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Skip Navigation LinksHigh Fantasy HERO>Fantasy Effects>By Type>Granted Powers
Effect List
Record Count: 69

Turn Earth Elementals (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Granted Power Effect Category: Air
Real Cost: 10 Active Points: 50
Details
Keywords
Air
Description
The character can Turn Earth Elementals (As per Fantasy HERO pg 108 -- switch Undead for Earth Elementals)
Effect
Turn Earth Elementals: +50 PRE Only To Make PRE Attacks (-1), Only vs. Earth Elementals (-1), Full Phase, Delayed Phase (-3/4), Limited Effect (-1), Only Usable While In Good Standing With Faith (can't be removed; -1/4);

Speak with Animals (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Granted Power Effect Category: Animal
Real Cost: 10 Active Points: 37
Details
Keywords
Mind-Affecting
Effect
Telepath 5d6 (Animal Class of Minds), Reduced Endurance (0 END; +1/2); No Range (-1/2), Communication Only (-1/4), Incantations (throughout; -1/2), Audible (-1/4); 1 Continuing Charge per Day Lasting 1 Minute (-1)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Granted Power Effect Category: Death
Real Cost: 10 Active Points: 30
Details
Keywords
Death
Description
Once per day the character can drain the vitality of others, killing them slowly unless they are particularly hardy or receive immediate healing.
Effect
Drain BODY 1d6, Reduced Endurance 0 END (+1/2), Uncontrolled (+1/2), Continuous (Healing stops effect and all points Fade back immediately;+1) (30 Active Points); 1 Continuing Charge lasting 1 Minute each (-1), Requires A Faith Skill Roll (-1/2), Extra Time Delayed Phase, Only to Activate Constant or Persistent Power (-1/4), Only Usable While In Good Standing With Faith (can't be removed; -1/4)

Luck (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Granted Power Effect Category: Luck
Real Cost: 10 Active Points: 10
Details
Keywords
Luck
Description
The character is particularly favored by random benefits.
Effect
2d6 Luck

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Granted Power Effect Category: Destruction
Real Cost: 10 Active Points: 40
Details
Keywords
Investing
Description
Once per day the character may use the favored weapon of their patron to strike a foe with (un)holy force, slaying all but the most well protected or durable of opponents.
Effect
+4d6 Deadly Blow: Favored Weapon, Any Circumstance (OIF: Weapon of Opportunity; Favored Weapon Only (-1/2), 1 Charge (-2), Extra Time Delayed Phase, Only to Activate Constant or Persistent Power (-1/4), Only Usable While In Good Standing With Faith (can't be removed; -1/4)

Turn Air Elementals (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Granted Power Effect Category: Earth
Real Cost: 10 Active Points: 50
Details
Keywords
Earth
Description
The character can turn Air Elementals (as per the Turn Undead ability from Fantasy HERO pg 108)
Effect
+50 PRE Only To Make PRE Attacks (-1), Only vs. Air Elementals (-1), Full Phase, Delayed Phase (-3/4), Limited Effect (-1), Only Usable While In Good Standing With Faith (can't be removed; -1/4)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Granted Power Effect Category: Evil
Real Cost: 10 Active Points: 30
Details
Keywords
Fear, Evil
Description
At will, as a deliberate non-Free Action the character is able to present a frightening aspect that can terrify, cow, intimidate, or otherwise assault others with shock and dismay.
Effect
+30 PRE; Offensive Use Only (-1), Full Phase, Delayed Phase (-3/4), Only Usable While In Good Standing With Faith (can't be removed; -1/4)

Turn Water Elementals (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Granted Power Effect Category: Fire
Real Cost: 10 Active Points: 50
Details
Keywords
Fire
Description
The character can turn Water Elementals (as per the Turn Undead ability from Fantasy HERO pg 108)
Effect
+50 PRE Only To Make PRE Attacks (-1), Only vs. Water Elementals (-1), Full Phase, Delayed Phase (-3/4), Limited Effect (-1), Only Usable While In Good Standing With Faith (can't be removed; -1/4); As per Fantasy HERO pg 108 -- switch Undead for Water Elementals

