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Skip Navigation Links>Domain Packages>Sun
Sun Domain Package
Cost Ability
10 Domain Granted Power
10 Access to Domain Spells
+20 Package Total Cost
DETAILS
Turn Undead
Sun Granted Power
Real Cost: 10 Active Points: 50
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Compulsion, Positive, Light
Description
The character can turn Undead (as per the Turn Undead ability from Fantasy HERO pg 108)
Effect
+50 PRE Only To Make PRE Attacks (-1), Only vs. Undead Creatures (-1), Full Phase, Delayed Phase (-3/4), Limited Effect (-1), Only Usable While In Good Standing With Faith (can't be removed; -1/4)
Domain Description (Placeholder)
Air Domain Access
Real Cost: 10 Active Points: 10
Provider: Killer Shrike Source: New Content
Description
See the Dominine Magic System document for specific details about Domains.
Effect
The character has access to a set of Domain Spells that allows them to cast one (1) extra Spell per Spell Level per Day chosen from the Domains available to them.
      The Spells for this Domain are listed below. Note that some Spell Levels may have more than one Spell listed. In such a case the player or GM should select one of the listed Spells as being available for an individual character. This may be determined by the nature of the character's deific patron if the GM prefers (i.e. some patrons might grant Spell A while another patron grants Spell B at Level X).
Spell List
Record Count: 35

Heatwave
Druidic Natural Level 4
Elementalism Pyromancy Level 4
Domain Sun Level 4
Sphere Sun Level 5
Real Cost: 17 Active Points: 74
Provider: Killer Shrike Source: New Content
Keywords
Fire
Effect
Change Environment 128" radius, +4 Temperature Level Adjustment, Long-Lasting 1 Hour, Personal Immunity (+1/4) (74 Active Points); 1 Charge (-2), No Range (-1/2), Extra Time (Full Phase, -1/2), Concentration (1/2 DCV; -1/4)
Edition
HERO System 5th Edition

Heatwave
Druidic Natural Level 4
Elementalism Pyromancy Level 4
Domain Sun Level 4
Sphere Sun Level 5
Real Cost: 17 Active Points: 74
Provider: Killer Shrike Source: New Content
Keywords
Fire
Effect
Change Environment 128" radius, +4 Temperature Level Adjustment, Long-Lasting 1 Hour, Personal Immunity (+1/4) (74 Active Points); 1 Charge (-2), No Range (-1/2), Extra Time (Full Phase, -1/2), Concentration (1/2 DCV; -1/4)
Edition
HERO System 5th Edition

Heatwave
Druidic Natural Level 4
Elementalism Pyromancy Level 4
Domain Sun Level 4
Sphere Sun Level 5
Real Cost: 17 Active Points: 74
Provider: Killer Shrike Source: New Content
Keywords
Fire
Effect
Change Environment 128" radius, +4 Temperature Level Adjustment, Long-Lasting 1 Hour, Personal Immunity (+1/4) (74 Active Points); 1 Charge (-2), No Range (-1/2), Extra Time (Full Phase, -1/2), Concentration (1/2 DCV; -1/4)
Edition
HERO System 5th Edition

Heatwave
Druidic Natural Level 4
Elementalism Pyromancy Level 4
Domain Sun Level 4
Sphere Sun Level 5
Real Cost: 17 Active Points: 74
Provider: Killer Shrike Source: New Content
Keywords
Fire
Effect
Change Environment 128" radius, +4 Temperature Level Adjustment, Long-Lasting 1 Hour, Personal Immunity (+1/4) (74 Active Points); 1 Charge (-2), No Range (-1/2), Extra Time (Full Phase, -1/2), Concentration (1/2 DCV; -1/4)
Edition
HERO System 5th Edition

Lesser Flight of the Phoenix
Elementalism Pyromancy Level 1
Domain Sun Level 1
Sphere Sun Level 2
Real Cost: 10 Active Points: 30
Provider: Killer Shrike Source: New Content
Keywords
Fire
Effect
Flight 12", Combat Acceleration/Deceleration (+1/4) (30 Active Points); Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, Character May Take No Other Actions, -1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Gestures (-1/4), Incantations (-1/4), No Noncombat Movement (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4)
Edition
HERO System 5th Edition

