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Skip Navigation Links>Domain Packages>Cold
Cold Domain Package
Cost Ability
10 Domain Granted Power
10 Access to Domain Spells
+20 Package Total Cost
DETAILS
Chilling Aura
Cold Granted Power
Real Cost: 10 Active Points: 17
Provider: Killer Shrike Source: New Content
Keywords
Cold
Description
With just a little effort the character is able to lower the temperature around themselves at will, and are themselves protected from chills.
Effect
  • CE 4" radius, -1 Temperature Level Adjustment (15 Active Points); No Range (-1/2), Only While In Good Standing With Faith (Cannot be removed; -1/4)
  • Life Support (Safe in Intense Cold)
Domain Description (Placeholder)
Air Domain Access
Real Cost: 10 Active Points: 10
Provider: Killer Shrike Source: New Content
Description
See the Dominine Magic System document for specific details about Domains.
Effect
The character has access to a set of Domain Spells that allows them to cast one (1) extra Spell per Spell Level per Day chosen from the Domains available to them.
      The Spells for this Domain are listed below. Note that some Spell Levels may have more than one Spell listed. In such a case the player or GM should select one of the listed Spells as being available for an individual character. This may be determined by the nature of the character's deific patron if the GM prefers (i.e. some patrons might grant Spell A while another patron grants Spell B at Level X).
Spell List
Record Count: 27

Protection from Cold
Wizardry Abjuration Level 4
Domain Cold Level 4
Sphere Elemental Level 5
Sphere Protection Level 5
Real Cost: 18 Active Points: 75
Provider: Killer Shrike Source: New Content
Keywords
Protective
Effect
FF (23 ED), Hardened (+1/4), IPE, Hide effects of Power (Fully Invisible; +2) (75 Active Points); Only vs Cold/Ice (-2), Extra Time Extra Segment, Only to Activate (Delayed Phase; -1/2), 1 Continuing Charges lasting 1 Hour each (-1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Protection from Cold
Wizardry Abjuration Level 4
Domain Cold Level 4
Sphere Elemental Level 5
Sphere Protection Level 5
Real Cost: 18 Active Points: 75
Provider: Killer Shrike Source: New Content
Keywords
Protective
Effect
FF (23 ED), Hardened (+1/4), IPE, Hide effects of Power (Fully Invisible; +2) (75 Active Points); Only vs Cold/Ice (-2), Extra Time Extra Segment, Only to Activate (Delayed Phase; -1/2), 1 Continuing Charges lasting 1 Hour each (-1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Protection from Cold
Wizardry Abjuration Level 4
Domain Cold Level 4
Sphere Elemental Level 5
Sphere Protection Level 5
Real Cost: 18 Active Points: 75
Provider: Killer Shrike Source: New Content
Keywords
Protective
Effect
FF (23 ED), Hardened (+1/4), IPE, Hide effects of Power (Fully Invisible; +2) (75 Active Points); Only vs Cold/Ice (-2), Extra Time Extra Segment, Only to Activate (Delayed Phase; -1/2), 1 Continuing Charges lasting 1 Hour each (-1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Protection from Cold
Wizardry Abjuration Level 4
Domain Cold Level 4
Sphere Elemental Level 5
Sphere Protection Level 5
Real Cost: 18 Active Points: 75
Provider: Killer Shrike Source: New Content
Keywords
Protective
Effect
FF (23 ED), Hardened (+1/4), IPE, Hide effects of Power (Fully Invisible; +2) (75 Active Points); Only vs Cold/Ice (-2), Extra Time Extra Segment, Only to Activate (Delayed Phase; -1/2), 1 Continuing Charges lasting 1 Hour each (-1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Ice Storm
Druidic Natural Level 4
Wizardry Conjuration Level 4
Domain Weather Level 4
Domain Cold Level 3
Sphere Weather Level 5
Real Cost: 21 Active Points: 74
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Cold, Creation
Effect
  • Hail Stones: Ranged Killing Attack 1d6 - 1 (vs. PD), Uncontrolled (+1/2), +2 STUN Multiplier (+1/2), Area of Effect Radius: 3", Nonselective (+3/4), Continuous (+1) (37 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Linked (Chillsnap; -1/2), Greater Power is Constant or in use most or all of the time (+1/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 10)
  • Chillsnap: Ranged Killing Attack 1d6 - 1 (vs. ED), +2 STUN Multiplier (+1/2), Uncontrolled (+1/2), Area of Effect Radius: 3", Nonselective (+3/4), Continuous (+1) (37 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Incantations (-1/4), Gestures (-1/4) (Real Cost: 11)
Edition
HERO System 5th Edition

