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High Fantasy HERO
Dominine Magic System
Vancian Spells
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Skip Navigation Links>Domain Packages>Strength
Strength Domain Package
Cost Ability
10 Domain Granted Power
10 Access to Domain Spells
+20 Package Total Cost
DETAILS
Divine Strength
Strength Granted Power
Real Cost: 10 Active Points: 40
Provider: Killer Shrike Source: New Content
Keywords
Investing
Description
With effort, the character can summon up divinely inspired strength, and is capable of legendary feats of brute strength for up to 12 seconds thereafter.
Effect
+40 STR (40 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), No Figured Characteristics (-1/2), Increased Endurance Cost (x2 END; -1/2), Costs END (Only Costs END to Activate; -1/4), Only Usable While In Good Standing With Faith (-1/4), Concentration (1/2 DCV; -1/4); [8 END to activate]
Domain Description (Placeholder)
Air Domain Access
Real Cost: 10 Active Points: 10
Provider: Killer Shrike Source: New Content
Description
See the Dominine Magic System document for specific details about Domains.
Effect
The character has access to a set of Domain Spells that allows them to cast one (1) extra Spell per Spell Level per Day chosen from the Domains available to them.
      The Spells for this Domain are listed below. Note that some Spell Levels may have more than one Spell listed. In such a case the player or GM should select one of the listed Spells as being available for an individual character. This may be determined by the nature of the character's deific patron if the GM prefers (i.e. some patrons might grant Spell A while another patron grants Spell B at Level X).
Spell List
Record Count: 31