Lesser Flight of the Phoenix
Elementalism Pyromancy Level 1
Domain Sun Level 1
Sphere Sun Level 2
Real Cost: 10 Active Points: 30
Provider: Killer Shrike Source: New Content
Keywords
Fire
Effect
Flight 12", Combat Acceleration/Deceleration (+1/4) (30 Active Points); Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, Character May Take No Other Actions, -1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Gestures (-1/4), Incantations (-1/4), No Noncombat Movement (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4)
Edition
HERO System 5th Edition

Lesser Flight of the Phoenix
Elementalism Pyromancy Level 1
Domain Sun Level 1
Sphere Sun Level 2
Real Cost: 10 Active Points: 30
Provider: Killer Shrike Source: New Content
Keywords
Fire
Effect
Flight 12", Combat Acceleration/Deceleration (+1/4) (30 Active Points); Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, Character May Take No Other Actions, -1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Gestures (-1/4), Incantations (-1/4), No Noncombat Movement (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4)
Edition
HERO System 5th Edition

Flight of the Phoenix
Druidic Natural Level 4
Elementalism Pyromancy Level 4
Domain Sun Level 5
Sphere Sun Level 5
Real Cost: 30 Active Points: 75
Provider: Killer Shrike Source: New Content
Keywords
Fire
Effect
Flight 30", Combat Acceleration/Deceleration (+1/4) (75 Active Points); Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, Character May Take No Other Actions, -1/2), Gestures (-1/4), Incantations (-1/4), Concentration (1/2 DCV; -1/4), 1 Continuing Charge lasting 1 Hour (-1/4)
Edition
HERO System 5th Edition

Flight of the Phoenix
Druidic Natural Level 4
Elementalism Pyromancy Level 4
Domain Sun Level 5
Sphere Sun Level 5
Real Cost: 30 Active Points: 75
Provider: Killer Shrike Source: New Content
Keywords
Fire
Effect
Flight 30", Combat Acceleration/Deceleration (+1/4) (75 Active Points); Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, Character May Take No Other Actions, -1/2), Gestures (-1/4), Incantations (-1/4), Concentration (1/2 DCV; -1/4), 1 Continuing Charge lasting 1 Hour (-1/4)
Edition
HERO System 5th Edition

Flight of the Phoenix
Druidic Natural Level 4
Elementalism Pyromancy Level 4
Domain Sun Level 5
Sphere Sun Level 5
Real Cost: 30 Active Points: 75
Provider: Killer Shrike Source: New Content
Keywords
Fire
Effect
Flight 30", Combat Acceleration/Deceleration (+1/4) (75 Active Points); Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, Character May Take No Other Actions, -1/2), Gestures (-1/4), Incantations (-1/4), Concentration (1/2 DCV; -1/4), 1 Continuing Charge lasting 1 Hour (-1/4)
Edition
HERO System 5th Edition

Flight of the Phoenix
Druidic Natural Level 4
Elementalism Pyromancy Level 4
Domain Sun Level 5
Sphere Sun Level 5
Real Cost: 30 Active Points: 75
Provider: Killer Shrike Source: New Content
Keywords
Fire
Effect
Flight 30", Combat Acceleration/Deceleration (+1/4) (75 Active Points); Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, Character May Take No Other Actions, -1/2), Gestures (-1/4), Incantations (-1/4), Concentration (1/2 DCV; -1/4), 1 Continuing Charge lasting 1 Hour (-1/4)
Edition
HERO System 5th Edition

Prismatic Sphere
Wizardry Abjuration Level 9
Domain Sun Level 9
Domain Chromata Level 9
Real Cost: 40 Active Points: 150
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Acid, Cold, Electricity, Fire, VSFX, Pattern
Description
Long Term Endurance Lost Paid When Spell Is Cast
Effect
Ranged Killing Attack 3d6 - 1 (vs. ED), Variable SFX (Fire, Electricity, Cold, Acid) Limited Group of SFX (+1/4), Damage Shield (+1/2), Continuous (+1), Area of Effect Radius: 11" (+1) (150 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Caster takes 15 LTE loss; -1/2), Full Turn Only To Activate (-3/4), 1 Continuing Charges lasting 1 Hour each (-1/4), Gestures (-1/4), Incantations (-1/4), Concentration (-1/4), Focus (OIF: Prism; -1/2)
Edition
HERO System 5th Edition

