Kaltergeist Created by OddHat 
CHARACTERISTICS
Val Char Base Points Total Roll Notes
20 STR 10 10 20/60 13- / 21- HTH Damage 4d6/12d6 END [2/6]
23 DEX 10 39 23 14- OCV 8 DCV 8
25 CON 10 30 25 14-
15 BODY 10 10 15 12-
10 INT 10 0 10 11- PER Roll 11-
15 EGO 10 10 15 12- ECV: 5
20 PRE 10 10 20 13- PRE Attack: 4d6
14 COM 10 2 14 12-
12 PD 4 8 12/40 12/40 PD (12/40 rPD)
12 ED 5 7 12/40 12/40 ED (12/40 rED)
5 SPD 3.3 17 5 Phases: 3, 5, 8, 10, 12
10 REC 9 2 10
50 END 50 0 50
50 STUN 38 12 50
6" Running 6 0 6"
2" Swimming 2 0 2"
4"/2"" Leaping 4 0 4"/12" 157 Total Characteristics Points
POSE
MOVEMENT
Type Total
Run (6) 6" [12" NC]
Swim (2) 2" [4" NC]
H. Leap (4") 4"/12"
V. Leap (2") 2"/6"
Flight 20" [40" NC]
EXPERIENCE POINTS
Total earned: 125
Spent: 125
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 475
APPEARANCE
Hair Color:  Blond
Eye Color:  Blue
Height:  6' 5"
Weight:  238 lbs
Description:
In human form, Bjorn is a handsome blond haired giant with a winning smile. In his Ice Body, Bjorn appears to be a living Ice Sculpture.

 Kaltergeist Created by OddHat 
DEFENSES
Type Amount Notes
Physical Defense 12/40 Current BODY:
Res. Phys. Defense 12/40 (15)
Energy Defense 12/40 Current END:
Res. Energy Defense 12/40 (50)
Mental Defense 20 Current STUN:
Power Defense 0 (50)

FIGHTING SKILLS
Cost  Maneuver
Kalter Fu
1
1) Weapon Element: Axes, Maces, Hammers, and Picks, Default Element (Barehanded)
5
2) Defensive Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort
4
3) Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, 6d6 / 14d6 Strike
5
4) Flying Dodge: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove
5
5) Passing Strike: 1/2 Phase, +1 OCV, +0 DCV, 4d6 / 12d6 +v/5; FMove
20 Total Martial Arts Cost

STUNTS & FIGHTING STYLE
Use Glacial Control wisely to establish control of a battle
Use Dispels advantageously, particularly Cold Snap vs Agents
Use Glacial Hammer with Fast Strike as primary HtH attack
COMBAT INFORMATION
OCV: 8 DCV: 8
Combat Skill Levels:
+3 with Glacial Control
+3 with Chill Touch
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Defensive Block 1/2 +1 +3 Block, Abort
Fast Strike 1/2 +2 +0 6d6 / 14d6 Strike
Flying Dodge 1/2 -- +4 Dodge All Attacks, Abort; FMove
Passing Strike 1/2 +1 +0 4d6 / 12d6 +v/5; FMove
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