Endure Elements
Clerical General Level 1
Druidic Natural Level 1
Paladin Investiture Level 1
Wizardry Abjuration Level 1
Domain Strength Level 1
Sphere Elemental Level 2
Sphere Protection Level 2
Real Cost: 6 Active Points: 30
Provider: Killer Shrike Source: D&D 3e Core
Keywords
VSFX, Protective
Description
When this spell is cast, the caster must chose Fire, Cold, Electricity, or Sonic. The spell's Armor works vs. that kind of energy for up to one Day (unless dispelled or encounters Anti-Magic).
Effect
Armor (0 PD/20 ED), 1 Continuing Charges lasting 1 Day each (+0) (30 Active Points); Must Select 1 SFX (Fire, Cold, Electricity, Sonic) When Cast Which Armor Works Against (-1 1/2), Ablative BODY (-1), Extra Time Extra Segment, Only to Activate (Delayed Phase; -1/2), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Endure Elements
Clerical General Level 1
Druidic Natural Level 1
Paladin Investiture Level 1
Wizardry Abjuration Level 1
Domain Strength Level 1
Sphere Elemental Level 2
Sphere Protection Level 2
Real Cost: 6 Active Points: 30
Provider: Killer Shrike Source: D&D 3e Core
Keywords
VSFX, Protective
Description
When this spell is cast, the caster must chose Fire, Cold, Electricity, or Sonic. The spell's Armor works vs. that kind of energy for up to one Day (unless dispelled or encounters Anti-Magic).
Effect
Armor (0 PD/20 ED), 1 Continuing Charges lasting 1 Day each (+0) (30 Active Points); Must Select 1 SFX (Fire, Cold, Electricity, Sonic) When Cast Which Armor Works Against (-1 1/2), Ablative BODY (-1), Extra Time Extra Segment, Only to Activate (Delayed Phase; -1/2), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Endure Elements
Clerical General Level 1
Druidic Natural Level 1
Paladin Investiture Level 1
Wizardry Abjuration Level 1
Domain Strength Level 1
Sphere Elemental Level 2
Sphere Protection Level 2
Real Cost: 6 Active Points: 30
Provider: Killer Shrike Source: D&D 3e Core
Keywords
VSFX, Protective
Description
When this spell is cast, the caster must chose Fire, Cold, Electricity, or Sonic. The spell's Armor works vs. that kind of energy for up to one Day (unless dispelled or encounters Anti-Magic).
Effect
Armor (0 PD/20 ED), 1 Continuing Charges lasting 1 Day each (+0) (30 Active Points); Must Select 1 SFX (Fire, Cold, Electricity, Sonic) When Cast Which Armor Works Against (-1 1/2), Ablative BODY (-1), Extra Time Extra Segment, Only to Activate (Delayed Phase; -1/2), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Endure Elements
Clerical General Level 1
Druidic Natural Level 1
Paladin Investiture Level 1
Wizardry Abjuration Level 1
Domain Strength Level 1
Sphere Elemental Level 2
Sphere Protection Level 2
Real Cost: 6 Active Points: 30
Provider: Killer Shrike Source: D&D 3e Core
Keywords
VSFX, Protective
Description
When this spell is cast, the caster must chose Fire, Cold, Electricity, or Sonic. The spell's Armor works vs. that kind of energy for up to one Day (unless dispelled or encounters Anti-Magic).
Effect
Armor (0 PD/20 ED), 1 Continuing Charges lasting 1 Day each (+0) (30 Active Points); Must Select 1 SFX (Fire, Cold, Electricity, Sonic) When Cast Which Armor Works Against (-1 1/2), Ablative BODY (-1), Extra Time Extra Segment, Only to Activate (Delayed Phase; -1/2), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Endure Elements
Clerical General Level 1
Druidic Natural Level 1
Paladin Investiture Level 1
Wizardry Abjuration Level 1
Domain Strength Level 1
Sphere Elemental Level 2
Sphere Protection Level 2
Real Cost: 6 Active Points: 30
Provider: Killer Shrike Source: D&D 3e Core
Keywords
VSFX, Protective
Description
When this spell is cast, the caster must chose Fire, Cold, Electricity, or Sonic. The spell's Armor works vs. that kind of energy for up to one Day (unless dispelled or encounters Anti-Magic).
Effect
Armor (0 PD/20 ED), 1 Continuing Charges lasting 1 Day each (+0) (30 Active Points); Must Select 1 SFX (Fire, Cold, Electricity, Sonic) When Cast Which Armor Works Against (-1 1/2), Ablative BODY (-1), Extra Time Extra Segment, Only to Activate (Delayed Phase; -1/2), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Endure Elements
Clerical General Level 1
Druidic Natural Level 1
Paladin Investiture Level 1
Wizardry Abjuration Level 1
Domain Strength Level 1
Sphere Elemental Level 2
Sphere Protection Level 2
Real Cost: 6 Active Points: 30
Provider: Killer Shrike Source: D&D 3e Core
Keywords
VSFX, Protective
Description
When this spell is cast, the caster must chose Fire, Cold, Electricity, or Sonic. The spell's Armor works vs. that kind of energy for up to one Day (unless dispelled or encounters Anti-Magic).
Effect
Armor (0 PD/20 ED), 1 Continuing Charges lasting 1 Day each (+0) (30 Active Points); Must Select 1 SFX (Fire, Cold, Electricity, Sonic) When Cast Which Armor Works Against (-1 1/2), Ablative BODY (-1), Extra Time Extra Segment, Only to Activate (Delayed Phase; -1/2), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Endure Elements
Clerical General Level 1
Druidic Natural Level 1
Paladin Investiture Level 1
Wizardry Abjuration Level 1
Domain Strength Level 1
Sphere Elemental Level 2
Sphere Protection Level 2
Real Cost: 6 Active Points: 30
Provider: Killer Shrike Source: D&D 3e Core
Keywords
VSFX, Protective
Description
When this spell is cast, the caster must chose Fire, Cold, Electricity, or Sonic. The spell's Armor works vs. that kind of energy for up to one Day (unless dispelled or encounters Anti-Magic).
Effect
Armor (0 PD/20 ED), 1 Continuing Charges lasting 1 Day each (+0) (30 Active Points); Must Select 1 SFX (Fire, Cold, Electricity, Sonic) When Cast Which Armor Works Against (-1 1/2), Ablative BODY (-1), Extra Time Extra Segment, Only to Activate (Delayed Phase; -1/2), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Bulls Strength
Bardic Transmutation Level 2
Clerical General Level 2
Wizardry Transmutation Level 2
Domain Strength Level 2
Stregari Hexcasting Level 2
Real Cost: 10 Active Points: 45
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Investing
Effect
Aid STR 2d6, Ranged (+1/2), Delayed Return Rate (points return at the rate of 5 per 20 Minutes; +3/4) (45 Active Points); 1 Charge (-2), Extra Time (Full Phase, Character May Take No Other Actions, Delayed Phase, -1), Incantations (-1/4)
Edition
HERO System 5th Edition