Prismatic Sphere
Wizardry Abjuration Level 9
Domain Sun Level 9
Domain Chromata Level 9
Real Cost: 40 Active Points: 150
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Acid, Cold, Electricity, Fire, VSFX, Pattern
Description
Long Term Endurance Lost Paid When Spell Is Cast
Effect
Ranged Killing Attack 3d6 - 1 (vs. ED), Variable SFX (Fire, Electricity, Cold, Acid) Limited Group of SFX (+1/4), Damage Shield (+1/2), Continuous (+1), Area of Effect Radius: 11" (+1) (150 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Caster takes 15 LTE loss; -1/2), Full Turn Only To Activate (-3/4), 1 Continuing Charges lasting 1 Hour each (-1/4), Gestures (-1/4), Incantations (-1/4), Concentration (-1/4), Focus (OIF: Prism; -1/2)
Edition
HERO System 5th Edition

Prismatic Sphere
Wizardry Abjuration Level 9
Domain Sun Level 9
Domain Chromata Level 9
Real Cost: 40 Active Points: 150
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Acid, Cold, Electricity, Fire, VSFX, Pattern
Description
Long Term Endurance Lost Paid When Spell Is Cast
Effect
Ranged Killing Attack 3d6 - 1 (vs. ED), Variable SFX (Fire, Electricity, Cold, Acid) Limited Group of SFX (+1/4), Damage Shield (+1/2), Continuous (+1), Area of Effect Radius: 11" (+1) (150 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Caster takes 15 LTE loss; -1/2), Full Turn Only To Activate (-3/4), 1 Continuing Charges lasting 1 Hour each (-1/4), Gestures (-1/4), Incantations (-1/4), Concentration (-1/4), Focus (OIF: Prism; -1/2)
Edition
HERO System 5th Edition

Daylight
Bardic Evocation Level 2
Clerical General Level 2
Wizardry Evocation Level 2
Domain Sun Level 3
Domain Weather Level 2
Sphere Sun Level 3
Stregari Hexcasting Level 2
Real Cost: 15 Active Points: 42
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Light
Effect
  • Sight Group Images, Increases Size (4" radius; +1/2) (15 Active Points); Only To Create Light (-1), Set Effect (-1), OAF (-1), Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), Concentration 0 DCV (-1/2), Linked (Emit Sunlight; -1/2), Greater Power is Constant or in use most or all of the time (+1/4), Incantations (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4) (Real Cost: 3)
  • Sight Group Flash 0 1/2d6, Continuous (+1), Area of Effect Radius: 1", Selective (+2) (12 Active Points); 1 Continuing Charge lasting 1 Hour (-1/4), Gestures (-1/4), Requires A Magic Skill vs Spell Resistance Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests -1/4), Incantations (-1/4), Extra Time (Delayed Phase, -1/4), Linked (Emit Sunlight; -1/2), Greater Power is Constant or in use most or all of the time (+1/4) (Real Cost: 5)
  • CE 4" radius, +1 Temperature Level Adjustment (15 Active Points); Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Magic Skill vs Spell Resistance; -1/4), Extra Time (Delayed Phase, Only to Activate, -1/4), Gestures (-1/4), Incantations (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4) (Real Cost: 7)
Edition
HERO System 5th Edition

