Storm Giant 
Shadowcat 
 D&D3e
CHARACTERISTICS
Val Char Base Points Total Roll Notes
39 STR 10 29 39 17- HTH Damage 8d6-1 END [4]
14 DEX 10 12 14 12- OCV 5 DCV 5
23 CON 10 26 23 14-
24 BODY 10 28 24 14-
16 INT 10 6 16 12- PER Roll 12-
19 EGO 10 10 19 13- ECV: 6
30 PRE 10 10 30 15- PRE Attack: 6d6
10 COM 10 0 10 11-
9 PD 8 1 9/15 9/15 PD (4/10 rPD)
6 ED 5 1 6/12 6/12 ED (4/10 rED)
2 SPD 2.4 0 2 Phases: 6, 12
13 REC 13 0 13
46 END 46 0 46
56 STUN 56 0 56
7" Running 6 0 7"
8" Swimming 2 0 8"
7 1/2"/3 1/2" Leaping 8 0 7 1/2" 123 Total Characteristics Points
MOVEMENT
Type Total
Run (6) 7" [14" NC]
Swim (2) 8" [16" NC]
H. Leap (8") 7 1/2"
V. Leap (4") 3 1/2"
Flight 11" [22" NC]
EXPERIENCE
Total earned: 190
Spent: 189
Unspent: 1
Base Points: 200
Disad Points: 90
Total Points: 479
CHALLENGES
Cost  Disadvantage
20 Distinctive Features: Giant (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
30 Hunted: Assorted folks who hunt giants 11- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish)
10 Physical Limitation: Large Size (Frequently, Slightly Impairing)
15 Psychological Limitation: Massive Strength will solve any problem if applied often enough (Common, Strong)
15 Social Limitation: Tendency to band together in tribes or clans (Frequently, Major)
90 Total Disadvantages Cost

Storm Giant  
DEFENSES
Type Amount Notes
Physical Defense 9/15 Current BODY:
Res. Phys. Defense 4/10 (24)
Energy Defense 6/12 Current END:
Res. Energy Defense 4/10 (46)
Mental Defense 0 Current STUN:
Power Defense 0 (56)

FIGHTING SKILLS
Cost  Maneuver
3 Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 49 STR for holding on
4 Charge: 1/2 Phase, +0 OCV, -2 DCV, 9 1/2d6 +v/5 Strike, FMove
4 Crush: 1/2 Phase, +0 OCV, +0 DCV, 11 1/2d6 Crush, Must Follow Grab
3 Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 7 1/2d6 +v/5, Target Falls
14 Total Martial Arts Cost

COMBAT INFORMATION
OCV: 5 DCV: 5
Combat Skill Levels:
+2 with any single attack with one specific weapon
+4 with any single attack with one specific weapon
+4 with any single attack with one specific weapon
+1 with HTH Combat (5 Active Points); Custom Modifier (only vs foci; -1)
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Martial Grab 1/2 -1 -1 Grab Two Limbs, 49 STR for holding on
Charge 1/2 +0 -2 9 1/2d6 +v/5 Strike, FMove
Crush 1/2 +0 +0 11 1/2d6 Crush, Must Follow Grab
Martial Throw 1/2 +0 +1 7 1/2d6 +v/5, Target Falls
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