Bulls Strength
Bardic Transmutation Level 2
Clerical General Level 2
Wizardry Transmutation Level 2
Domain Strength Level 2
Stregari Hexcasting Level 2
Real Cost: 10 Active Points: 45
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Investing
Effect
Aid STR 2d6, Ranged (+1/2), Delayed Return Rate (points return at the rate of 5 per 20 Minutes; +3/4) (45 Active Points); 1 Charge (-2), Extra Time (Full Phase, Character May Take No Other Actions, Delayed Phase, -1), Incantations (-1/4)
Edition
HERO System 5th Edition

Bulls Strength
Bardic Transmutation Level 2
Clerical General Level 2
Wizardry Transmutation Level 2
Domain Strength Level 2
Stregari Hexcasting Level 2
Real Cost: 10 Active Points: 45
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Investing
Effect
Aid STR 2d6, Ranged (+1/2), Delayed Return Rate (points return at the rate of 5 per 20 Minutes; +3/4) (45 Active Points); 1 Charge (-2), Extra Time (Full Phase, Character May Take No Other Actions, Delayed Phase, -1), Incantations (-1/4)
Edition
HERO System 5th Edition

Bulls Strength
Bardic Transmutation Level 2
Clerical General Level 2
Wizardry Transmutation Level 2
Domain Strength Level 2
Stregari Hexcasting Level 2
Real Cost: 10 Active Points: 45
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Investing
Effect
Aid STR 2d6, Ranged (+1/2), Delayed Return Rate (points return at the rate of 5 per 20 Minutes; +3/4) (45 Active Points); 1 Charge (-2), Extra Time (Full Phase, Character May Take No Other Actions, Delayed Phase, -1), Incantations (-1/4)
Edition
HERO System 5th Edition

Bulls Strength
Bardic Transmutation Level 2
Clerical General Level 2
Wizardry Transmutation Level 2
Domain Strength Level 2
Stregari Hexcasting Level 2
Real Cost: 10 Active Points: 45
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Investing
Effect
Aid STR 2d6, Ranged (+1/2), Delayed Return Rate (points return at the rate of 5 per 20 Minutes; +3/4) (45 Active Points); 1 Charge (-2), Extra Time (Full Phase, Character May Take No Other Actions, Delayed Phase, -1), Incantations (-1/4)
Edition
HERO System 5th Edition

Lion's Pride
Wizardry Transmutation Level 3
Domain Strength Level 3
Stregari Hexcasting Level 3
Real Cost: 14 Active Points: 60
Provider: Killer Shrike Source: New Content
Keywords
Investing
Effect
Aid STR, PRE 2d6, STR, PRE simultaneously (+1/2), Ranged (+1/2), Delayed Return Rate (points return at the rate of 5 per Hour; +1) (60 Active Points); 1 Charge (-2), Extra Time (Full Phase, Character May Take No Other Actions, Delayed Phase, -1), Incantations (-1/4)
Edition
HERO System 5th Edition

Lion's Pride
Wizardry Transmutation Level 3
Domain Strength Level 3
Stregari Hexcasting Level 3
Real Cost: 14 Active Points: 60
Provider: Killer Shrike Source: New Content
Keywords
Investing
Effect
Aid STR, PRE 2d6, STR, PRE simultaneously (+1/2), Ranged (+1/2), Delayed Return Rate (points return at the rate of 5 per Hour; +1) (60 Active Points); 1 Charge (-2), Extra Time (Full Phase, Character May Take No Other Actions, Delayed Phase, -1), Incantations (-1/4)
Edition
HERO System 5th Edition

Lion's Pride
Wizardry Transmutation Level 3
Domain Strength Level 3
Stregari Hexcasting Level 3
Real Cost: 14 Active Points: 60
Provider: Killer Shrike Source: New Content
Keywords
Investing
Effect
Aid STR, PRE 2d6, STR, PRE simultaneously (+1/2), Ranged (+1/2), Delayed Return Rate (points return at the rate of 5 per Hour; +1) (60 Active Points); 1 Charge (-2), Extra Time (Full Phase, Character May Take No Other Actions, Delayed Phase, -1), Incantations (-1/4)
Edition
HERO System 5th Edition

