Reactor Created by Enforcer84 
CHARACTERISTICS
Val Char Base Points Total Roll Notes
30 STR 10 20 30 15- HTH Damage 6d6 END [3]
23 DEX 10 39 23 14- OCV 8 DCV 8
30 CON 10 40 30 15-
15 BODY 10 10 15 12-
13 INT 10 3 13 12- PER Roll 12-
14 EGO 10 8 14 12- ECV: 5
20 PRE 10 10 20 13- PRE Attack: 4d6
10 COM 10 0 10 11-
20 PD 6 6 20 20 PD (8 rPD)
15 ED 6 1 15 15 ED (8 rED)
5 SPD 3.3 17 5 Phases: 3, 5, 8, 10, 12
12 REC 12 0 12
50 END 60 -5 50
50 STUN 45 5 50
7" Running 6 2 7"
2" Swimming 2 0 2"
6"/3"" Leaping 6 0 6" 156 Total Characteristics Points
POSE
MOVEMENT
Type Total
Run (6) 7" [14" NC]
Swim (2) 2" [4" NC]
H. Leap (6") 6"
V. Leap (3") 3"
Tunneling 6" [6" NC]
EXPERIENCE POINTS
Total earned: 225
Spent: 225
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 575
APPEARANCE
Hair Color:  Black
Eye Color:  Green
Height:  6' 1"
Weight:  163 lbs
Description:
Black Hair, Green Eyes. Sturdy build. Leon wears a black costume constructed of specially porous and resistant materials with green highlights and the "biohazard" symbol on his chest. He wears a black domino mask. He usually wears gloves with the palms disolved out, leaving the fingertips covered, but these sometimes get corroded in the heat of battle. If this happens Leon will always cover his fingertips with acid to avoid leaving fingerprints behind as he has been successful in hiding his true identity all these years and protects it still.

 Reactor Created by Enforcer84 
DEFENSES
Type Amount Notes
Physical Defense 20 Current BODY:
Res. Phys. Defense 8 (15)
Energy Defense 15 Current END:
Res. Energy Defense 8 (50)
Mental Defense 5 Current STUN:
Power Defense 0 (50)

FIGHTING SKILLS
Cost  Maneuver
Dirty Infighting
4
1) +1 HTH Damage Class(es)
4
2) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 45 STR to Disarm roll
Notes: Martial Disarm
4
3) Low Blow: 1/2 Phase, -1 OCV, +1 DCV, 2 1/2d6 NND
Notes: Nerve Strike
4
4) Punch: 1/2 Phase, +0 OCV, +2 DCV, 9d6 Strike
Notes: Martial Strike
5
5) Roundhouse: 1/2 Phase, -2 OCV, +1 DCV, 11d6 Strike
Notes: Offensive Strike
4
6) Vitals Strike: 1/2 Phase, -2 OCV, +0 DCV, HKA 1 1/2d6
Notes: Killing Attack
25 Total Martial Arts Cost

STUNTS & FIGHTING STYLE
Defenses are low, so keep DCV high and fight defensively.
Damage Shield has Offensive Advantage, so use w/ Martial strikes
Chemical Attacks are all NND Does Body so you can do some damage
But lack the capability to one-shot most characters
COMBAT INFORMATION
OCV: 8 DCV: 8
Combat Skill Levels:
+2 with Dirty Infighting
+3 with All Combat
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Disarm 1/2 -1 +1 Disarm; 45 STR to Disarm roll
Low Blow 1/2 -1 +1 2 1/2d6 NND
Punch 1/2 +0 +2 9d6 Strike
Roundhouse 1/2 -2 +1 11d6 Strike
Vitals Strike 1/2 -2 +0 HKA 1 1/2d6
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

 Reactor Created by Enforcer84 
SUPERPOWERS!
Cost  Power END
Bio-chemical Secretion Elemental Control
53 Elemental Control, 106-point powers
42   1)   Bio-Chemical Globs:  Energy Blast 6d6 (vs. NND), Reduced Endurance (0 END; +1/2), No Normal Defense (LS: Immunity to Chemicals, Liquid Coating or Form; +1), Does BODY (+1) (105 Active Points); Range Based On Strength (-1/4) 0
53   2)   Bio-Chemical Sheath:  RKA 1d6+1 (vs. NND), Reduced Endurance (0 END; +1/2), Damage Shield (Offensive; +3/4), No Normal Defense (LS: Immunity to Chemicals, Liquid Coating or Form; +1), Does BODY (+1), Continuous (+1) (105 Active Points) 0
44   3)   Bio-Chemical Erosion:  Tunneling 6" through 20 DEF material, Reduced Endurance (0 END; +1/2) (108 Active Points); No Noncombat Movement (-1/4) 0
30 Chemical Immunity:  Chemical Damage Reduction, Resistant, 75% (60 Active Points); Chemical Damage Only (-1) 0
5 Chemical Immunity:  Life Support (Immunity: All chemical warfare agents) 0
2 Mentally Tough:  Mental Defense (5 points total) 0
24 Toughened Flesh:  Armor (8 PD/8 ED) 0
253 Total Powers Cost