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Granted Power Effect Category: Good
Real Cost: 10 Active Points: 15
Details
Keywords
Good
Description
The character is protected from the attacks of Evil opponents.
Effect
+3 DCV vs Evil, Activation 15- (-1/4), Only Usable While In Good Standing With Faith (can't be removed; -1/4)

Lay on Hands (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Granted Power Effect Category: Healing
Real Cost: 10 Active Points: 15
Details
Keywords
Healing
Description
The character can Heal others with but a touch. (NOTE: the standard rules applying to the maximum amount that a character can be healed within a single day apply. See HERO System 5th Edition Revised page 186 for details).
Effect
Healing 3D6; Simplified Option; Only Usable While In Good Standing With Faith (can't be removed; -1/4), 1/2 DCV Concentration (-1/4)

Mystic Knowledge (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Granted Power Effect Category: Knowledge
Real Cost: 10 Active Points: 15
Details
Keywords
Divining
Description
The character is mystically knowledgeable; there is always a chance that they will receive a divine insight in the form of relevant facts and / or general information regarding a topic at hand. In the case of success the character simply "knows" something useful. Note: modifiers (both positive and negative) might apply to the roll as is normal for a Detect and at the GM's discretion.
Effect
Detect General Information And Facts 11- (Mental Group), Discriminatory (15 Active Points); Only While In Good Standing With Faith (Cannot be removed; -1/4), Concentration (1/2 DCV; -1/4)

Aura of Courage (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Granted Power Effect Category: Law
Real Cost: 10 Active Points: 30
Details
Keywords
Law
Description
By force of will and adherence to belief, the character is able to resist strong personalities and terrifying foes alike.
Effect
+30 PRE (30 Active Points); Defensive Use Only (-1), Requires An EGO Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -3/4), Only While In Good Standing With Faith (Cannot be removed; -1/4)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Granted Power Effect Category: Chaos
Real Cost: 10 Active Points: 13
Details
Keywords
Chaos
Description
The character is difficult to command or order, being intrinsically dynamic.
Effect
+10 Mental Defense, Hardened (+1/4) (13 Active Points); Only While In Good Standing With Faith (Cannot be removed; -1/4)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Granted Power Effect Category: Magic
Real Cost: 10 Active Points: 13
Details
Keywords
Investing
Description
The character is mystically warded against unusual harm.
Effect
+10 Power Defense, Hardened (+1/4) (13 Active Points); Only While In Good Standing With Faith (Cannot be removed; -1/4)

Turn Plants (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Granted Power Effect Category: Plant
Real Cost: 10 Active Points: 50
Details
Keywords
Compulsion
Description
The character can turn animated plants and plant-based creatures (such as Treants) (as per the Turn Undead ability from Fantasy HERO pg 108).
Effect
+50 PRE Only To Make PRE Attacks (-1), Only vs. Plant Creatures (-1), Full Phase, Delayed Phase (-3/4), Limited Effect (-1), Only Usable While In Good Standing With Faith (can't be removed; -1/4)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Granted Power Effect Category: Protection
Real Cost: 10 Active Points: 22
Details
Keywords
Force
Description
Once per day the character can mystically protect themselves or another against minor threats for up to a minute.
Effect
Force Field (3 PD/3 ED/3 Mental Defense/3 Power Defense/3 Flash Defense: Hearing Group/3 Flash Defense: Sight Group), Usable By Other (+1/4) (22 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Only Usable While In Good Standing With Faith (can't be removed; -1/4)

Divine Strength (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Granted Power Effect Category: Strength
Real Cost: 10 Active Points: 40
Details
Keywords
Investing
Description
With effort, the character can summon up divinely inspired strength, and is capable of legendary feats of brute strength for up to 12 seconds thereafter.
Effect
+40 STR (40 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), No Figured Characteristics (-1/2), Increased Endurance Cost (x2 END; -1/2), Costs END (Only Costs END to Activate; -1/4), Only Usable While In Good Standing With Faith (-1/4), Concentration (1/2 DCV; -1/4); [8 END to activate]