Lingering Bulls Strength
Wizardry Transmutation Level 4
Domain Strength Level 4
Real Cost: 19 Active Points: 75
Provider: Killer Shrike Source: New Content
Keywords
Investing
Effect
Aid STR 3d6, Lingering +1 Phase (+1/4), Ranged (+1/2), Delayed Return Rate (points return at the rate of 5 per 20 Minutes; +3/4) (75 Active Points); 1 Continuing Charge lasting 1 Extra Phase (-1 3/4), Extra Time (Full Phase, Character May Take No Other Actions, Delayed Phase, -1), Incantations (-1/4)
Edition
HERO System 5th Edition

Lingering Bulls Strength
Wizardry Transmutation Level 4
Domain Strength Level 4
Real Cost: 19 Active Points: 75
Provider: Killer Shrike Source: New Content
Keywords
Investing
Effect
Aid STR 3d6, Lingering +1 Phase (+1/4), Ranged (+1/2), Delayed Return Rate (points return at the rate of 5 per 20 Minutes; +3/4) (75 Active Points); 1 Continuing Charge lasting 1 Extra Phase (-1 3/4), Extra Time (Full Phase, Character May Take No Other Actions, Delayed Phase, -1), Incantations (-1/4)
Edition
HERO System 5th Edition

Mass Bulls Strength
Wizardry Transmutation Level 6
Domain Strength Level 6
Real Cost: 25 Active Points: 105
Provider: Killer Shrike Source: New Content
Keywords
Investing
Effect
Aid STR 3d6, Ranged (+1/2), Delayed Return Rate (points return at the rate of 5 per 20 Minutes; +3/4), Area of Effect Radius: 7" (+1), Selective Target (+1/4) (105 Active Points); 1 Charge (-2), Extra Time (Full Phase, Character May Take No Other Actions, Delayed Phase, -1), Incantations (-1/4)
Edition
HERO System 5th Edition

Mass Bulls Strength
Wizardry Transmutation Level 6
Domain Strength Level 6
Real Cost: 25 Active Points: 105
Provider: Killer Shrike Source: New Content
Keywords
Investing
Effect
Aid STR 3d6, Ranged (+1/2), Delayed Return Rate (points return at the rate of 5 per 20 Minutes; +3/4), Area of Effect Radius: 7" (+1), Selective Target (+1/4) (105 Active Points); 1 Charge (-2), Extra Time (Full Phase, Character May Take No Other Actions, Delayed Phase, -1), Incantations (-1/4)
Edition
HERO System 5th Edition

Greater Lions Pride
Wizardry Transmutation Level 7
Domain Strength Level 7
Stregari Hexcasting Level 7
Real Cost: 28 Active Points: 120
Provider: Killer Shrike Source: New Content
Keywords
Investing
Effect
Aid STR, PRE 4d6, Ranged (+1/2), STR, PRE simultaneously (+1/2), Delayed Return Rate (points return at the rate of 5 per Hour; +1) (120 Active Points); 1 Charge (-2), Extra Time (Full Phase, Character May Take No Other Actions, Delayed Phase, -1), Incantations (-1/4)
Edition
HERO System 5th Edition

Greater Lions Pride
Wizardry Transmutation Level 7
Domain Strength Level 7
Stregari Hexcasting Level 7
Real Cost: 28 Active Points: 120
Provider: Killer Shrike Source: New Content
Keywords
Investing
Effect
Aid STR, PRE 4d6, Ranged (+1/2), STR, PRE simultaneously (+1/2), Delayed Return Rate (points return at the rate of 5 per Hour; +1) (120 Active Points); 1 Charge (-2), Extra Time (Full Phase, Character May Take No Other Actions, Delayed Phase, -1), Incantations (-1/4)
Edition
HERO System 5th Edition

