Sorcerer
Sorcerers have an innate gift for Magic that allows them to will Spells into being nearly effortlessly, though they have a finite limit of known effects and can only use a finite number of effects per day.
Sorcerers are fun to play because, to put it bluntly, they kick ass. Their long-term potential isn't as great as many other kinds of Magic Users, but few other Magic Users start play as aggressively potent as the Sorcerer.
Cost Ability
55 Sorcerer Package
17 Self Defense Techniques
17 Combat Casting
9 +9 points in Spells
2 WF: Sorcerer Group (Crossbow, Spear, Dagger)
100 Total Cost of Abilities
Value Disadvantages
0 None

+100

Total Cost of Package

Basic Package Deals
Sorcerer
The Sorcery Magic System is detailed here.
Unlike Wizards, Sorcerers naturally have a basic understanding or gift for Magic. All the theory, history, and facts surrounding the use of Magic is nice (if you're into that sort of thing), but a Sorcerer doesn't really need to know all of that nonsense. It's all just intended to get less talented Spellcasters to where the Sorcerer already starts out. Sorcerers have a flexible grasp on the application of Spells that serves them well in the often-times dangerous world that they live in.
If in a University, a Sorcerer student is the sort that sleeps thru or skips all the lectures, fails the written, but aces every practical making the other students look simpleminded in the process. If taught by a mentor the Sorcerer's seeming inability to grasp instruction in the nuances of the Art and then turn around and work Magic as well as or better than other Apprentices tends to drive their instructors up the wall.
Outside of environments of formalized training it's quite possible that an individual Sorceror developed their talent by themselves at the GM's discretion.
Cost Ability
6 Sorcerer MPP 0 Level: MP, 15-point reserve, (15 Active Points); 6 Charges (-3/4), Variable Limitations (requires -1 worth of Limitations; -1/2); all slots Extra Time (Delayed Phase, -1/4)
10 Sorcerer MPP 1st Level: MP, 30-point reserve, (30 Active Points); 6 Charges (-3/4), Variable Limitations (requires -1 worth of Limitations; -1/2), Spontaneous Casting Discount (-1/2); all slots Extra Time (Delayed Phase, -1/4)
13 Sorcerer MPP 2nd Level: MP, 45-point reserve, (45 Active Points); Spontaneous Casting Discount (-1), 6 Charges (-3/4), Variable Limitations (requires -1 worth of Limitations; -1/2); all slots Extra Time (Delayed Phase, -1/4)
10 Multipower Slots
15 Spellcraft 11-
1 Literacy w/ Native Language
Value Disadvantages
0 None
+55 Total Cost of Package
Cost Options
+15 Sorcerer MPP 3rd Level: MP, 60-point reserve, (60 Active Points); Spontaneous Casting Discount (-1 1/2), 6 Charges (-3/4), Variable Limitations (requires -1 worth of Limitations; -1/2); all slots Extra Time (Delayed Phase, -1/4)
+17 Sorcerer MPP 4th Level: MP, 75-point reserve, (75 Active Points); Spontaneous Casting Discount (-2), 6 Charges (-3/4), Variable Limitations (requires -1 worth of Limitations; -1/2); all slots Extra Time (Delayed Phase, -1/4)
2 WF: Sorcerer Group (Short Blades, Light Crossbow, Mace)
-15 Psychological Limitation: Self Centered (Common, Strong)
-10 Rivalry with other Magic Users (More Powerful, Group, Professional, Unaware, Outdo)

Extention Package Deals
Self Defense Techniques
Some characters are taught basic techniques to help defend themselves versus physical assailiants, while others are just naturally intent on saving their own hide as much unfortunate impact as possible.
Cost Ability
5 Dodgy: +1DCV
12 Martial Dodge, Martial Block, Martial Escape
Value Disadvantages
0 None

+17

Total Cost of Package

Extention Package Deals
Combat Casting
Some Spellcasters are taught how to use their Spellcasting in violent circumstances. Simply add this package to a character that has received this sort of training.
Cost Ability
12 Combat Spellcasting (+3 All Combat, Only for OCV, Only with Spells)
5 +1 DCV or (AF: Light Armor plus +2 Penalty Skill Levels, Only to offset Armor Casting Penalty)
Value Disadvantages
0 None

+17

Total Cost of Package