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Skip Navigation Links>Domain Packages>Weather
Weather Domain Package
Cost Ability
10 Domain Granted Power
10 Access to Domain Spells
+20 Package Total Cost
DETAILS
Forecast Weather
Weather Granted Power
Real Cost: 10 Active Points: 22
Provider: Killer Shrike Source: New Content
Keywords
Divining
Description
The character is able to predict the weather fairly accurately after a few moments of observation of the sky.
Effect
Detect Weather Forecast: 11- (Sight Group), Discriminatory, Analyze, Increased Arc Of Perception (240 Degrees) (22 Active Points); Extra Time (1 Minute, Only to Activate, Character May Take No Other Actions, -1), Only While In Good Standing With Faith (Cannot be removed; -1/4)
Domain Description (Placeholder)
Air Domain Access
Real Cost: 10 Active Points: 10
Provider: Killer Shrike Source: New Content
Description
See the Dominine Magic System document for specific details about Domains.
Effect
The character has access to a set of Domain Spells that allows them to cast one (1) extra Spell per Spell Level per Day chosen from the Domains available to them.
      The Spells for this Domain are listed below. Note that some Spell Levels may have more than one Spell listed. In such a case the player or GM should select one of the listed Spells as being available for an individual character. This may be determined by the nature of the character's deific patron if the GM prefers (i.e. some patrons might grant Spell A while another patron grants Spell B at Level X).
Spell List
Record Count: 43

Concealing Fog
Elementalism Hydromancy Level 1
Domain Weather Level 1
Sphere Elemental Level 2
Sphere Weather Level 2
Real Cost: 10 Active Points: 29
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Water
Effect
Darkness to Sight Group and Normal Smell 2" radius, Personal Immunity (+1/4) (29 Active Points); No Range (-1/2), 1 Continuing Charges lasting 20 Minutes each (-1/2), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4), Extra Time Delayed Phase (-1/4)
Edition
HERO System 5th Edition

Concealing Fog
Elementalism Hydromancy Level 1
Domain Weather Level 1
Sphere Elemental Level 2
Sphere Weather Level 2
Real Cost: 10 Active Points: 29
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Water
Effect
Darkness to Sight Group and Normal Smell 2" radius, Personal Immunity (+1/4) (29 Active Points); No Range (-1/2), 1 Continuing Charges lasting 20 Minutes each (-1/2), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4), Extra Time Delayed Phase (-1/4)
Edition
HERO System 5th Edition

Concealing Fog
Elementalism Hydromancy Level 1
Domain Weather Level 1
Sphere Elemental Level 2
Sphere Weather Level 2
Real Cost: 10 Active Points: 29
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Water
Effect
Darkness to Sight Group and Normal Smell 2" radius, Personal Immunity (+1/4) (29 Active Points); No Range (-1/2), 1 Continuing Charges lasting 20 Minutes each (-1/2), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4), Extra Time Delayed Phase (-1/4)
Edition
HERO System 5th Edition

Concealing Fog
Elementalism Hydromancy Level 1
Domain Weather Level 1
Sphere Elemental Level 2
Sphere Weather Level 2
Real Cost: 10 Active Points: 29
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Water
Effect
Darkness to Sight Group and Normal Smell 2" radius, Personal Immunity (+1/4) (29 Active Points); No Range (-1/2), 1 Continuing Charges lasting 20 Minutes each (-1/2), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4), Extra Time Delayed Phase (-1/4)
Edition
HERO System 5th Edition

Galeforce Winds
Elementalism Aeromancy Level 9
Domain Weather Level 9
Real Cost: 33 Active Points: 150
Provider: Killer Shrike Source: New Content
Keywords
Air
Description
The caster is able to incant and mill their hands for up to a minute, projecting gale force winds from the stirring of their hands, and project it in a rough cone approximately a 100 feet long and quite large at its terminus. This cone of wind exerts great pressure against all in its path, pushing directly away from the caster in a swirling trajectory. Extremely heavy, strong, or well anchored objects and creatures can resist the effect.
Effect
Change Environment 16" Cone, +27 Points of Telekinetic STR (150 Active Points); Gestures, throughout (Requires both hands; -1), 1 Continuing Charge lasting 1 Minute (-1), No Range (-1/2), Incantations (throughout; -1/2), Extra Time (Full Phase, -1/2)
Edition
HERO System 5th Edition