Ice Storm
Druidic Natural Level 4
Wizardry Conjuration Level 4
Domain Weather Level 4
Domain Cold Level 3
Sphere Weather Level 5
Real Cost: 21 Active Points: 74
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Cold, Creation
Effect
  • Hail Stones: Ranged Killing Attack 1d6 - 1 (vs. PD), Uncontrolled (+1/2), +2 STUN Multiplier (+1/2), Area of Effect Radius: 3", Nonselective (+3/4), Continuous (+1) (37 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Linked (Chillsnap; -1/2), Greater Power is Constant or in use most or all of the time (+1/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 10)
  • Chillsnap: Ranged Killing Attack 1d6 - 1 (vs. ED), +2 STUN Multiplier (+1/2), Uncontrolled (+1/2), Area of Effect Radius: 3", Nonselective (+3/4), Continuous (+1) (37 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Incantations (-1/4), Gestures (-1/4) (Real Cost: 11)
Edition
HERO System 5th Edition

Ice Storm
Druidic Natural Level 4
Wizardry Conjuration Level 4
Domain Weather Level 4
Domain Cold Level 3
Sphere Weather Level 5
Real Cost: 21 Active Points: 74
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Cold, Creation
Effect
  • Hail Stones: Ranged Killing Attack 1d6 - 1 (vs. PD), Uncontrolled (+1/2), +2 STUN Multiplier (+1/2), Area of Effect Radius: 3", Nonselective (+3/4), Continuous (+1) (37 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Linked (Chillsnap; -1/2), Greater Power is Constant or in use most or all of the time (+1/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 10)
  • Chillsnap: Ranged Killing Attack 1d6 - 1 (vs. ED), +2 STUN Multiplier (+1/2), Uncontrolled (+1/2), Area of Effect Radius: 3", Nonselective (+3/4), Continuous (+1) (37 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Incantations (-1/4), Gestures (-1/4) (Real Cost: 11)
Edition
HERO System 5th Edition

Ice Storm
Druidic Natural Level 4
Wizardry Conjuration Level 4
Domain Weather Level 4
Domain Cold Level 3
Sphere Weather Level 5
Real Cost: 21 Active Points: 74
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Cold, Creation
Effect
  • Hail Stones: Ranged Killing Attack 1d6 - 1 (vs. PD), Uncontrolled (+1/2), +2 STUN Multiplier (+1/2), Area of Effect Radius: 3", Nonselective (+3/4), Continuous (+1) (37 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Linked (Chillsnap; -1/2), Greater Power is Constant or in use most or all of the time (+1/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 10)
  • Chillsnap: Ranged Killing Attack 1d6 - 1 (vs. ED), +2 STUN Multiplier (+1/2), Uncontrolled (+1/2), Area of Effect Radius: 3", Nonselective (+3/4), Continuous (+1) (37 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Incantations (-1/4), Gestures (-1/4) (Real Cost: 11)
Edition
HERO System 5th Edition

Ice Storm
Druidic Natural Level 4
Wizardry Conjuration Level 4
Domain Weather Level 4
Domain Cold Level 3
Sphere Weather Level 5
Real Cost: 21 Active Points: 74
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Cold, Creation
Effect
  • Hail Stones: Ranged Killing Attack 1d6 - 1 (vs. PD), Uncontrolled (+1/2), +2 STUN Multiplier (+1/2), Area of Effect Radius: 3", Nonselective (+3/4), Continuous (+1) (37 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Linked (Chillsnap; -1/2), Greater Power is Constant or in use most or all of the time (+1/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 10)
  • Chillsnap: Ranged Killing Attack 1d6 - 1 (vs. ED), +2 STUN Multiplier (+1/2), Uncontrolled (+1/2), Area of Effect Radius: 3", Nonselective (+3/4), Continuous (+1) (37 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Incantations (-1/4), Gestures (-1/4) (Real Cost: 11)
Edition
HERO System 5th Edition