Storm Giant  
SPELLS, GIFTS, AND HEROIC KNACKS
Cost  Power END
Attacks
34
1) Huge Sword: (Total: 71 Active Cost, 34 Real Cost) Killing Attack - Hand-To-Hand 3d6 (5d6+1 w/STR) (vs. PD), Reduced Endurance (0 END; +1/2) (67 Active Points); OAF (-1), Real Weapon (-1/4) (Real Cost: 30)
plus
+4 with any single attack with one specific weapon (Real Cost: 4)
0
18
2) Huge Longbow: (Total: 35 Active Cost, 18 Real Cost) Killing Attack - Ranged 1 1/2d6 (vs. PD) (25 Active Points); OAF (-1), Required Hands Two-Handed (-1/2), Real Weapon (-1/4), Range Based On Strength (-1/4) (Real Cost: 8)
plus
+4 with any single attack with one specific weapon (Real Cost: 4)
plus
Penalty Skill Levels: +4 vs. Range Modifier with a single attack (Real Cost: 6)
2
5
3) Fearsome Presence: +10 PRE (10 Active Points); Custom Modifier (Offensive Presence Only; -1)
7
4) Cleave: 1 extra attack on a target within a 1" Radius, OCV and DCV unmodified (11 Active Points); (only if initial target is down or out; -1/4), (PreReq: STR 13+; -1/4)
1
3
5) Improved Bull Rush: +0/-2, STR+2D6 Full Move (4 Active Points); (PreReq: Str 13+, and Power Attack; -1/2)
1
9
6) Sunder: (Total: 19 Active Cost, 9 Real Cost) +1 with HTH Combat (5 Active Points); Custom Modifier (only vs foci; -1) (Real Cost: 2)
plus
Deadly Blow: +2d6 ([limited circumstances]) (14 Active Points); Custom Modifier (only vs foci; -1) (Real Cost: 7)
0
Defenses
8
1) Scale Armor: Armor (6 PD/6 ED) (18 Active Points); OIF Bulky (-1), Real Armor (-1/4)
0
3
2) Iron Will: +4 EGO (8 Active Points); (only appies to ego resistance roll; -2)
40
3) Immune to Elecftricity: Energy Damage Reduction, Resistant, 75% (60 Active Points); Custom Modifier (only to Electricity; -1/2)
0
4
4) Thick Skin: Damage Resistance (4 PD/4 ED)
0
12
5) Knockback Resistance -6"
0
2
6) Rock Catch: Missile Deflection (Thrown Objects) (5 Active Points); Custom Modifier (only other thrown or hurled rocks; -1), Requires A Skill Roll (-1/2)
0
Other Abilities
10
1) Life Support (Expanded Breathing; Longevity: 400 Years; Safe in High Pressure; Safe in Intense Cold)
0
7
2) Really Long Arms: Stretching 3" (15 Active Points); Cannot Do Damage (-1/2), Limited Body Parts (Arms Only; -1/4), no Noncombat Stretching (-1/4)
1
2
3) Really Long Legs: Running +1" (7" total)
1
5
4) Nightvision
0
6
5) Very Strong Swimmer: Swimming +6" (8" total)
1
Spell Like Abilities
15
1) Levitate: Flight 11", Usable As Attack (+1) (44 Active Points); 2 Continuing Charges lasting 1 Minute each (-3/4), Levitation (-1/2), Incantations (-1/4), RSR allowed (-1/4), Gestures (-1/4)
[2 cc]
48
2) Control Weather: Change Environment 4" radius, +9 Temperature Level Adjustment, -9 Temperature Level Adjustment, Long-Lasting 20 Minutes, Multiple Combat Effects, Varying Combat Effects, 3 Continuing Charges lasting 20 Minutes each (+0), MegaScale (1" = 1 km; +1/4), Varying Effect Broad Group (+1) (193 Active Points); Extra Time (1 Minute, -1 1/2), Requires A Skill Roll (-1/2), Custom Modifier (can only alter existing weather; -1/2), Gestures (-1/4), Incantations (-1/4)
[3 cc]
31
3) Chain Lightning: Energy Blast 9d6 (vs. ED), Area Of Effect (5" Any Area; +1), Selective (+1/4) (101 Active Points); 3 Charges (-1 1/4), Gestures (-1/4), Incantations (-1/4), Extra Time (Delayed Phase, -1/4), Custom Modifier (Save for Half; -1/4)
[3]
27
4) Call Lightning: Killing Attack - Ranged 3d6+1 (vs. ED), Indirect (Same origin, always fired away from attacker; +1/4), Lingering up to 1 Minute (+3/4) (100 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Custom Modifier (must have heavy clouds or a storm to call from; -1), 3 Continuing Charges lasting 1 Minute each (-1/2)
[3 cc]
296 Total Powers Cost

Storm Giant  
TRADE LORE
Cost  Name
4 WF: Common Melee Weapons, Common Missile Weapons, Thrown Rocks
3 Scholar
4
1) KS: Meteorology (INT-based) (5 Active Points) 14-
4
2) KS: Spellcraft (INT-based) (5 Active Points) 14-
4
3) KS: Storm Magic (INT-based) (5 Active Points) 14-
4 Survival (Marine, Mountain) 12-
3 Tracking 12-
4 Animal Handler (Aquatic Animals, Canines, Dragons) 15-
3 Climbing 12-
2 +2 with any single attack with one specific weapon
0 Language: Giant (idiomatic) (4 Active Points)
2 Musical Instrument Familiarity (Membranophones) 11-
2 Language: Common (fluent conversation)
39 Total Skills Cost
FLAIR AND APTITUDE
Cost  Name
2 Environmental Movement (Underwater)
5 Lightning Reflexes: +3 DEX to act first with All Actions
7 Total Talents Cost
Character created with Hero Designer (version 2006111006)        , published by Paizo