Galeforce Winds
Elementalism Aeromancy Level 9
Domain Weather Level 9
Real Cost: 33 Active Points: 150
Provider: Killer Shrike Source: New Content
Keywords
Air
Description
The caster is able to incant and mill their hands for up to a minute, projecting gale force winds from the stirring of their hands, and project it in a rough cone approximately a 100 feet long and quite large at its terminus. This cone of wind exerts great pressure against all in its path, pushing directly away from the caster in a swirling trajectory. Extremely heavy, strong, or well anchored objects and creatures can resist the effect.
Effect
Change Environment 16" Cone, +27 Points of Telekinetic STR (150 Active Points); Gestures, throughout (Requires both hands; -1), 1 Continuing Charge lasting 1 Minute (-1), No Range (-1/2), Incantations (throughout; -1/2), Extra Time (Full Phase, -1/2)
Edition
HERO System 5th Edition

Superior Lightning Strike
Druidic Natural Level 8
Elementalism Aeromancy Level 8
Domain Weather Level 8
Domain Thunder Level 8
Sphere Weather Level 9
Real Cost: 26 Active Points: 131
Provider: Killer Shrike Source: New Content
Keywords
Electricity
Description
The caster calls down a blistering lightning strike from the sky. Cannot be used indoors or vs. targets underneath hard cover.
Effect
Ranged Killing Attack 7d6 (vs. ED), Indirect (From Sky Above) (Same origin, always fired away from attacker; +1/4) (131 Active Points); 1 Charge (-2), Extra Time (Extra Segment, Character May Take No Other Actions, -3/4), Only Usable Outside (-1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Superior Lightning Strike
Druidic Natural Level 8
Elementalism Aeromancy Level 8
Domain Weather Level 8
Domain Thunder Level 8
Sphere Weather Level 9
Real Cost: 26 Active Points: 131
Provider: Killer Shrike Source: New Content
Keywords
Electricity
Description
The caster calls down a blistering lightning strike from the sky. Cannot be used indoors or vs. targets underneath hard cover.
Effect
Ranged Killing Attack 7d6 (vs. ED), Indirect (From Sky Above) (Same origin, always fired away from attacker; +1/4) (131 Active Points); 1 Charge (-2), Extra Time (Extra Segment, Character May Take No Other Actions, -3/4), Only Usable Outside (-1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Superior Lightning Strike
Druidic Natural Level 8
Elementalism Aeromancy Level 8
Domain Weather Level 8
Domain Thunder Level 8
Sphere Weather Level 9
Real Cost: 26 Active Points: 131
Provider: Killer Shrike Source: New Content
Keywords
Electricity
Description
The caster calls down a blistering lightning strike from the sky. Cannot be used indoors or vs. targets underneath hard cover.
Effect
Ranged Killing Attack 7d6 (vs. ED), Indirect (From Sky Above) (Same origin, always fired away from attacker; +1/4) (131 Active Points); 1 Charge (-2), Extra Time (Extra Segment, Character May Take No Other Actions, -3/4), Only Usable Outside (-1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Superior Lightning Strike
Druidic Natural Level 8
Elementalism Aeromancy Level 8
Domain Weather Level 8
Domain Thunder Level 8
Sphere Weather Level 9
Real Cost: 26 Active Points: 131
Provider: Killer Shrike Source: New Content
Keywords
Electricity
Description
The caster calls down a blistering lightning strike from the sky. Cannot be used indoors or vs. targets underneath hard cover.
Effect
Ranged Killing Attack 7d6 (vs. ED), Indirect (From Sky Above) (Same origin, always fired away from attacker; +1/4) (131 Active Points); 1 Charge (-2), Extra Time (Extra Segment, Character May Take No Other Actions, -3/4), Only Usable Outside (-1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Superior Lightning Strike
Druidic Natural Level 8
Elementalism Aeromancy Level 8
Domain Weather Level 8
Domain Thunder Level 8
Sphere Weather Level 9
Real Cost: 26 Active Points: 131
Provider: Killer Shrike Source: New Content
Keywords
Electricity
Description
The caster calls down a blistering lightning strike from the sky. Cannot be used indoors or vs. targets underneath hard cover.
Effect
Ranged Killing Attack 7d6 (vs. ED), Indirect (From Sky Above) (Same origin, always fired away from attacker; +1/4) (131 Active Points); 1 Charge (-2), Extra Time (Extra Segment, Character May Take No Other Actions, -3/4), Only Usable Outside (-1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Superior Parting the Mist
Druidic Natural Level 4
Elementalism Aeromancy Level 4
Domain Weather Level 5
Sphere Weather Level 5
Real Cost: 21 Active Points: 75
Provider: Killer Shrike Source: New Content
Keywords
Air
Effect
Dispel Mists 20d6, One At A Time (+1/4) (75 Active Points); 1 Charge (-2), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Superior Parting the Mist
Druidic Natural Level 4
Elementalism Aeromancy Level 4
Domain Weather Level 5
Sphere Weather Level 5
Real Cost: 21 Active Points: 75
Provider: Killer Shrike Source: New Content
Keywords
Air
Effect
Dispel Mists 20d6, One At A Time (+1/4) (75 Active Points); 1 Charge (-2), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Superior Parting the Mist
Druidic Natural Level 4
Elementalism Aeromancy Level 4
Domain Weather Level 5
Sphere Weather Level 5
Real Cost: 21 Active Points: 75
Provider: Killer Shrike Source: New Content
Keywords
Air
Effect
Dispel Mists 20d6, One At A Time (+1/4) (75 Active Points); 1 Charge (-2), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Superior Parting the Mist
Druidic Natural Level 4
Elementalism Aeromancy Level 4
Domain Weather Level 5
Sphere Weather Level 5
Real Cost: 21 Active Points: 75
Provider: Killer Shrike Source: New Content
Keywords
Air
Effect
Dispel Mists 20d6, One At A Time (+1/4) (75 Active Points); 1 Charge (-2), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Mists Fog and Drizzle
Druidic Natural Level 3
Elementalism Aeromancy Level 3
Domain Weather Level 3
Sphere Weather Level 4
Real Cost: 21 Active Points: 59
Provider: Killer Shrike Source: New Content
Keywords
Air
Effect
Change Environment 16" radius, -4 to Sight Group PER Rolls, Personal Immunity (+1/4), Varying Effect any type of weather that can interfere with vision (+1/2) (59 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Incantations (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4)
Edition
HERO System 5th Edition

