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Skip Navigation LinksHigh Fantasy HERO>Fantasy Effects>By Type>Items>Mundane
Effect List
Record Count: 13

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Item Effect Category: Mundane
Real Cost: 10 Active Points: 44
Details
Keywords
Weapon
Effect
Ranged Killing Attack 2d6+1 (vs. PD), Semi-Armor Piercing (+1/4) (44 Active Points); STR Minimum 1-5 (STR Min. Cannot Add/Subtract Damage; -1 1/2), OAF (-1), Required Hands Two-Handed (-1/2), Concentration (1/2 DCV; -1/4), Not From Horseback (-1/4), Real Weapon (-1/4), Beam (-1/4)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Item Effect Category: Mundane
Real Cost: 2 Active Points: 12
Details
Keywords
Armor
Description
BODY 7
Effect
Armor (4 PD/4 ED) (12 Active Points); Independent (-2), Normal Mass (-1), OIF (Armor; -1/2), Real Armor (-1/4)

Flail (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Item Effect Category: Mundane
Real Cost: 18 Active Points: 53
Details
Keywords
Weapon
Description
The Indirect feature of the Flail can allow it to overcome / strike around shields and some armor. Hardended defenses generally ignore this ability per the rules. However the GM should use common sense; if a target has hardened defenses on only part of their body the GM should consider permitting the Indirect feature to allow the wielder to strike at unprotected areas more easily.
Effect
  • Hand-To-Hand Killing Attack 1 1/2d6 (vs. PD), Required Hands One-Handed (+0), +1 Increased STUN Multiplier (+1/4), Reduced Endurance (0 END; +1/2) (44 Active Points); OAF (-1), STR Minimum 13 (-1/2), Real Weapon (-1/4) (Real Cost: 16)
  • Indirect (Same origin, always fired away from attacker; +1/4) for up to 26 Active Points of Flail HKA, Reduced Endurance (0 END; +1/2) (9 Active Points); Independent (-2), OIF (-1/2) (Real Cost: 2)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Item Effect Category: Mundane
Real Cost: 8 Active Points: 37
Details
Keywords
Weapon
Effect
Hand-To-Hand Killing Attack 1 1/2d6 (vs. PD), Reduced Endurance (0 END; +1/2) (37 Active Points); Independent (-2), OAF (-1), STR Minimum 12 (-1/2), Real Weapon (-1/4)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Item Effect Category: Mundane
Real Cost: 6 Active Points: 30
Details
Keywords
Weapon
Description
Ammunition is variable; 10 Charges shown here as an example
Effect
Ranged Killing Attack 1d6+1 (vs. PD), +1 Increased STUN Multiplier (+1/4), 10 Recoverable Charges (+1/4) (30 Active Points); OAF (-1), STR Minimum 8 (STR Min. Cannot Add/Subtract Damage; -1), Extra Time (Extra Phase, -3/4), Required Hands Two-Handed (-1/2), Concentration (1/2 DCV; -1/4), Real Weapon (-1/4), Beam (-1/4)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Item Effect Category: Mundane
Real Cost: 5 Active Points: 25
Details
Keywords
Weapon
Description
1 1/2H Body 7 Def 5
Effect
Hand-To-Hand Killing Attack 1 1/2d6 (2 1/2d6 w/STR) (vs. PD) (25 Active Points); Independent (-2), OAF (-1), Real Weapon (-1/4), Required Hands One-And-A-Half-Handed (-1/4)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Item Effect Category: Mundane
Real Cost: 14 Active Points: 30
Details
Keywords
Armor
Description
Body 7 Def 7
Effect
  • HA +3d6 (15 Active Points); OAF (-1), STR Minimum (-3/4), Hand-To-Hand Attack (-1/2), Side Effects -2 OCV, Can't Use Sheild's DCV Levels Concurrently, Side Effect occurs automatically whenever Power is used (-1/2), Real Weapon (-1/4) (Real Cost: 4)
  • +3 with DCV; OIF (Shield; -1/2) (Real Cost: 10)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Item Effect Category: Mundane
Real Cost: 1 Active Points: 2
Details
Effect
+1 with Lockpicking; Independent (-2), OAF (Lockpicks; -1)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Item Effect Category: Mundane
Real Cost: 5 Active Points: 20
Details
Keywords
Weapon
Description
Body 2, Def 3, Range 125"
Effect
Ranged Killing Attack 1d6+1 (vs. PD) (20 Active Points); OAF (-1), STR Minimum 9 (STR Min. Cannot Add/Subtract Damage; -1), Required Hands Two-Handed (-1/2), Concentration (1/2 DCV; -1/4), Real Weapon (-1/4), Beam (-1/4) (Real Cost: 5)

(HERO System 5th Edition) Errata
Provider: Unknown Source: Unknown
Effect Type: Item Effect Category: Mundane
Real Cost: 3 Active Points: 15
Details
Keywords
Armor
Description
Body 8
Effect
Armor (5 PD/5 ED) (15 Active Points); Independent (-2), Normal Mass (-1), OIF (Armor; -1/2), Real Armor (-1/4)

Durocaled Plate Armor (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Item Effect Category: Mundane
Real Cost: 13 Active Points: 42
Details
Keywords
Armor
Description
San'Dora. This is an ornately fashioned suit of full plate crafted from the exceptionally hard Varic metal known as Durocaled.
Effect
  • Armor (10 PD/10 ED), Hardened (+1/4) (37 Active Points); Independent (-2), OIF (-1/2)
  • Impressive: +5 PRE (5 Active Points); OIF (-1/2)

Durocaled Shield (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Item Effect Category: Mundane
Real Cost: 9 Active Points: 22
Details
Keywords
Armor
Description
San'Dora. 7 DEF 6 BODY
Effect
Durocaled Shield: MP, 22-point reserve, (22 Active Points); all slots OAF (-1), Mass (-1)
  • 1) +3 with DCV [Shield]; OAF (-1), Mass (-1)
    plus
  • 2) HA +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); OAF (-1), Mass (-1), HA (-1/2), Side Effects (-3 OCV to hit; -1/2), Real Armor (-1/4)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Item Effect Category: Mundane
Real Cost: 11 Active Points: 35
Details
Keywords
Weapon
Effect
  • +1 with HTH Combat (5 Active Points); OAF (-1), Real Weapon (-1/4) (Real Cost: 2)
  • HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2), Required Hands Two-Handed (-1/2), Real Weapon (-1/4) (Real Cost: 9)