Dr. Robert "Richochet" Polorma Created by Killer Shrike 
Val Char Base Points Total Roll Notes
8 STR 10 -2 8/30 11- / 15- HTH Damage 1 1/2d6/6d6 END [1]
8 DEX 10 -6 8/30 11- / 15- OCV 3/10 DCV 3/10
8 CON 10 -4 8/20 11- / 13-
8 BODY 10 -4 8/15 11- / 12-
30 INT 10 20 30 15- PER Roll 15-
20 EGO 10 20 20 13- ECV: 7
5 PRE 10 -5 5/17 10- / 12- PRE Attack: 1d6 / 3d6
8 COM 10 -1 8 11-
2 PD 2 0 2/14 2/14 PD (0/8 rPD)
2 ED 2 0 2/14 2/14 ED (0/8 rED)
2 SPD 1.8 2 2/8 Phases: 6, 12/2, 3, 5, 6, 8, 9, 11, 12
6 REC 4 4 6/12
16 END 16 0 16/40
15 STUN 16 -1 15/70
3" Running 6 -6 3"/10"
1" Swimming 2 -1 1"
1 1/2"/0 1/2"" Leaping 2 0 1 1/2"/35 1/2" 16 Total Characteristics Points
Type Total
Run (6) 3"/10" [6"/20" NC]
Swim (2) 1" [2" NC]
H. Leap (2") 1 1/2"/36"
V. Leap (1") 0 1/2"/18"
Total earned: 300
Spent: 300
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 650
Hair Color:  Black
Eye Color:  Brown
Height:  5' 8"
Weight:  145 lbs
As Robert, a frail, sickly looking and unattractive man. As Ricochet, a small but agile figure in a black and grey uniform with a full-face mask, surrounded by a reddish force field.

NOTE: He's not actually 60; he's in his 30's but is frail and sickly.

 Dr. Robert "Richochet" Polorma Created by Killer Shrike 
Type Amount Notes
Physical Defense 2/14 Current BODY:
Res. Phys. Defense 0/8 (8/15)
Energy Defense 2/14 Current END:
Res. Energy Defense 0/8 (16/40)
Mental Defense 0 Current STUN:
Power Defense 0 (15/70)

Cost  Maneuver
4 +1 HTH Damage Class(es)
Richochet Style, all slots Only In Heroic Identity (-1/4)
1) Flying Dodge: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove
2) Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, 28 STR / 50 STR vs. Grabs
3) Passing Strike: 1/2 Phase, +1 OCV, +0 DCV, 2 1/2d6 / 7d6 +v/5; FMove
18 Total Martial Arts Cost

Blaster-Speedster. Most well suited to dealing with agents, cops, and civilians. He is often employeed as "crowd control" by villains.
OCV: 3/10 DCV: 3/10
Combat Skill Levels:
+3 Overall
+4 with Richochet Blaster
+4 with DCV; Visible (-1/4)
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Flying Dodge 1/2 -- +4 Dodge All Attacks, Abort; FMove
Martial Escape 1/2 +0 +0 28 STR / 50 STR vs. Grabs
Passing Strike 1/2 +1 +0 2 1/2d6 / 7d6 +v/5; FMove
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