Daylight
Bardic Evocation Level 2
Clerical General Level 2
Wizardry Evocation Level 2
Domain Sun Level 3
Domain Weather Level 2
Sphere Sun Level 3
Stregari Hexcasting Level 2
Real Cost: 15 Active Points: 42
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Light
Effect
  • Sight Group Images, Increases Size (4" radius; +1/2) (15 Active Points); Only To Create Light (-1), Set Effect (-1), OAF (-1), Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), Concentration 0 DCV (-1/2), Linked (Emit Sunlight; -1/2), Greater Power is Constant or in use most or all of the time (+1/4), Incantations (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4) (Real Cost: 3)
  • Sight Group Flash 0 1/2d6, Continuous (+1), Area of Effect Radius: 1", Selective (+2) (12 Active Points); 1 Continuing Charge lasting 1 Hour (-1/4), Gestures (-1/4), Requires A Magic Skill vs Spell Resistance Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests -1/4), Incantations (-1/4), Extra Time (Delayed Phase, -1/4), Linked (Emit Sunlight; -1/2), Greater Power is Constant or in use most or all of the time (+1/4) (Real Cost: 5)
  • CE 4" radius, +1 Temperature Level Adjustment (15 Active Points); Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Magic Skill vs Spell Resistance; -1/4), Extra Time (Delayed Phase, Only to Activate, -1/4), Gestures (-1/4), Incantations (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4) (Real Cost: 7)
Edition
HERO System 5th Edition

Daylight
Bardic Evocation Level 2
Clerical General Level 2
Wizardry Evocation Level 2
Domain Sun Level 3
Domain Weather Level 2
Sphere Sun Level 3
Stregari Hexcasting Level 2
Real Cost: 15 Active Points: 42
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Light
Effect
  • Sight Group Images, Increases Size (4" radius; +1/2) (15 Active Points); Only To Create Light (-1), Set Effect (-1), OAF (-1), Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), Concentration 0 DCV (-1/2), Linked (Emit Sunlight; -1/2), Greater Power is Constant or in use most or all of the time (+1/4), Incantations (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4) (Real Cost: 3)
  • Sight Group Flash 0 1/2d6, Continuous (+1), Area of Effect Radius: 1", Selective (+2) (12 Active Points); 1 Continuing Charge lasting 1 Hour (-1/4), Gestures (-1/4), Requires A Magic Skill vs Spell Resistance Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests -1/4), Incantations (-1/4), Extra Time (Delayed Phase, -1/4), Linked (Emit Sunlight; -1/2), Greater Power is Constant or in use most or all of the time (+1/4) (Real Cost: 5)
  • CE 4" radius, +1 Temperature Level Adjustment (15 Active Points); Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Magic Skill vs Spell Resistance; -1/4), Extra Time (Delayed Phase, Only to Activate, -1/4), Gestures (-1/4), Incantations (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4) (Real Cost: 7)
Edition
HERO System 5th Edition

Daylight
Bardic Evocation Level 2
Clerical General Level 2
Wizardry Evocation Level 2
Domain Sun Level 3
Domain Weather Level 2
Sphere Sun Level 3
Stregari Hexcasting Level 2
Real Cost: 15 Active Points: 42
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Light
Effect
  • Sight Group Images, Increases Size (4" radius; +1/2) (15 Active Points); Only To Create Light (-1), Set Effect (-1), OAF (-1), Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), Concentration 0 DCV (-1/2), Linked (Emit Sunlight; -1/2), Greater Power is Constant or in use most or all of the time (+1/4), Incantations (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4) (Real Cost: 3)
  • Sight Group Flash 0 1/2d6, Continuous (+1), Area of Effect Radius: 1", Selective (+2) (12 Active Points); 1 Continuing Charge lasting 1 Hour (-1/4), Gestures (-1/4), Requires A Magic Skill vs Spell Resistance Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests -1/4), Incantations (-1/4), Extra Time (Delayed Phase, -1/4), Linked (Emit Sunlight; -1/2), Greater Power is Constant or in use most or all of the time (+1/4) (Real Cost: 5)
  • CE 4" radius, +1 Temperature Level Adjustment (15 Active Points); Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Magic Skill vs Spell Resistance; -1/4), Extra Time (Delayed Phase, Only to Activate, -1/4), Gestures (-1/4), Incantations (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4) (Real Cost: 7)
Edition
HERO System 5th Edition