Greater Lions Pride
Wizardry Transmutation Level 7
Domain Strength Level 7
Stregari Hexcasting Level 7
Real Cost: 28 Active Points: 120
Provider: Killer Shrike Source: New Content
Keywords
Investing
Effect
Aid STR, PRE 4d6, Ranged (+1/2), STR, PRE simultaneously (+1/2), Delayed Return Rate (points return at the rate of 5 per Hour; +1) (120 Active Points); 1 Charge (-2), Extra Time (Full Phase, Character May Take No Other Actions, Delayed Phase, -1), Incantations (-1/4)
Edition
HERO System 5th Edition

Righteous Might
Clerical General Level 5
Domain Strength Level 5
Sphere Combat Level 6
Real Cost: 21 Active Points: 90
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Investing, Transmogrify
Description
The caster is invested with holy might, and swells up to godlike size, strength, and competency for a full minute (unless dispelled / encounters Anti-Magic). Their personal accouterments grow and return to normal size with them (but are functionally unaltered).
Effect
1 Continuing Charge lasting 1 Minute (-1), Extra Time (Extra Phase, Delayed Phase, Only To Activate; -1/2), OIF (Holy Symbol; -1/2), Incantations (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4)
  • +3 Overall (30 Active Points) (Real Cost: 8)
  • +20 STR (20 Active Points) (Real Cost: 5)
  • Armor (5 PD/5 ED) (15 Active Points) (Real Cost: 4)
  • Growth (+15 STR, +3 BODY, +3 STUN, -3" KB, 798 kg, -2 DCV, +2 PER Rolls to perceive character, 4 m tall, 2 m wide) (15 Active Points) (Real Cost: 4)
Edition
HERO System 5th Edition

Righteous Might
Clerical General Level 5
Domain Strength Level 5
Sphere Combat Level 6
Real Cost: 21 Active Points: 90
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Investing, Transmogrify
Description
The caster is invested with holy might, and swells up to godlike size, strength, and competency for a full minute (unless dispelled / encounters Anti-Magic). Their personal accouterments grow and return to normal size with them (but are functionally unaltered).
Effect
1 Continuing Charge lasting 1 Minute (-1), Extra Time (Extra Phase, Delayed Phase, Only To Activate; -1/2), OIF (Holy Symbol; -1/2), Incantations (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4)
  • +3 Overall (30 Active Points) (Real Cost: 8)
  • +20 STR (20 Active Points) (Real Cost: 5)
  • Armor (5 PD/5 ED) (15 Active Points) (Real Cost: 4)
  • Growth (+15 STR, +3 BODY, +3 STUN, -3" KB, 798 kg, -2 DCV, +2 PER Rolls to perceive character, 4 m tall, 2 m wide) (15 Active Points) (Real Cost: 4)
Edition
HERO System 5th Edition

Righteous Might
Clerical General Level 5
Domain Strength Level 5
Sphere Combat Level 6
Real Cost: 21 Active Points: 90
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Investing, Transmogrify
Description
The caster is invested with holy might, and swells up to godlike size, strength, and competency for a full minute (unless dispelled / encounters Anti-Magic). Their personal accouterments grow and return to normal size with them (but are functionally unaltered).
Effect
1 Continuing Charge lasting 1 Minute (-1), Extra Time (Extra Phase, Delayed Phase, Only To Activate; -1/2), OIF (Holy Symbol; -1/2), Incantations (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4)
  • +3 Overall (30 Active Points) (Real Cost: 8)
  • +20 STR (20 Active Points) (Real Cost: 5)
  • Armor (5 PD/5 ED) (15 Active Points) (Real Cost: 4)
  • Growth (+15 STR, +3 BODY, +3 STUN, -3" KB, 798 kg, -2 DCV, +2 PER Rolls to perceive character, 4 m tall, 2 m wide) (15 Active Points) (Real Cost: 4)
Edition
HERO System 5th Edition