 Dr. Robert "Richochet" Polorma Created by Killer Shrike 
Cost  Power END
Richochet Suit Characteristic Boosts (OIHID)
12   1)   Impressive Armored Suit:  +12 PRE
66   2)   Power-assisted Bio-Feedback Induction:  +22 DEX
40   3)   Power-assisted Bio-Feedback Induction:  +4 SPD
24   4)   Power-assisted Movement:  Running +7" (3"/10" total), Reduced Endurance (0 END; +1/2) (24 Active Points)
33   5)   Redirected Kinesis Augmentation:  +22 STR, Reduced Endurance (0 END; +1/2) (33 Active Points)
24   6)   Richochet Effect Field:  +12 CON
2   7)   Richochet Effect Field:  +2 ED
31   8)   Richochet Effect Field:  +31 STUN
14   9)   Richochet Effect Field:  +7 BODY
Richochet Suit (OIHID)
19   1)   Armored Suit:  Armor (8 PD/8 ED) (24 Active Points) 0
13   2)   Richocet Effect Field:  +4 with DCV; Visible (-1/4)
20   3)   Richochet Effect Field:  Energy Damage Reduction, Resistant, 50% (30 Active Points); Visible (-1/4) 0
40   4)   Richochet Effect Field:  Physical Damage Reduction, Resistant, 75% (60 Active Points); Visible (-1/4) 0
56   5)   Richochet Effect Propulsion:  Leaping +30" (1 1/2"/35 1/2" forward, 0 1/2"/17 1/2" upward) (Accurate, x4 Noncombat), Combat Acceleration/Deceleration (+1/4), Reduced Endurance (0 END; +1/2) (70 Active Points)
Richochet Effect Blaster OIHID Multipower
85 Multipower, 106-point reserve, (106 Active Points); all slots Only In Heroic Identity (-1/4)
4u   1)   Richochet Deflection:  Missile Deflection (Any Ranged Attack), Missile Reflection, Reflect At Any Target, Adjacent Hex (+1/2) (60 Active Points); Will Not Work Against Heavy Missiles (-1/4) 0
8u   2)   Richochet Shot I:  Energy Blast 5d6 (vs. PD), Reduced Endurance (0 END; +1/2), Double Knockback (+3/4), Area Of Effect (90" Line; +1 1/2), Conforming (+1/2) (106 Active Points)
Notes: REF: Digital HERO #10 Variations on Areas of Effect (by Dave Mattingly); AoE: Richochet
8u   3)   Richochet Shot II:  Energy Blast 7d6 (vs. PD), Reduced Endurance (0 END; +1/2), Area Of Effect (20" Line; +1), Conforming (+1/2) (105 Active Points)
Notes: REF: Digital HERO #10 Variations on Areas of Effect (by Dave Mattingly); AoE: Richochet
5u   4)   Richochet Shot III:  Energy Blast 9d6+1 (vs. PD), Reduced Endurance (0 END; +1/2), Area Of Effect (Random) Nonselective Target (28" Line; +3/4) (106 Active Points); Limited Conscious Control (-1)
Notes: REF: Digital HERO #10 Variations on Areas of Effect (by Dave Mattingly); AoE: Random
8u   5)   Richochet Target I:  Energy Blast 9d6+1 (vs. PD), Reduced Endurance (0 END; +1/2), Double Knockback (+3/4) (106 Active Points) 0
8u   6)   Richochet Target II:  Energy Blast 14d6 (vs. PD), Reduced Endurance (0 END; +1/2) (105 Active Points) 0
520 Total Powers Cost

 Dr. Robert "Richochet" Polorma Created by Killer Shrike 
Cost  Name
30 +3 Overall
12 Richochet Mastery: +4 with Richochet Blaster
Genius for Science
1) Inventor 15-
2) Mechanics 15-
3) PS: Scientist (INT-based) 15-
3 Scientist
1) SS: Biophysics (INT-based) 15- (3 Active Points)
2) SS: Chemistry (INT-based) 15- (3 Active Points)
3) SS: Engineering (INT-based) 15- (3 Active Points)
4) SS: Inorganic Chemistry (INT-based) 15- (3 Active Points)
5) SS: Metalurgy (INT-based) 15- (3 Active Points)
6) SS: Physics (INT-based) 17- (5 Active Points)
7) SS: Robotics (INT-based) 15- (3 Active Points)
70 Total Skills Cost
Cost  Name
2 Brilliant Inventor: Reputation (A small to medium sized group) ; 14-, +2/+2d6
Notes: In Secret ID
3 Fringe Benefit: Doctorates in Engineering, Physics, Biology, Holds 47 patents, Passport
6 Money: Wealthy
11 Total Perks Cost
Cost  Name
1) Absolute Time Sense
2) Eidetic Memory
3) Lightning Calculator
4) Speed Reading (x10)
15 Total Talents Cost
Cost  Disadvantage
20 Normal Characteristic Maxima
10 Age: 60+
15 Enraged: If Ignored/Slighted (Uncommon), go 8-, recover 8-
20 Hunted: PRIMUS 8- (Mo Pow, NCI, Harshly Punish)
10 Reputation: Tricky but non-lethal Supervillain, 14- (Known Only To A Small Group)
Notes: In HID
5 Reputation: Cantankerous but briliant scientist, 11- (Known Only To A Small Group)
Notes: In SID
20 Psychological Limitation: Outsider Complex (Very Common, Strong)
10 Psychological Limitation: Reluctance to Kill (Common, Moderate)
15 Social Limitation: Socially Inept (Very Frequently, Minor)
10 Social Limitation: Secret ID (Occasionally, Major)
15 Unluck: 3d6
150 Total Disadvantages Cost

 Dr. Robert "Richochet" Polorma Created by Killer Shrike 
Height: 5' 8" Hair: Black
Weight: 145 lbs Eyes: Brown
As Robert, a frail, sickly looking and unattractive man. As Ricochet, a small but agile figure in a black and grey uniform with a full-face mask, surrounded by a reddish force field.