 Reactor Created by Enforcer84 
SKILLS, PERKS, TALENTS
SKILLS
Cost  Name
6 +2 with Dirty Infighting
24 +3 with All Combat
3 Acrobatics 14-
3 Breakfall 14-
3 Climbing 14-
3 Concealment 12-
3 Contortionist 14-
3 Demolitions 12-
3 Electronics 12-
2 KS: Biochemical Cleanup 11-
2 KS: Explosives Production 11-
3 Lockpicking 14-
3 Paramedic 12-
3 Scientist
1
1) SS: Bacteriology 11- (2 Active Points)
1
2) SS: Biochemistry 11- (2 Active Points)
1
3) SS: Chemistry 11- (2 Active Points)
1
4) SS: Genetics 11- (2 Active Points)
3 Security Systems 12-
3 Shadowing 12-
3 Stealth 14-
3 Streetwise 13-
3 Tracking 12-
83 Total Skills Cost
PERKS
Cost  Name
21 Criminal Underworld Connections: Contact (Contact has very useful Skills or resources, Very Good relationship with Contact), Organization Contact (x3) (21 Active Points) 12-
8 International Player: Fringe Benefit: Concealed Weapon Permit (where appropriate), International Driver's License, Licensed Security Specialist, Membership: League of Assassins, Passport
4 Skilled Assassin: Reputation (A large group) ; 8-, +4/+4d6
25 Suped up Sportscar: Vehicles & Bases
58 Total Perks Cost
SUPERVILLAINOUS HINDRANCES
Cost  Disadvantage
15 Hunted: Biozene 8- (Occasionally), More Powerful, Harshly Punish
20 Hunted: Police 11- (Frequently) (As Pow, NCI, Harshly Punish)
15 Psychological Limitation: Antisocial Common, Strong
10 Psychological Limitation: Greedy Common, Moderate
20 Psychological Limitation: Sadistic Common, Total
15 Reputation: Cruel Killer, Frequently (11-) (Extreme)
15 Reputation: Hired Assassin, Frequently (11-) (Extreme)
5 Rivalry: Professional (Mechassassin ; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
15 Social Limitation: Secret Identity: Leon Williams Frequently (11-), Major
20 Susceptibility: Basic (Anti-Acidic) Substances 1d6 damage per Segment Uncommon
150 Total Disadvantages Cost

 Reactor Created by Enforcer84 
APPEARANCE & SHTICK
APPEARANCE
Height: 6' 1" Hair: Black
Weight: 163 lbs Eyes: Green
Black Hair, Green Eyes. Sturdy build. Leon wears a black costume constructed of specially porous and resistant materials with green highlights and the "biohazard" symbol on his chest. He wears a black domino mask. He usually wears gloves with the palms disolved out, leaving the fingertips covered, but these sometimes get corroded in the heat of battle. If this happens Leon will always cover his fingertips with acid to avoid leaving fingerprints behind as he has been successful in hiding his true identity all these years and protects it still.
PERSONALITY & MOTIVATION
Williams cares not at all for his fellow man, enjoys killing, and can be pretty horrific if he puts his mind to it. His implacable cruelty is well known and even hardened criminals usually are loath to cross him. He's not a psychopath; he is able to control his impulse towards violence, but he does have a long memory and a veangeful streak, so only a fool would antagonize him needlessly.
CATCH PHRASE(S)
"This is going to hurt....a lot."
POWERS & SPECIAL EFFECTS
Reactor can generate highly toxic and caustic chemicals at will, which he can secrete from his skin anywhere he wants. He can cause anything he touches or is touched by to be smeared with these chemicals, which corrode, burn, or dissolve most substances.

He can also secrete enough chemical goop from his hands to throw globs of the substance as far as his strength allows (assume the globs weigh about as much as a tennis ball).

By secreting the chemicals from his hands and spreading them over a wall or similar structure he can effectively create new entry ways, and by secreting the chemicals from the front of his body he can walk directly into the face of walls and the ground and tunnel into them, the acid eating away a path almost as fast as he can walk.

In addition to these overt abilities Reactor is largely immune to damage from chemical effects, additionally his skin has been hardened and rendered very durable by his accident and affords some protection from damage.

While a member of the League of Assassins Reactor received some training in a simple but effective commando-style martial art that focuses on getting close to opponents and using every dirty trick in the book to gain an advantage. Additionally he recieved training in a host of skills useful to an assassin and became reasonably adept at them even aside from his superhuman powers.