Mists Fog and Drizzle
Druidic Natural Level 3
Elementalism Aeromancy Level 3
Domain Weather Level 3
Sphere Weather Level 4
Real Cost: 21 Active Points: 59
Provider: Killer Shrike Source: New Content
Keywords
Air
Effect
Change Environment 16" radius, -4 to Sight Group PER Rolls, Personal Immunity (+1/4), Varying Effect any type of weather that can interfere with vision (+1/2) (59 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Incantations (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4)
Edition
HERO System 5th Edition

Mists Fog and Drizzle
Druidic Natural Level 3
Elementalism Aeromancy Level 3
Domain Weather Level 3
Sphere Weather Level 4
Real Cost: 21 Active Points: 59
Provider: Killer Shrike Source: New Content
Keywords
Air
Effect
Change Environment 16" radius, -4 to Sight Group PER Rolls, Personal Immunity (+1/4), Varying Effect any type of weather that can interfere with vision (+1/2) (59 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Incantations (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4)
Edition
HERO System 5th Edition

Mists Fog and Drizzle
Druidic Natural Level 3
Elementalism Aeromancy Level 3
Domain Weather Level 3
Sphere Weather Level 4
Real Cost: 21 Active Points: 59
Provider: Killer Shrike Source: New Content
Keywords
Air
Effect
Change Environment 16" radius, -4 to Sight Group PER Rolls, Personal Immunity (+1/4), Varying Effect any type of weather that can interfere with vision (+1/2) (59 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Incantations (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4)
Edition
HERO System 5th Edition

Weather Mastery
Druidic Natural Level 6
Elementalism Aeromancy Level 6
Domain Weather Level 6
Real Cost: 19 Active Points: 99
Provider: Killer Shrike Source: New Content
Keywords
Air
Description
Long Term Endurance Lost Paid When Spell Is Cast
Effect
Change Environment 4" radius, +/-9 Temperature Level Adjustment, Long-Lasting 20 Minutes, Megascale (1" = 1 km; +1/4), Varying Effect Broad Group (+1) (99 Active Points); 1 Charge (-2), Extra Time (1 Minute, -1 1/2), No Range (-1/2), Can Only Alter Weather, Not Create It (-1/4)
Edition
HERO System 5th Edition

Weather Mastery
Druidic Natural Level 6
Elementalism Aeromancy Level 6
Domain Weather Level 6
Real Cost: 19 Active Points: 99
Provider: Killer Shrike Source: New Content
Keywords
Air
Description
Long Term Endurance Lost Paid When Spell Is Cast
Effect
Change Environment 4" radius, +/-9 Temperature Level Adjustment, Long-Lasting 20 Minutes, Megascale (1" = 1 km; +1/4), Varying Effect Broad Group (+1) (99 Active Points); 1 Charge (-2), Extra Time (1 Minute, -1 1/2), No Range (-1/2), Can Only Alter Weather, Not Create It (-1/4)
Edition
HERO System 5th Edition