Turn Undead (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Granted Power Effect Category: Sun
Real Cost: 10 Active Points: 50
Details
Keywords
Compulsion, Positive, Light
Description
The character can turn Undead (as per the Turn Undead ability from Fantasy HERO pg 108)
Effect
+50 PRE Only To Make PRE Attacks (-1), Only vs. Undead Creatures (-1), Full Phase, Delayed Phase (-3/4), Limited Effect (-1), Only Usable While In Good Standing With Faith (can't be removed; -1/4)

Mist Form (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Granted Power Effect Category: Travel
Real Cost: 10 Active Points: 40
Details
Description
The character is able to become intangible for a fraction of a minute, spread throughout the course of a day or all at once as desired. While intangible the character can move through solid objects, and escape being grappled or restrained, but the effect does not protect them from taking damage.
Effect
Desolidification (40 Active Points); Does Not Protect Against Damage (-1), 1 Continuing Fuel Charge lasting 1 Turn (-1), Only Usable While In Good Standing With Faith (can't be removed; -1/4), Extra Time Full Phase, Delayed Phase (Only To Activate; -1/2); 1/2 DCV Concentration (-1/4)

Sly Conversationlist (HERO System 5th Edition) Errata
Provider: Unknown Source: AD&D 2e Supplement
Effect Type: Granted Power Effect Category: Trickery
Real Cost: 10 Active Points: 15
Details
Description
The character is divinely tricky and difficult to get a bead on.
Effect
  • Conversation, Only Usable While In Good Standing With Faith (can't be removed; -1/4)
  • Disguise, Only Usable While In Good Standing With Faith (can't be removed; -1/4)
  • Stealth, Only Usable While In Good Standing With Faith (can't be removed; -1/4)

+2 with Trickster Skills (above), Only Usable While In Good Standing With Faith (can't be removed; -1/4)

Sirens Call (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Granted Power Effect Category: Voice
Real Cost: 10 Active Points: 10
Details
Keywords
Sonic
Description
The character has an unusually compelling and charming voice.
Effect
Fascination Talent: A character with this Talent has such a melodious voice, or such a talent for speaking or singing, that he can almost instantly attract an audience. (see Fantasy Hero, page 105-106)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Granted Power Effect Category: War
Real Cost: 10 Active Points: 10
Details
Description
The character is a divinely inspired tactician and master of their patron's chosen weapon.
Effect
  • WF: Favored Weapon
  • +3 OCV with Favored Weapon
  • Tactics

Turn Fire Elemental (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Granted Power Effect Category: Water
Real Cost: 10 Active Points: 50
Details
Keywords
Water
Description
The character can turn Fire Elementals (as per the Turn Undead ability from Fantasy HERO pg 108)
Effect
+50 PRE Only To Make PRE Attacks (-1), Only vs. Fire Elementals (-1), Full Phase, Delayed Phase (-3/4), Limited Effect (-1), Only Usable While In Good Standing With Faith (can't be removed; -1/4)

Golem Lore (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Granted Power Effect Category: Automata
Real Cost: 10 Active Points: 50
Details
Description
The character is very knowledgeable and skilled at making automata.
Effect
  • Golem Lore: Knowledge Skill: Automatons +2
  • Craftsman: Choose 1 (PS: Potter, PS: Taxidermist, PS: Ironmongery, PS: Stonecutter) at +2

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Granted Power Effect Category: Chromata
Real Cost: 0 Active Points: 0
Details
Keywords
Pattern
Description
The character's mastery of pattern magic allows them to protect their vision as a trivial matter usable at will.
Effect
+12 Flash Defense (Sight); Only Usable While In Good Standing With Religion (cannot be removed; -1/4)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Granted Power Effect Category: Skill
Real Cost: 10 Active Points: 12
Details
Keywords
Investing
Description
The character seems to learn everything easily and be unusually competent in their undertakings.
Effect
  • Linguist Skill Enhancer
  • Jack of All Trades Skill Enhancer
  • Scholar Skill Enhancer
  • Traveler Skill Enhancer

All Only While In Good Standing With Religion (cannot be removed; -1/4)

Forecast Weather (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Granted Power Effect Category: Weather
Real Cost: 10 Active Points: 22
Details
Keywords
Divining
Description
The character is able to predict the weather fairly accurately after a few moments of observation of the sky.
Effect
Detect Weather Forecast: 11- (Sight Group), Discriminatory, Analyze, Increased Arc Of Perception (240 Degrees) (22 Active Points); Extra Time (1 Minute, Only to Activate, Character May Take No Other Actions, -1), Only While In Good Standing With Faith (Cannot be removed; -1/4)