 Kaltergeist Created by OddHat 
SUPERPOWERS!
Cost  Power END
Glacial Powers Elemental Control
24 Elemental Control, 60-point powers, (30 Active Points); all slots Only In Heroic Identity (-1/4)
24   1)   Glacial Form Density Increase (27,600 kg mass, +40 STR, +8 PD/ED, -8" KB), Reduced Endurance (0 END; +1/2) (60 Active Points)
Notes: Weight does not actually increase, but near absolute zero body causes similar destruction to objects not immune to cold. Inches of Leaping not gained from extra STR.
0
17   2)   Ice Skating Flight 20", Reduced Endurance (0 END; +1/2) (60 Active Points); Only In Contact With A Surface (-1/4), Extra Visible (Leaves Trail of Ice That Lasts Until It Melts) (-1/4)
Notes: Leaves very clear trail of ice, causes minor property damage.
0
24   3)   Intense Cold Field Force Field (20 PD/20 ED), Reduced Endurance (0 END; +1/2) (60 Active Points) 0
Glacial Control Multipower
63 Multipower, 79-point reserve, (79 Active Points); all slots Only In Heroic Identity (-1/4)
6u   1)   Cold Snap Dispel 21d6, any Technology power one at a time (+1/4) (79 Active Points) 8
3u   2)   Chill Touch Entangle 3d6, 6 DEF, Reduced Endurance (1/2 END; +1/4), Takes No Damage From Attacks All Attacks (+1/2) (79 Active Points); No Range (-1/2), Susceptible Uncommon (LS: Immune to Cold; Undead; -1/4), Cannot Form Barriers (-1/4)
Notes: The Chill Touch does not work on those immune to the effects of cold or the Undead.
3
6u   3)   Glacial Chill Dispel 21d6, any Fire / Heat power one at a time (+1/4) (79 Active Points) 8
4u   4)   Glacial Hammer Hand-To-Hand Attack +7d6, Reduced Endurance (1/2 END; +1/4), Area Of Effect Accurate (One Hex; +1/2), Does x1 1/2 Knockback (+1/2) (79 Active Points); Hand-To-Hand Attack (-1/2)
Notes: 14d6 HA w/ STR, 16d6 HA w/ Fast Strike
3
6u   5)   Ice Patch Change Environment 16" radius, -4 Temperature Level Adjustment, -6 to DEX Rolls, Long-Lasting 20 Minutes, Multiple Combat Effects, Personal Immunity (+1/4) (77 Active Points) 8
Glacial Ancillary Abilities
11   1)   Glacial Mind Mental Defense (20 points total) (17 Active Points); Not vs. Magic (-1/2) 0
24   2)   Glacial Resistance Damage Resistance (20 PD/20 ED/20 Mental Def.) (30 Active Points); Only In Heroic Identity (-1/4) 0
35   3)   Glacial Support Life Support (Immunity All terrestrial poisons and chemical warfare agents; Immunity All terrestrial diseases and biowarfare agents; Longevity Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (44 Active Points); Only In Heroic Identity (-1/4) 0
11   4)   Re-Freezing Regenerate 1 BODY, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (30 Active Points); Extra Time 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2)
Notes: Note that Bjorn will regenerate even when not in his Ice form.
0
258 Total Powers Cost

 Kaltergeist Created by OddHat 
SKILLS, PERKS, TALENTS
SKILLS
Cost  Name
9 +3 with Glacial Control
6 +3 with Chill Touch
3 Acting 13-
3 Linguist
2
1) Language: English (Dutch Native) (completely fluent) (3 Active Points)
2
2) Language: French (completely fluent) (3 Active Points)
2
3) Language: German (completely fluent) (3 Active Points)
2 PS: Criminal 11-
3 Persuasion 13-
3 Streetwise 13-
35 Total Skills Cost
PERKS
Cost  Name
3 Fringe Benefit: Member of DEMON: Membership
2 Reputation: Reliable Superhuman Mercenary (A medium-sized group) 11-, +2/+2d6
5 Total Perks Cost
SUPERVILLAINOUS HINDRANCES
Cost  Disadvantage
10 Distinctive Features: Body Temperature is between 30 and 40 degrees in Normal ID, and subzero in Hero ID (Not Concealable; Noticed and Recognizable; Detectable By Touch Or Special Senses (Like Infravision))
5 Distinctive Features: Detects as Undead (Not Concealable; Noticed and Recognizable; Detectable Only By Unusual Senses)
20 Hunted: DEMON 11- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)
20 Hunted: Law Enforcement 8- (Mo Pow, NCI, Harshly Punish)
20 Psychological Limitation: Devoted to Wife (Common, Total)
15 Psychological Limitation: Dislikes Criminals And Doing Criminal Acts (Very Common, Moderate)
10 Reputation: Superhuman Mercenary and Criminal, 14- (Known Only To A Small Group)
10 Social Limitation: Secret: Servant of Demon (Occasionally, Severe, Not Limiting In Some Cultures)
10 Social Limitation: Subject to Orders (Occasionally, Major)
10 Vulnerability: 1 1/2 x BODY Magic (Common)
10 Vulnerability: 1 1/2 x Effect Magic (Common)
10 Vulnerability: 1 1/2 x STUN Magic (Common)
150 Total Disadvantages Cost