Weather Mastery
Druidic Natural Level 6
Elementalism Aeromancy Level 6
Domain Weather Level 6
Real Cost: 19 Active Points: 99
Provider: Killer Shrike Source: New Content
Keywords
Air
Description
Long Term Endurance Lost Paid When Spell Is Cast
Effect
Change Environment 4" radius, +/-9 Temperature Level Adjustment, Long-Lasting 20 Minutes, Megascale (1" = 1 km; +1/4), Varying Effect Broad Group (+1) (99 Active Points); 1 Charge (-2), Extra Time (1 Minute, -1 1/2), No Range (-1/2), Can Only Alter Weather, Not Create It (-1/4)
Edition
HERO System 5th Edition

Weather Manipulation
Druidic Natural Level 2
Elementalism Aeromancy Level 2
Domain Weather Level 1
Sphere Weather Level 3
Real Cost: 8 Active Points: 34
Provider: Killer Shrike Source: New Content
Keywords
Air
Description
Long Term Endurance Lost Paid When Spell Is Cast
Effect
Change Environment 1" radius, Varying Combat Effects, Megascale (1" = 1 km; +1/4), Varying Effect Broad Group (+1) (34 Active Points); Extra Time (1 Minute, -1 1/2), 1 Continuing Charge lasting 1 Minute (-1), No Range (-1/2), Can Only Alter Weather, Not Create It (-1/4)
Edition
HERO System 5th Edition

Weather Manipulation
Druidic Natural Level 2
Elementalism Aeromancy Level 2
Domain Weather Level 1
Sphere Weather Level 3
Real Cost: 8 Active Points: 34
Provider: Killer Shrike Source: New Content
Keywords
Air
Description
Long Term Endurance Lost Paid When Spell Is Cast
Effect
Change Environment 1" radius, Varying Combat Effects, Megascale (1" = 1 km; +1/4), Varying Effect Broad Group (+1) (34 Active Points); Extra Time (1 Minute, -1 1/2), 1 Continuing Charge lasting 1 Minute (-1), No Range (-1/2), Can Only Alter Weather, Not Create It (-1/4)
Edition
HERO System 5th Edition

Weather Manipulation
Druidic Natural Level 2
Elementalism Aeromancy Level 2
Domain Weather Level 1
Sphere Weather Level 3
Real Cost: 8 Active Points: 34
Provider: Killer Shrike Source: New Content
Keywords
Air
Description
Long Term Endurance Lost Paid When Spell Is Cast
Effect
Change Environment 1" radius, Varying Combat Effects, Megascale (1" = 1 km; +1/4), Varying Effect Broad Group (+1) (34 Active Points); Extra Time (1 Minute, -1 1/2), 1 Continuing Charge lasting 1 Minute (-1), No Range (-1/2), Can Only Alter Weather, Not Create It (-1/4)
Edition
HERO System 5th Edition

Weather Manipulation
Druidic Natural Level 2
Elementalism Aeromancy Level 2
Domain Weather Level 1
Sphere Weather Level 3
Real Cost: 8 Active Points: 34
Provider: Killer Shrike Source: New Content
Keywords
Air
Description
Long Term Endurance Lost Paid When Spell Is Cast
Effect
Change Environment 1" radius, Varying Combat Effects, Megascale (1" = 1 km; +1/4), Varying Effect Broad Group (+1) (34 Active Points); Extra Time (1 Minute, -1 1/2), 1 Continuing Charge lasting 1 Minute (-1), No Range (-1/2), Can Only Alter Weather, Not Create It (-1/4)
Edition
HERO System 5th Edition

Ice Storm
Druidic Natural Level 4
Wizardry Conjuration Level 4
Domain Weather Level 4
Domain Cold Level 3
Sphere Weather Level 5
Real Cost: 21 Active Points: 74
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Cold, Creation
Effect
  • Hail Stones: Ranged Killing Attack 1d6 - 1 (vs. PD), Uncontrolled (+1/2), +2 STUN Multiplier (+1/2), Area of Effect Radius: 3", Nonselective (+3/4), Continuous (+1) (37 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Linked (Chillsnap; -1/2), Greater Power is Constant or in use most or all of the time (+1/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 10)
  • Chillsnap: Ranged Killing Attack 1d6 - 1 (vs. ED), +2 STUN Multiplier (+1/2), Uncontrolled (+1/2), Area of Effect Radius: 3", Nonselective (+3/4), Continuous (+1) (37 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Incantations (-1/4), Gestures (-1/4) (Real Cost: 11)
Edition
HERO System 5th Edition