Chilling Aura (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Granted Power Effect Category: Cold
Real Cost: 10 Active Points: 17
Details
Keywords
Cold
Description
With just a little effort the character is able to lower the temperature around themselves at will, and are themselves protected from chills.
Effect
  • CE 4" radius, -1 Temperature Level Adjustment (15 Active Points); No Range (-1/2), Only While In Good Standing With Faith (Cannot be removed; -1/4)
  • Life Support (Safe in Intense Cold)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Granted Power Effect Category: Misc
Real Cost: 10 Active Points: 20
Details
Keywords
Protective
Description
The character is highly resistant to Sleep and Charm effects
Effect
+20 Mental Defense ; Only vs Sleep / Charm Effects (-1)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Granted Power Effect Category: Misc
Real Cost: 4 Active Points: 4
Details
Description
The character has an extremely extended lifespan expectancy.
Effect
Life Support (Longevity: 1600 Years)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 12 Active Points: 25
Details
Description
The character is able to intuitively anticipate dangerous traps.
Effect
Danger Sense (immediate vicinity, out of combat, Function as a Sense, Intuitional) (25 Active Points); Only vs. Traps (-1)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 20 Active Points: 36
Details
Keywords
VSFX
Description
The character has the ability to work minor magics as an act of will.
Effect
Variable Power Pool, 15 base + 5 control cost, Cosmic (+2) (36 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Concentration (1/2 DCV; -1/4)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Granted Power Effect Category: Misc
Real Cost: 13 Active Points: 60
Details
Keywords
Healing
Description
The character can sure the illnesses of others by touch.
Effect
Minor Transform 3d6 (Diseased Person To Healthy Person, Magic, Other Transforms), Lingering up to 5 Minutes (+1) (60 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), 3 Continuing Charges lasting 5 Minutes each which Recover every 1 Week (-3/4), OIF (Holy Symbol; -1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Incantations (-1/4), Gestures (-1/4)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Granted Power Effect Category: Misc
Real Cost: 2 Active Points: 3
Details
Keywords
Alignment, Divining
Description
The character is able to discern evil entities, items, and related effects.
Effect
Detect Evil 11- (Sight Group) (3 Active Points); Only When Serving The God's Purposes (-1/2)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Granted Power Effect Category: Misc
Real Cost: 2 Active Points: 3
Details
Keywords
Alignment, Divining
Description
The character is able to discern good entities, items, and related effects.
Effect
Detect Good 11- (Sight Group) (3 Active Points); Only When Serving The God's Purposes (-1/2)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Granted Power Effect Category: Misc
Real Cost: 2 Active Points: 3
Details
Keywords
Alignment, Divining
Description
The character is able to discern chaotic entities, items, and related effects.
Effect
Detect Chaos 11- (Sight Group) (3 Active Points); Only When Serving The God's Purposes (-1/2)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Granted Power Effect Category: Misc
Real Cost: 2 Active Points: 3
Details
Keywords
Alignment, Divining
Description
The character is able to discern lawful entities, items, and related effects.
Effect
Detect Law 11- (Sight Group) (3 Active Points); Only When Serving The God's Purposes (-1/2)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Granted Power Effect Category: Misc
Real Cost: 7 Active Points: 10
Details
Keywords
Investing, Protective
Description
The character is resistant to magical damage.
Effect
Magic Damage Reduction, 25% (10 Active Points); Only When Serving The God's Purposes (-1/2)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Granted Power Effect Category: Misc
Real Cost: 7 Active Points: 10
Details
Keywords
Investing, Protective
Description
The character is resistant to physical damage.
Effect
Physical Damage Reduction, 25% (10 Active Points); Requires A CON Roll (No Active Point penalty to Skill Roll; -1/2)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Granted Power Effect Category: Misc
Real Cost: 7 Active Points: 10
Details
Keywords
Investing, Protective
Description
The character is resistant to energy damage.
Effect
Energy Damage Reduction, 25% (10 Active Points); Requires A DEX Roll (No Active Point penalty to Skill Roll; -1/2)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Granted Power Effect Category: Misc
Real Cost: 7 Active Points: 10
Details
Keywords
Investing, Protective
Description
The character is resistant to mental damage.
Effect
Mental Damage Reduction, 25% (10 Active Points); Requires An EGO Roll (No Active Point penalty to Skill Roll; -1/4)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Granted Power Effect Category: Misc
Real Cost: 7 Active Points: 10
Details
Keywords
Investing, Protective
Description
The character is resistant to all diseases.
Effect
Life Support (Immunity: All terrestrial diseases) (10 Active Points); Only When Serving The God's Purposes (-1/2)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Granted Power Effect Category: Misc
Real Cost: 9 Active Points: 40
Details
Keywords
Healing
Description
The character is able to heal others by laying hands upon them, up to 4 times per day. (NOTE: the standard rules applying to the maximum amount that a character can be healed within a single day apply. See HERO System 5th Edition Revised page 186 for details).
Effect
Healing BODY 4d6 (40 Active Points); Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2), 4 Charges (-1), Only When Serving The God's Purposes (-1/2), Requires A Faith Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Granted Power Effect Category: Misc
Real Cost: 11 Active Points: 34
Details
Keywords
Alignment, Investing, Harm
Description
The character can channel divine energy to unleash deadly force with guided accuracy up to three times per day vs. opponents of opposing alignment. The alignment against which this ability works is defined when it is added to a character and may not be changed thereafter.
Effect
Deadly Blow: +2d6 (Only vs Opposite Alignment, Any Weapon) (14 Active Points); 3 Charges (-1 1/4), Only When Serving The God's Purposes (-1/2) (Real Cost: 5)
plus
+2 Overall; 3 Charges (-1 1/4), Only When Serving The God's Purposes (-1/2), Only In A Phase When Using Smite (-1/2) (Real Cost: 6)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Granted Power Effect Category: Misc
Real Cost: 5 Active Points: 5
Details
Keywords
Divining
Description
The character can detect invisible things, which is a handy thing to be able to do.