Daylight
Bardic Evocation Level 2
Clerical General Level 2
Wizardry Evocation Level 2
Domain Sun Level 3
Domain Weather Level 2
Sphere Sun Level 3
Stregari Hexcasting Level 2
Real Cost: 15 Active Points: 42
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Light
Effect
  • Sight Group Images, Increases Size (4" radius; +1/2) (15 Active Points); Only To Create Light (-1), Set Effect (-1), OAF (-1), Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), Concentration 0 DCV (-1/2), Linked (Emit Sunlight; -1/2), Greater Power is Constant or in use most or all of the time (+1/4), Incantations (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4) (Real Cost: 3)
  • Sight Group Flash 0 1/2d6, Continuous (+1), Area of Effect Radius: 1", Selective (+2) (12 Active Points); 1 Continuing Charge lasting 1 Hour (-1/4), Gestures (-1/4), Requires A Magic Skill vs Spell Resistance Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests -1/4), Incantations (-1/4), Extra Time (Delayed Phase, -1/4), Linked (Emit Sunlight; -1/2), Greater Power is Constant or in use most or all of the time (+1/4) (Real Cost: 5)
  • CE 4" radius, +1 Temperature Level Adjustment (15 Active Points); Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Magic Skill vs Spell Resistance; -1/4), Extra Time (Delayed Phase, Only to Activate, -1/4), Gestures (-1/4), Incantations (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4) (Real Cost: 7)
Edition
HERO System 5th Edition

Daylight
Bardic Evocation Level 2
Clerical General Level 2
Wizardry Evocation Level 2
Domain Sun Level 3
Domain Weather Level 2
Sphere Sun Level 3
Stregari Hexcasting Level 2
Real Cost: 15 Active Points: 42
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Light
Effect
  • Sight Group Images, Increases Size (4" radius; +1/2) (15 Active Points); Only To Create Light (-1), Set Effect (-1), OAF (-1), Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), Concentration 0 DCV (-1/2), Linked (Emit Sunlight; -1/2), Greater Power is Constant or in use most or all of the time (+1/4), Incantations (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4) (Real Cost: 3)
  • Sight Group Flash 0 1/2d6, Continuous (+1), Area of Effect Radius: 1", Selective (+2) (12 Active Points); 1 Continuing Charge lasting 1 Hour (-1/4), Gestures (-1/4), Requires A Magic Skill vs Spell Resistance Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests -1/4), Incantations (-1/4), Extra Time (Delayed Phase, -1/4), Linked (Emit Sunlight; -1/2), Greater Power is Constant or in use most or all of the time (+1/4) (Real Cost: 5)
  • CE 4" radius, +1 Temperature Level Adjustment (15 Active Points); Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Magic Skill vs Spell Resistance; -1/4), Extra Time (Delayed Phase, Only to Activate, -1/4), Gestures (-1/4), Incantations (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4) (Real Cost: 7)
Edition
HERO System 5th Edition

Daylight
Bardic Evocation Level 2
Clerical General Level 2
Wizardry Evocation Level 2
Domain Sun Level 3
Domain Weather Level 2
Sphere Sun Level 3
Stregari Hexcasting Level 2
Real Cost: 15 Active Points: 42
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Light
Effect
  • Sight Group Images, Increases Size (4" radius; +1/2) (15 Active Points); Only To Create Light (-1), Set Effect (-1), OAF (-1), Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), Concentration 0 DCV (-1/2), Linked (Emit Sunlight; -1/2), Greater Power is Constant or in use most or all of the time (+1/4), Incantations (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4) (Real Cost: 3)
  • Sight Group Flash 0 1/2d6, Continuous (+1), Area of Effect Radius: 1", Selective (+2) (12 Active Points); 1 Continuing Charge lasting 1 Hour (-1/4), Gestures (-1/4), Requires A Magic Skill vs Spell Resistance Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests -1/4), Incantations (-1/4), Extra Time (Delayed Phase, -1/4), Linked (Emit Sunlight; -1/2), Greater Power is Constant or in use most or all of the time (+1/4) (Real Cost: 5)
  • CE 4" radius, +1 Temperature Level Adjustment (15 Active Points); Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Magic Skill vs Spell Resistance; -1/4), Extra Time (Delayed Phase, Only to Activate, -1/4), Gestures (-1/4), Incantations (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4) (Real Cost: 7)
Edition
HERO System 5th Edition