Ice Storm
Druidic Natural Level 4
Wizardry Conjuration Level 4
Domain Weather Level 4
Domain Cold Level 3
Sphere Weather Level 5
Real Cost: 21 Active Points: 74
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Cold, Creation
Effect
  • Hail Stones: Ranged Killing Attack 1d6 - 1 (vs. PD), Uncontrolled (+1/2), +2 STUN Multiplier (+1/2), Area of Effect Radius: 3", Nonselective (+3/4), Continuous (+1) (37 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Linked (Chillsnap; -1/2), Greater Power is Constant or in use most or all of the time (+1/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 10)
  • Chillsnap: Ranged Killing Attack 1d6 - 1 (vs. ED), +2 STUN Multiplier (+1/2), Uncontrolled (+1/2), Area of Effect Radius: 3", Nonselective (+3/4), Continuous (+1) (37 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Incantations (-1/4), Gestures (-1/4) (Real Cost: 11)
Edition
HERO System 5th Edition

Ice Storm
Druidic Natural Level 4
Wizardry Conjuration Level 4
Domain Weather Level 4
Domain Cold Level 3
Sphere Weather Level 5
Real Cost: 21 Active Points: 74
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Cold, Creation
Effect
  • Hail Stones: Ranged Killing Attack 1d6 - 1 (vs. PD), Uncontrolled (+1/2), +2 STUN Multiplier (+1/2), Area of Effect Radius: 3", Nonselective (+3/4), Continuous (+1) (37 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Linked (Chillsnap; -1/2), Greater Power is Constant or in use most or all of the time (+1/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 10)
  • Chillsnap: Ranged Killing Attack 1d6 - 1 (vs. ED), +2 STUN Multiplier (+1/2), Uncontrolled (+1/2), Area of Effect Radius: 3", Nonselective (+3/4), Continuous (+1) (37 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Incantations (-1/4), Gestures (-1/4) (Real Cost: 11)
Edition
HERO System 5th Edition

Ice Storm
Druidic Natural Level 4
Wizardry Conjuration Level 4
Domain Weather Level 4
Domain Cold Level 3
Sphere Weather Level 5
Real Cost: 21 Active Points: 74
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Cold, Creation
Effect
  • Hail Stones: Ranged Killing Attack 1d6 - 1 (vs. PD), Uncontrolled (+1/2), +2 STUN Multiplier (+1/2), Area of Effect Radius: 3", Nonselective (+3/4), Continuous (+1) (37 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Linked (Chillsnap; -1/2), Greater Power is Constant or in use most or all of the time (+1/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 10)
  • Chillsnap: Ranged Killing Attack 1d6 - 1 (vs. ED), +2 STUN Multiplier (+1/2), Uncontrolled (+1/2), Area of Effect Radius: 3", Nonselective (+3/4), Continuous (+1) (37 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Incantations (-1/4), Gestures (-1/4) (Real Cost: 11)
Edition
HERO System 5th Edition

Ice Storm
Druidic Natural Level 4
Wizardry Conjuration Level 4
Domain Weather Level 4
Domain Cold Level 3
Sphere Weather Level 5
Real Cost: 21 Active Points: 74
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Cold, Creation
Effect
  • Hail Stones: Ranged Killing Attack 1d6 - 1 (vs. PD), Uncontrolled (+1/2), +2 STUN Multiplier (+1/2), Area of Effect Radius: 3", Nonselective (+3/4), Continuous (+1) (37 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Linked (Chillsnap; -1/2), Greater Power is Constant or in use most or all of the time (+1/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 10)
  • Chillsnap: Ranged Killing Attack 1d6 - 1 (vs. ED), +2 STUN Multiplier (+1/2), Uncontrolled (+1/2), Area of Effect Radius: 3", Nonselective (+3/4), Continuous (+1) (37 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Incantations (-1/4), Gestures (-1/4) (Real Cost: 11)
Edition
HERO System 5th Edition