NOTE: With GM permission this can be improved to be a full sense for +5 points.
Effect
Detect Invisible Things 11- (Sight Group)

(HERO System 5th Edition) Errata
Provider: Unknown Source: Unknown
Effect Type: Granted Power Effect Category: Misc
Real Cost: 22 Active Points: 60
Details
Keywords
Shadow, Protective
Description
The character is able to mystically assume a semi-solid state that grants considerable protection from most forms of damage for up to one Minute twice a day.
Effect
  • Physical Damage Reduction, Resistant, 50% (30 Active Points); 2 Continuing Charges lasting 1 Minute each (-3/4), Only When Serving The God's Purposes (-1/2), Visible (-1/4), Not vs. Affects Desolid Attacks (-1/4)
  • Energy Damage Reduction, Resistant, 50% (30 Active Points); 2 Continuing Charges lasting 1 Minute each (-3/4), Only When Serving The God's Purposes (-1/2), Visible (-1/4), Not vs. Affects Desolid Attacks (-1/4)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Granted Power Effect Category: Misc
Real Cost: 14 Active Points: 25
Details
Keywords
Shadow, Teleport
Description
The character is able to step from shadow to shadow without crossing the intervening space.
Effect
Teleportation 10", Safe Blind Teleport (+1/4) (25 Active Points); Only When Serving The God's Purposes (-1/2), Only From Darkness to Darkness (-1/4)

Touch of Light (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: Ptolus, City by the Spire
Effect Type: Granted Power Effect Category: Light
Real Cost: 10 Active Points: 49
Details
Keywords
Light
Description
The character can cause a willing person including themselves to emanate Light
Effect
Sight Group Images Increased Size (4" radius; +1/2), +4 to PER Rolls, 1 Continuing Charge lasting 6 Hours (+0), Usable By Other (+1/4), LOS Not Required To Maintain (+1/2) (49 Active Points); Only To Create Light (-1), The Person It Is Cast Upon Glows Uncontrollably For The Duration (-1), Extra Time (1 Minute, Only to Activate, -3/4), Concentration (0 DCV; -1/2), Only When Serving The God's Purposes (-1/2)