Cone of Cold
Wizardry Evocation Level 5
Domain Water Level 6
Domain Cold Level 5
Real Cost: 20 Active Points: 90
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Cold, Water
Description
Classic Cold attack; a cone of super-frigid air projects from the casters hands, potentially harming any in its path. However, caster must roll to hit each potential victim.
Effect
Ranged Killing Attack 3d6 (vs. ED), +1 STUN Multiplier (+1/4), Area Of Effect Cone: 12", Nonselective (+3/4) (90 Active Points); 1 Charge (-2), Gestures (Requires both hands; -1/2), No Range (-1/2), Extra Time (Full Phase, -1/2); Not In Areas With Very Low / No Humidity (-0)
Edition
HERO System 5th Edition

Cone of Cold
Wizardry Evocation Level 5
Domain Water Level 6
Domain Cold Level 5
Real Cost: 20 Active Points: 90
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Cold, Water
Description
Classic Cold attack; a cone of super-frigid air projects from the casters hands, potentially harming any in its path. However, caster must roll to hit each potential victim.
Effect
Ranged Killing Attack 3d6 (vs. ED), +1 STUN Multiplier (+1/4), Area Of Effect Cone: 12", Nonselective (+3/4) (90 Active Points); 1 Charge (-2), Gestures (Requires both hands; -1/2), No Range (-1/2), Extra Time (Full Phase, -1/2); Not In Areas With Very Low / No Humidity (-0)
Edition
HERO System 5th Edition

Cone of Cold
Wizardry Evocation Level 5
Domain Water Level 6
Domain Cold Level 5
Real Cost: 20 Active Points: 90
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Cold, Water
Description
Classic Cold attack; a cone of super-frigid air projects from the casters hands, potentially harming any in its path. However, caster must roll to hit each potential victim.
Effect
Ranged Killing Attack 3d6 (vs. ED), +1 STUN Multiplier (+1/4), Area Of Effect Cone: 12", Nonselective (+3/4) (90 Active Points); 1 Charge (-2), Gestures (Requires both hands; -1/2), No Range (-1/2), Extra Time (Full Phase, -1/2); Not In Areas With Very Low / No Humidity (-0)
Edition
HERO System 5th Edition

Wall of Ice
Wizardry Evocation Level 5
Domain Cold Level 6
Real Cost: 14 Active Points: 90
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Cold
Effect
Entangle 6d6, 10 DEF (Stops A Given Sense Group: Sight Group) (90 Active Points); 1 Charge (-2), Only To Form Barriers (-1), Vulnerable (Very Common; Fire; -1), Extra Time (Full Phase, Delayed Phase, -3/4), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Wall of Ice
Wizardry Evocation Level 5
Domain Cold Level 6
Real Cost: 14 Active Points: 90
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Cold
Effect
Entangle 6d6, 10 DEF (Stops A Given Sense Group: Sight Group) (90 Active Points); 1 Charge (-2), Only To Form Barriers (-1), Vulnerable (Very Common; Fire; -1), Extra Time (Full Phase, Delayed Phase, -3/4), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Sublime Cone of Cold
Wizardry Evocation Level 9
Domain Cold Level 9
Real Cost: 33 Active Points: 150
Provider: Killer Shrike Source: New Content
Keywords
Cold
Effect
Ranged Killing Attack 5d6 (vs. ED), +1 STUN Multiplier (+1/4), Area Of Effect Nonselective Target (20" Cone; +3/4) (150 Active Points); 1 Charge (-2), No Range (-1/2), Gestures (Requires both hands; -1/2), Extra Time (Full Phase, -1/2)
Edition
HERO System 5th Edition

Sublime Cone of Cold
Wizardry Evocation Level 9
Domain Cold Level 9
Real Cost: 33 Active Points: 150
Provider: Killer Shrike Source: New Content
Keywords
Cold
Effect
Ranged Killing Attack 5d6 (vs. ED), +1 STUN Multiplier (+1/4), Area Of Effect Nonselective Target (20" Cone; +3/4) (150 Active Points); 1 Charge (-2), No Range (-1/2), Gestures (Requires both hands; -1/2), Extra Time (Full Phase, -1/2)
Edition
HERO System 5th Edition