Daylight
Bardic Evocation Level 2
Clerical General Level 2
Wizardry Evocation Level 2
Domain Sun Level 3
Domain Weather Level 2
Sphere Sun Level 3
Stregari Hexcasting Level 2
Real Cost: 15 Active Points: 42
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Light
Effect
  • Sight Group Images, Increases Size (4" radius; +1/2) (15 Active Points); Only To Create Light (-1), Set Effect (-1), OAF (-1), Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), Concentration 0 DCV (-1/2), Linked (Emit Sunlight; -1/2), Greater Power is Constant or in use most or all of the time (+1/4), Incantations (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4) (Real Cost: 3)
  • Sight Group Flash 0 1/2d6, Continuous (+1), Area of Effect Radius: 1", Selective (+2) (12 Active Points); 1 Continuing Charge lasting 1 Hour (-1/4), Gestures (-1/4), Requires A Magic Skill vs Spell Resistance Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests -1/4), Incantations (-1/4), Extra Time (Delayed Phase, -1/4), Linked (Emit Sunlight; -1/2), Greater Power is Constant or in use most or all of the time (+1/4) (Real Cost: 5)
  • CE 4" radius, +1 Temperature Level Adjustment (15 Active Points); Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Magic Skill vs Spell Resistance; -1/4), Extra Time (Delayed Phase, Only to Activate, -1/4), Gestures (-1/4), Incantations (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4) (Real Cost: 7)
Edition
HERO System 5th Edition

Daylight
Bardic Evocation Level 2
Clerical General Level 2
Wizardry Evocation Level 2
Domain Sun Level 3
Domain Weather Level 2
Sphere Sun Level 3
Stregari Hexcasting Level 2
Real Cost: 15 Active Points: 42
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Light
Effect
  • Sight Group Images, Increases Size (4" radius; +1/2) (15 Active Points); Only To Create Light (-1), Set Effect (-1), OAF (-1), Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), Concentration 0 DCV (-1/2), Linked (Emit Sunlight; -1/2), Greater Power is Constant or in use most or all of the time (+1/4), Incantations (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4) (Real Cost: 3)
  • Sight Group Flash 0 1/2d6, Continuous (+1), Area of Effect Radius: 1", Selective (+2) (12 Active Points); 1 Continuing Charge lasting 1 Hour (-1/4), Gestures (-1/4), Requires A Magic Skill vs Spell Resistance Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests -1/4), Incantations (-1/4), Extra Time (Delayed Phase, -1/4), Linked (Emit Sunlight; -1/2), Greater Power is Constant or in use most or all of the time (+1/4) (Real Cost: 5)
  • CE 4" radius, +1 Temperature Level Adjustment (15 Active Points); Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Magic Skill vs Spell Resistance; -1/4), Extra Time (Delayed Phase, Only to Activate, -1/4), Gestures (-1/4), Incantations (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4) (Real Cost: 7)
Edition
HERO System 5th Edition

Daylight
Bardic Evocation Level 2
Clerical General Level 2
Wizardry Evocation Level 2
Domain Sun Level 3
Domain Weather Level 2
Sphere Sun Level 3
Stregari Hexcasting Level 2
Real Cost: 15 Active Points: 42
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Light
Effect
  • Sight Group Images, Increases Size (4" radius; +1/2) (15 Active Points); Only To Create Light (-1), Set Effect (-1), OAF (-1), Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), Concentration 0 DCV (-1/2), Linked (Emit Sunlight; -1/2), Greater Power is Constant or in use most or all of the time (+1/4), Incantations (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4) (Real Cost: 3)
  • Sight Group Flash 0 1/2d6, Continuous (+1), Area of Effect Radius: 1", Selective (+2) (12 Active Points); 1 Continuing Charge lasting 1 Hour (-1/4), Gestures (-1/4), Requires A Magic Skill vs Spell Resistance Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests -1/4), Incantations (-1/4), Extra Time (Delayed Phase, -1/4), Linked (Emit Sunlight; -1/2), Greater Power is Constant or in use most or all of the time (+1/4) (Real Cost: 5)
  • CE 4" radius, +1 Temperature Level Adjustment (15 Active Points); Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Magic Skill vs Spell Resistance; -1/4), Extra Time (Delayed Phase, Only to Activate, -1/4), Gestures (-1/4), Incantations (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4) (Real Cost: 7)
Edition
HERO System 5th Edition