Eerie Presense (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Granted Power Effect Category: Terror
Real Cost: 10 Active Points: 13
Details
Keywords
Investing, Fear
Description
The character is possessed of a powerful presence.
Effect
+13 PRE; Only Usable While In Good Standing With Faith (can't be removed; -1/4)

Thunderclap (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Granted Power Effect Category: Thunder
Real Cost: 10 Active Points: 62
Details
Keywords
Sonic, Light
Description
Once per day the character can clap his hands to release a blinding and deafening thunderclap centered on themselves (the character is immune to its effects). This crash of light and sound is so powerful, it can fling those near the character back.
Effect
Sight and Hearing Groups Flash 4d6, Personal Immunity (+1/4), Does Knockback (+1/4), Explosion (+1/2), Does x1 1/2 Knockback (+1/2) (62 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), No Range (-1/2), Required Hands Two-Handed (-1/2), OIF (Holy Symbol; -1/2), Only Usable While In Good Standing With Faith (can't be removed; -1/4), Concentration (1/2 DCV; -1/4), Does Not Work Against Desolidified Characters (-1/4)

Necromantic Sustenance (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Granted Power Effect Category: Undeath
Real Cost: 10 Active Points: 18
Details
Description
The character benefits from diminished biological needs and is immune to all diseases but detects as if they are an Undead.
Effect
LS (Eating: Character only has to eat once per week; Extended Breathing: 1 END per Turn; Immunity All terrestrial diseases and biowarfare agents; Safe in High Pressure; Safe in Intense Cold; Safe in Intense Heat; Sleeping: Character only has to sleep 8 hours per week) (18 Active Points); Side Effects, Always (Detect as Undead; -1/2), Only Usable While In Good Standing With Faith (can't be removed; -1/4)

Sight Without Sight (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Granted Power Effect Category: Darkness
Real Cost: 10 Active Points: 32
Details
Keywords
Investing, Divining
Description
The character is able to sense through sensory occlusion.
Effect
Spatial Awareness (no Sense Group), Discriminatory, Range (32 Active Points); Only To Preceive Through Darkness Power (-2), Only Usable While In Good Standing With Faith (can't be removed; -1/4)

Resolute (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Granted Power Effect Category: Liberation
Real Cost: 10 Active Points: 12
Details
Keywords
Investing
Description
The character is exceptionally strong willed.
Effect
+6 EGO (12 Active Points); Only Usable While In Good Standing With Faith (can't be removed; -1/4)

Change Self (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Granted Power Effect Category: Changeling
Real Cost: 10 Active Points: 13
Details
Keywords
Investing
Description
The character is unusually good at changing their behavior, personality, sound, and appearance.
Effect
Only Usable While In Good Standing With Faith (can't be removed; -1/4)
  • Acting +1 (5 Active Points) (Real Cost: 4)
  • Mimicry +1 (5 Active Points) (Real Cost: 4)
  • Disguise (3 Active Points) (Real Cost: 2)

Blessings of the Beasts (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Granted Power Effect Category: Beasts
Real Cost: 10 Active Points: 14
Details
Description
The character is blessed with the mythic attributes of many animals, granting mild physical and mental advantages.
Effect
Only Usable While In Good Standing With Faith (can't be removed; -1/4)
  • No Figured Characteristics (-1/2)
    • +3 STR (3 Active Points) (Real Cost: 2)
    • +1 DEX (3 Active Points) (Real Cost: 2)
    • +1 CON (2 Active Points) (Real Cost: 1)
    • +1 BODY (2 Active Points) (Real Cost: 1)
  • +1 INT (Real Cost: 1)
  • +1 EGO (Real Cost: 2)
  • +1 PRE (Real Cost: 1)

Vengeance Strike (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Granted Power Effect Category: Vengeance
Real Cost: 10 Active Points: 15
Details
Description
The character's lust for vengeance against those who have harmed them lend their strikes greater accuracy and weight.
Effect
Only While In Good Standing With Faith (can't be removed; -1/4)
  • Deadly Blow: +1d6 (vs those that have inflicted BODY damage on character in current combat) (7 Active Points) (Real Cost: 6)
  • +1 with All Combat (8 Active Points); Only vs. Opponents That Have Inflicted Body Damage On Character In Current Combat (-1/2) (Real Cost: 4)

