, AK: Cities, Acrobatics, Bribery, Breakfall, Charm, Climbing, Concealment, Contortionist, Eavesdropping, Forgery, Lip Reading, Lockpicking, Mimicry, Persuasion, Security Systems (Traps), Sleight of Hand, Shadowing, Stealth, Streetwise |
11 | Sneak Attack: Deadly Blow, +3 Damage Classes, only works with blows struck from behind or against Surprised targets, only with Finesse or Ranged (-1/2) |
6 | Expertise: +2 Skill levels with any 3 skills from above (ex: Acrobatics, Breakfall, Contortionist or Bribery, Forgery, Streetwise or Lockpicking, Sleight of Hand, Traps) |
3 | Thieves Cant, Fluent Conversation, Literate |
53 | Total Cost of Abilities |
Value | Required Complications |
0 | None |
53 | Total Cost of Package |
Cost | Options |
10 | Spellcraft (for eventual Arcane Trickster, etc) |
3 | Additional skills not selected above |
4 | +2 OCV with favorite weapon or with sneak attack |
4 | Supreme Balance: Environmental Movement: No penalties on narrow surfaces |
4 | Clutter Ace: Environmental Movement: No penalties in cramped or cluttered quarters |
Cost | Optional Complications |
20 | Hunted by City Watch (More Pow, NCI, Punish, Freq) |
10 | Watched: Local Thieves Guild (More Pow, NCI, Infreq) |
15 | Psych Lim: Uncomfortable outside cities (Com, Strong) |