Ease Your Burden
Bardic Transmutation Level 0
Wizardry Transmutation Level 0
Domain Strength Level 1
Stregari Hexcasting Level 0
Real Cost: 2 Active Points: 10
Provider: Shadowcat Source: New Content
Keywords
Investing
Description
Allows the caster or a recipient to carry twice as much weight as normal without suffering Encumbrance for an entire day (unless dispelled or nullified by Anti-Magic).
Effect
+5 STR, Usable By Other (+1/4), 1 Continuing Charge lasting 1 Day (+1/4), LOS Not Required To Maintain (+1/2) (10 Active Points); Only To Increase Carrying Capacity (-1), Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), No Figured Characteristics (-1/2), Cannot be Stacked (-1/2), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Ease Your Burden
Bardic Transmutation Level 0
Wizardry Transmutation Level 0
Domain Strength Level 1
Stregari Hexcasting Level 0
Real Cost: 2 Active Points: 10
Provider: Shadowcat Source: New Content
Keywords
Investing
Description
Allows the caster or a recipient to carry twice as much weight as normal without suffering Encumbrance for an entire day (unless dispelled or nullified by Anti-Magic).
Effect
+5 STR, Usable By Other (+1/4), 1 Continuing Charge lasting 1 Day (+1/4), LOS Not Required To Maintain (+1/2) (10 Active Points); Only To Increase Carrying Capacity (-1), Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), No Figured Characteristics (-1/2), Cannot be Stacked (-1/2), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Ease Your Burden
Bardic Transmutation Level 0
Wizardry Transmutation Level 0
Domain Strength Level 1
Stregari Hexcasting Level 0
Real Cost: 2 Active Points: 10
Provider: Shadowcat Source: New Content
Keywords
Investing
Description
Allows the caster or a recipient to carry twice as much weight as normal without suffering Encumbrance for an entire day (unless dispelled or nullified by Anti-Magic).
Effect
+5 STR, Usable By Other (+1/4), 1 Continuing Charge lasting 1 Day (+1/4), LOS Not Required To Maintain (+1/2) (10 Active Points); Only To Increase Carrying Capacity (-1), Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), No Figured Characteristics (-1/2), Cannot be Stacked (-1/2), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Ease Your Burden
Bardic Transmutation Level 0
Wizardry Transmutation Level 0
Domain Strength Level 1
Stregari Hexcasting Level 0
Real Cost: 2 Active Points: 10
Provider: Shadowcat Source: New Content
Keywords
Investing
Description
Allows the caster or a recipient to carry twice as much weight as normal without suffering Encumbrance for an entire day (unless dispelled or nullified by Anti-Magic).
Effect
+5 STR, Usable By Other (+1/4), 1 Continuing Charge lasting 1 Day (+1/4), LOS Not Required To Maintain (+1/2) (10 Active Points); Only To Increase Carrying Capacity (-1), Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), No Figured Characteristics (-1/2), Cannot be Stacked (-1/2), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Righteous Might
Domain Strength Level 8
Real Cost: 36 Active Points: 135
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Investing, Transmogrify
Description
The caster is invested with holy might, and swells up to godlike size, strength, and competency for a full minute (unless dispelled / encounters Anti-Magic). Their personal accouterments grow and return to normal size with them (but are functionally unaltered).
Effect
1 Continuing Charge lasting 1 Minute (-1), Extra Time (Extra Phase, Delayed Phase, Only To Activate; -1/2), OIF (Holy Symbol; -1/2), Incantations (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4)
  • +3 Overall (30 Active Points) (Real Cost: 8)
  • +20 STR (20 Active Points) (Real Cost: 5)
  • Armor (15 PD/15 ED) (45 Active Points) (Real Cost: 12)
  • Growth (+15 STR, +3 BODY, +3 STUN, -3" KB, 798 kg, -2 DCV, +2 PER Rolls to perceive character, 4 m tall, 2 m wide) (15 Active Points) (Real Cost: 4)
  • +30 END(15 Active Points) (Real Cost: 4)
  • +5 REC (10 Active Points) (Real Cost: 3)
Edition
HERO System 5th Edition

Godlike Strength
Domain Strength Level 9
Real Cost: 43 Active Points: 150
Provider: Killer Shrike Source: New Content
Keywords
Investing
Description
The character is invested with massive, god-like might for up to a minute, with which they can accomplish fantastic feats of strength.
Effect
+50 STR, Difficult To Dispel (x2 Active Points; +1/4), Variable Advantage (+1 Advantages; Limited Group of Advantages (Extra Knockback, Penetrating, Armor Piercing, Affects Desolid); +1 3/4) (150 Active Points); 1 Continuing Charge lasting 1 Minute (-1), OIF (Holy Symbol; -1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition