Haelfinan
From the World of SanDora Setting
GM's Permission may be required to play a Haelfinan as they may not exist in the Campaign Setting.
Cost Ability
15 Graceful: +5 DEX
10 Fluid: +2 SPD
5 Quick: Round Off Figured SPD
5 Quick-witted: +5 INT
5 Attractive: +10 COM
5 Alluring: +5 PRE
6 Archer's Strength: +12 STR; Only to Draw Bows (-1)
8 Light of Foot: +4" Running
10 Tireless Running: Reduced Endurance (0 END; +1/2) (10 Active Points) applied to Running
9 Haelfinan Senses: +3 PER All Senses
5 Haelfinan Eyes: Nightvision
10 Haelfinan Mind: +20 Mental Defense vs. Sleep & "Charm" Effects Only (-2)
3 Haelfinan Archery: +1 OCV w/ all Bows
2 Haelfinan Weapons Group: WF: Blades, Spears, Bows
7 Longevity: LS: 2000 Years; Immunity to Sleep
8 Aeldenari Gifts: Choose 8 different Gifts. You may not choose more Advanced Gifts than your character has Basic Gifts.
Value Disadvantages
-20 Normal Characteristic Maxima
-5 Distinctive Feature: Haelfinan (Concealable w/ Magic, Noticed, Not Distinctive in Some Cultures)
-20 Susceptibility: Iron & Steel (Very Common; Instant and then Per Minute, 1d6)
-15 Vulnerability: Iron & Steel (Very Common; x1.5 STUN)
-15 Vulnerability: Iron & Steel (Very Common; x1.5 BODY)
-2 Slight of Limb: -2 STR
-8 Frail: -4 CON
-8 Frail: -4 BODY

+30

Total Cost of Package
Cost Options

+1*

Each Additional Aeldenaren Gift