Sunburst
Druidic Natural Level 8
Wizardry Evocation Level 8
Domain Sun Level 8
Stregari Hexcasting Level 8
Real Cost: 26 Active Points: 132
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Light
Effect
  • Ranged Killing Attack 1d6 + 1 (vs. ED), Personal Immunity (+1/4), Area of Effect Radius: 6" (+1), AVLD: Flash Defense: Sight (+1 1/2) (75 Active Points); 1 Charge (-2), No Range (-1/2), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Extra Time (Full Phase (Delayed Phase, -1/2)), No Knockback (-1/4), Incantations (-1/4)(Real Cost: 15)
  • Sight Group Flash 4 1/2d6, Personal Immunity (+1/4), Area of Effect Radius: 3" (+1 1/4) (57 Active Points); 1 Charge (-2), No Range (-1/2), Extra Time (Full Phase (Delayed Phase, -1/2)), Gestures (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Linked (Ranged Killing Attack; -1/4) (Real Cost: 11)
Edition
HERO System 5th Edition

Sunburst
Druidic Natural Level 8
Wizardry Evocation Level 8
Domain Sun Level 8
Stregari Hexcasting Level 8
Real Cost: 26 Active Points: 132
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Light
Effect
  • Ranged Killing Attack 1d6 + 1 (vs. ED), Personal Immunity (+1/4), Area of Effect Radius: 6" (+1), AVLD: Flash Defense: Sight (+1 1/2) (75 Active Points); 1 Charge (-2), No Range (-1/2), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Extra Time (Full Phase (Delayed Phase, -1/2)), No Knockback (-1/4), Incantations (-1/4)(Real Cost: 15)
  • Sight Group Flash 4 1/2d6, Personal Immunity (+1/4), Area of Effect Radius: 3" (+1 1/4) (57 Active Points); 1 Charge (-2), No Range (-1/2), Extra Time (Full Phase (Delayed Phase, -1/2)), Gestures (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Linked (Ranged Killing Attack; -1/4) (Real Cost: 11)
Edition
HERO System 5th Edition

Sunburst
Druidic Natural Level 8
Wizardry Evocation Level 8
Domain Sun Level 8
Stregari Hexcasting Level 8
Real Cost: 26 Active Points: 132
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Light
Effect
  • Ranged Killing Attack 1d6 + 1 (vs. ED), Personal Immunity (+1/4), Area of Effect Radius: 6" (+1), AVLD: Flash Defense: Sight (+1 1/2) (75 Active Points); 1 Charge (-2), No Range (-1/2), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Extra Time (Full Phase (Delayed Phase, -1/2)), No Knockback (-1/4), Incantations (-1/4)(Real Cost: 15)
  • Sight Group Flash 4 1/2d6, Personal Immunity (+1/4), Area of Effect Radius: 3" (+1 1/4) (57 Active Points); 1 Charge (-2), No Range (-1/2), Extra Time (Full Phase (Delayed Phase, -1/2)), Gestures (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Linked (Ranged Killing Attack; -1/4) (Real Cost: 11)
Edition
HERO System 5th Edition

Sunburst
Druidic Natural Level 8
Wizardry Evocation Level 8
Domain Sun Level 8
Stregari Hexcasting Level 8
Real Cost: 26 Active Points: 132
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Light
Effect
  • Ranged Killing Attack 1d6 + 1 (vs. ED), Personal Immunity (+1/4), Area of Effect Radius: 6" (+1), AVLD: Flash Defense: Sight (+1 1/2) (75 Active Points); 1 Charge (-2), No Range (-1/2), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Extra Time (Full Phase (Delayed Phase, -1/2)), No Knockback (-1/4), Incantations (-1/4)(Real Cost: 15)
  • Sight Group Flash 4 1/2d6, Personal Immunity (+1/4), Area of Effect Radius: 3" (+1 1/4) (57 Active Points); 1 Charge (-2), No Range (-1/2), Extra Time (Full Phase (Delayed Phase, -1/2)), Gestures (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Linked (Ranged Killing Attack; -1/4) (Real Cost: 11)
Edition
HERO System 5th Edition