 Reactor Created by Enforcer84 
ORIGIN
Some people are just born evil, and by any measure Leon Williams is one of them. He spent his youth torturing animals and smaller children. Nothing fatal, but he was often sent to child psychologists or juvenile hall. The other kids at school learned to avoid him with the same instinct that rabbits learn to avoid wolves.

He eventually graduated high school and managed to make it to a small Division III college due to his respectable skills as a defensive lineman, where his ferocity made up for his lack of bulk. However he soon discovered to his dismay that he wasn't the biggest or the strongest fish in his new pond, not by a long shot. He was however still the most twisted and cruel, and he soon earned a reputation as a dangerous guy to cross. He joined a fraternity, where he quickly earned his place due to his willingness to do anything. He had a few run ins with the law but nothing that couldn't be explained away as college pranks and hazing rituals. Five and a half years later he finally got around to finishing off his course work and got a degree in biochemical sciences.

Taking his new sheepskin out into the workforce, Leon managed to get a job for Biozene Industrial Chemicals, working on the production line as a quality assurance scientist, an entry level position about as low as they come for his line of work. But since he never bothered to do any internships or participate in undergraduate projects while in college, it was about the best he could expect.Leon of course hated his job, and his irritation and frustration festered, burning within with an almost physical effect, bubbling and surging like bile.

Finally, after two years on the job and with little prospect for moving upwards thanks to his unpleasant personality and bad attitude, Leon decided it was time to move on and seek other job opportunities, but first his perverse nature demanded that he lash out at the company that had failed to see his natural right to rise. With the deliberate patience that makes sociopaths so dangerous Leon slowly orchestrated a bold plan of sabotage that would cause a slow failure of systems leading to a chain reaction on the production line, which he projected would occur a few weeks after his departure. However his reach exceeded his grasp; he was never as good or as knowledgeable at his trade as he thought, and a critical error in his calculations ensured that the "accident" he had so carefully arranged occurred quite a bit ahead of schedule and as luck would have it on his shift.

The series of failures of systems and redundancies that Leon had so carefully engineered resulted in a biochemical catastrophe the likes of which the company had never seen; within five minutes the production line was a toxic death zone, and twenty three people were dead or well on their way to an unpleasant expiration. Leon however, understanding what was going on as the chain reaction occurred but unable to escape in time, jumped under a chemical shower and it protected him from the worst effects of the disaster.

He did not escape completely unscathed however, and after the accident he laid in a tox-screened ICU unit for weeks as his burned and damaged body attempted to heal itself. Meanwhile an investigation of the accident was revealing that such a massive failure of so many redundant systems could only be an act of sabotage, and the list of people that could have perpetrated such a tragedy was short. Leon's name was quickly rising to the top of it as the others were cleared.

Things would not have gone well for Leon either way at that point, either a terrible and painful death or prosecution for twenty three deaths awaited him. After three weeks Leon went into what the doctors assumed would be his final convulsions, wracked with pain and with organs slowly failing due to toxic shock. Leon finally flat-lined and was pronounced dead. His still smoking, burned body was carefully bagged by hazmat suited orderlies using metal grips, and the gruesome corpse was carted off to eventually be dissected and studied by Biozene doctors and biologists.

Left in a cold storage room to await the autopsy, Leon unexpectedly revived, born again and forever changed; his biochemistry was altered and in addition to various physical improvements Leon could now secrete highly caustic chemicals from every inch of his body, capable of eating through even the toughest of materials. A useful ability, which Leon immediately and instinctively used to burn away the hazmat bags that he was trapped in before he could suffocate and die again.

Not really understanding what had happened to him but in full command of his faculties Leon quickly let himself out of the cold storage locker, clothed himself in a hazmat suit he found in the next room, and proceeded to work his way to a janitorial closet on the 1st floor against an outside wall where he simply dissolved himself a new door to the outside and freedom. Making good his escape, he stole a fast car from the parking lot that belonged to one of the lead scientists that had repeatedly denied Leon's attempts to get off the production line and into a research lab, and took off for greener pastures.

From such humble beginnings Leon soon established himself as a hired killer and saboteur under the name of Reactor. He soloed for awhile but eventually got hooked up with a group known as the League of Assassins who recruited Leon after he pulled off a particularly daring contract killing in Ontario where he bored his way into a highly secured building and killed everyone inside including a wealthy and politically dangerous businessman. Leon worked with the League for several years and was active on the international scene, until the League was effectively dissolved by the interloping of UNITY. Leon escaped back to the US and was quickly approached by Enforcers Inc. After working several successful contracts for the then fledgling company he was extended and accepted Exclusive status with the firm.
Character created with Hero Designer (version 2006053109)