Freezing Weapon
Elementalism Hydromancy Level 2
Wizardry Evocation Level 2
Domain War Level 2
Domain Cold Level 2
Sphere Elemental Level 3
Real Cost: 12 Active Points: 44
Provider: Shadowcat Source: Pocket Grimoire
Keywords
Cold
Description
Caster creates a weapon of mystic ice that can be used by another if they remain close. The weapon itself can be attacked; it has 9 DEF and 0 Body.
Effect
Energy Blast 4d6+1 (vs. ED), Usable By Other (+1/4), Lingering up to 1 Minute (+3/4) (44 Active Points); 1 Continuing Charge lasting 1 Minute (-1 1/4), No Range (-1/2), Extra Time (Full Phase, -1/2), Gestures (-1/4), Incantations (-1/4), Physical Manifestation (Ice Weapon; -1/4)
Edition
HERO System 5th Edition

Freezing Weapon
Elementalism Hydromancy Level 2
Wizardry Evocation Level 2
Domain War Level 2
Domain Cold Level 2
Sphere Elemental Level 3
Real Cost: 12 Active Points: 44
Provider: Shadowcat Source: Pocket Grimoire
Keywords
Cold
Description
Caster creates a weapon of mystic ice that can be used by another if they remain close. The weapon itself can be attacked; it has 9 DEF and 0 Body.
Effect
Energy Blast 4d6+1 (vs. ED), Usable By Other (+1/4), Lingering up to 1 Minute (+3/4) (44 Active Points); 1 Continuing Charge lasting 1 Minute (-1 1/4), No Range (-1/2), Extra Time (Full Phase, -1/2), Gestures (-1/4), Incantations (-1/4), Physical Manifestation (Ice Weapon; -1/4)
Edition
HERO System 5th Edition

Freezing Weapon
Elementalism Hydromancy Level 2
Wizardry Evocation Level 2
Domain War Level 2
Domain Cold Level 2
Sphere Elemental Level 3
Real Cost: 12 Active Points: 44
Provider: Shadowcat Source: Pocket Grimoire
Keywords
Cold
Description
Caster creates a weapon of mystic ice that can be used by another if they remain close. The weapon itself can be attacked; it has 9 DEF and 0 Body.
Effect
Energy Blast 4d6+1 (vs. ED), Usable By Other (+1/4), Lingering up to 1 Minute (+3/4) (44 Active Points); 1 Continuing Charge lasting 1 Minute (-1 1/4), No Range (-1/2), Extra Time (Full Phase, -1/2), Gestures (-1/4), Incantations (-1/4), Physical Manifestation (Ice Weapon; -1/4)
Edition
HERO System 5th Edition

Freezing Weapon
Elementalism Hydromancy Level 2
Wizardry Evocation Level 2
Domain War Level 2
Domain Cold Level 2
Sphere Elemental Level 3
Real Cost: 12 Active Points: 44
Provider: Shadowcat Source: Pocket Grimoire
Keywords
Cold
Description
Caster creates a weapon of mystic ice that can be used by another if they remain close. The weapon itself can be attacked; it has 9 DEF and 0 Body.
Effect
Energy Blast 4d6+1 (vs. ED), Usable By Other (+1/4), Lingering up to 1 Minute (+3/4) (44 Active Points); 1 Continuing Charge lasting 1 Minute (-1 1/4), No Range (-1/2), Extra Time (Full Phase, -1/2), Gestures (-1/4), Incantations (-1/4), Physical Manifestation (Ice Weapon; -1/4)
Edition
HERO System 5th Edition

Freezing Weapon
Elementalism Hydromancy Level 2
Wizardry Evocation Level 2
Domain War Level 2
Domain Cold Level 2
Sphere Elemental Level 3
Real Cost: 12 Active Points: 44
Provider: Shadowcat Source: Pocket Grimoire
Keywords
Cold
Description
Caster creates a weapon of mystic ice that can be used by another if they remain close. The weapon itself can be attacked; it has 9 DEF and 0 Body.
Effect
Energy Blast 4d6+1 (vs. ED), Usable By Other (+1/4), Lingering up to 1 Minute (+3/4) (44 Active Points); 1 Continuing Charge lasting 1 Minute (-1 1/4), No Range (-1/2), Extra Time (Full Phase, -1/2), Gestures (-1/4), Incantations (-1/4), Physical Manifestation (Ice Weapon; -1/4)
Edition
HERO System 5th Edition