Symobl of Blinding
Clerical General Level 8
Wizardry Universal Level 8
Domain Sun Level 6
Real Cost: 19 Active Points: 135
Provider: Killer Shrike Source: New Content
Description
SYMBOL MUST BE VISIBLE TO BE EFFECTIVE, Long Term Endurance Lost Paid When Spell Is Cast
Effect
Sight Group Flash 6d6, Trigger (Set When Symbol Inscribed; +1/2), Uncontrolled (+1/2), Continuous (+1), Area of Effect Cone: 19", Conforming (+1 1/2) (135 Active Points); Extra Time (5 Minutes, -2), 1 Continuing Fuel Charge lasting 1 Hour (+0), Fuel is Extremely Difficult to obtain (Recast Spell) (-1), Side Effects, Side Effect occurs automatically whenever Power is used (Caster suffers 27 LTE Loss; -1), Gestures (Requires both hands; Complex; -3/4), No Range (-1/2), Concentration 0 DCV (-1/2), Incantations (-1/4), Physical Manifestation (Symbol; -1/4)
Edition
HERO System 5th Edition

Symobl of Blinding
Clerical General Level 8
Wizardry Universal Level 8
Domain Sun Level 6
Real Cost: 19 Active Points: 135
Provider: Killer Shrike Source: New Content
Description
SYMBOL MUST BE VISIBLE TO BE EFFECTIVE, Long Term Endurance Lost Paid When Spell Is Cast
Effect
Sight Group Flash 6d6, Trigger (Set When Symbol Inscribed; +1/2), Uncontrolled (+1/2), Continuous (+1), Area of Effect Cone: 19", Conforming (+1 1/2) (135 Active Points); Extra Time (5 Minutes, -2), 1 Continuing Fuel Charge lasting 1 Hour (+0), Fuel is Extremely Difficult to obtain (Recast Spell) (-1), Side Effects, Side Effect occurs automatically whenever Power is used (Caster suffers 27 LTE Loss; -1), Gestures (Requires both hands; Complex; -3/4), No Range (-1/2), Concentration 0 DCV (-1/2), Incantations (-1/4), Physical Manifestation (Symbol; -1/4)
Edition
HERO System 5th Edition

Symobl of Blinding
Clerical General Level 8
Wizardry Universal Level 8
Domain Sun Level 6
Real Cost: 19 Active Points: 135
Provider: Killer Shrike Source: New Content
Description
SYMBOL MUST BE VISIBLE TO BE EFFECTIVE, Long Term Endurance Lost Paid When Spell Is Cast
Effect
Sight Group Flash 6d6, Trigger (Set When Symbol Inscribed; +1/2), Uncontrolled (+1/2), Continuous (+1), Area of Effect Cone: 19", Conforming (+1 1/2) (135 Active Points); Extra Time (5 Minutes, -2), 1 Continuing Fuel Charge lasting 1 Hour (+0), Fuel is Extremely Difficult to obtain (Recast Spell) (-1), Side Effects, Side Effect occurs automatically whenever Power is used (Caster suffers 27 LTE Loss; -1), Gestures (Requires both hands; Complex; -3/4), No Range (-1/2), Concentration 0 DCV (-1/2), Incantations (-1/4), Physical Manifestation (Symbol; -1/4)
Edition
HERO System 5th Edition