Agonizing Blast (HERO System 6th Edition) Errata
Provider: eepjr24 Source: D&D 5e PHB
Effect Type: Granted Power Effect Category: Invocation
Real Cost: 6 Active Points: 15
Details
Keywords
Offense, Evocation, Force
Description
Your link with your Patron allows you to increase the damage of the Eldritch Blast Cantrip. Prerequisite: Warlock Cantrip Eldritch Blast
Effect
1d6 RKA vs PD (15 Active Points); Gestures (-1/4), Incantations (-1/4), Limited Range: 40m (-1/4), Beam (-1/4), Linked: Eldritch Blast (-1/2)

Armor of Shadows (HERO System 6th Edition) Errata
Provider: eepjr24 Source: D&D 5e PHB
Effect Type: Granted Power Effect Category: Invocation
Real Cost: 6 Active Points: 14
Details
Keywords
Defense, Abjuration, Physical, Energy, Combat Skill
Description
The Warlock is granted the ability to provide adiitional protection to themselves nearly whenever they need to.
Effect
+3 PD +3 ED Resistant Protection (9 Active Points); 4 Charge Lasting 6 hours (-0), Getures (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Unified (-1/4)
+1 DCV (5 Active Points); 4 Charges Lasting 6 Hours (-0), Gestures (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Unified (-1/4), Linked (-1/2)

Beast Speech (HERO System 6th Edition) Errata
Provider: eepjr24 Source: D&D 5e PHB
Effect Type: Granted Power Effect Category: Invocation
Real Cost: 6 Active Points: 16
Details
Keywords
Utility, Language, Animal
Description
You have the ability to understand and communicate with beasts of all kinds for the duration of this effect.
Effect
Detect and Transmit Meaning Of Animal Speech, +9 Skills Levels with Detect (16 Active Points); Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4), Visible (-1/4), Time Limit: 20 Minutes (-1)

Beguiling Influence (HERO System 6th Edition) Errata
Provider: eepjr24 Source: D&D 5e PHB
Effect Type: Granted Power Effect Category: Invocation
Real Cost: 9 Active Points: 9
Details
Keywords
Utility, Skill
Description
You are skilled at influencing others and convincing them of your veracity.
Effect
Acting: 7+PRE/3
Persuasion: 7+PRE/3
+1 with Acting, Charm and Persuasion

Devil's Sight (HERO System 6th Edition) Errata
Provider: eepjr24 Source: D&D 5e PHB
Effect Type: Granted Power Effect Category: Invocation
Real Cost: 7 Active Points: 15
Details
Keywords
Utility, Perception
Description
You are able to sense the heat of objects near you and use that information for combat purposes.
Effect
Infrared Perception: Touch based, Targetting (15 Active points) Only in darkness (-1), Limited Range: 40m (-1/4)

Eldritch Sight (HERO System 6th Edition) Errata
Provider: eepjr24 Source: D&D 5e PHB
Effect Type: Granted Power Effect Category: Invocation
Real Cost: 8 Active Points: 25
Details
Keywords
Utility, Perception
Description
When you activate this ability you can see magic around you and sense what school or domain the magic belongs to if any.
Effect
Detect Magic: Sight based, Sense, Discriminatory, Partially Penetrative, Ranged, +3 to PER Roll (25 Active Points); Time Limit: 20 Minutes (-1), Incantations (-1/4), Gestures (-1/4), Extra Time: Full Phase, Delayed Phase (-3/4)

Eldritch Spear (HERO System 6th Edition) Errata
Provider: eepjr24 Source: D&D 5e PHB
Effect Type: Granted Power Effect Category: Invocation
Real Cost: 7 Active Points: 7
Details
Keywords
Evocation, Force, Attack, Penalty Skill
Description
When you cast Eldritch Blast the range is extended to 100m and you suffer no range penalties until 65m. Prerequisite: Warlock Cantrip Eldritch Blast
Effect
Buy off Limited Range on Eldritch Blast
+6 RSL with Eldritch Blast (offset range penalty)

