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Emosiwn Marw

Distinctions

d8
or
d4 (+1 PP)
Eldritch Swordsman
Emotionless
Ebony Rose Seeker

Tier

Competent
d6

Plot Points

1

Aptitudes

Violence
d6
Finesse
d6
Smarts
d6
Psyche
d6
Awareness
d6

Vocations

Aeldenaren
d6
Warrior
d6
Noble
d4
 
 

Stress

Body

Ego

Emosiwn Marw

character illustration by Claudia Cangini

Assets

Chimeric Cloak: d8

Look impressive or blend in

Ability Sets

Cenhedlu Aeldenari

Senses: d6
Transmutation: d6
Reflexes: d6

Limit: Control Slipping: Step down an Aptitude and gain one (1) Plot Point. You may recover the Aptitude by activating an opportunity or during the next Transition Scene.

Limit: Conscious Activation: Shut down Cenhedlu Aeldenari if stressed out, asleep, or unconscious. Recover Cenhedlu Aeldenari when stress is recovered or you awake. If Mental trauma is taken, shut down Cenhedlu Aeldenari until trauma is recovered.

Fallen Warlord of the Chur'An

Melee: d6
Unarmed: d6
Armor: d6

Limit: Gear: Shut down any Fallen Warlord of Chur'An Ability trait or SFX except for Unarmed and gain one (1) Plot Point. Take an action vs. the doom pool to recover each Ability trait or SFX shut down in this way.

Vocations

Aeldenaren [  ]

The Aeldenaren Vocation allows the following special Exploits:

  • Exploit: You may double your Psyche trait on an action or reaction if using an Aeldenari Ability Trait.
  • Exploit: If you rolled a 1 on an action or reaction when using an Aeldenari Ability you may reroll that die; it does not count as an opportunity if you do.
  • Exploit: If you are in the scene you may step up your Ego Stress die multiple times to step down any effect die just rolled in this scene the same number of steps before it is applied; if you step it down below d6 there is no effect.

Warrior [  ]

The Warrior Vocation allows the following special Exploits:

  • Exploit: When making a Melee or Unarmed attack you may activate an opportunity to shut down one of the opponent's Ability traits that has an applicable Gear Limit.
  • Exploit: You may avoid having an opponent disarm you by activating your Gear Limit.
  • Exploit: You may avoid taking Body Stress from a single attack.

Standard Exploits

All Vocations have the following standard exploits available to them.

  • Exploit: Augment Dice Pool Result: for a dice pool result that inludes your Vocation trait die, you may either keep an extra die for your total or step up the effect die.
  • Exploit: Create a Asset: a Asset is a temporary d6 trait that represents a professional contact, a piece of equipment, or some kind of useful knowledge related to your Vocation. The Asset lasts until it is removed by someone or because it becomes no longer relevant to the narrative. Write down [Name of the Asset]: d6; you may add it as an additional die whenever the Asset is relevant to an action or reaction. How long it may take to create a particular Asset, and whether it can be done as part of an Action Scene or must be done in a Transition Scene is left to common sense and GM's discretion.
  • Exploit: Affect Complications: if there is a Complication that your Vocation pertains to, you can step it down or remove it from play by describing how your expertise allows you to overcome the Complication. If the Complication is a d6 eliminate it, if it is d8 or higher step it down. Alternately, if you can justify how your Vocation applies, you may create a d6 Complication and put it into play or step up an existing Complication.

Milestones

Superior In All Ways

You deeply believe yourself to be better than others due to your heritage.

Goal
Reward

The first time in a session when you belittle an enemy and the doom pool has at least d8 in it.

clear a Stress Track

The first time in a session an ally has to depend on you to accomplish something they cannot.

+1 Plot Point

The first time in a session when you refuse to back down from a higher Tiered opponent and take stress.

gain one (1) Advance

Black Rose Seeker

You seek the ancient artifact known as the Black Rose, on behest of the Haelfinan Willcrafter Mab'yniwaieth.

Goal
Reward

The first time in a session when you discover a new clue or detail that will help you in your quest.

gain a Exploit invocation

At the end of a session if progress was made towards gaining the Black Rose.

step down a Trauma

When you finally find the Black Rose.

gain two (2) Advances, then retire this Milestone Set and choose another one