Spartans
Spartans are hardened, disciplined warriors that have been trained from childhood to be aggressive, fast moving, and stoic to unusual levels.
Spartans concentrate on speed, manueverability, skill, and technique over brute force and heavy armor. Reflexes and adroitness are their bread and butter, and they often make use of easily carried thrown weapons which they can hurl at an opponent.
Adept skirmishers, Spartans are much more dangerous than their lightly armored fast moving nature would suggest, and what they lack in weight they make up for with accuracy and finesse and sheer tenacity.
Cost Ability
6 Quick: +2 DEX
10 Nimble: +1 SPD
4 Fleet: +2" Run
2 AF: Light Armor Proficiency
2 AF: Shield & Tower Shield Proficiency
4 WF: Common Melee, Common Missile
20 Choose Two:
 
  • Combat Skill Levels: +1 All Combat and
    +1 OCV with Weapon of Choice
  • Combat Skill Levels: +2 HtH
  • Combat Skill Levels: +1 HtH and
    +1 DCV
  • Skill Levels: +1 Overall Level
  • Penalty Skill Levels: +4 vs. Range Modifier and
    +2 OCV with Weapon of Choice
  • Penalty Skill Levels: +2 vs. Range Modifier with All Attacks and
    Telescopic Sight: +4 with Normal Sight only to Offset Range Penalties and
    Enhanced Perception: +2 PER with Normal Sight
  • Defense Manuever IV
3 Breakfall
3 Fast Draw
1 Warrior Elite: Right to Bear Arms or Equivalent For Culture
Value Disadvantages
0 None
+55 Total Cost of Package
Cost Options
4 Weapon Strength: +8 STR, No Figured (-1/2), Only to Offset Strength Minima (-1/2)
10 Lethal: Deadly Blow: +1d6 Killing, any circumstance, any weapon
5 Strong: +5 STR
6 Sturdy: +3 CON
6 Durable: +3 BODY
4 Resilient: +2 REC
5 Great Stamina: +10 END
4 Willpower: +2 EGO
6 Shifty: Combat Luck (3 PD/3 ED)
4 Dodgy: Combat Luck (3 PD/3 ED) (6 Active Points); Only While Not Wearing Armor (-1/2)
4 Second Skin: Combat Luck (3 PD/3 ED) (6 Active Points); Only While Wearing Light Armor (-1/2)
5 Passive Blocking: +3 DCV; OAF: Weapon of Choice (-1), vs HtH Only (-1)
5 Active Sheild Defense: Armor (4 PD/0 ED) (6 Active Points); OAF (Shield; -1), Costs Endurance (-1/2), Only When Using Shield For DCV (-1/4); Costs 1 END per Phase
-5 Physical Limitation: Old Injury (Infrequently, Slightly Impairing)
-5 Psychological Limitation: Warriors Code (Uncommon, Moderate)
-15 Psychological Limitation: Spartan Mentality (Common, Strong)
-10 Rivalry with other Warriors (More Powerful, Group, Professional, Unaware, Outdo)