NOTE: He's not actually 60; he's in his 30's but is frail and sickly.
Socially inept, but brilliant. Quiet, shy, and reserved at most times, he comes across as cranky and cantankerous to most people due to his unhappy expression. His motivation is drive to be accepted and taken seriously. He has a slow fuse, but when he finally hits his stack, he can remain angry for a long time.
"All you need to do is consider the refraction of the angle correlated to the inverse of the vector by the mass times the velocity over pi...."
The Ricochet suit enhances Roberts physical capabilities and generates a powerful refracting field that disperses most damage. It also allows the projection of globes of force which bounce and ricochet off of solids, often striking many people and objects in the process. Unfortunately the actual impacting force of the globes is not great, but it is sufficient to take down most normals and less protected supers. The suit also gives Ricochet the ability to make impressive leaps.

If you do not have access to the Variations on Areas of Effect by Dave Mattingly that appeared in Digital HERO #10, then you might as well not bother to use this character. However, the article is easily acquired from the HERO Games website under Digital HERO, and the article is highly recommended.

In the unlikely event that Ricochet is too powerful for your campaign lower his MP Reserve and the slots in it as appropriate. If Ricochet is not powerful enough, increase the size of his MP and the slots to sufficiently to add a few more dice of effect.

 Dr. Robert "Richochet" Polorma Created by Killer Shrike 
Born to a wealthy upper class family, Robert was always a weak and sickly child, but brilliant beyond comprehension. Educated in the finest private prep schools, he was snubbed by his classmates at every turn, and just never could seem to fit in. His health was never good, and he seldom left the protective confines of a building, prefering to study and experiment with various projects. He had a genius for Physics, and an inventive mind. He turned his genius to good use and already held 7 patents by the time he graduated High School at age 14 and went to MIT. He graduated MIT with Honors 4 years later with 3 doctorates, and went to work as a contractor in the Aerospace industry for a company called Aeronautix.

Despite his brilliance and accomplishments, he still had no friends and never felt accepted. His parents died in a plane crash later that same year, leaving him all their worldly possessions, and bereft of anyone close to him. As usual, he took shelter in his work. A few years later he stumbled across an amazing thing while researching an idea he had formulated; he discovered a previously undetected means of manipulating trajectories and vectors by direct manipulation of kinetic energy. Astounded by this, he was preparred to share this information with his colleagues, but as he went up to the executive offices to do this, he made a bathroom stop in the executive washroom first. While he was in a stall, 2 people walked into the restroom talking. He recognized the voices as his immediate supervisor, the Head of Research and Development, and the CEO of the company. Not realizing he was in the room the two spoke openly, and Robert was shocked to hear the CEO congratulating his supervisor on work that he, Robert had done! The idea-thief was taking credit for Robert's ideas and work!

This struck Robert to the core. He might be small, ugly, and weak, but the one thing he had that no one could discount was his brilliant mind and the work that he produced! The idea that even that was being taken from him filled the previously mild-mannered young scientist with an incredible anger. Immediately his incredible intellect turned to thoughts of revenge, and settled on his latest discovery, the Richochet Effect as the perfect means to go about it. No one else knew about it but him, and it could never be linked back to him! Combining his knowledge of Aerospace technology, space suit design, robotic servos, and the new-found Richochet Effect technology, he created an armored power-assisted suit that generated a field of coherent force, using the Ricochet Effect to turn attacks and damage away from him. Integrated into the suits circuitry and helmet he built a device allowing him to project globes of pure kinetic force, applying the Ricochet Effect to send them bouncing off of objects with pool-hall precision.

With the suit build Robert set out to wreck Aeronautix, striking it seemingly at random, using his insider knowledge to cause the most damage without seeming to have a pattern. To disguise the attacks as corporate espionage/sabotage he stole some documents and samples, being careful to steal some of his own as well. The attacks continued for several months, and eventually the damages drove Aeronautix into bankruptcy. Robert was laid off, and put up a good show of being upset, but secretly pleased that his plan had worked. Success of this kind fulfilled him and he found he did not want to give up the feeling of power he enjoyed as Ricochet. So, now wealthy thanks to his inheritance and the funds generated by royalties on his patents, he became a private scientist, setting up labs on his personal estate. Primarily he continues to work as a scientist, but when the mood strikes him he'll set out as Ricochet for kicks. He has taken to working as a contract villain, as he can review potential jobs and take the ones that seem safest, and doesnt have to spend a lot of time planning; he can just suit up and go. For him being a criminal is more like a game or a sport. He's not really in it for the money, but for the feeling of empowerment. He has yet to be captured, but he knows that if his Secret ID is revealed he will be in a world of trouble.
Character created with Hero Designer (version 2006053109)