Daylight
Bardic Evocation Level 2
Clerical General Level 2
Wizardry Evocation Level 2
Domain Sun Level 3
Domain Weather Level 2
Sphere Sun Level 3
Stregari Hexcasting Level 2
Real Cost: 15 Active Points: 42
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Light
Effect
  • Sight Group Images, Increases Size (4" radius; +1/2) (15 Active Points); Only To Create Light (-1), Set Effect (-1), OAF (-1), Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), Concentration 0 DCV (-1/2), Linked (Emit Sunlight; -1/2), Greater Power is Constant or in use most or all of the time (+1/4), Incantations (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4) (Real Cost: 3)
  • Sight Group Flash 0 1/2d6, Continuous (+1), Area of Effect Radius: 1", Selective (+2) (12 Active Points); 1 Continuing Charge lasting 1 Hour (-1/4), Gestures (-1/4), Requires A Magic Skill vs Spell Resistance Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests -1/4), Incantations (-1/4), Extra Time (Delayed Phase, -1/4), Linked (Emit Sunlight; -1/2), Greater Power is Constant or in use most or all of the time (+1/4) (Real Cost: 5)
  • CE 4" radius, +1 Temperature Level Adjustment (15 Active Points); Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Magic Skill vs Spell Resistance; -1/4), Extra Time (Delayed Phase, Only to Activate, -1/4), Gestures (-1/4), Incantations (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4) (Real Cost: 7)
Edition
HERO System 5th Edition

Daylight
Bardic Evocation Level 2
Clerical General Level 2
Wizardry Evocation Level 2
Domain Sun Level 3
Domain Weather Level 2
Sphere Sun Level 3
Stregari Hexcasting Level 2
Real Cost: 15 Active Points: 42
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Light
Effect
  • Sight Group Images, Increases Size (4" radius; +1/2) (15 Active Points); Only To Create Light (-1), Set Effect (-1), OAF (-1), Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), Concentration 0 DCV (-1/2), Linked (Emit Sunlight; -1/2), Greater Power is Constant or in use most or all of the time (+1/4), Incantations (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4) (Real Cost: 3)
  • Sight Group Flash 0 1/2d6, Continuous (+1), Area of Effect Radius: 1", Selective (+2) (12 Active Points); 1 Continuing Charge lasting 1 Hour (-1/4), Gestures (-1/4), Requires A Magic Skill vs Spell Resistance Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests -1/4), Incantations (-1/4), Extra Time (Delayed Phase, -1/4), Linked (Emit Sunlight; -1/2), Greater Power is Constant or in use most or all of the time (+1/4) (Real Cost: 5)
  • CE 4" radius, +1 Temperature Level Adjustment (15 Active Points); Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Magic Skill vs Spell Resistance; -1/4), Extra Time (Delayed Phase, Only to Activate, -1/4), Gestures (-1/4), Incantations (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4) (Real Cost: 7)
Edition
HERO System 5th Edition

Daylight
Bardic Evocation Level 2
Clerical General Level 2
Wizardry Evocation Level 2
Domain Sun Level 3
Domain Weather Level 2
Sphere Sun Level 3
Stregari Hexcasting Level 2
Real Cost: 15 Active Points: 42
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Light
Effect
  • Sight Group Images, Increases Size (4" radius; +1/2) (15 Active Points); Only To Create Light (-1), Set Effect (-1), OAF (-1), Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), Concentration 0 DCV (-1/2), Linked (Emit Sunlight; -1/2), Greater Power is Constant or in use most or all of the time (+1/4), Incantations (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4) (Real Cost: 3)
  • Sight Group Flash 0 1/2d6, Continuous (+1), Area of Effect Radius: 1", Selective (+2) (12 Active Points); 1 Continuing Charge lasting 1 Hour (-1/4), Gestures (-1/4), Requires A Magic Skill vs Spell Resistance Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests -1/4), Incantations (-1/4), Extra Time (Delayed Phase, -1/4), Linked (Emit Sunlight; -1/2), Greater Power is Constant or in use most or all of the time (+1/4) (Real Cost: 5)
  • CE 4" radius, +1 Temperature Level Adjustment (15 Active Points); Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Magic Skill vs Spell Resistance; -1/4), Extra Time (Delayed Phase, Only to Activate, -1/4), Gestures (-1/4), Incantations (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4) (Real Cost: 7)
Edition
HERO System 5th Edition

Daylight
Bardic Evocation Level 2
Clerical General Level 2
Wizardry Evocation Level 2
Domain Sun Level 3
Domain Weather Level 2
Sphere Sun Level 3
Stregari Hexcasting Level 2
Real Cost: 15 Active Points: 42
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Light
Effect
  • Sight Group Images, Increases Size (4" radius; +1/2) (15 Active Points); Only To Create Light (-1), Set Effect (-1), OAF (-1), Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), Concentration 0 DCV (-1/2), Linked (Emit Sunlight; -1/2), Greater Power is Constant or in use most or all of the time (+1/4), Incantations (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4) (Real Cost: 3)
  • Sight Group Flash 0 1/2d6, Continuous (+1), Area of Effect Radius: 1", Selective (+2) (12 Active Points); 1 Continuing Charge lasting 1 Hour (-1/4), Gestures (-1/4), Requires A Magic Skill vs Spell Resistance Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests -1/4), Incantations (-1/4), Extra Time (Delayed Phase, -1/4), Linked (Emit Sunlight; -1/2), Greater Power is Constant or in use most or all of the time (+1/4) (Real Cost: 5)
  • CE 4" radius, +1 Temperature Level Adjustment (15 Active Points); Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Magic Skill vs Spell Resistance; -1/4), Extra Time (Delayed Phase, Only to Activate, -1/4), Gestures (-1/4), Incantations (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4) (Real Cost: 7)
Edition
HERO System 5th Edition