Eyes of the Rune Keeper (HERO System 6th Edition) Errata
Provider: eepjr24 Source: D&D 5e PHB
Effect Type: Granted Power Effect Category: Invocation
Real Cost: 5 Active Points: 10
Details
Keywords
Detect, Utility, Language
Description
Allows you to read any written text.
Effect
Detect Meaning of Text (10 Active Points); Only to read, not write (-1)

Fiendish Vigor (HERO System 6th Edition) Errata
Provider: eepjr24 Source: D&D 5e PHB
Effect Type: Granted Power Effect Category: Invocation
Real Cost: 8 Active Points: 27
Details
Keywords
Defense, Necromancy, Characteristic, Aid
Description
You use necromantic magic to add to your life force.
Effect
2d6 Aid to Body, Fixed (3 Body gained), Delayed Fade: 1 Body per 20 Minutes (27 Active Points); Gestures (-1/4), Incantations (-1/4), Extra Time: Full Phase, Delayed Phase (-3/4), Aid Self Only (-1)

Mask of Many faces (HERO System 6th Edition) Errata
Provider: eepjr24 Source: D&D 5e PHB
Effect Type: Granted Power Effect Category: Invocation
Real Cost: 7 Active Points: 33
Details
Keywords
Illusion, Images, Utility
Description
You alter your appearance, including clothes and equipment, for up to an hour. You can increase or decrease your height by 10 percent, weight can vary to taste and other details. You may not increase or decrease limbs or otherwise radically alter your shape.
Effect
Sight Images, -4 PER roll, 0 End (+1/2) (33 Active Points); No Range (-1/2), Time Limit: 1 Hour (-3/4), Incantations (-1/4), Gestures (-1/4), Extra Time: Full Phase, Delayed Phase (-3/4), Self Only (-1)

Misty Visions (HERO System 6th Edition) Errata
Provider: eepjr24 Source: D&D 5e PHB
Effect Type: Granted Power Effect Category: Invocation
Real Cost: 10 Active Points: 36
Details
Keywords
Illusion, Images, Utility
Description
Creates a silent image up to a 3m radius area. This image can move at up to 12m per phase of the caster.
Effect
Sight Group Images, +/- 2 PER, Area of Effect Radius: 3m, Mobile (+3/4), 0 End (+1/2) (36 Active points); Time Limit: 20 Minutes (-1), Incatations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4), Limited Range: 20m (-1/4), Extra Time: Full Phase (-1/2)

Repelling Blast (HERO System 6th Edition) Errata
Provider: eepjr24 Source: D&D 5e PHB
Effect Type: Granted Power Effect Category: Invocation
Real Cost: 3 Active Points: 12
Details
Keywords
Evocation, Offense, Force
Description
When you cast Eldritch Blast you may also move the target up to 4m in a straight line away from you. Prerequisite: Warlock Cantrip Eldritch Blast
Effect
Flight: 4m, UAA: Limited Range: 44m (+1 1/2), 0 End (+1/2) (12 Active Points), Linked: Eldritch Blast (-1/2), Gestures (-1/4), Incantations (-1/4), Extra Time: Full Phase (-1/2), Only to push target directly away up to 4m (-2)

Thief of Five Fates (HERO System 6th Edition) Errata
Provider: eepjr24 Source: D&D 5e PHB
Effect Type: Granted Power Effect Category: Invocation
Real Cost: 5 Active Points: 29
Details
Keywords
Enchantment, Combat Skill, Saving Throw, Offense
Description
Make attack rolls against up to 3 targets in a narrowed field of vision. Each must make a Presence saving throw or suffer a penalty to attacks and all saving throws for a minute. Requires a drop of blood to cast.
Effect
Change Environment: Bane Field (-1 OCV, -1 to STR, DEX, CON, INT, EGO, PRE), Area of Effect Thin Cone: 8m, Selective (+1/4) (29 Active Points); 1 Charge Lasting 1 Minute (-1), Gestures (-1/4), Incantations (-1/4), Extra Time: Delayed Phase (-1/4), Restrainable (-1/4), Characteristics only impact Savings Throws (-1), Only up to 3 targets (-1/2), Contested Skill Roll: Spellcasting versus Presence save (-1/2)