Heat Metal
Druidic Natural Level 2
Domain Sun Level 2
Sphere Elemental Level 3
Sphere Sun Level 3
Real Cost: 11 Active Points: 45
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Fire
Effect
Energy Blast 3d6 (vs. ED), Lingering +1 Phase (+1/4), Indirect (Any origin, any direction; From Metal Target Is Touching; +3/4), NND (+1) (45 Active Points); 1 Continuing Charge lasting 1 Extra Phase (-1 3/4), Extra Time (Full Phase, Delayed Phase, -3/4), Concentration (1/2 DCV; -1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Heat Metal
Druidic Natural Level 2
Domain Sun Level 2
Sphere Elemental Level 3
Sphere Sun Level 3
Real Cost: 11 Active Points: 45
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Fire
Effect
Energy Blast 3d6 (vs. ED), Lingering +1 Phase (+1/4), Indirect (Any origin, any direction; From Metal Target Is Touching; +3/4), NND (+1) (45 Active Points); 1 Continuing Charge lasting 1 Extra Phase (-1 3/4), Extra Time (Full Phase, Delayed Phase, -3/4), Concentration (1/2 DCV; -1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Heat Metal
Druidic Natural Level 2
Domain Sun Level 2
Sphere Elemental Level 3
Sphere Sun Level 3
Real Cost: 11 Active Points: 45
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Fire
Effect
Energy Blast 3d6 (vs. ED), Lingering +1 Phase (+1/4), Indirect (Any origin, any direction; From Metal Target Is Touching; +3/4), NND (+1) (45 Active Points); 1 Continuing Charge lasting 1 Extra Phase (-1 3/4), Extra Time (Full Phase, Delayed Phase, -3/4), Concentration (1/2 DCV; -1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Heat Metal
Druidic Natural Level 2
Domain Sun Level 2
Sphere Elemental Level 3
Sphere Sun Level 3
Real Cost: 11 Active Points: 45
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Fire
Effect
Energy Blast 3d6 (vs. ED), Lingering +1 Phase (+1/4), Indirect (Any origin, any direction; From Metal Target Is Touching; +3/4), NND (+1) (45 Active Points); 1 Continuing Charge lasting 1 Extra Phase (-1 3/4), Extra Time (Full Phase, Delayed Phase, -3/4), Concentration (1/2 DCV; -1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Sunbeam
Druidic Natural Level 7
Domain Fire Level 7
Domain Sun Level 7
Real Cost: 21 Active Points: 120
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Fire
Effect
  • Ranged Killing Attack 2d6 (vs. ED), Area of Effect Line: 12" (+1) (60 Active Points); 1 Charge (-2), Extra Time (Extra Phase, Delayed Phase, Character May Take No Other Actions, -1 1/4), No Range (-1/2), Incantations (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4) (Real Cost: 11)
  • Sight Group Flash 6d6, Area of Effect Line: 12" (+1) (60 Active Points); 1 Charge (-2), Extra Time (Extra Phase, Delayed Phase, Character May Take No Other Actions, -1 1/4), Linked (Ranged Killing Attack; -1/2), No Range (-1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4) (Real Cost: 10)
Edition
HERO System 5th Edition

Sunbeam
Druidic Natural Level 7
Domain Fire Level 7
Domain Sun Level 7
Real Cost: 21 Active Points: 120
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Fire
Effect
  • Ranged Killing Attack 2d6 (vs. ED), Area of Effect Line: 12" (+1) (60 Active Points); 1 Charge (-2), Extra Time (Extra Phase, Delayed Phase, Character May Take No Other Actions, -1 1/4), No Range (-1/2), Incantations (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4) (Real Cost: 11)
  • Sight Group Flash 6d6, Area of Effect Line: 12" (+1) (60 Active Points); 1 Charge (-2), Extra Time (Extra Phase, Delayed Phase, Character May Take No Other Actions, -1 1/4), Linked (Ranged Killing Attack; -1/2), No Range (-1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4) (Real Cost: 10)
Edition
HERO System 5th Edition

Sunbeam
Druidic Natural Level 7
Domain Fire Level 7
Domain Sun Level 7
Real Cost: 21 Active Points: 120
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Fire
Effect
  • Ranged Killing Attack 2d6 (vs. ED), Area of Effect Line: 12" (+1) (60 Active Points); 1 Charge (-2), Extra Time (Extra Phase, Delayed Phase, Character May Take No Other Actions, -1 1/4), No Range (-1/2), Incantations (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4) (Real Cost: 11)
  • Sight Group Flash 6d6, Area of Effect Line: 12" (+1) (60 Active Points); 1 Charge (-2), Extra Time (Extra Phase, Delayed Phase, Character May Take No Other Actions, -1 1/4), Linked (Ranged Killing Attack; -1/2), No Range (-1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4) (Real Cost: 10)
Edition
HERO System 5th Edition