Control Weather
Clerical General Level 8
Wizardry Transmutation Level 8
Domain Air Level 7
Domain Weather Level 7
Stregari Conjuring Level 8
Real Cost: 25 Active Points: 133
Provider: Killer Shrike Source: D&D 3e Core
Description
Long Term Endurance Lost Paid When Spell Is Cast
Effect
Change Environment 4" radius, +/-9 Temperature Level Adjustment, Long-Lasting: 20 Minutes, Multiple Combat Effects, Varying Combat Effects, Megascale (1" = 1 km; +1/4), Varying Effect Broad Group (+1) (133 Active Points); 1 Charge (-2), Extra Time (1 Minute, -1 1/2), No Range (-1/2), Can Only Alter Weather, Not Create It (-1/4)
Edition
HERO System 5th Edition

Control Weather
Clerical General Level 8
Wizardry Transmutation Level 8
Domain Air Level 7
Domain Weather Level 7
Stregari Conjuring Level 8
Real Cost: 25 Active Points: 133
Provider: Killer Shrike Source: D&D 3e Core
Description
Long Term Endurance Lost Paid When Spell Is Cast
Effect
Change Environment 4" radius, +/-9 Temperature Level Adjustment, Long-Lasting: 20 Minutes, Multiple Combat Effects, Varying Combat Effects, Megascale (1" = 1 km; +1/4), Varying Effect Broad Group (+1) (133 Active Points); 1 Charge (-2), Extra Time (1 Minute, -1 1/2), No Range (-1/2), Can Only Alter Weather, Not Create It (-1/4)
Edition
HERO System 5th Edition

Control Weather
Clerical General Level 8
Wizardry Transmutation Level 8
Domain Air Level 7
Domain Weather Level 7
Stregari Conjuring Level 8
Real Cost: 25 Active Points: 133
Provider: Killer Shrike Source: D&D 3e Core
Description
Long Term Endurance Lost Paid When Spell Is Cast
Effect
Change Environment 4" radius, +/-9 Temperature Level Adjustment, Long-Lasting: 20 Minutes, Multiple Combat Effects, Varying Combat Effects, Megascale (1" = 1 km; +1/4), Varying Effect Broad Group (+1) (133 Active Points); 1 Charge (-2), Extra Time (1 Minute, -1 1/2), No Range (-1/2), Can Only Alter Weather, Not Create It (-1/4)
Edition
HERO System 5th Edition

Control Weather
Clerical General Level 8
Wizardry Transmutation Level 8
Domain Air Level 7
Domain Weather Level 7
Stregari Conjuring Level 8
Real Cost: 25 Active Points: 133
Provider: Killer Shrike Source: D&D 3e Core
Description
Long Term Endurance Lost Paid When Spell Is Cast
Effect
Change Environment 4" radius, +/-9 Temperature Level Adjustment, Long-Lasting: 20 Minutes, Multiple Combat Effects, Varying Combat Effects, Megascale (1" = 1 km; +1/4), Varying Effect Broad Group (+1) (133 Active Points); 1 Charge (-2), Extra Time (1 Minute, -1 1/2), No Range (-1/2), Can Only Alter Weather, Not Create It (-1/4)
Edition
HERO System 5th Edition

Control Weather
Clerical General Level 8
Wizardry Transmutation Level 8
Domain Air Level 7
Domain Weather Level 7
Stregari Conjuring Level 8
Real Cost: 25 Active Points: 133
Provider: Killer Shrike Source: D&D 3e Core
Description
Long Term Endurance Lost Paid When Spell Is Cast
Effect
Change Environment 4" radius, +/-9 Temperature Level Adjustment, Long-Lasting: 20 Minutes, Multiple Combat Effects, Varying Combat Effects, Megascale (1" = 1 km; +1/4), Varying Effect Broad Group (+1) (133 Active Points); 1 Charge (-2), Extra Time (1 Minute, -1 1/2), No Range (-1/2), Can Only Alter Weather, Not Create It (-1/4)
Edition
HERO System 5th Edition