Apprentice Stoburan
The Stoburu Magic System is detailed here.
Stoburans study a practical and efficient type of Magic called Stoburu. They are a breed well adapted to the rigors of an adventuring lifestyle but also find reasons to spend time in centers of learning. Tending to have a small complement of personal magical items that contain a diverse collection of effects rather than an array of very specific and narrowly focused Spells, Stoburans are generally able to activate their abilities in heightened circumstances simply by brandishing their items or as an act of will rather than complex incantations and gestures and so forth (though some of their effects may also require such), making them effective combatants.
Cost Ability
3 Stoburan Lore: Power Skill (INT Based)
30 Apprentice Stoburan: 30 Real Cost in one or more Stoburu items
5 Willpower: Endurance Reserve (40 END, 1 REC)
5 Magesight (FH pg 106)
10 Capable: +1 Overall Level
1 Literate: Literacy w/ Native Language
1 Weapon Familiarity: Staff
Value Disadvantages
0 None
+55 Total Cost of Package
Cost Options
5 Brilliant: +5 INT
+1 WF: Stoburan Group (Blades, Staff, Rod (Club))
var Long Lived: Longevity
var Perceptive: Improve Magesight in various ways
-15 Psychological Limitation: Self Centered (Common, Strong)
-10 Rivalry with other Magic Users  (More Powerful, Group, Professional, Unaware, Outdo)
-5 Social Limitation: Disreputable Master (Master is generally scorned, disrespected, or has a questionable past -- this colors peoples perception of character) (Frequently; Minor; Not Limiting In Some Cultures)
-5 DF: Magic Aura (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses; Not Distinctive In Some Cultures) Disadvantage Value: -5 points