 Kaltergeist Created by OddHat 
APPEARANCE & SHTICK
APPEARANCE
Height: 6' 5" Hair: Blond
Weight: 238 lbs Eyes: Blue
In human form, Bjorn is a handsome blond haired giant with a winning smile. In his Ice Body, Bjorn appears to be a living Ice Sculpture.
PERSONALITY & MOTIVATION
Bjorn accepted his fate a long time ago, and approaches his effective slavery to DEMON stoically. He is not a fool and knows full well that the evil cultists will never truly free his wife and release him from servitude no matter what promises they may make. However while he isn't pleased with his role, he does what he must in the hopes that one day he will have the opportunity to recover Jilda from DEMON and somehow restore her to life. He has already died once; he's not afraid to do it again.
CATCH PHRASE(S)
"You just stand there for a while, ja?"
POWERS & SPECIAL EFFECTS
Bjorn will go into combat in his Glacial Body and attempt an attack with Chill Touch. His Chill Touch will paralyze most opponents, after which he simply moves on to complete the mission. If faced with a foe he can't quickly imobolize, Bjorn has developed a very effective combat style based on his speed and mobility.

Bjorn also has the ability to create extremely slippery ice patches that also lower the ambient temperature in their vicinity substantially, to ice down flames and heat sources, and to destroy / jam technological items by lowering their temperature drastically. He can also create a large hammer made of ice with which he can smash things for substantial damage; the huge head of the hammer makes it very difficult for him to miss with it.

 Kaltergeist Created by OddHat 
ORIGIN
Bjorn never wanted to be a criminal. He never wanted to be a monster. He never wanted much of anything beyond his beautiful wife Jilda and a warm, sandy beach. However sometimes fate can be a cold and cruel master.

Big and blond and fond of a brawl, with a beautiful young wife and faint ambitions of getting into acting, Bjorn came to Venice Beach in 1989 and promptly died there. He was killed in a meaningless battle between a group of "heroes" calling themselves the Beach Patrol and a local DEMON cell. A Morbane escaping the battle animated a number of bodies to provide a distraction and Bjorn came back...different. Very different. The Morbane was intrigued, and commanded the newly risen Bjorn to follow him, but unexpectedly the reanimated Bjorn refused to be commanded and instead incapacitated the Morbane, and handed him over to the heroes.

That would prove to be a mistake. Learning of this strange new entity, another DEMON cell quickly located Bjorn and his wife. They also discovered that Bjorn was very vulnerable to magic, and that his wife was entirely normal. Kidnapping Jilda from the day job she worked to support herself and her transformed husband, they worked a powerful ritual to place her into a temporal stasis, frozen under glass like a princess in a fairy tale.

Using his beloved Jilda as leverage, DEMON offered Bjorn an ultimatum: work for them...or else. Bjorn knew when he had lost and has served DEMON ever since. Eventually he gained some measure of freedom, and DEMON has been using him to infiltrate other criminal organizations for the last decade. His near-immunity to non-magical telepathy and relative emotional stability makes him an excellent cat's paw. And of course, there is always Jilda to act as assurance and insurance both.

Most recently Bjorn has become involved with the new organization called Enforcers Inc., and is slowly but surely improving his position within the firm playing his role as a sleeper agent with practiced perfection.
Character created with Hero Designer (version 2006053109)