Ice Bolt
Wizardry Evocation Level 2
Domain Cold Level 1
Sphere Elemental Level 3
Real Cost: 10 Active Points: 44
Provider: Shadowcat Source: New Content
Keywords
Cold
Effect
  • Energy Blast 5d6 (vs. ED) (25 Active Points); 1 Charge (-2), Beam (-1/4), Gestures (-1/4), Incantations (-1/4), DEX Roll at -1 For 1/2 Damage (-1/4) (Real Cost: 6)
  • Energy Blast 2 1/2d6 (vs. PD), Armor Piercing (+1/2) (19 Active Points); 1 Charge (-2), Linked (Energy Blast; -1/2), Beam (-1/4), Gestures (-1/4), Incantations (-1/4), DEX Roll at -1 For 1/2 Damage (-1/4)(Real Cost: 4)
Edition
HERO System 5th Edition

Ice Bolt
Wizardry Evocation Level 2
Domain Cold Level 1
Sphere Elemental Level 3
Real Cost: 10 Active Points: 44
Provider: Shadowcat Source: New Content
Keywords
Cold
Effect
  • Energy Blast 5d6 (vs. ED) (25 Active Points); 1 Charge (-2), Beam (-1/4), Gestures (-1/4), Incantations (-1/4), DEX Roll at -1 For 1/2 Damage (-1/4) (Real Cost: 6)
  • Energy Blast 2 1/2d6 (vs. PD), Armor Piercing (+1/2) (19 Active Points); 1 Charge (-2), Linked (Energy Blast; -1/2), Beam (-1/4), Gestures (-1/4), Incantations (-1/4), DEX Roll at -1 For 1/2 Damage (-1/4)(Real Cost: 4)
Edition
HERO System 5th Edition

Ice Bolt
Wizardry Evocation Level 2
Domain Cold Level 1
Sphere Elemental Level 3
Real Cost: 10 Active Points: 44
Provider: Shadowcat Source: New Content
Keywords
Cold
Effect
  • Energy Blast 5d6 (vs. ED) (25 Active Points); 1 Charge (-2), Beam (-1/4), Gestures (-1/4), Incantations (-1/4), DEX Roll at -1 For 1/2 Damage (-1/4) (Real Cost: 6)
  • Energy Blast 2 1/2d6 (vs. PD), Armor Piercing (+1/2) (19 Active Points); 1 Charge (-2), Linked (Energy Blast; -1/2), Beam (-1/4), Gestures (-1/4), Incantations (-1/4), DEX Roll at -1 For 1/2 Damage (-1/4)(Real Cost: 4)
Edition
HERO System 5th Edition

Icy Curse
Druidic Natural Level 8
Domain Cold Level 8
Real Cost: 36 Active Points: 135
Provider: Shadowcat Source: Pocket Grimoire
Keywords
Cold
Description
The caster freezes a target with blasts of mystical coldness.
Effect
Major Transform 6d6 (Turns Target's Body Into Solid Magical Ice That Resists Being Melted Or Shattered; Dispel Magic, Anti-Magic, Wish Magics), Lingering up to 1 Turn (+1/2) (135 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/2), Gestures (-1/4), Incantations (-1/4), Visible (-1/4), Extra Time (Full Phase, Only to Activate, -1/4), Concentration (1/2 DCV; -1/4)
Edition
HERO System 5th Edition

Icy Curse
Druidic Natural Level 8
Domain Cold Level 8
Real Cost: 36 Active Points: 135
Provider: Shadowcat Source: Pocket Grimoire
Keywords
Cold
Description
The caster freezes a target with blasts of mystical coldness.
Effect
Major Transform 6d6 (Turns Target's Body Into Solid Magical Ice That Resists Being Melted Or Shattered; Dispel Magic, Anti-Magic, Wish Magics), Lingering up to 1 Turn (+1/2) (135 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/2), Gestures (-1/4), Incantations (-1/4), Visible (-1/4), Extra Time (Full Phase, Only to Activate, -1/4), Concentration (1/2 DCV; -1/4)
Edition
HERO System 5th Edition

Superior Freezing Weapon
Domain Cold Level 7
Real Cost: 25 Active Points: 100
Provider: Shadowcat Source: New Content
Keywords
Cold
Effect
Energy Blast 10d6 (vs. ED), Usable By Other (+1/4), Lingering up to 1 Minute (+3/4) (100 Active Points); 1 Continuing Charge lasting 1 Minute (-1 1/4), No Range (-1/2), Extra Time (Full Phase, -1/2), Gestures (-1/4), Incantations (-1/4), Physical Manifestation (Ice Sword; -1/4)
Edition
HERO System 5th Edition